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Reggybladefornow
13-03-2007, 10:56
Here is a standaard build for a general summon necro (zookeeper)

stats

Str - enough for gear
Dex - Nothing
Vita - All what is left
Eneg - About 100-150

Gear

Shako helm
Enigma armor
Marrowalk boots
magifist gloves
arach belt
Homunculus shield
Arm of King Leoric want
mara's amulet
Soj rings
Torch and annihilus charm
GC Skillers

Skills

20 skelet mastery
20 raise skeleton
1 skelet mage
1 summon resist
20 golum mastery
20 iron golum
1-10 revive

1 bone armor
1 Corpse explosion

1 amplify (iron maiden for pvp)

** divide rest over revive and corpse explosion (ill sugest revive) **

(iron golum; 20 in iron for thorns and dmg return)
(Rivives; u can t handle about 30 rivives so, +skills are enough)
(corpse explosion; with amplify its great damage)


* U will need a merc from nightmare. You need the one in act 2 that is offencive. This merc wil have might aura so dmg increases for all summons.

yuqing
15-03-2007, 05:15
1 point in iron golem is enough imo. I'd recommend you max mages instead. They can help with slowing monsters down with chill and PMH with poison. They do decent damage also when coupled with an infinity merc. With the gear you're suggesting, base energy is enough, summonmancers arn't mana intensive. Only when you're getting your minions up at the start. Mana pots are there for a reason.

TheMightyGoat
15-03-2007, 05:25
stats
Str - enough for gear
Dex - Nothing
Vita - All what is left
Eneg - About 100-150

Skills

20 skelet mastery
20 raise skeleton
1 skelet mage
1 summon resist
20 golum mastery
20 iron golum
1-10 revive

1 bone armor
1 Corpse explosion

1 amplify (iron maiden for pvp)

** divide rest over revive and corpse explosion (ill sugest revive) **



Base energy is definitely enough for a summoner necromancer using that kind of gear. Maybe 10-15 points starting out just to get going, but other than that, I'd say none. I'd suggest using only one point in iron golem and one in revive. The golem doesn't do a lot to kill, and mostly serves as a meatshield when starting out the summons, or to slow enemies if using clay golem. Revive is worth having a point in, but I wouldn't put more than that because the revives are really only supplemental and raising the level just gives you more of them - it doesn't make them better. With all those +skills one point in revive should be more than enough. Golem mastery is optional depending on how much you like to use the golem. But even with maxed mastery, you still get a really tough golem that doesn't kill anything.

Instead I'd use the skills to max corpse explosion. It's very useful to have it at the full radius. I'd also suggest a point in decrepify, attract and blind target (very useful for crowd control).

Reggybladefornow
15-03-2007, 07:47
Base energy is definitely enough for a summoner necromancer using that kind of gear. Maybe 10-15 points starting out just to get going, but other than that, I'd say none. I'd suggest using only one point in iron golem and one in revive. The golem doesn't do a lot to kill, and mostly serves as a meatshield when starting out the summons, or to slow enemies if using clay golem. Revive is worth having a point in, but I wouldn't put more than that because the revives are really only supplemental and raising the level just gives you more of them - it doesn't make them better. With all those +skills one point in revive should be more than enough. Golem mastery is optional depending on how much you like to use the golem. But even with maxed mastery, you still get a really tough golem that doesn't kill anything.

Instead I'd use the skills to max corpse explosion. It's very useful to have it at the full radius. I'd also suggest a point in decrepify, attract and blind target (very useful for crowd control).


Ok thank you for the information... but have another question, If you have iron golum, does the thorns aura aply to all creatures or stays just with iron golum..?

Austere
15-03-2007, 07:56
Just the IG gets the thorns.

And if you get a thorns aura from a paladin or a merc, it won't stack with your IG's thorns. Which ever is stronger will do more damage.

