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WhisperndaWind
14-03-2007, 19:34
Okay first one is with the skill set up, i see one constant with all of the builds none of them max shout. Which i would think being your short a shield as a frenzy barb youd want shout for higher defense...

I had planned on Maxing frenzy,double swing,Mastery(axe) and BO. also 4 points into prereq's so thats 84, 85 if you put one into BC. leaves like 15 points where, What do i do with them? i figured splitting them up between IS,NR and shout. or maybe into taunt but dont know if a few points in taunt would really help that much only 8% per point. seems like having better resists/def would out weigh more damage.


Also Gear set up, as far as the most damage i'm assuming fort is best...
i'm personally leaning more towards COH in like an AP. Also what weapon best either compilments an Ebotd Zerker or what does an ebotd best compilment.
Also I havent seen anyone mention using BK on frenzy barb.. why not seems like the 1 to skills (helps BO) and lifeleech seem like a perfect match.

Tankmobile
14-03-2007, 19:51
no to shout :smiley: frenzy is all about hard hittin and not tanking...shout wont make a massiv e difference anyway...you rely on leach to survive...
put the extra points in taunt for mroe damage, so mroe leach, and therefore more survivability :grin:
yep forti is best IMO although some say VoH if they uber and/or cant get max res
eBotdZ////EdeathZ is best combo but you need alot of ias for this....
eBotDz///beast is easier to get max speed but less average damage (more with botd but less with beast)
bk ring is ok, but there are much better opti0ons as +1 skills doesnt help at all really :grin:

Atomium
14-03-2007, 19:52
I have been using Taunt for the first time with my new Frenzy, and I discovered it is quite useful. You can use it to separate minions from their boss when the pack is a bit too powerful (for example fourth and fifth waves when I solo Baal), or target mages (they don't spell Iron Maiden while they're walking to you). And the lower Dmg is not bad. I think it's more useful than Double Swing which only gives an AR bonus. Perhaps the best is split it 10/10.

Tankmobile
14-03-2007, 19:56
45%ias you will need off weapon with ebotdz in your right hand (above gloves) and deathz iin the off-hand
so either LoH+highlords and ias jewel in arreats
or LoH/Highlords +ias jewel+nos coil

TheBe
14-03-2007, 20:10
45%ias you will need off weapon with ebotdz in your right hand (above gloves) and deathz iin the off-hand
so either LoH+highlords and ias jewel in arreats
or LoH/Highlords +ias jewel+nos coil

With my barb I use, highlord's + Loh + Ias jewel in arreat's (using eBotd+eDeath ba's).

shaftstop
14-03-2007, 20:17
I've got a build worked out, from a lot of testing, you might be interested in. To me it gives great damage in 8 player games, I've yet to try UberTrist, but I've been successful on Dclone both solo and in full game.
Basically looks like this...

20Frenzy, 20Weapon skill, 20Battle Orders, 10+ Taunt, 10+ Double Swing.
1-3 points in natural resistance (3 was enough to get max resists in hell diff 75 across the board with 85 lightning) 1 Leap, Leap Attack, Berserk & item find (since i was scorring hrs from pit runs, this has become a staple for me >.<) 1 iron skin 1 shout.
Basically nothing really should be greater then 1 point other then Nat resist, thats just enough to give you max resists in hell w/ +skills and +res items.
After that I put a couple points in Battle Cry and taunt and actually i think double swing to keep going on syngery for frenzy.

Tankmobile
14-03-2007, 20:33
nat res should be 1 also... ^^
1 point battle cry only...
pump taunt and double swing

shaftstop
14-03-2007, 20:38
hehe, I dont personal recomment just 1point nat resist myself just cause unless your swimming in charms or gear with /resists.. its pretty harmless to had more points to it. Aslong as its only enough to max resists after charms and ger is calculated, atleast imo, but everyones different

Tankmobile
14-03-2007, 20:44
you will lose 16% of your damage potential and think of that as 16% extra leach which is 16% extra survival (not exactly accurate but yyou get my drift)
with forti/torch/anni 1 point nat res and +skills from gear, you're set for resists. waste of points. period. unless you are playing untwinked ofc :rolleyes:

WhisperndaWind
14-03-2007, 21:01
Well one i wouldnt be using my frenzy to do uber trist, that is what my Zmiter is for :) Frenzy is just my barb, i'm always being drawn back to barbs and have yet to find one that really peaks my interest tried two different ones both we're less then failures. Friend said try frenzy so here am i.


bk ring is ok, but there are much better opti0ons as +1 skills doesnt help at all really

What are some better choices then? I know one ring has to be raven for the CNBF mod. if i cant find that mod on an armor piece somewhere.

