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JtMoney
12-03-2007, 02:05
I want to make a PVM summoner, mainly for mfing and ubers... all i basically need to know is what skills to max out and use.

this is short of what I was thinking of

Skeleton Mastery-20
Raise Skeleton-20
Revive-20
Corspe Explostion-20?
Amplify Damage-1
Decrpify-1
Attract-1
Teeth-1
Idk what else to put my skills on our if I should max something else... please help me out.

batuchka
12-03-2007, 03:06
Skills:

Max Raise Skeleton
Max Skeleton Mastery
Max Raise Skeleton Mages
Max Corpse Explosion
rest into golem mastery or bone wall

Rationale:
Revive and all curses need only 1 point and +skills to beef em up ^^
Key curses in Uber Trist are: deceprify and terror.
Maxed CE coupled with conviction from Infinity makes clearing entire screens easy and i run all levels worldstone easily this way :P Dumping points into bonewall is better than bone armor as bone armor seems to get stronger this way! You would mostly have clay golem tagging along unless you decide to have an item iron golem. For me i went with Insight Halberd iron golem hehe

Suggested gear:

Necro
Anni
Torch
Summon GCs * 9
Rest spaces: 7%mfscs
Enigma Mage Plate
Homunculus Um or P.Diamond
Hoto
+2 SM Marrows
2* BKs
Arach's
Trangs/Magefists
Shako or 2/prismatic/stats circlet
Mara's or +2 necro/prismatic/stats ammy
Switch: 6 BO CTA/Spirit Monarch

Basically lots of +skills/resists and aim for 75%fcr for tele.

Merc: NM Offensive (Might)

Eth Infinity in elite polearm
Guil Face or Kira's
COH/Fort/Duress

The above set up is suggested for Ubers but you may cut corners and load up on more magic find for general runs. Cheers and hope i helped ^^

JtMoney
12-03-2007, 03:17
Skills:

Max Raise Skeleton
Max Skeleton Mastery
Max Raise Skeleton Mages
Max Corpse Explosion
rest into golem mastery or bone wall

Rationale:
Revive and all curses need only 1 point and +skills to beef em up ^^
Key curses in Uber Trist are: deceprify and terror.
Maxed CE coupled with conviction from Infinity makes clearing entire screens easy and i run all levels worldstone easily this way :P Dumping points into bonewall is better than bone armor as bone armor seems to get stronger this way! You would mostly have clay golem tagging along unless you decide to have an item iron golem. For me i went with Insight Halberd iron golem hehe

Suggested gear:

Necro
Anni
Torch
Summon GCs * 9
Rest spaces: 7%mfscs
Enigma Mage Plate
Homunculus Um or P.Diamond
Hoto
+2 SM Marrows
2* BKs
Arach's
Trangs/Magefists
Shako or 2/prismatic/stats circlet
Mara's or +2 necro/prismatic/stats ammy
Switch: 6 BO CTA/Spirit Monarch

Basically lots of +skills/resists and aim for 75%fcr for tele.

Merc: NM Offensive (Might)

Eth Infinity in elite polearm
Guil Face or Kira's
COH/Fort/Duress

The above set up is suggested for Ubers but you may cut corners and load up on more magic find for general runs. Cheers and hope i helped ^^

well, then idk how i would be mfing though...

A few questions... Is mfing useless? Should I worry about mf gear, or should I just go for the + skills?

batuchka
12-03-2007, 03:25
Ok share how i do runs:

1) Take merc and golem to frigid highlands waypoint to visit Eldritch and pals
2) Cast amplify damage and wait for bodies to drop courtesy of merc
3) CE and summon skeletons first
4) Proceed to Shenk and repeat process and summon mages
5) Go to Pindle and friends and kill em all
6) From there i run Baal, Memp, Travincaal, Pits, Ancient Tunnels, etc

No mfing is far from useless. Shako+Enigma+7%mfscs are a good platform for mfing already and the former 2 already offers +4 all skills. The general rule is to have as much mf w/o compromise to killing speed/survivability IMO

JtMoney
13-03-2007, 00:31
Ok share how i do runs:

1) Take merc and golem to frigid highlands waypoint to visit Eldritch and pals
2) Cast amplify damage and wait for bodies to drop courtesy of merc
3) CE and summon skeletons first
4) Proceed to Shenk and repeat process and summon mages
5) Go to Pindle and friends and kill em all
6) From there i run Baal, Memp, Travincaal, Pits, Ancient Tunnels, etc

No mfing is far from useless. Shako+Enigma+7%mfscs are a good platform for mfing already and the former 2 already offers +4 all skills. The general rule is to have as much mf w/o compromise to killing speed/survivability IMO

Alright well, I am going to use the +skill items instead of the mf gear... but there is still one problem with the guide you mentioned to me, I want a merc, but I cant afford a real decked out one. I have two elite mercs, and I dont have enough extra gear to deck out another merc... So idk what items I should put on him. I will still be getting an act 2 might merc, but as far as getting an infinity (im on non-ladder btw) idk if i will be able to. So any other opinions on gear for a not so expensive merc?

