View Full Version : Ideas for Diablo3 Character Classes & Skills
In the process of trying to imagine how Diablo 3 will look like, it is imminent for most of us to wonder what kind of new character classes will be introduced in the game.
Now I figured this topic would have been discussed before... so I used the search bar and all I could find was this thread posted in 2004:http://forums.diabloii.net/showthread.php?t=142248
Here's an interesting character suggestion (a Golem): http://forums.diabloii.net/showthread.php?t=337260
Hopefully this topic hasn't been exhausted by now.
Also worth keeping in mind, before letting your ideas run wild, is to try and keep this within the established D2 mythos without including too diverse elements like elves, dwarves and orcs.
Here's my pick:
I think the coolest possible character ever, hands down, would be to be
Tyreal... Glowing white... a total attention grabber like when a character glows from wearing a complete set. (I love his voice, makes me tremor at the sound of it).
His special skill would be to use his long white 'ropes' as whips. Of course their can only be one Tyreal so instead I'd recommend a type of angelic character.
others include:
-Gargoyle
-phantom
-magician (illusionist)
-alchemist
-There's fire,water,lighting... but what about force fields.. like the force within... in other words a Jedi.
Attacks:
There needs to be more jumping or flying skills. I love the Barb's leap skills. What if it could tremble/stomp the ground causing damage within a 4 yard radius.
Supersize... like the Avatar hero skill in Warcraft3...
The ability to cloak if standing still... or when moving but only for so long as energy depletes.
midevillw
07-04-2007, 19:46
i like ur thoughts but as with the other games the main chrs i think should b flesh and blood as well as human as we are talking about an extention of the sin war as it is a war for the souls of man kind. your cloaking idea would imho b more of an upgrade 2 the assassins fade ability that would cause it to act like the pallys auras like prayr with possably benifits to party members but this would b a combination of the 2 skills fade and cloak of shadow which is used to blind ur enimies. the main problem with this iswith the chr literly dissapearing in party play as to use sumthing like this she would need 2 b transparent to herself 4 the player 2 see her (invisable to other chr?) and as if a monster cant see her she shuld b able to hit them beter (lower defence of enimy as with cloak of shdaow?)
in the games so far u have has melee and caster chrs but each has had the option of a few skills 2 be their opposite
sorc: enchant energyshield
barb:thrown wep mastery
zon :spear
pally: auras and hammers
druid: were
sin: martial arts and traps
making a devine caster such as a religious munk might b more possable than your angelic chr bcause of the inherant power being one of heavens warriors would emply
u would need an archer class such as the zon as the first came had the rogue
we have had the melee chrs of the paladin, barbarian, and warrior alrdy what new one should b made? pally fits the clasic whight knight persona, warrior the pure fighter, and who dosnt know about a rageing barbarian?
4 casters we have fire ice and light sorcs, wind druids, spirit necros
taking the mythoas of casters from realifr earth fire wind and water and spirit
(each represented in the pentagram as a point of the star)
2 take the sins place would u make a version of a thief? stealthy yes but usualy not that strong in a fight a good fighting thief was hired 4 assassinations
aclass that uses tinker toys to cause dmg is a trap assassin
force fields are telekeneasis anf mana shield yes this branch of magic could b further developed but they exist alrdy
psuchic mind tricks (jedi mind trick) mind blast and psychic hammer (force push)
many of these things have been coverd alrdy re doing them would only b either replaceing some skills on the possable tree adding them all of which would basicaly result in revamping the existing game like u woulf revamp a chr
this is all imho many things can b changed if they ever make a d3 many things tho sum players will hate to lose as well
midevillw
07-04-2007, 19:48
not to mention that the exile of the 3 prime eivls was staged so that they could get their hands on the soul stones and corrupt the world of santuary's world stone which has been distroyed by tyreal
Vegetall
10-04-2007, 22:43
or u can mate 2 classes of heros, and get a palisin or barborcerer.... and be able to use all 6 trees of skills.... haha i just think haveing a barb WWing a bunch of FO's would be sweet or a assissn trap that shoots out Bhammers....
yeah so im bored at work...
or u can mate 2 classes of heros, and get a palisin or barborcerer.... and be able to use all 6 trees of skills.... haha i just think haveing a barb WWing a bunch of FO's would be sweet or a assissn trap that shoots out Bhammers....
yeah so im bored at work...
That's quite overpowered. Can you imagine an auradin with Lightning Mastery? How about a Foher with Lightning Mastery? Or a paladin with Dodge, Avoid and Evade? Oh wait, a Smiter with Energy Shield. Or an Assassin with both Claw Block AND Bone armor? Oh wait, let's make BvCs with Warmth?
