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Nimbostratus
21-03-2007, 04:21
This has been bugging me for a while. Why IS it that lightning/chain lightning uses a different breakpoint (even an IAS one in previous patches) than all other sorceress skills?

JAKEUS
21-03-2007, 04:54
No clue... My only guess is the vortex of light energy that shoots from the palms of your hands requires more speed to execute quickly and efficiently.

J/k

EnerSense
21-03-2007, 04:55
This has been bugging me for a while. Why IS it that lightning/chain lightning uses a different breakpoint (even an IAS one in previous patches) than all other sorceress skills?

I ask myself the same question. Lightning/Chainlightning can dish out very low to very high damage. You would think that because of this, the bps for these spells should match that of other spells. Maybe it was done to balance out the sorceress. Personally, I don't think the sorceress would be overpowered if the ideal bp for these spells is 105 instead of 117. Maybe we can hope for a change in the next patch/game (Diablo 3) if one comes out.

Hp_Sauce
21-03-2007, 06:23
Do you think it has anything to do with the fact that the bolts of lightning you cast are rather long (in length) so if you were casting at the regular bp you'd end up with 4 or 5 bolts of lightning overlapping each other?

-hps

EnerSense
21-03-2007, 06:36
Do you think it has anything to do with the fact that the bolts of lightning you cast are rather long (in length) so if you were casting at the regular bp you'd end up with 4 or 5 bolts of lightning overlapping each other?

-hps

That would be funny. It would be fast lightning for sure. It could be set so that even though the fcr bp is 105, the frames per cast could be kept the same at 12.

AnimeCraze
21-03-2007, 08:05
Do you think it has anything to do with the fact that the bolts of lightning you cast are rather long (in length) so if you were casting at the regular bp you'd end up with 4 or 5 bolts of lightning overlapping each other?This is what you get when you put down 5 lightning sentries together. While leveling in NM with my trapper, I tend do create this "line" of lightning because I have my trusty insight merc.

SSoG
21-03-2007, 19:18
There's no real reason for the breakpoints for Lightning/Chain Lightning to be different. They're just different because Blizzard decided to make them different.

Dennis_KoreanGuy
21-03-2007, 21:46
There's no real reason for the breakpoints for Lightning/Chain Lightning to be different. They're just different because Blizzard decided to make them different.
Exactly. There are so much things in this game that beg such questioning if you decide to wonder about such absurdly simple questions such as that. Because it just is.

There once was a time where L/CL was effected by IAS rather than FCR. So just be glad atleast it now uses the same effecting mod.

Belphegor
22-03-2007, 03:34
Everything has a purpose. It wouldnt be a quality game if every detail and aspect was taken into consideration. And ever since Diablo, they've pretty much done that. Just like in StarCraft, with all them diffrences of terrain dmg, and hills, trees etc.

AnimeCraze
22-03-2007, 04:23
Everything has a purpose. It wouldnt be a quality game if every detail and aspect was taken into consideration. And ever since Diablo, they've pretty much done that. Just like in StarCraft, with all them diffrences of terrain dmg, and hills, trees etc.And armor class, size, attack speed, cost......

Honestly, Diablo 2 isn't balanced, and it would be a lie to claim that it is. Simply look at the paladin and you will understand what I mean. A game doesn't have to be balanced for it to be addictive, though.

Nimbostratus
22-03-2007, 04:33
So basically, the answer to this question is just "because it is" ? I think the "Enigma" runeword should've had something relating to Blizzard, with how little sense they make sometimes xP

Belphegor
22-03-2007, 06:33
Believe me Im not saying its balanced. Im saying everything makes a diffrence somehow, somewhere.:azn:

BoogerLover
22-03-2007, 06:55
it was probably just from when they changed it over from IAS to FC. some bugs can be really hard to fix without weird complications. i think they just didn't have an easy fix and didn't want to mess anything else up.

Hideo
22-03-2007, 09:37
Could somebody enlighten me and post bp for L/CL/CB/Nova or give a link? I thought I should strive for 105 fcr...

Edit: Nevermind, I found it myself.

EnerSense
23-03-2007, 03:14
it was probably just from when they changed it over from IAS to FC. some bugs can be really hard to fix without weird complications. i think they just didn't have an easy fix and didn't want to mess anything else up.

I actually think that is the real reason as well.

Nimbostratus
23-03-2007, 06:34
I actually think that is the real reason as well.

Okay, then the real question is why Lightning/Chain Lightning used IAS to begin with. :tongue:

BoogerLover
24-03-2007, 04:24
it was a bug. when they fixed it, the patch said something like "chain lightning and lightning bolt are now properly affected by fast cast instead of increased attack speed."
I thought it was pretty cool as ias. made for some cool equipment setups

brokensvt
24-03-2007, 17:24
It's simple really if you ask me. Lightning/Chain/Inferno all have a long casting animation. By long, I mean physically(graphically) long. It wouldn't make much sense for these to overlap. It would be akin to a Bowzon having arrows shoot so fast that they overlapped.

Greg