Reggybladefornow
13-03-2007, 11:18
Here is a standaard build for a general summon necro (zookeeper)

stats

Str - enough for gear
Dex - Nothing
Vita - All what is left
Eneg - About 100-150

Gear

Shako helm
Enigma armor
Marrowalk boots
magifist gloves
arach belt
Homunculus shield
Arm of King Leoric want
mara's amulet
Soj rings
Torch and annihilus charm
GC Skillers

Skills

20 skelet mastery
20 raise skeleton
1 skelet mage
1 summon resist
20 golum mastery
20 iron golum
1-10 revive

1 bone armor
1 Corpse explosion

1 amplify (iron maiden for pvp)

** divide rest over revive and corpse explosion (ill sugest revive) **

(iron golum; 20 in iron for thorns and dmg return)
(Rivives; u can t handle about 30 rivives so, +skills are enough)
(corpse explosion; with amplify its great damage)


* U will need a merc from nightmare. You need the one in act 2 that is offencive. This merc wil have might aura so dmg increases for all summons.

batuchka
13-03-2007, 14:15
Hmm for mid budget NL merc set up i would think something like

Guil Face
Steel Pillar Warpike
Shaft

Darkflight
13-03-2007, 15:06
I'll never understand why people put 1 in Corpse Explosion! It's not that effectiv with low radius and skeletons spread all over. My build would be:

20 Raise Skeleton
20 Skeleton Mastery
1+ Skeleton Mage (Increase last if you want to)
1 Revive
1 each golem, golem mastery and summon resist

20 Corpse Explosion

1+ Amplify Damage (increase later if desired)
1 in all other curses

Why would you put 20 in Iron Golem?? The extra points don't do anything but increase his damage ever so little and increase the damage returned, which is near useless.

smokentohk
14-03-2007, 23:03
good build :)

Reggybladefornow
15-03-2007, 07:59
I'll never understand why people put 1 in Corpse Explosion! It's not that effectiv with low radius and skeletons spread all over. My build would be:

20 Raise Skeleton
20 Skeleton Mastery
1+ Skeleton Mage (Increase last if you want to)
1 Revive
1 each golem, golem mastery and summon resist

20 Corpse Explosion

1+ Amplify Damage (increase later if desired)
1 in all other curses

Why would you put 20 in Iron Golem?? The extra points don't do anything but increase his damage ever so little and increase the damage returned, which is near useless.


Youve got a point there, :)

OsTo
15-03-2007, 21:54
I'll never understand why people put 1 in Corpse Explosion! It's not that effectiv with low radius and skeletons spread all over. My build would be:

20 Raise Skeleton
20 Skeleton Mastery
1+ Skeleton Mage (Increase last if you want to)
1 Revive
1 each golem, golem mastery and summon resist

20 Corpse Explosion

1+ Amplify Damage (increase later if desired)
1 in all other curses

Why would you put 20 in Iron Golem?? The extra points don't do anything but increase his damage ever so little and increase the damage returned, which is near useless.

i just add 20 golem mastery and as he sad rest in amplify...
no mages.. just one point..

kohlman
15-03-2007, 22:03
The summoner necro is amazingly versatile because the basic skills use so little skill points.

20 raise skele
20 skele mastery
1 in all curses (use for everything, turns you into mcguiver)
20 in corpse explosion (range really makes it worthwhile)
1 revive
1 clay golem***
1 golem mastery
1 iron golem
1 summon resist
thats about all thats necessary
if you want, you can max skele mages (helps tremendously with uber life regen due to the amazinf poison length)

***this is because 12 point in clay golem and 1 point in golem mastery gives you a clay golem with about 10k life which is normally more than enough, and you can always recast him. i go for clay golem over iron golem because the slowing down of monsters greatly reduces the damage you take from everything.

