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Josiphos
19-03-2007, 17:51
I don't understand why Rends are so gg...

Huge Str req, 10% crushing, 30-60% edamage

But crafted blood gloves give life, 10%cb, and can spawn with ias, resists, etc etc and have a max of 106 str req.

Heck even upped bloodfists seem better. Fhr, life, ias...

So...someone explain why good rends are multiple organsets instead of being worthless...the off weapon edamage? That barely adds anything. BvB seem to love them tho...

It can't be the +str...since once you've got 185...anything more is useless.

I don't get it.

Uncle_Mike
19-03-2007, 18:06
I don't understand why Rends are so gg...

Huge Str req, 10% crushing, 30-60% edamage

But crafted blood gloves give life, 10%cb, and can spawn with ias, resists, etc etc and have a max of 106 str req.

Heck even upped bloodfists seem better. Fhr, life, ias...

So...someone explain why good rends are multiple organsets instead of being worthless...the off weapon edamage? That barely adds anything. BvB seem to love them tho...

It can't be the +str...since once you've got 185...anything more is useless.

I don't get it.

It's probably because the rarity of rends:smiley: I'd take ow on draculs over the ed% anyday...

Rabbitz
19-03-2007, 18:08
Rends = priceless for Zealots.

Rends also get used in leagues where LT from draculs is strickly off limits.

kingdryland
19-03-2007, 19:57
Defense,damage,defense,damage,defense,damage :)

In zeal v zeal ow is not as effective as in BvB and the damage and defense on rends are very sweet. Most zealots have enough strength to equip these anyway. That said, their rarity skyrockets their price. I have found only one pair in my whole d2 days.

Josiphos
19-03-2007, 20:58
Defense,damage,defense,damage,defense,damage :)

In zeal v zeal ow is not as effective as in BvB and the damage and defense on rends are very sweet. Most zealots have enough strength to equip these anyway. That said, their rarity skyrockets their price. I have found only one pair in my whole d2 days.

As if Zeal v Zeal was hot....

I see one zeal game per month. With 2 lonely zealers and a trapsin who crashed it.

Rabbitz
19-03-2007, 21:04
...

Thats like saying dollars are worthless because alot more ppl use yens.

Dennis_KoreanGuy
19-03-2007, 21:48
Same thing with eth 3os tomb reav's.

and if a trapsin crashed a zvz game, that means anything goes no boundaries of bm/gm, and any zealer can easily sorb and charge/smite her.

kingdryland
20-03-2007, 06:54
Yeah, a trapper in zeal v zeal. I mean, a shifter or a barb dropping by for some fun is perfectly acceptable, but a trapper that enters having in mind to ruin the game can expect to be badly bm'd.

Arutha
20-03-2007, 17:35
As if Zeal v Zeal was hot....

I see one zeal game per month. With 2 lonely zealers and a trapsin who crashed it.

you don't see the private passworded games which are up most of the time though.

Josiphos
20-03-2007, 23:38
you don't see the private passworded games which are up most of the time though.

An underground army of zealers quietly shift+zealing?

I root for Zealers, but they are not viable in standard pubs these days (or in non-zeal games)

They can't be the only market for rends...

Or does every zealer have a pair of rends and the one who wins is the one with the 60% ed?

Rabbitz
21-03-2007, 09:10
The of them as of a Tyreals Might which has actual use.

Ouallada
21-03-2007, 12:56
Damage oriented builds, I guess. Even for bvbs, regardless of the fact that dracs and crafted gloves give ow that offsets the ed. A lot of pubbies use damage as a yardstick to measure their character by. How many people have seen hdins gloating about their 17k hammers when 12-13k suffices, and gives you much more life and resists? Same with rends. Damage damage damage.

jake007
21-03-2007, 13:10
Just like some people dropping grief for botd thinking that maximum damage is the only viable measure of damage.

kingdryland
21-03-2007, 23:28
An underground army of zealers quietly shift+zealing?

I root for Zealers, but they are not viable in standard pubs these days (or in non-zeal games)



The ones that are geared for melee duels perhaps, but the ones that are geared almost like smiters (and sport 5.5k smite with 1pt invested there) are another breed.

SlainByPain
22-03-2007, 04:09
I'd love to know of any advantages zeal has over smite besides the fact that smite... isn't zeal.

kingdryland
22-03-2007, 04:23
I'd love to know of any advantages zeal has over smite besides the fact that smite... isn't zeal.

Faster 4fpa vs 6fpa, can deliver deadly strike and elemental damage. Now smite bypasses block and ignores defense, which normaly and rightfully makes it a better attack in pvp. But what if the block advantage of smite is taken away? You are left with the faster attack which is zeal, and that applies against claw block assassins (both zeal and smite blockable) and shieldless or very low block opponents. Zeal has its applications in pvp, especially when you can maintain a very high smite damage in a hybrid build.

MysticDragon
22-03-2007, 04:48
I occasionally use it on my V/T against Windies.

kingdryland
22-03-2007, 04:50
I occasionally use it on my V/T against Windies.

Wolves are also very leechable :grin:

MysticDragon
22-03-2007, 04:52
Wolves are also very leechable :grin:

Against pub Windies shift zeal works nicely, but against a good one it is near useless.

kingdryland
22-03-2007, 06:16
Good ones will face a smiter with a stormshield usually,and they will have max block anyway.

Camden
22-03-2007, 11:28
Faster 4fpa vs 6fpa, can deliver deadly strike and elemental damage. Now smite bypasses block and ignores defense, which normaly and rightfully makes it a better attack in pvp. But what if the block advantage of smite is taken away? You are left with the faster attack which is zeal, and that applies against claw block assassins (both zeal and smite blockable) and shieldless or very low block opponents. Zeal has its applications in pvp, especially when you can maintain a very high smite damage in a hybrid build.

Eh... the only time zeal ever even had a potential advantage over smite was pre-.10, going with what you said, before they added a "cool down" to block animations. That way even if they did block, it left them either in an almost constant block lock or, obviously, hit them.

Smiter's primary weakness imo is the inability to stun. =\

I think I went off on a tangent. Oh well.

Queen Mebd
22-03-2007, 14:13
An underground army of zealers quietly shift+zealing?

I root for Zealers, but they are not viable in standard pubs these days (or in non-zeal games)

They can't be the only market for rends...

I can see 'rends being useful to pure fury wolves, for the added str and ed and to an extent the cb. The str could also be useful for those couple druids you see with high defense yet high strength requirement sacred armor Fortitudes.