I did plan on highlords that was for sure, gloves I have a hard time getting away from dracs there...lifetap,leech.. belt i'm torn between three Nos coil,Dungo or String of ears. leaning towards SOE personally.


One weapon that seems like an obivious choice for ebotd and that i was really looking at that no one mentioned was a doomZ, whats wrong with doom? Holyfreeze aura - cold resist OW DS 45% ias 2 skills PVMH freeze target seems like good weapon for frenzy.

Set up far as Armor most of this less i star it i have already

Arreats (also have wolfhowl fur the pure noob-wow factor)
Highlords*
AP Fort (also have 4os AP for coh if need be)
Gores*
Dracs*
Ravens
Angelic ring(also have angelic ammy for AR boost and a LL resist all ring)
Soe/Dungos
ebotdZ
DoomZ
Bo sticks on switch( i'm assuming i need them )
Torch
Also side note i have a Godly Grief PB 40IAS/380 dmg :( wish it was axe


Now exactly how are frenzy barbs suspose to deal with PI's? First thought would be to copy my smiters torch merc ( torch is basically dragon arm,dream helm, hoj i guess small crescent ( what i use PB requires to much dex) and pheonix monarch) or is there another way?

shaftstop
14-03-2007, 21:13
you will lose 16% of your damage potential and think of that as 16% extra leach which is 16% extra survival (not exactly accurate but yyou get my drift)
with forti/torch/anni 1 point nat res and +skills from gear, you're set for resists. waste of points. period. unless you are playing untwinked ofc :rolleyes:

16% from what? And yeah I dont disagree, but I personally would rather not sit there and screw around with perming items or checking or just dealing with duped crap :p Leach is scaled back quite abit in hell anyway only times its worth while is when you lifetap, i've tried a pure damage barb with frenzy that was actually the theory behind my old Azure/LS build used carrior/arreats and swords for my leaching, i didn't really noticed a significant difference. My first build came from Ash Housewares Frenzy guides but his is just abit outdated now from all the new runewords but the builds pretty much still apply. I doubt 2 extra points is gunna matter all that much anyhow from a build ;p considering if you go all the way with a barb you'll have a total of 110 @ 99, you'll still get incredible damage.

Tankmobile
14-03-2007, 21:14
doom is okay....but doesn't add damage to botd or speed like beast, and doesnt have high damage itself like death. also breaks which is a pain since frenzy hits so much....dura drains quick :smiley:
up to you about the setup but highlords very good ammy to use
just make sure you get the 45% ias...
so you have 35 so far, so up to you whether to sacrifice life tap for LoH, or dump the String/Dungo DR% for nos coil... (has slow and leach which are also good mods)
beserk to deal with PI's

^^16% is from the 8%dmg per skill into the synergies....
most torches/anni's are not "duuped crap" at least on europe
leach is very effective, my frenzier uses LoH so has no life tap, but still fills his bulb in 2 frenzy's (he has 4.6k life so not too bad leach)

Delreich
15-03-2007, 00:51
16% is from the 8%dmg per skill into the synergies....

You do of course realise that those +16% is nowhere near 16% of your damage, right? If it's +500% with x points in synergies and +516% with x+2 points, the actual difference is less than 3%.
With forti, LoH and possibly some damage aura, the difference will be even smaller. And +500% is a rather small number to begin with, as I completely forgot about the masteries...

