JAKEUS
23-03-2007, 02:24
Very nice guide that I found. I read the whole thing and only disagreed with 2 things, the infinity and guardian angel. Hope this helps.
Diablo II: Lord of Destruction: 1.11 Blizzard Sorceress FAQ by Kirbix
-Diablo 2 Blizzard Sorceress Guide (1.11)
-V2.0 (12/04/05)
-By KIRBIX
|*****************|
|Table of Contents|
|*****************|
I. Version History
II. What this guide is for
III. Overview of the sorceress (Why Blizzard?)
IV. Skills
a. Ice Tree
b. Fire and Lightning Tree
V. Skill allocation
VI. Stat distribution
VII. Equipment
a. Helmet
b. Armor
c. Gloves
d. Belt
e. Boots
f. Weapon
g. Shield
h. Jewelery
i. Final listing
VIII. Mercenary
IX. Early levels
X. MF
XI. Contact Me
XII. Credits
I. VERSION HISTORY
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@
1.0- Time to make this guide! it is LONG overdue
2.0- Small change to the equipment that should make many people much happier.
II. WHAT THIS GUIDE IS FOR
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@
This guide is designed to explain the nuances to using a sorceress that utilizes
blizzard, a powerful ice spell.
While it doesn't have the variety of killing power that the meteorb sorceress
may have, this baby can wipe out enemies quickly and efficiently. Most
specifically the bosses, which makes her an ideal MF runner.
We'll cover all you need to know to make your sorceress a master of the use of
Blizzard.
III. OVERVIEW OF THE SORCERESS (Why Blizzard?)
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@
The sorceress is the true-blue spellcaster, with no physical characteristics to
atrribute to her defense. Instead, she casts a myriad of spells at the enemy.
The Sorceress' spells are broken up into 3 trees- Fire, Ice, and Lightning. The
fire tree does the highest raw damage of all 3 trees. The Ice tree, while doing
less damage, will slow and/or freeze your opponent. The Lightning tree, while
doing less damage than the fire tree overall, has the highest maximum damage.
Blizzard sorceresses put 100% focus into the Ice tree. Utilizing Blizzard, the
most powerful ice spell in the arsenal, the sorceress sends the enemies to the
depths of hell to thaw from the massive cold damage she inflicts.
IV. SKILLS
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@
There are only a dozen or so skills that you will put any points into. Some are
merely prerequisite skills to get other skills, and others are synergies (skills
that give a beneficial damage to blizzard by putting points into them).
If the skills (Almost all of Fire and Lightning) don't have any remote
application to this build, I will be skipping them entirely.
IVA. Ice Tree
###############
The Ice tree does less damage at first (but in the end does just as much as
the others), and it freezes the enemy. It's definitely the favorite tree.
~~~~~~~~~~
~~Ice Bolt~~
~~~~~~~~~~
Required level: 1
Effect: shoots a bolt of ice at opponents, slowing the target.
Ice bolt is the first ice spell, and it's the best of the level 1 spells. It
does as much damage as the other 2, but more importantly, slows down the
target.
Early on, the sorceress learns the value of the saying "those who fight
and run away shall live to fight another day." Ice spells are your FRIEND-
never forget that!
Because it synergizes with Blizzard, you WILL be maxing this spell.
~~~~~~~~~~~
~~Ice Blast~~
~~~~~~~~~~~
Required level: 6
Effect: Shoots a bolt of ice at opponents, freezing them in their tracks.
Ice blast is your best friend for quite a long time, and even in the end,
you'll find this spell useful as a single enemy devastator.
As was true with ice bolt, ice blast gives you a headstart on your foes as you
run, but this has another feature- frozen enemies explode, and leave no corpse.
Unless you have a necromancer in your group, this is a popular spell in
parties, as there's nothing more annoying than ressurected foes. On the other
hand, be considerite of the necromancers; it drives them crazy when the
sorceresses blow up all of their corpses.
As with Ice bolt, it's a synergy for blizzard, so max this too. It's also a
BEAST when it comes to killing individual monsters, so it's really useful.