IMO clay golem+decrepify=no pain from any boss

Kirah
15-03-2007, 22:59
I might argue that points into skellie mages is useful for that ranged attack / backup line of defense / more bodies to shield the necro type of arguement, but Kohlman is right on for the most part.

For those of us who are untwinked Hard Core, I'm ok putting a few more points into revive and not get a few curses. I agree that if you have the points to spare then by all means get every curse. I don't think I've ever used weaken on my current necro.

Good luck and good hunting!
Kirah

Furrywan
15-03-2007, 23:14
I also like skellie mages, because if your merc uses infinity, the conviction will not only help your CE and skellies (lower monster defense), but also your mages dmg output. I like to use insight on my merc, however, because I CE a lot and tend to run low on mana and dont like drinking pots all the time. I'm looking into going with an insight iron golem and then infinity on the merc, that would be sexy

batuchka
16-03-2007, 03:01
Furrywan: Thats my combo for the army as well - eth elite infinity for merc and normal class Insight (halberd) for iron golem so that spiky does as little damage to prevent death from iron maiden :P Spiky is really at risk if u decide to run DC or Ubers though.

Darkflight
16-03-2007, 14:25
Well, okay. if you want your Iron Golem to be a Insight one I can understand 20 Golem Mastery. But IMO it's not worth it. I'll just have my mercenary use the Insight. But maybe that is because I play Single Player and don't have a lot of runes. BerMalBerIst is kind of expensive to someone who has ever only had one VEX rune. :grin:

So if you plan to use a Insight Golem:
20 Raise Skeleton
20 Skeleton Mastery
20 Golem Mastery
1 in the rest of the summong skills

1 in every curse

1 Teeth
20 Corpse Explosion

And get Mages last if you like them. Or increase Amplify Damage if you are low on +skills. IMO putting less than 20 in Corpse Explosion is jsut silly. It's the most powerful non-synergised attackskill in the game, and the enormous range it gets is really SICK! It's like "Okay, my skeletons killed a guy, perhaps I should wipe the entire screen immediatly". With higher amounts of players in the game it seems to loose its power, but don't be fooled. It still does exactly as much damage and is a great help.

Sorry for the Corpse Exploison rant there, but I just can't imagine any other skill that can kill 50+ monsters in a heartbeat. Maybe except Lightning Fury :grin:

JtMoney
17-03-2007, 22:43
I guess the main question and all I need to know is what is better to max last revive or skeletal mages? May I remind you that the purpose of this necro is to kill ubers and do mf runs.

Arkardo
17-03-2007, 23:32
Mfinding and Ubers don't go well together, because you need gear for both... for mfinding you also need space to keep your found stuff. Also, you can't specialize in certain skills (Golem Mastery, Mages and Corpse Explosion can't all be maxed).

OsTo
20-03-2007, 13:05
I guess the main question and all I need to know is what is better to max last revive or skeletal mages? May I remind you that the purpose of this necro is to kill ubers and do mf runs.

u can run ubers without problems with any of recomended build... they are easy to kill... just remember simple rules

1. only you in game, more people = more life... u dont want that..
2. urdars or other monsters with CB as revive. 10 is enough more is better..
3. CTA is good not for army they dont gain much, but for u and merc..
4. after meph die make sure u take some poison mages they stop regen of baal and diablo 1-2 is enough (i have one point in mages... they are doing fine in tristram I dont use them elswhere)

monsters with CB can be found in river of flame, frigid highland, durance level2, harem.. , tal rasha toomb... just in case when u go 1. time you migh be unexperienced and need some more times takes revives...

btw i am using iron golem and i feared that he would die easily in trist run, but it seems he never lose a single life...

to skill question
I personaly puting rest in amplify.. no need more revives, u got enough from +skills and I am not fan of mages...

KavikKang
20-03-2007, 20:52
Hmm for mid budget NL merc set up i would think something like

Guil Face
Steel Pillar Warpike
Shaft

Or, you you can't find a Steel Pillar, Eth Malice on any 3soc Elite Polaxe is very cheap to put together.