Reggybladefornow
15-03-2007, 08:36
Ok, the first build needed some fixing, but now i have completen my build;

stats

Str - enough for gear
Dex - Nothing
Vita - All what is left
Eneg - nothing

Gear

Shako helm
Enigma armor
Marrowalk boots
magifist gloves
arach belt
Homunculus shield
Arm of King Leoric want
mara's amulet
Soj rings
Torch and annihilus charm
GC Skillers

Skills

20 skelet mastery
20 raise skeleton
1 skelet mage
1 summon resist
1 golum mastery
1 all golums (use iron/fire golum)
1 revive

1 bone armor
20 Corpse explosion

1 amplify (you can put one in attract for crowd control)

** Divide the rest over revive, skeleton mage, amplify (or attract)**


* U will need a merc from nightmare. You need the one in act 2 that is offencive. This merc wil have might aura so dmg increases for all summons.

* For easy taking bodies go trough the portal of anya.. Summon the dead bodies and youre legion is up... :P:P

Tankmobile
15-03-2007, 08:44
dont divide rest between amp/attract or revive. either mages OR golem mastery (i went ofr max mages)
amp has big enough radius with gear, and revive, you get 20+ skills easy, so not worth it IMO as you wont need more than 20revives on screen at a time...

ilovesoda
15-03-2007, 08:50
Ok, the first build needed some fixing, but now i have completen my build;

stats

Str - enough for gear
Dex - Nothing
Vita - All what is left
Eneg - nothing

Gear

Shako helm
Enigma armor
Marrowalk boots
magifist gloves
arach belt
Homunculus shield
Arm of King Leoric want
mara's amulet
Soj rings
Torch and annihilus charm
GC Skillers

Skills

20 skelet mastery
20 raise skeleton
1 skelet mage
1 summon resist
1 golum mastery
1 all golums (use iron/fire golum)
1 revive

1 bone armor
20 Corpse explosion

1 amplify (you can put one in attract for crowd control)

** Divide the rest over revive, skeleton mage, amplify (or attract)**


* U will need a merc from nightmare. You need the one in act 2 that is offencive. This merc wil have might aura so dmg increases for all summons.

* For easy taking bodies go trough the portal of anya.. Summon the dead bodies and youre legion is up... :P:P
I'd highly suggest you use a beast or hoto(i prefer beast) instead of Arm of King Leoric. Many people uses the leoric on switch to summon stronger minions and then switching to beast or hoto. I'd prefer CtA for BO though :)

Austere
15-03-2007, 08:55
I'd highly suggest you use a beast or hoto(i prefer beast) instead of Arm of King Leoric. Many people uses the leoric on switch to summon stronger minions and then switching to beast or hoto. I'd prefer CtA for BO though :)BO doesn't make a signifigant diff on summons. Check the pet calculator. http://tph.tuwien.ac.at/~gottwald/necro_pet_calculator.html This is something I learned earlier.

The reason for this (for the skeletons at least) is the fact that lvl40 skellies already have +1850% hp. That lvl40 BO actually adds less than 8% hp for them.It works a similar way with golems I think.

Reggybladefornow
15-03-2007, 09:53
BO doesn't make a signifigant diff on summons. Check the pet calculator. http://tph.tuwien.ac.at/~gottwald/necro_pet_calculator.html This is something I learned earlier.

It works a similar way with golems I think.

ok tnx for the information :) it will really help :)

yuqing
15-03-2007, 18:33
it doesnt matter that bo doesnt work wonders on summons, it still works on you, so i think it's still worth it. I'd switch the magefists for trangs, who doesnt like +2 curses?

kohlman
15-03-2007, 21:37
and the faster cast rate =) from trangs

i think that the bo for you is a good enough reason to keep a cta on you but there are those that believe that it is not necessary because the point of a summonancer or skelemancer or fishymancer is to not get hit, so more life wouldnt be that much more useful unless you find yourself dying alot, which doesnt seem to happen very much to me, and i think i have like 1200 hp before bo, not sure tho, il have to check

Skelious
16-03-2007, 19:17
on the bo subject dont forget it works on your merc also, check the life on the merc before and after it, it does make a difference. I usually summon from anya portal, and add the lost skells (1) mages (2) on the kills that i make, they will assume the bo on summon and other such as might from merc. I also have infinity on my merc (lvl 12 + 2 from andys) and helps my mages.

yuqing
17-03-2007, 07:30
+2 doesnt affect conviction, only the passive aura that the merc has originally.

Orikx
18-03-2007, 19:59
I personally like to max block with my Summon Necro.