That's quite overpowered. Can you imagine an auradin with Lightning Mastery? How about a Foher with Lightning Mastery? Or a paladin with Dodge, Avoid and Evade? Oh wait, a Smiter with Energy Shield. Or an Assassin with both Claw Block AND Bone armor? Oh wait, let's make BvCs with Warmth?
This is actually one of the coolest things about GW. You can pick a main class and a support class. I think it works pretty well, but would need more limits in d2. This really wouldn't be hard to emulate.
As for the angelic character, I'm all for it. After all, we needed Tyreals help before. What if humans suddenly needed more of heaven's help. Logic of most stories do after all lead to escalation of difficulty/threat. This could be a very interesting character, as long as it's balanced. Besides, angels are generally considered to be the closest thing to human without actually being human. You could even offer the choice of a dark or light angel, both of which are trying to prevent a full scale war which would lead to an inbalance of power (i.e. regardless of choice you would be on the same side). I also believe gender should become a choice in D3 as it is in GW.
Maybe we'll see it in the next 10 years.:scratch:
batuchka
12-04-2007, 08:14
I want a necro character that can summon skeleton/mages-->wraiths--->death knights--->bone dragons and you can have less of each minion but they are more powerful than the previous one hehe. Wraiths in the army allows life and mana leech from targets that they attack and death knights are elite undead calvary that have crushing blow and chance to do 2x damage :P Abolish revives maybe? Similiar style with Druids but they have goody pets like wolves, bears, sabre tooth tigers, and green dragons lol
Eilo Rytyj
12-04-2007, 09:00
How about a realm-only character, the Noob.
Some skills include: Cry, Spam, Cry More, Annoy, Run into monsters and die, and Item Beg.
I can see 99% of all bnet choosing this class for its uber godly skills. Someone contact Blizzard and forward this idea, post haste!
How about a realm-only character, the Noob.
Some skills include: Cry, Spam, Cry More, Annoy, Run into monsters and die, and Item Beg.
I can see 99% of all bnet choosing this class for its uber godly skills. Someone contact Blizzard and forward this idea, post haste!
:laugh: This is clearly the best idea yet.
Eddie meduza
13-04-2007, 22:25
I haven’t been dealing with Diablo 1&2 for a while some years ago and this is my first post.
Well there is something I would like to see Diablo 3 would be nice if it to part in a late renaissance time more and less.
A character I would like to see is the musketeer.
Good at fighting with light swords cords etc fast attack. He can also use a musket deadly at close rage but weaker on medium and nerly hoples at long.
I know that the term musketeer did not exist in the renaissance time but this is Dialbo3 mind you.
http://users.wpi.edu/~jforgeng/17cIQP/tactics_files/musketeer2.png
Not sure yet what skills they cud have but was thinking about 3 or more allied multi players
Making a stand in a phalanx formation. Getting some defense bonus.
Skills!
Fast attack-
Double shot-
Dodge blow-
Disarm-
Triple slash-
Veilside
13-04-2007, 22:52
I haven’t been dealing with Diablo 1&2 for a while some years ago and this is my first post.
Well there is something I would like to see Diablo 3 would be nice if it to part in a late renaissance time more and less.
A character I would like to see is the musketeer.
Good at fighting with light swords cords etc fast attack. He can also use a musket deadly at close rage but weaker on medium and nerly hoples at long.
I know that the term musketeer did not exist in the renaissance time but this is Dialbo3 mind you.
http://users.wpi.edu/~jforgeng/17cIQP/tactics_files/musketeer2.png
Not sure yet what skills they cud have but was thinking about 3 or more allied multi players
Making a stand in a phalanx formation. Getting some defense bonus.
Skills!
Fast attack-
Double shot-
Dodge blow-
Disarm-
Duellist would be even cooler, using two pistols as a main weapon :grin:
Eddie meduza
13-04-2007, 23:01
In this game a musketeer would be able to use two pistols
Duellist or musketeer we are on to something here. But I go for the term musketeer.
Duellists are tougher also duellists are more anti social and cruel.
Musketeer is elite soldiers that are why I like them.
I am sure the both of them fit well into the realm of Diablo.
Veilside
15-04-2007, 17:36
In this game a musketeer would be able to use two pistols
Duellist or musketeer we are on to something here. But I go for the term musketeer.
Duellists are tougher also duellists are more anti social and cruel.
Musketeer is elite soldiers that are why I like them.
I am sure the both of them fit well into the realm of Diablo.
Well necromancers aren't exactly your standard heroic fare are they?
Duellist would be able to use cool looking rapiers and main gauches and duelling pistols, much cooler than muskets.
Something that looks a little like the miniature on the right (http://uk.games-workshop.com/storefront/store.uk?do=Individual&code=WEB020&orignav=300808) .