ZRethor
22-03-2007, 03:33
Ok, not trying to hijack the thread, but I need a little advice regarding my summoner. Here is my current character: (base stats/skills)
Lvl 75
STR 95
DEX 145
VIT 165
ENG 25
Skills:
1 in all curses excep Dim, Confuse, Attract
1 Bone Armor
1 Teeth
20 CE
20 Raise Skele
20 Skel Master
1 Raise Mage
1 Clay Golem
1 Iron Golem
1 Golem Master
1 Summon Resist
1 Fire Golem
3 Revive
Gear: Full trangs with +2 Necro ammy, nagel, 10FCR ring, waterwalks, 1XCurse GC
Merc: 3OS Griswalds, Shael/Skull Trident w/ Max of 528 damage, Tals Mask
(I know my merc gear is poor)
A few comments here:
Stat points --> You may wonder about the dexterity, I am aiming for max block with homuculus at lvl 90 (One of the guides, Soul Killer's I believe, stated max block was really useful).
Skill points --> I plan on putting 1 in the rest of the curses and maybe 2 more into revives.
My questions:
1) Where are my next 15 + points spent? I don't really want any more mages, and 1 or 2 more into revives doesn't seem bad, but after that I am at a loss.
2) Would some poison be good, I eventually would like to attempt to run the ubers and I hear you need something to stop their MASSIVE healing rate.
3) Probably planning on putting the remainder of my stat points into VIT as I think my dex will be close to high enough with gear + charms.

Thanks,

Zack

NecromanSassin
22-03-2007, 03:58
First off, you need Dim Vision as Hell Gloams are an extreme pain. Put points in any golem you want, and the same number in mastery. I'd choose Iron Golem, mainly because he looks cool and I find a lot of useful rares that I know I will never use. People will say Clay Golem instead, which is helpful against Act Bosses because of his slow effect.

kohlman
22-03-2007, 15:05
ZRethor. I know that it may be out of reach, but you will want to end up with gear other than the full trangs set. to me it would be worth it if it wasnt for its amazingly slow cast rate. the cast rate keeps you from clearing areas with corpse explosion or casting dim vision on the gloams before they shoot you...the little things that some people dont think about. you can uber with your current setup, but i would recommend using the mages for the prevent monster heal in ubertrist because the mages poison may not do much damage at all, but they can have upwards of 10 minutes of damage, which means that the ubers cannot heal for that time :thumbsup:

Max block is useful. while it may not be necessary, i use it and i find it very helpful. I use clay golem on the bosses but an iron golem might be more useful in general if you use an insight.

While full trangs isnt that appealing in terms of cast rates, some pieces need mentioning. I still use the gloves. Fast cast=good. the belt has cannot be frozen. it isnt crucial for your character but it is a good thing to have in case you need to run away and dont have enigma or some teleport charges.

Kirah
23-03-2007, 02:41
Kohlman,

Consider partial Trang's set. I've been pretty fortunate with the gloves, belt, armor combo. Well, actually I just haven't been able to find the complete set (my mf skills are not very good and I'm pretty unlucky), but aside from that having a homoc, AOKL, & Shako seemed to work well. You get a few fire spells on the side and your mana regen is pretty nice. Granted you can't tele, yes.. I haven't yet found enough runes to make the Enigma, but given the situation it's not a bad combo. Walking is also a bit safer especially with those of us who do HC. And I agree with Kohlman that having good block is very nice. Well, I just like the sound "clunk!" that things make when they bounce off my shield. I'm wierd that way.
As an aside, the summoner does very well even with only blues and yellows in all aspects of the game. I've managed to survive hard core thus far only using blues and yellows (mostly because the uniques I've managed to find are pretty much junk, but that's another thread).

ZRethor - Consider skellie mages. More body shields, some additional elemental firepower, insane lengths of poison to prevent monster healing for uber town, and you've already maxxed skellie mastery so why not? Alternatively, consider putting a few points into the synergy for bone armor (bone wall or um... that skeleton cage thingy.. um... bone cage? whatever...) since that will buff up your bone armor faster than putting points into into the skill itself. Um.. what else? Oh yeah, you could put points into golem mastery for a more studly gumby, iggy, or whatever. For the untwinked, putting a couple of points into revive isn't the end of the world.

Good luck and good hunting!
Kirah

ZRethor
23-03-2007, 18:19
Thanks for the advice guys. I forgot to mention, my wand is an Arm of King Leoric. Will give the Shako a try, as I have an umed one I haven't been using. Also, Am I correct in assuming marrowwalks are the preferred boot for a summoner? Just got some sandstorms to use for now. Will have to find a homuculus (wonders if someone would trade one 50 pgems :thumbsup: )

Jacka
23-03-2007, 21:37
I'm in need of some help/tips as well. =\

I'm very stubborn when it comes to making a new char, so you'll have to excuse my spare points. :)