~~~~~~~~~~~~
~~Frost Nova~~
~~~~~~~~~~~~
Required Level: 6
Effect: a ring of ice flows outward, chilling all enemies around you
Frost nova is.... meh, it's a pretty lousy spell. The damage is atrocious,
no matter how many points you put into it. The freeze time, while longer than
all other spells (except frozen orb) doesn't justify the allocation of points.
Place the point as a prerequisite and forget the spell entirely. If you feel
that it will be useful to you, by all means use it... I've yet to come up with
a good reason to bother.
~~~~~~~~~~~~~~~
~~Glacial Spike~~
~~~~~~~~~~~~~~~
Required Level: 18
Effect: sends a spike of ice at your enemies, hitting tight clusters
Glacial spike is a less powerful ice blast that can hit groups of enemies that
are grouped together, and that's about it, in a nutshell.
Many people use glacial spike, but ice blast does more damage to an individual
enemy, while blizzard deals high damage to groups. Glacial Spike sort of falls
between and doesn't serve much purpose.
HOWEVER, it's a synergy, so max it.
~~~~~~~~~~
~~Blizzard~~
~~~~~~~~~~
Required Level: 24
Effect: Ice rains down all around the caster, freezing anything in the area.
Here's your primary spell. This does more damage per bolt than ALL other ice
spells. Not only that, but it also sends a dozen or more bolts (I've never
actually counted) upon the enemy at once.
It chills your enemies, and with condensed group causes mass destruction.
While it's not so hot for individual enemies, you can effectively use it
against all foes with a little practice.
~~~~~~~~~~~~~~
~~Cold Mastery~~
~~~~~~~~~~~~~~
Required level: 30
Effect: lowers cold resistance of all enemies, but DOES NOT REMOVE IMMUNITIES.
Cold mastery raises the damage of your ice spells. What more is there to say?
Put 1 point into it, and wait. It's the last skill to max. Get your synergies
done first. In the long run, it's more effective.
IVB. Fire and Lightning Tree
#############################
Because you're a pure cold sorceress, you simply won't use fire and lightning
attacks.
HOWEVER, there are a few skills that no sorceress should go without (feel free
to ridicule anyone you see that doesn't use these skills)
Each skill is a necessity, and they each take only ONE point (with +skills, it
only takes one point to make it count.)
WARMTH
~~~~~~~
For the fire tree, there's warmth. Warmth has a level 1 requirement, and no
prerequisites. What does it do, you ask? Why, it increases the rate at which
you recover mana! Your mana automatically replenishes, but it's REALLY slow.
Well, warmth increases the rate at which your mana naturally comes back.
How can you NOT put a point here?
STATIC FIELD
~~~~~~~~~~~~~
This is a level 6 lightning spell, also with no prerequisite. Static field is
potentially the strongest spell, and potentially the weakest spell. The
reason being that it does percentage damage. It lowers enemy health by 25% of
their current HP.
Blizzard sorceresses are very popular for killing bosses due to the fact that
no Act boss can escape her wrath. Therefore, having a spell to quickly take
off half of the bosses HP is always a plus.
1 point, and then you're done. Just don't ignore it!
TELEKINESIS
~~~~~~~~~~~~
This is *mostly* a prerequisite for teleport, but it has its own uses as well.
Telekinesis is a lightning skill that has a level 6 requirement. However, it
serves a backup use- it stuns enemies.
Blizzard sorcs often come up against enemies that are immune to cold. When
they do, they must either run, or let their mercenary kill the enemy. Since
running isn't always an option, your mercenary needs to be capable of handling
the enemy. That's where Telekinesis kicks in. While your mercenary attacks the
enemy, you can use telekinesis to keep the enemy permanently stunned, giving
your merc free reign to kill him.
TELEPORT
~~~~~~~~~
This is the best non-attack spell in the game, period. You can teleport to the
very edge of the screen using teleport. You can cover long distances at an
AMAZING speed, and you can bypass long roundabout walks to various places.