HarbingerOfDeth
15-04-2007, 18:44
I'd hate firearms in Diablo, since I suppose they would be pretty much impossible to dodge---->not fun in PvP
And I also hate that idea in general:
We got swords, we got spears, we got bows, how does the firearms fit into this picture?
on side note: I hate idea of duellists a lot less than musketeers...
This just came into my mind and I don't know if it is such a good idea after all, but I will just write it down before I end up forgetting it...
Priest/monk/whatever:
-prays the god(s) for mana
-sacrifices items to gain healt
-sacrifices items and the god will thank by sending an minion (angel?) to help him
-specialized in hand to hand or staffs
-new item type: gloves for meelee combat, they replace the weapon and gloves
Veilside
15-04-2007, 21:53
I'd hate firearms in Diablo, since I suppose they would be pretty much impossible to dodge---->not fun in PvP
And I also hate that idea in general:
We got swords, we got spears, we got bows, how does the firearms fit into this picture?
on side note: I hate idea of duellists a lot less than musketeers...
This just came into my mind and I don't know if it is such a good idea after all, but I will just write it down before I end up forgetting it...
Priest/monk/whatever:
-prays the god(s) for mana
-sacrifices items to gain healt
-sacrifices items and the god will thank by sending an minion (angel?) to help him
-specialized in hand to hand or staffs
-new item type: gloves for meelee combat, they replace the weapon and gloves
It being a fantasy game i'd have no problem with other characters being able to block bullets and for D/E/A type skills to work, thus making it no more overpowered than missiles are in D2.
I've never really bothered looking at D2 lore so i have no idea how it would fit in but duelling pistols are far too cool to miss out on.
tinncann25
16-04-2007, 03:11
http://www.soldiers-russia.com/kolobob/images/ar02_f.jpg
how bout one of these guys =P
im thinking fast masterful sword attacks. Something like a loyalty aura. And some kinda skill thats like the steam packs in star craft. Light melee class that is party friendly and has the ability for light magic attacks.
I hope they stick to the character classes in d1 and d2. They are pretty cool and diverse. I hope they never add guns, though. I would definately like more than 7 character classes in the next game.
lukefojut
16-04-2007, 15:58
I hope they stick to the character classes in d1 and d2. They are pretty cool and diverse. I hope they never add guns, though. I would definately like more than 7 character classes in the next game.
A few more character classes would be great. Amen to the 'no guns' policy.
New characters will be hard to design! Not only do they have to fit into the story somehow, they have to be new, creative, and (most importantly) balanced.
My ideas:
Alchemist.
This character can actually make use of those throwing pots lying on the ground, manufacture them, amplify the damage they do, etc.
This character can (temporarily) alter the state of other people’s equipment (by means of alchemy). i.e. a manufactured potion thrown at party member causes party member to run fast, gain dex/strength/etc, Add element damage to attack, heal faster. Kind of like a pali aura, but requires the Alchemist to actually target the player, and the effect lasts based on time regardless of proximity. This trait may be a little too much like the necro curses, admittedly.
This character can manufacture gold from _____.
Due to the metaphysical nature of alchemy, this character can alter their own life. i.e. a skill with chance to automatically resurrect self when almost dead by means of a skill – i.e. 1 skill point = 10% chance to go to full health when health reaches 1, 10 skill points = 50%, 20 skill points = 92%, etc).
One skill tree would be throwing pots. The second would have to do with alchemy prep (manufacture of _____ by means of alchemy). The third tree would have to do with the eternal life side of alchemy (self healing, elixirs, life spells, etc. Needs work, but has great potential.
Morph/Chameleon/____:
This character has the unique ability to make use of any player specific item, including the + to skills items. For instance, they could use a sorc orb with +2 shiver armor, a barb helm with +1 WW, and while using that orb and helm, have those skills.
Skill tree would allow them to add additional skill points to items worn (i.e. a skill that is +1 to fire skills, or a skill that is +1 to bone, or +1 to barb cries, etc.) They choose where to concentrate the points. This build would have to be limited (i.e. three points into the “fire skills” skill adds +1 to all fire skills worn by the Morph).
This char would require a lot of careful planning for the player, and make for some unusual combos. If the plus to skills in the skill tree is limited, it could be very balanced.
Offspring:
This character is the offspring of two other characters, and has a mix of some of their skills.
The game could allow the player to select the skills, or choose them randomly.
I would make the offspring only have two skill trees, instead of three (one skill tree from each parent.
Admittedly this is my worst idea, in that game balance would be very difficult. I am sure we can all think of some awesome combos using one skill tree from one char and one skill tree from another.
Note: This could get messy: what happens when you breed a barb and a necro? Cursing Yelling Baby has two daddies.
