View Full Version : What Gear To Use? (Meteorb)
I was contemplating a few different set-ups, and I don't know which one to use. I am looking for a nice combination of fast killing in hell and magic find. The three set-ups are:
Shako (Um)
Amulet (Don't know what to sub. here, can't afford Mara's. Maybe Tal's?)
HOTO/Ali Baba (IstIst)
Chains of Honor
Spirit/Rhyme
Magefist/Chanceguards
SoJ/Nagelring
TGods (Can't afford Arachs)/Goldwrap
SoJ/Nagelring
War Travelers
OR
Tal's set
Spirit
Magefist/Chanceguards
SoJ/Nagelring
SoJ/Nagelring
War Travelers
OR
Shako (Um)
Tal's Ammy
HOTO/Alibaba (IstIst)
Tal's Armor
Spirit/Rhyme
Magefist
SoJ/Nagelring
Tal's Belt
SoJ/Nagelring
War Travelers
Then my merc would wear infinity, fort and uped vamp gaze?
brokensvt
24-03-2007, 17:20
1) Meteorb sorcs are made for Tal's set.
2) Don't up the gaze. It's one of the few items in the game that has a good chance to get lower defense from upping.
Greg
I know, everyone on this forum loves full tals but for my sorc I did something pretty similar to:
Shako (topaz)
Amulet (2all skills or 3 a specific tree)
HOTO/Ali Baba (IstIst) (you may need the CTA prebuff)
Chains of Honor
Spirit/Rhyme
Magefist/Chanceguards(up your chancegaurds for defense, if you use spirit you will have the str)
SoJ/Nagelring (I went duel nagel but I have FO/ES so I could sacrafice the killing power)
TGods (Can't afford Arachs)/Goldwrap (again upgrade the wraps for defense)
SoJ/Nagelring
War Travelers (upgrade these too)
You should have around 20 FHR in charms, and then anni, torch, mfing, life would be last.
End all you should have around 400mf and a good killing speed.
Good luck
brokensvt
24-03-2007, 20:03
With Full Tal's ~240 mf(topaz, topaz, Ist) and any Spirit to hit a breakpoint, Chancies and Travs(even with crap rolls) you can net a total of ~310-330 mf and have SUPREME killing speed. To boot, this setup will cost less than 5-6 hrs in value, as opposed to all uniques which can set you back in excess of 20 hrs in today's economy. Just a thought.
Greg
AnimeCraze
25-03-2007, 07:36
I think full Tal's starts to lose its value if you can get infinity. The -fire resist becomes almost useless, and +skill becomes more useful. Given the prices of HR nowadays, full uniques might not be a bad idea (though cost of HR's are rising again......). Regardless, partial Tal's is definitely the worst setup.
Eilo Rytyj
25-03-2007, 09:42
I think full Tal's starts to lose its value if you can get infinity. The -fire resist becomes almost useless, and +skill becomes more useful. Given the prices of HR nowadays, full uniques might not be a bad idea (though cost of HR's are rising again......). Regardless, partial Tal's is definitely the worst setup.
Nonsense. Full Tal's actually gets better if you throw Infinity into the mix. What happens when you break a Fire Immune with Conviction? It's at still around 90% resist. The -15% Fire resist here works much better than any number of +skills, doubling, tripling or even quadrupling your damage against a broken immune compared to the uniques.
Even against non-immune monsters, having -100% resist is better than -85%, the extra -15% fire res works out to be better than just a few +skills. And then there's always those occasions where the enemy is out of Conviction's radius, where -15% is obviously better than nothing.
Lets not forget the awesome boost to Frozen Orb damage from Tal's, which is only matched by using a Death's Fathom or Nightwing's Veil on a uniques setup. You'll be paying through the ear for both of those, while Tal's Orb/Helm are far easier to come across.
Say no to Chance Guards please. Magefists are the only gloves that should touch your grubby little sorcerous fingers. You need that 105% FCR for that sweet sweet killing speed.