EVERY SORC SHOULD HAVE TELEPORT. Again, feel free to laugh at/throw rocks at
any sorceress who doesn't use it.
V. SKILL ALLOCATION
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@
As a blizzard sorc, you're (obviously) going to be maxing Blizzard. You'll also
want to max EVERY synergy.
20 points into blizzard
20 points ice blast
20 points ice bolt
20 points glacial spike
TOTAL POINTS: 80
Now, you get 98 points from levelups, and 12 from quests, for 110 points total.
You've just eaten up 80 of them. You also have to realize you'll probably not
get more than 95 of those points due to the fact that you REALLY shouldn't plan
for a level much above 85. So, you've only got 15 left!
Luckily, there isn't much else to spend points in. Your 4 non-cold skills, as
well as frost nova. So, you have 10 skill points left.
Where do they go, you ask? Cold mastery, of course!
~~~~~~~~~~~~~~~
Now, as to WHEN to allocate:
All four non-cold spells should be gotten ASAP. They all are vital to your
sorceress right from square one.
Now, the beauty of a cold sorceress is that you get access to skills that need
to be maxed from the beginning (unlike meteorb). So, you should put a couple of
points into ice bolt, and then at level 6, pump ice blast. At level 18, pump
glacial spike. At level 24, pump blizzard.
When you get to level 30, put one point into cold mastery, and max blizzard.
Put another 2 points into cold mastery, and then max ice blast. From there,
max ice bolt/glacial spike. Your call which one you max, as you probably won't
use either skill.
~~~~~~~~~~~~~~~~
"What about cold mastery? Shouldn't you put points there?"
Not really, no- Cold Mastery gets diminishing returns with more points. That is,
the more points you add, the less your skill benefits. Past level 3, the return
is about as much as a synergy level, and it even becomes less.
Synergies add direct damage to blizzard at a constant rate. They ALSO don't work
with +skills, while +skills will benefit your cold mastery. If you want to do
the math, it's far better to max your synergies than it is to max cold mastery.
For this reason, max cold mastery LAST of all skills.
Diablo II: Lord of Destruction: 1.11 Blizzard Sorceress FAQ by Kirbix
-Diablo 2 Blizzard Sorceress Guide (1.11)
-V2.0 (12/04/05)
-By KIRBIX
|*****************|
|Table of Contents|
|*****************|
I. Version History
II. What this guide is for
III. Overview of the sorceress (Why Blizzard?)
IV. Skills
a. Ice Tree
b. Fire and Lightning Tree
V. Skill allocation
VI. Stat distribution
VII. Equipment
a. Helmet
b. Armor
c. Gloves
d. Belt
e. Boots
f. Weapon
g. Shield
h. Jewelery
i. Final listing
VIII. Mercenary
IX. Early levels
X. MF
XI. Contact Me
XII. Credits
I. VERSION HISTORY
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@
1.0- Time to make this guide! it is LONG overdue
2.0- Small change to the equipment that should make many people much happier.
II. WHAT THIS GUIDE IS FOR
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@
This guide is designed to explain the nuances to using a sorceress that utilizes
blizzard, a powerful ice spell.
While it doesn't have the variety of killing power that the meteorb sorceress
may have, this baby can wipe out enemies quickly and efficiently. Most
specifically the bosses, which makes her an ideal MF runner.
We'll cover all you need to know to make your sorceress a master of the use of
Blizzard.
III. OVERVIEW OF THE SORCERESS (Why Blizzard?)
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@
The sorceress is the true-blue spellcaster, with no physical characteristics to
atrribute to her defense. Instead, she casts a myriad of spells at the enemy.
The Sorceress' spells are broken up into 3 trees- Fire, Ice, and Lightning. The
fire tree does the highest raw damage of all 3 trees. The Ice tree, while doing
less damage, will slow and/or freeze your opponent. The Lightning tree, while
doing less damage than the fire tree overall, has the highest maximum damage.