Glenn
sirmessbu
13-10-2007, 03:55
Shield dancers
A mix between barbarian and paladin, dual wielding shield while having some shield mastery that would add both defense and damage to shields. Using attack like whirlwind or anything else.
vastcompass
13-10-2007, 06:35
regarding gunpowder weapons - if the weapons involved were early gunpowder they would combine super high damage with really crappy accuracy and a slow firing rate, which might be more fair
My ideas:
Alchemist.
This character can actually make use of those throwing pots lying on the ground, manufacture them, amplify the damage they do, etc.
This character can (temporarily) alter the state of other people’s equipment (by means of alchemy). i.e. a manufactured potion thrown at party member causes party member to run fast, gain dex/strength/etc, Add element damage to attack, heal faster. Kind of like a pali aura, but requires the Alchemist to actually target the player, and the effect lasts based on time regardless of proximity. This trait may be a little too much like the necro curses, admittedly.
This character can manufacture gold from _____.
Due to the metaphysical nature of alchemy, this character can alter their own life. i.e. a skill with chance to automatically resurrect self when almost dead by means of a skill – i.e. 1 skill point = 10% chance to go to full health when health reaches 1, 10 skill points = 50%, 20 skill points = 92%, etc).
One skill tree would be throwing pots. The second would have to do with alchemy prep (manufacture of _____ by means of alchemy). The third tree would have to do with the eternal life side of alchemy (self healing, elixirs, life spells, etc. Needs work, but has great potential.
This character does have great potential!
Taking the thoughts above and expanding a bit . . . Some additional developement for the Alchemist as a potion thrower might include potions being expanded beyond the 9 or so currently used by all players, and new potions would be crafted and used only by the Alchemist player.
Potions could be created for consumption, to raise character skill levels (like shrines do), enhance defense/attack ratings either temporarily or permanently, strengthen resistances, or grant special abilities (burst of speed.) Potions could be weaponized, either as elemental attacks (freeze, electrical release, burn) or possible new attacks (cause sleep, turn to stone, acid, plague (spreads from monster to monster!)). Potions could also be created to change surrounding environment (defoliate, flare - light area and blind monsters).
Alchemists would probably need have special class specific belts that could hold weapon potions; clicking or pushing the number on the belt would equip potion to be thrown. Also, it would be handy if Alchemists could double equip potions.
I really wouldn't mind trying this sort of character!
WARMIHIR
25-12-2008, 02:23
What about some kind of Demon character who has mixed up moves like summoning, dark magic, and dark melee abilities. kinda like the opposite of a paladin mixed with a necromancer. I guess witch doctor is kind of like that but thats not exactly how i had pictured it
i think one thing that diablo never had and should have is dragons. and to follow along i think some kind of dragon tamer should replace the druid someone who can tame dragons or other beasts and who can morph into a dragon and has melee and non-melee techniques of the dragon if not morphed into one (like breathing fire)
:coffee: :coffee: :coffee: :coffee: :coffee: :coffee: :coffee: :coffee:
We now have a set of dedicated Diablo 3 forums, discussion may be had there.
This thread is over a year old buy i will move it anyways...it's discussion may be outdated by now.
mlettersten
25-02-2009, 17:57
I think a new character could be a thief-like character (very fast) but with the possibility to use normal and not too heavy armor and that he or she could transform into something for example: A werewolf, a demon, an angel, a vampire, a centaur, a minotaur, etc
that would be great
Ranged Melee and Rogue/assassin type characters most likely.
PLEASE no gun characters. They just dont fit the world of diablo.
Srikandi
27-02-2009, 21:12
LOL -- thread necromancy FTW.
There's now a whole subforum (http://diablo.incgamers.com/forums/forumdisplay.php?f=134) on character class ideas. Move this there mods? :)
Chrissjg
14-10-2009, 00:15
I dont know if you guys have play WoW lately but I noticed the Death Knight starts off low and is just following orders and isnt really to evil or anything until you level up alot and see its true powers. IDK about WoW its finished but im just saying lets pretend in Diablo3 your an angel warrior and you have been banished from heaven and put on the sacntuary for who knows what reason. You are earased from your memories and as you level up you get cool powers like you notice you have wings and holy powers like lightning auras and holy sword throwing stuff like that. And instead of putting in an old fart barbarian put in the new half angel character and make one like it but more evil like an angel that has dark powers. You know I just thought maybe you are a certain normal human class not interesting or exciting and (class quest only) you are asked to go somewere and you do some extreme quests and you gain powers slowly. And the more you advance the more evil or Angelic you are depending on your actions in the long quest. Im disapointed Blizzard doesnt take the time to think about these things. They had the idea in WoW but its just to repetative its why i quit WoW and Diablo 2. I started playing the PS3 but im willing to give Blizzard a second chance to make it right.
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