AnimeCraze
25-03-2007, 10:33
Nonsense. Full Tal's actually gets better if you throw Infinity into the mix. What happens when you break a Fire Immune with Conviction? It's at still around 90% resist. The -15% Fire resist here works much better than any number of +skills, doubling, tripling or even quadrupling your damage against a broken immune compared to the uniques.Why would you use fireball on fire immunes even when they are broken? That doesn't make sense to me. You use orb, which will kill faster than your fireball, with or without Tal's. (Let's ignore the very rare monster who is fire/cold immune, and only fire immune can be broken). Now, 200 / 185 = 1.081 (ie. 8.1% increase in damage), which I am sure you can easily over take with an extra +3 skills. (did some calculations on a skill calc and I got 10+% increase with +3 fire skills, but only +1 mastery). You can get +4 more skills if you have the gear, unless I messed up my calculations.
The +cold damage is the more useful part, but the extra +3 skills mostly covers it.
I agree that Tal's is the best for the bang of the buck, but it is not the best for the godliest meteorb (though why would anyone make those instead of a godly light sorc is a mystery to me, since it is probably cheaper + more effective to do that). I think I should also mention that the all unique setup has much lower MF, so it's for .
mephiztophelez
27-03-2007, 03:23
105fcr full tals FTW!
another vote here for full tals
*sigh i was so happy when i completed my first tal set at the start of this ladder..now the tals set is sold and my o'l meter-orb is now a mule. even my 2 godly lite sorcs are now becoming neglected, my pvm sorc is now a mule and i key run with my pvp one sometimes...
Nonsense. Full Tal's actually gets better if you throw Infinity into the mix. What happens when you break a Fire Immune with Conviction? It's at still around 90% resist. The -15% Fire resist here works much better than any number of +skills, doubling, tripling or even quadrupling your damage against a broken immune compared to the uniques.
Even against non-immune monsters, having -100% resist is better than -85%, the extra -15% fire res works out to be better than just a few +skills. And then there's always those occasions where the enemy is out of Conviction's radius, where -15% is obviously better than nothing.
Lets not forget the awesome boost to Frozen Orb damage from Tal's, which is only matched by using a Death's Fathom or Nightwing's Veil on a uniques setup. You'll be paying through the ear for both of those, while Tal's Orb/Helm are far easier to come across.
Say no to Chance Guards please. Magefists are the only gloves that should touch your grubby little sorcerous fingers. You need that 105% FCR for that sweet sweet killing speed.
wrong
its same reason why people put only few points in cold mastery.
if u got infy -85 all res only very very few monsters would benefit from additional -15 res.... and +3 to ALL skilles overcome that greatly... all skills means better fire spelss, better cold spells and better BO....
on the other hand i think there is not better mf equip then tall rasha for large areas cleaning. But i dont wanna have my stash full of items couse if i wanna real power (for killing mini ubers) i need to wear something compleatly different... not to mention that i am full block soso with stormshield not spirit and i would have to get 2 fcr rings instead of one to get fcr over 65.
I use my fireorb soso only to mf bosses and she got 800mf after switch (6ist crist sword 4 ist monarch) i got no problem killing meph or andy in players 8 games... and 800 mf i cant get when switchet from full tal rasha set.
AnimeCraze
29-03-2007, 05:45
on the other hand i think there is not better mf equip then tall rasha for large areas cleaning. But i dont wanna have my stash full of items couse if i wanna real power (for killing mini ubers) i need to wear something compleatly different... not to mention that i am full block soso with stormshield not spirit and i would have to get 2 fcr rings instead of one to get fcr over 65.No you don't. All sorcs should use magefist anyways. Massive MF is overrated. Your point about the -fire resist is valid though, especially if you have facets.
look eighter u go massive mf or u are fine with 200-300 so no point using magefists if i am heading for massive mf....
AnimeCraze
31-03-2007, 05:25
There is no such thing as massive MF because of diminishing returns. Your effective MF on unique is never over 250, IIRC. I think the formula was something like Effective MF = 250*MF/(250 + MF).
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