Blizzard sorceresses put 100% focus into the Ice tree. Utilizing Blizzard, the
most powerful ice spell in the arsenal, the sorceress sends the enemies to the
depths of hell to thaw from the massive cold damage she inflicts.
IV. SKILLS
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@
There are only a dozen or so skills that you will put any points into. Some are
merely prerequisite skills to get other skills, and others are synergies (skills
that give a beneficial damage to blizzard by putting points into them).
If the skills (Almost all of Fire and Lightning) don't have any remote
application to this build, I will be skipping them entirely.
IVA. Ice Tree
###############
The Ice tree does less damage at first (but in the end does just as much as
the others), and it freezes the enemy. It's definitely the favorite tree.
~~~~~~~~~~
~~Ice Bolt~~
~~~~~~~~~~
Required level: 1
Effect: shoots a bolt of ice at opponents, slowing the target.
Ice bolt is the first ice spell, and it's the best of the level 1 spells. It
does as much damage as the other 2, but more importantly, slows down the
target.
Early on, the sorceress learns the value of the saying "those who fight
and run away shall live to fight another day." Ice spells are your FRIEND-
never forget that!
Because it synergizes with Blizzard, you WILL be maxing this spell.
~~~~~~~~~~~
~~Ice Blast~~
~~~~~~~~~~~
Required level: 6
Effect: Shoots a bolt of ice at opponents, freezing them in their tracks.
Ice blast is your best friend for quite a long time, and even in the end,
you'll find this spell useful as a single enemy devastator.
As was true with ice bolt, ice blast gives you a headstart on your foes as you
run, but this has another feature- frozen enemies explode, and leave no corpse.
Unless you have a necromancer in your group, this is a popular spell in
parties, as there's nothing more annoying than ressurected foes. On the other
hand, be considerite of the necromancers; it drives them crazy when the
sorceresses blow up all of their corpses.
As with Ice bolt, it's a synergy for blizzard, so max this too. It's also a
BEAST when it comes to killing individual monsters, so it's really useful.
~~~~~~~~~~~~
~~Frost Nova~~
~~~~~~~~~~~~
Required Level: 6
Effect: a ring of ice flows outward, chilling all enemies around you
Frost nova is.... meh, it's a pretty lousy spell. The damage is atrocious,
no matter how many points you put into it. The freeze time, while longer than
all other spells (except frozen orb) doesn't justify the allocation of points.
Place the point as a prerequisite and forget the spell entirely. If you feel
that it will be useful to you, by all means use it... I've yet to come up with
a good reason to bother.
~~~~~~~~~~~~~~~
~~Glacial Spike~~
~~~~~~~~~~~~~~~
Required Level: 18
Effect: sends a spike of ice at your enemies, hitting tight clusters
Glacial spike is a less powerful ice blast that can hit groups of enemies that
are grouped together, and that's about it, in a nutshell.
Many people use glacial spike, but ice blast does more damage to an individual
enemy, while blizzard deals high damage to groups. Glacial Spike sort of falls
between and doesn't serve much purpose.
HOWEVER, it's a synergy, so max it.
~~~~~~~~~~
~~Blizzard~~
~~~~~~~~~~
Required Level: 24
Effect: Ice rains down all around the caster, freezing anything in the area.
Here's your primary spell. This does more damage per bolt than ALL other ice
spells. Not only that, but it also sends a dozen or more bolts (I've never
actually counted) upon the enemy at once.
It chills your enemies, and with condensed group causes mass destruction.
While it's not so hot for individual enemies, you can effectively use it
against all foes with a little practice.
~~~~~~~~~~~~~~
~~Cold Mastery~~
~~~~~~~~~~~~~~
Required level: 30
Effect: lowers cold resistance of all enemies, but DOES NOT REMOVE IMMUNITIES.
Cold mastery raises the damage of your ice spells. What more is there to say?
Put 1 point into it, and wait. It's the last skill to max. Get your synergies
done first. In the long run, it's more effective.
IVB. Fire and Lightning Tree
#############################
Because you're a pure cold sorceress, you simply won't use fire and lightning
attacks.
