View Full Version : Viable Build? (auradinish zealotish thingy)
I'm strictly thinking PvM here and I'm wondering what kind of killing speed this guy could get. The basic idea is to make him viable soloing the whole game.
skills:
20 resist lightning
20 resist fire
20 salvation
20 fanaticism
1 might (prereq)
1 blessed aim (prereq)
1 concentratoin (prereq)
1 sacrifice (prereq)
1 zeal
1 holy bolt (prereq)
1 blessed hammer (prereq)
1 smite (prereq)
1 charge (prereq)
1 holy shield
_______
90 total (any extra to holy shield or zeal)
Equipment:
Necessary stuff first
Weapon: Hand of Justice for the Level 16 Holy Fire Aura
Armor: Dragon Armor for the Level 14 Holy Fire Aura
Helm: Dream Helm for the Level 15 Holy Shock Aura
Shield: Phoenix Shield for the Level 10-15 Redemption
On switch: Call to Arms in a crystal sword (explination later) and another Phoenix Shield
Other stuff that's more flexible
Amy: Mara's or Metalgrid (basically to get some much needed resistances)
Rings: Raven Frost & Dwarf Star (I've always been a fan of this combo for cold & fire absorb, can't be frozen, life)
Belt: Verdungo's is best, nosferatu's I guess takes 2nd
Gloves: Drac's for the obvious life leech and life tap potential, Laying of Hands is nice for the ED vs demons, maybe soul drainers if you need cheaper gloves with some leech action
Boots: Waterwalks for the life or maybe Sandstorm Trek's
Inventory: Pally Torch and an Anni of course would be nice
Other than that we're looking at lots of resist charms since we've got 90 resist all with perfect dream, mara, torch and anni resists a nice pally sheild could help a lot too. Combat charms are always nice too for the boost to Zeal and Holy Shield which are basically reliant on plus skills at this point.
Stats:
standard
Enough str & dex for equipment
no energy
rest into vit
Merc:
Act 2 Merc with Might would be my choice. Our physical damage is not going to be all that great and it needs as much help as it can get.
As for Merc equipment an Infinity is key since you won't be using your own conviction aura. Probably Duress armor. Something like vamp gaze for his helm to get him some leech.
Gameplay:
I'm thinking this build will play just like a zealot. You'll be using zeal and fanaticism to attack monsters. You'll be dealing physical, lightning and fire damage. I would hope this will pretty much mean you can take just about any monster in the game. You will have some leeching abilities and redemption to keep you alive. When faced with IM curse you'll switch to the Call to Arms and use that as your weapon. Hopefully the extremely low damage will mean you won't be hurting yourself too much. You probably even want fanaticism turned off on switch. Use salvation instead to really take your damage down a notch.
So, now I'm looking for some opinions on whether this is viable. This is a totally hypothetical build at this point. The things I'm interested in is whether you think this will have decent PvM killing speed. Whether it has any chance vs IM curse even with the dumbed down damage. Whether there is any part of the game that would really slow this build down (besides uber tristram which could pretty much be done by this build with a total overhaul of the equipment). Is this build just way too expensive to even think about? That's a lot of runewords that are needed. Would it just be smarter to make a simple avenger with a gimmer shred and phoenix on switch to take out enemies while IMed and for healing after a bit of a fight? Basically I don't want to go through the trouble and expense of building this just to find out it isn't all that good.
NineWaters
09-03-2007, 22:06
You posted in the wrong forum
I'm strictly thinking PvM here and I'm wondering what kind of killing speed this guy could get. The basic idea is to make him viable soloing the whole game.