With Homunculus you can get 72% chance to block. In PvM it helps a ton against archers that are shooting you instead of your skellies. At lvl 90ish it takes about 175 Dext to get 72% block. With gear all you have to spend is 100-150(rough estimate) points in Dext.

With a Necro you only get 2 hp per vitality anyway so it cost you about 200-300 HP but well worth it IMO.

My first summon necro didn't have it, the one I have now has max block and it makes a huge difference when I tele to Baal and in areas with a lot of archers.

Edit: I like Trangs over magefist also.

masta
18-03-2007, 22:22
there is a problem, the new patch has made summoner necros pretty useless><

Tankmobile
18-03-2007, 23:18
not useless....but has made them annoying to play sometimes :smiley: limiting their full potential is a better way of putting it lol :grin:

kohlman
20-03-2007, 18:57
1.11? i still find that my necro can handle anything that blizzard can throw at me. my skills are as follows:

20 skele mastery
20 raise skele
12ish skele mage (putting new lvl up points here)
1 clay golem
1 golem mastery
1 blood golem
1 iron golem
1 summon resist
1 revive
1 in all curses
1 in teeth
20 corpse explosion

He seems to be able to kil just fine and doesnt die unless i do soemthing stupid (like sit waiting for the minions of destruction to spawn and try to wait them out in the midst of their pack while the skellies kill stuff

batuchka
23-03-2007, 15:16
Well i have zilch block and with dim vision hotkeyed and some minions relocation there is no need for block :P Perhaps a different story if u play HC or just have to tele like a maniac hehe As for hits - sometimes we get lazy and not recast bone armor - this causes us to take damage because then w/e damage necro is taking does not have to break down bone armor first >.< So far my necro isn't losing any of his prowess after those fixes of the 'patch' but had to remake Insight spiky just now cos of lousy lag+IM+OB Knights. Damn i hate those guys!

deademon
23-03-2007, 15:44
meh i got a non ladder summoner that walks through hell like its norm
i got (if i remember correctly)

20rs
20sm
20ce
20sr(summon resistance...yes i maxed it)
-one i all golems and only one in golem mastery
although i have added like 5 pts to clay golem(14k life :D)
-one in most of the cureses...just the right side...i didnt put one inthe small tree on the left...
-one pt in mage and revives...with plus to skills this will easily get to +20 wich is more than enough...the only mages that one would need(imo) are psn and cold...the cold to slow and with a psn lenth of ten min...yes ten min it negates some of the monsters regen all the others dont do enough dam to justify me putting more pts in it
-act2 might merc with pride = gg for bad guys

stats
str:enough for nigma to carry u though 4 the rest of ur gear
dex:max block..here is a good question..bc ur skellies take all if not 99% of the dam so u wont be getting hit much..so res is really important(those souls -_-) but i still maxed it due to the fact that someone somewhere will hit you...im just making it harder for them
vita:the rest
energy: i will admit the i have to chug potions to summon my whole army(28 skellies(mages and warriors , and golem) so its up to u if u wanna put more..i dont care if i chug one or 2 potions

nercos useless with the new patch...i dont think so... just slap a nigma on and they are ready to go

id take my necro over anyother char in the game any day of the week/year/eon/eternity

meh this is what i did...it is completely up to u on how u make ur guy...hes urs.. make him to ur playing style and ull be happy..u dont always have to go off of everyone elses builds(although the game has been out long enough everyone has a build for everything :[)

just my 1million dollars

Eilo Rytyj
23-03-2007, 16:03
errr... guys, there's already a Summon Necromancer guide or three. This thread is pretty much pointless.

@Reggy, you should have read the stickies (http://forums.diabloii.net/showthread.php?t=366742), they they already contain comprehensive guides about everything you're talking about.

RegnarsBlade
23-03-2007, 16:50
errr... guys, there's already a Summon Necromancer guide or three. This thread is pretty much pointless.

@Reggy, you should have read the stickies (http://forums.diabloii.net/showthread.php?t=366742), they they already contain comprehensive guides about everything you're talking about.

I know I know, ^^ iT was a while ago so... Wont happen again.. But thanx a lot guys who helped me!