Level - 73
Stats
Strength - 84
Dexterity - 25
Vitality - 15
Energy - 25

Unspent - 301


Skills
Summoning
Skeleton Mastery - 20
Skeleton - 20
Mage - 1
Revive - 1
Clay golem - 1
Blood golem - 1
Iron golem - 1

Curses
Amp damage - 1
Weaken - 1
Terror - 1
Decrepify - 1

Bone
None

Unspent - 30


Equipment
Helmet - Tal Rashas
Armour - Trang Oul
Belt - Gold Wrap
Gloves - Trang Oul
Boots - Strange unique ones
Weapon - Silence Crystal sword (+2 all skills, +75 all resists, etc)
Shield - Homunculus + PDiamond (154% ED)
Amulet - +28 all resists
Ring #1 - Dwarf Star
Ring #2 - Dwarf Star

Now, I know you'll be thinking "Damn, he's a bit of a wierdo", and you're probably right, but I would like this char to be perfect at Ubers, and nothing else, so I didn't spent points on something I wasn't 100% sure was necessary.

So, can you please give me some advice on what to spend my skills and stats on?

batuchka
24-03-2007, 02:32
Options for Uber running summon necro

20 mages
Poison mages prevent healing for a whole 10mins (!) and cold ones freeze em. Ubers regenerate life like something in the vicinity of 16k/sec and here the mages are priceless for their role! When minions are summoned other than the casting of terror to chase them away having many meatshields is never a bad idea too :P Infinity r/w makes them do a nice array of elemental goodness and enigma repositions them instantly so they concentrate their firepower effectively so this would be my choice.

20 golem mastery
If u decide to use an expensive iron golem made of of say Beast or Pride then this would be a good investment. If clay then meh

20 corpse explosion
Yes it would not be used a lot in Uber Tristram but for the purposes of levelling and magic finding this rocks! This was what i choose to max other than rs/sm/mages

20 bone wall or bone prison
You want to have stronger bone armor? Then sinking points to its synergies not bone armor itself is the best way. Here you have to take nastier hits to get the bone armor down but then again as a PvM summon necro - why are u getting hit? An option in any case >.<

As for your gear - i see that u are not using full trangs. Then perhaps you may want to gamble for a Golemlord amulet (+3 summon skills) and ditch trang armor for a vipermagi? Not sure if you in SP or Bnet but an enigma is really easy to get on Bnet ^^ Helmet slot could be a gambled +2 necro/golemlord circlet or peasant crown war hat for a cheaper option cos tal's isn't a summon necro helm. Rings: maybe ditch one dwaftstar for a nice 10fcr rare or if you are rich soj/bk (or 2) Boots - actually i use a rare with 30frw/high dual resists/mf/gf but i suppose silkweaves with its +%mana and +mana per kill works really well with homunculus +mana per kill and regen mana ^^ Another option is marrow walks for +stats and +skeleton mastery. Which brings me to stat points - check the formula at the statistics forums for how much dex u need to reach max/desired block with homunculus else if you don't want block then dump everything into vitality, zero into dex and energy and some into strength just enough to wear heaviest equipment. Also i have not seen any mention of a mercenary? Best one would be an act 2 nightmare mode offensive merc cos he activates his might aura (he has to poke a few before it activates) and this aura increases the physical damage output of your army. Before nighmare act 2 you can knock yourself out with a prayer merc (combat, normal mode) , fire/lightning arrow rogue (act 1) or barb (act 5) Cheers and hope i helped

p.s Noticed that it was your 1st post so welcome to the forums ^^

Jacka
24-03-2007, 11:45
Thank you very much.

I have a nightmare act 2 offencive merc, I'm wearing the Tal Rasha until he can use it.

His other equipment is a 9% life steal armour, and an insight cryptic axe.

I was reading about golems, and my only worry with an Iron golem is that I fear he may die easily, so how does he heal life?

Revives, would you recommend keeping it at level 1 or getting it to 20?

I'm making this character purely for ubers, but I'd also like to rush people now and then.

Jacka
31-03-2007, 19:19
Equipment
Helmet - Shako 139 def
Armour - Enigma Archon Plate
Belt - Arach 119
Gloves - Trang Oul
Boots - Marrowwalk 2/200/20
Weapon - Leoric
Shield - Perfect Homonuculus (Um)
Amulet - Mara 29
Ring #1 - SOJ
Ring #2 - SOJ

I'm now level 84 and have updated my equipment.

I still have the same stats, but more unspent points.

I'm thinking of getting 20 mage, 20 revive and 20 golem mastery, but would this be the best build?