skills:
20 resist lightning
20 resist fire
20 salvation
20 fanaticism
1 might (prereq)
1 blessed aim (prereq)
1 concentratoin (prereq)
1 sacrifice (prereq)
1 zeal
1 holy bolt (prereq)
1 blessed hammer (prereq)
1 smite (prereq)
1 charge (prereq)
1 holy shield
_______
90 total (any extra to holy shield or zeal)
Equipment:
Necessary stuff first
Weapon: Hand of Justice for the Level 16 Holy Fire Aura
Armor: Dragon Armor for the Level 14 Holy Fire Aura
Helm: Dream Helm for the Level 15 Holy Shock Aura
Shield: Phoenix Shield for the Level 10-15 Redemption
On switch: Call to Arms in a crystal sword (explination later) and another Phoenix Shield
Other stuff that's more flexible
Amy: Mara's or Metalgrid (basically to get some much needed resistances)
Rings: Raven Frost & Dwarf Star (I've always been a fan of this combo for cold & fire absorb, can't be frozen, life)
Belt: Verdungo's is best, nosferatu's I guess takes 2nd
Gloves: Drac's for the obvious life leech and life tap potential, Laying of Hands is nice for the ED vs demons, maybe soul drainers if you need cheaper gloves with some leech action
Boots: Waterwalks for the life or maybe Sandstorm Trek's
Inventory: Pally Torch and an Anni of course would be nice
Other than that we're looking at lots of resist charms since we've got 90 resist all with perfect dream, mara, torch and anni resists a nice pally sheild could help a lot too. Combat charms are always nice too for the boost to Zeal and Holy Shield which are basically reliant on plus skills at this point.
Stats:
standard
Enough str & dex for equipment
no energy
rest into vit
Merc:
Act 2 Merc with Might would be my choice. Our physical damage is not going to be all that great and it needs as much help as it can get.
As for Merc equipment an Infinity is key since you won't be using your own conviction aura. Probably Duress armor. Something like vamp gaze for his helm to get him some leech.
Gameplay:
I'm thinking this build will play just like a zealot. You'll be using zeal and fanaticism to attack monsters. You'll be dealing physical, lightning and fire damage. I would hope this will pretty much mean you can take just about any monster in the game. You will have some leeching abilities and redemption to keep you alive. When faced with IM curse you'll switch to the Call to Arms and use that as your weapon. Hopefully the extremely low damage will mean you won't be hurting yourself too much. You probably even want fanaticism turned off on switch. Use salvation instead to really take your damage down a notch.
So, now I'm looking for some opinions on whether this is viable. This is a totally hypothetical build at this point. The things I'm interested in is whether you think this will have decent PvM killing speed. Whether it has any chance vs IM curse even with the dumbed down damage. Whether there is any part of the game that would really slow this build down (besides uber tristram which could pretty much be done by this build with a total overhaul of the equipment). Is this build just way too expensive to even think about? That's a lot of runewords that are needed. Would it just be smarter to make a simple avenger with a gimmer shred and phoenix on switch to take out enemies while IMed and for healing after a bit of a fight? Basically I don't want to go through the trouble and expense of building this just to find out it isn't all that good.
This isn't really the right place for this thread. Should probably be in the pally forums. Your gear looks alright, however I think you should switch the phoenix with a dream shield w/ res for more light dmg and resistances. Plus phoenix sux as it interrupts your attacks. Other than that DEFFINATELY max out Conviction. That should probably be your main aura, as your dmg is going to be coming from elemental not physical. With lvl 25 conv, you reach the max to -enemy resistances (150% I think) If you want Fanat get yourself a rogue merc with faith. Well there's my 2 cents lol. Good Luck
oops...I thought I was in the pally forum...any mods who can move for me?
batuchka
10-03-2007, 18:21
Ya agree with shumbly : if you gonna do the dreaming torcher thang then these are set up skills wise IMO:
Max Resist Lightning
Max Resist Fire
Max Holyshield (or less as long as max block is achieved)
Max Salvation
1 zeal
++Conviction and let +skills take you to slvl 25?
According to the weapon speed calculator one needs a total of 72ias w/o fana with a phase and minus HOJ's 33ias that leaves 39ias to hit 4fpa zeal Also ya generally dual dreams are employed and if you roll a good res all in a 40+ res pally shield as well as in helm your resists aren't too bad in hell :P Well there are other solutions for IM scenarios like tiamats + gimmersheds and go into throwing mode, do the ranger thang or passion+spirit and zerk away. A might merc with a Reaper's Toll seems cheap yet effective but the faith rogue could be a possibility as well i guess ^^
See but that doesn't really achieve my goals. If you come across a lightning/fire immune then you're basically toast. Especially since you have next to no physical damage so you can't really expect to leech much.