HOWEVER, there are a few skills that no sorceress should go without (feel free
to ridicule anyone you see that doesn't use these skills)
Each skill is a necessity, and they each take only ONE point (with +skills, it
only takes one point to make it count.)
WARMTH
~~~~~~~
For the fire tree, there's warmth. Warmth has a level 1 requirement, and no
prerequisites. What does it do, you ask? Why, it increases the rate at which
you recover mana! Your mana automatically replenishes, but it's REALLY slow.
Well, warmth increases the rate at which your mana naturally comes back.
How can you NOT put a point here?
STATIC FIELD
~~~~~~~~~~~~~
This is a level 6 lightning spell, also with no prerequisite. Static field is
potentially the strongest spell, and potentially the weakest spell. The
reason being that it does percentage damage. It lowers enemy health by 25% of
their current HP.
Blizzard sorceresses are very popular for killing bosses due to the fact that
no Act boss can escape her wrath. Therefore, having a spell to quickly take
off half of the bosses HP is always a plus.
1 point, and then you're done. Just don't ignore it!
TELEKINESIS
~~~~~~~~~~~~
This is *mostly* a prerequisite for teleport, but it has its own uses as well.
Telekinesis is a lightning skill that has a level 6 requirement. However, it
serves a backup use- it stuns enemies.
Blizzard sorcs often come up against enemies that are immune to cold. When
they do, they must either run, or let their mercenary kill the enemy. Since
running isn't always an option, your mercenary needs to be capable of handling
the enemy. That's where Telekinesis kicks in. While your mercenary attacks the
enemy, you can use telekinesis to keep the enemy permanently stunned, giving
your merc free reign to kill him.
TELEPORT
~~~~~~~~~
This is the best non-attack spell in the game, period. You can teleport to the
very edge of the screen using teleport. You can cover long distances at an
AMAZING speed, and you can bypass long roundabout walks to various places.
EVERY SORC SHOULD HAVE TELEPORT. Again, feel free to laugh at/throw rocks at
any sorceress who doesn't use it.
V. SKILL ALLOCATION
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@
As a blizzard sorc, you're (obviously) going to be maxing Blizzard. You'll also
want to max EVERY synergy.
20 points into blizzard
20 points ice blast
20 points ice bolt
20 points glacial spike
TOTAL POINTS: 80
Now, you get 98 points from levelups, and 12 from quests, for 110 points total.
You've just eaten up 80 of them. You also have to realize you'll probably not
get more than 95 of those points due to the fact that you REALLY shouldn't plan
for a level much above 85. So, you've only got 15 left!
Luckily, there isn't much else to spend points in. Your 4 non-cold skills, as
well as frost nova. So, you have 10 skill points left.
Where do they go, you ask? Cold mastery, of course!
~~~~~~~~~~~~~~~
Now, as to WHEN to allocate:
All four non-cold spells should be gotten ASAP. They all are vital to your
sorceress right from square one.
Now, the beauty of a cold sorceress is that you get access to skills that need
to be maxed from the beginning (unlike meteorb). So, you should put a couple of
points into ice bolt, and then at level 6, pump ice blast. At level 18, pump
glacial spike. At level 24, pump blizzard.
When you get to level 30, put one point into cold mastery, and max blizzard.
Put another 2 points into cold mastery, and then max ice blast. From there,
max ice bolt/glacial spike. Your call which one you max, as you probably won't
use either skill.
~~~~~~~~~~~~~~~~
"What about cold mastery? Shouldn't you put points there?"
Not really, no- Cold Mastery gets diminishing returns with more points. That is,
the more points you add, the less your skill benefits. Past level 3, the return
is about as much as a synergy level, and it even becomes less.
Synergies add direct damage to blizzard at a constant rate. They ALSO don't work
with +skills, while +skills will benefit your cold mastery. If you want to do
the math, it's far better to max your synergies than it is to max cold mastery.
For this reason, max cold mastery LAST of all skills.