Please reply.

batuchka
31-03-2007, 19:25
Well revive is left at 1 point with +skills boosting it. 20 Urdars/Blunderbores is more than enough to pummel Uber Memphisto :P As for iron golems , most deaths are iron maiden related or in some rare instances they suddenly go AWOL when u are questing/mfing :/

Jacka
31-03-2007, 19:34
So for use purely with uber tristram, 20 mage summon, 20 golem mastery, maybe 20 iron golem and a few points on summon resist?

batuchka
31-03-2007, 19:51
Pure Uber runner (suggested)

20 raise skeleton
20 skeleton mastery
20 mages
1 summon resist
1 revive
Thats the basic set up, after that decide if u wish to run with an iron golem or clay mostly. If using iron golem then max golem mastery else maybe max corpse explosion or synergy to bone armor? Sinking points into iron golem gets its thorns damage upped but its not a worthy investment IMO

Jacka
31-03-2007, 20:34
So 98 levels gives 98 skills, 3 difficulties with Den, Radamant and Izual gives 12, so a total of 110 levels available.

1 Amp Damage
1 Weaken
1 Terror
1 Decrepify

20 Skeleton Mastery
20 Raise Skeleton
20 Raise Mages
1 Revive

1 Clay Golem
1 Blood Golem
1 Iron Golem
20 Golem Mastery

1 Summon Resist

That's a total of 89, so what would you spend the other 21 points on?

That's why I was intending on getting Revive to level 20, it seems like a logical thing to spend points on.

Jacka
01-04-2007, 17:07
Bump. :( :(

kohlman
02-04-2007, 17:20
from what i have gathered, you will not and do not need 20 in reveve. with plus skills (like the # of them that you have) you will have around 20 reveves anyway. you do not need more than that. It's taht simple. you wont need any more than 20 because mehisto cant kill them all and you also have skellies, skele mages, and a golem. personally i would opt for a clay golem over an iron golem simply because the slow that the clay golem posesses. when you have the slow coupled with decrepify, it makes the ubers much much more manageable. I know that you want to uber only, but every once in a while you need to key run and the necro is great for that as well with 20 in corpse explosion. I know that you want a uber-only character, but it doesnt take many skill points for a necro to be a uber-only character. It just takes:
20 skeleton mastery
20 raise skeleton
20 raise skeleton mage
1 revive
1 summon resist
1 clay golem
1 golem mastery
1 amp damage
1 decrepify

and thats it. that leaves you tons and tons of skill points to messaround with. thats the beauty of the necromancer when it comes to boss runing, the freedom to do with your spare points as you chose :grin:

also, i would go for max block with homonculus (sp?) because it helps alot, especially when the minions keep spawning around uber trist. dont forget to walk, not run. when you need to cover ground, you have teleport.

Just telestomp the desired uber with 20 skellies, mages, and urdars and you will just have to wait for about 1 minute or less casting opnly decrepify and clay golem if he crumbles and voila! :thumbsup:

Jacka
02-04-2007, 19:58
I get around 3 key sets a day from running countess and summoner, so would you recommend Iron Golem if I have an expensive item to create him from?

kohlman
02-04-2007, 22:34
I personally like the safety that a clay golem provides but if you need the extra power for your skellies (i.e. pride iron golem or beast iron golem) then get it. If you spend the money to get an iron golem that expensive tho, make sure you dump 20 points into golem mastery, or else he will fall too quickly for you to retreat to safety.

Jacka
03-04-2007, 14:27
Does the iron golem receive life steal bonuses from the item he is created from?

Mad Mantis
03-04-2007, 18:05
Yes, he does. Not that it will help him a lot.

kohlman
03-04-2007, 20:57
The point of an iron golem is not to make a powerful golem in the sense of a killer in itself. He will never be able to kill anything past normal difficulty. His damage is simply too low for that. The point of the iron golem is to get special bonuses fron items (i.e. beast=fanatacism aura, insight=meditation aura). For the most clay golem offers me the most in terms of taking down bosses for its slow and unreal life, but if you want a pure boss killing machine a beast runeword or pride runeword golem wil help alot. Be warned tho, even wandering too far from the golem may make him disappear, forfeiting your beloved beast runeword.

batuchka
04-04-2007, 02:53
Well i am unsure about this patch but cruel thunder mauls of xx make ok iron golems damage wise coupled with might aura +amp damage :P But ya a high damage iron golem makes it vulnerable vs iron maiden and u are right in stating that in recent patches iggy's mostly utilised due to his ability to have auras when made from items ^^