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mystified
09-04-2007, 15:27
I am searching the forum for this unfamiliar term and this left me completely confused.

When mentioned earlier in some of threads, I expected it to be some sort of hybrid ww/trpper variant.

...whilst searching I found it isn't.

But it is not clear as to whatever ghost is.

My very rough understanding is that its a build relies heavily on shadow skills...

but how does that exactly work with some of *** builds? (I've seen reference to ghost trapper, ghost ww, ww/trp, kicker etc, etc.)

Am I getting this wrong or what?

Can someone please explain? Thank you in advance~

Rawness
09-04-2007, 15:42
http://strategy.diabloii.net/news.php?id=556
Or look at the sticky.

Moritz
09-04-2007, 15:50
well the built 'ghost' itself is usually considered a wwsin build that uses fade and the mobility of enigma together with 65%fcr and lvl1 wof and ls for stunning purposes.
its based on venom damage and mindblast and stun.


'ghost-trapper' usually means a fade c/c trapper


in general ghost-xxx is used for an assassin that uses fade and thus looks transparent ''like a ghost''

mystified
09-04-2007, 16:02
rawness/yeah, looked at that already hence confused (ghost trapper)
couldn't quite get pieces together as most people described it as ww sin. :S

mortiz// thank. So..ww/trapper I was thinking sorta falls into this category, only that I use maxed traps instead of MB..

CaptnSparrow
09-04-2007, 17:25
Ghost:

- Whirlwind Assassin
- Primarily uses Fade
- Enigma
- High level Mind Blast
- Level 1 Traps

Speedasin
09-04-2007, 21:27
in general ghost-xxx is used for an assassin that uses fade and thus looks transparent ''like a ghost''

Yep, it's the faded out look with a decent tele that gives it the ghost name. Not exclusive to WW, there are ghost kickers, ghost trappers, hybrids, etc.

HappyAssassin
09-04-2007, 23:09
It kinda depends on where you are. The Ghost name first appeared mainstream in Koda's WWsin guide as far as I know. That guide was the first that advocated enigma on a WWsin, and it basically set the template for the build that's been expanded on over time. So in the classical sense, a Ghost is what CapnSparrow described. Now we have physical Ghosts and DOT (Damage over time) Ghosts with different gear setups. A lot of people also refer to WW/Trappers as ghosts, though most people here call them "hybrids" and reserve "ghost" for the 1 point trap, max mb wwsin. There are also "ghost style" kickers and trappers, but this is more of a gear setup than a subclass.

Hymn
09-04-2007, 23:30
Hmm. I always assumed that ghosts were assassins that used cloak to hold monsters in place while they used traps to eliminate them as they stand there blinded.

CaptnSparrow
10-04-2007, 00:18
Hmm. I always assumed that ghosts were assassins that used cloak to hold monsters in place while they used traps to eliminate them as they stand there blinded.

I think there's a PvM assassin guide that has something similar that. The maker of that guide called it a Ghost.



But in general, the PvP Ghost isn't a build that does trapping for damage.