WhisperndaWind
15-03-2007, 01:25
Even though doom is less damage, wouldnt the holyfreeze and the other stats make up for it? Berserk for PI's that would be another four points (one in each syngery and then berserk) seems like a waste.. there any other way besides merc to take care of PI's when solo. Also i could of sworn when reading WW guides berserk should be used with a 2hand weapon for optimal effectiveness...also i believe it was ash's guide that mentioned berserk defeats the purpose of frenzy by canceling it out.. so how would that help me over all. another set up i was thinking of was using magnus for 20% ias and keeping my SOE this way i have my 45% ias and my life leech.. from soe at least. i still have a hard time giving up my dracs's lifetap... think i'll use Nos/drac combo.. now just have to find a offhand weapon..

Austere
15-03-2007, 01:55
Even though doom is less damage, wouldnt the holyfreeze and the other stats make up for it? Berserk for PI's that would be another four points (one in each syngery and then berserk) seems like a waste.. there any other way besides merc to take care of PI's when solo. Also i could of sworn when reading WW guides berserk should be used with a 2hand weapon for optimal effectiveness...also i believe it was ash's guide that mentioned berserk defeats the purpose of frenzy by canceling it out.. so how would that help me over all. another set up i was thinking of was using magnus for 20% ias and keeping my SOE this way i have my 45% ias and my life leech.. from soe at least. i still have a hard time giving up my dracs's lifetap... think i'll use Nos/drac combo.. now just have to find a offhand weapon..Berserk cancels frenzy? :? Suppose it does, it doesn't stop you from using berserk to take out the occasional PI. People have mentioned that they use lawbringer or other high elemental damage weapons to deal with PI. I suggest you do the same if you don't like berserk.

RibGriller
15-03-2007, 02:33
there any other way besides merc to take care of PI's when solo.


Throw a Reaper's Toll (eth preferably) on an Act 2 merc. The 33% ctc Decrepify will break nearly all PI's immunities. I think that's the best way to do it without Berserk. Lawbringers have ctc Decrep also, so you could have two on switch or something. GL!

Edit: There's only a select few where Decrep/Amp Dmg can't break the PI's.

WhisperndaWind
15-03-2007, 03:44
Ah reapers toll's i do have alot of, decrep totally slipped my mind very very good idea ty.

Atomium
15-03-2007, 07:21
You do of course realise that those +16% is nowhere near 16% of your damage, right? If it's +500% with x points in synergies and +516% with x+2 points, the actual difference is less than 3%.
With forti, LoH and possibly some damage aura, the difference will be even smaller. And +500% is a rather small number to begin with, as I completely forgot about the masteries...

That's true, but it would be true for the second point in Nat Res. After the + skills from your equipment, the second point in NR gives something like 3 resist to all points, which is not much. I did put a second point in NR, but I know that when I am fully equipped, it won't make a big improvement.

Regarding Berserk, if you want to be polyvalent, you can waste the 4 points to get it. That will give you the freedom to attack any monster solo. But if you want max Dmg, it is certainly something to avoid.

Tankmobile
15-03-2007, 08:15
beserk is useful for both PI and Iron Maiden...not really a wasted few points IMO.
don't even think about magnus'. use laying of hands as your ias gloves if you need them. just my opinion, but LoH has fire res, 350% dmg to demons and the ias...

Eilo Rytyj
15-03-2007, 16:07
Go with an EBotDz//EDeath Ettin Axe. Ettin>Zerker in the damage, it will swing at the same speed. Same speed, more damage basically. And range 2 of the Ettin isn't much of an issue, a character automatically runs up to range 1 range when you click on an enemy to attack melee.

If you have Magnus, use them, but as people say upgrade to LoH when you can. Magnus is still pretty nice for the AR and life, as is Bloodfist too for the FHR and life, but you just can't go past that awesome Demon pwnage.

WhisperndaWind
15-03-2007, 16:55
mm just found an eth 5 os ettin axe the other day, might go ahead and make an Edeath i think..

Spankeh
15-03-2007, 19:32
If you make death in an ettin axe, whilst wearing a ebotdz on main, at lvl32 frenzy, your gonna need 60% off weapon ias.
This means, LoH (20%) Hilords (20%) and a 40|15ias jewel (15%) wont quite be enough to hit 5fpa. You'll hit 5.5fpa, which is still good, just not best.
If you dont have access (or not prefer to use) fanata aura, then id stick to making death in an etheral berseker axe, because with just a teeny less damage, you will hit 5fpa (only need 42%ias @ lvl 32 frenzy)

Your choice...