I know conviction can break a lot of immunities but not everything right?
koeraokse
12-03-2007, 16:40
Imo 1 dream does too low dmg, do something different,drop dragon+hoj and dont go with conv, go for grief/botd+forty+2xdream
skills:
max res light
max salvation
max fanaticism
holy shield 1-20
zeal 1-20
sacrifice 1-20
last 3 skills will give u choise if u want to go for insane dmg or for more def/block/life
I went for def and got 11k+ dmg phys/light
:badteeth:
*priit2
Vegetall
12-03-2007, 18:36
well in this case im going to say use 2 dreams, holy shock is the big damg pusher... but i have a screwed up auradin, since in the middle of the build, well around lvl 60 i decided to get a HOJ and dragon... so i have like 11 to fire resist, and i also ave 21 pts into vengece and im pumping out 8.3k damg, and u use conviction... so anything i hit shatters 1-2 hits, nm cows in a 2-3ppl game will die in 2-3 pulses... got to hell but then went OoooOO faith bow, me make zon now. so yeah got to about act4 and CS is a pain in the *** pulses dont do much, and yeah IM we all know that story.... and my def and resist sucks.....
but as for useing fant, not sure since ur going to be pumping out more damg and faster attack, but as for hell and no conviction, u might as well not bother, since ur going to have barley any resist for gear, b/c all ur main slots are taken up, if ur going fant i would think keep the dual dream and use COH and doom wep, and max cold insted so u have them slow and u can kill them before they get a swing off, but in that case u can get use a act 1 merc with ice..... well what i have been seeing is with auradins, u can make them anyway and the end result will be the same, ton of elemental damg but not alot of physical... and i would plan a merc around the build to figure in another 1-2 auras, like a act frost merc with pride... the cold damn + consitration... thats what i have without the pride though...
just a ton u can do with an auradin, i can go on forever, but work calls...
Veilside
12-03-2007, 18:39
See but that doesn't really achieve my goals. If you come across a lightning/fire immune then you're basically toast. Especially since you have next to no physical damage so you can't really expect to leech much.
I know conviction can break a lot of immunities but not everything right?
You won't be coming accross many lightning immunes with maxed conviction, and if you do you can always keep a physical damage switch for dealing with those.
I'd suggest you to try a CtC zealot though, they're a hell of a lot of fun and can cope fine in IM areas with a simple weapon switch, they also look damned impressive.
Follow the guide here. Very viable. Nothing immune. IM=NP
http://forums.diabloii.net/showthread.php?t=414604
Follow the guide here. Very viable. Nothing immune. IM=NP
http://forums.diabloii.net/showthread.php?t=414604
I guess I just don't see how that's nothing immune. You're doing lightning and physical damage. There are plenty of unique monsters that will spawn immune to both of those in hell.
I'd say doing 3 forms of damage really helps to have nothing immune. I know you can just say that slowly but surely the gimmershred will take down anything, but that's not very practical.
You are making major sacrifices to have 3 weak forms of elemental damage when you can have huge light damage and huge physical damage with most LI's broken by your conviction.
Strongest auradin is
Dual dreams + Grief with zeal and conviction.
Level 30 holy shock with max conviction will do about 8k lightning damage when you hit.
Grief with max sacrifice will do about 2k physical damage when you hit.
"The basic idea is to make him viable soloing the whole game."
This is what you asked for.
Dont forget cold arrow merc with dragon for lvl 15 hydras at max convicton. Also by using Exile freezes targets +4 and a couple +2 cold dmg sc's, everything you hit freezes so it doesnt attack you. If you use a torch then the firestorm at max conviction is deadly as well. In rare cases of both LI and PI, conviciton breaks that down and just takes a few secs more even zealing.
Only one place I've ever had to use the gimmers for zealing is an occasional spawn of a nasty by the ancients but is not a prob.
Ludacris
13-03-2007, 18:21
You are making major sacrifices to have 3 weak forms of elemental damage when you can have huge light damage and huge physical damage with most LI's broken by your conviction.
Strongest auradin is
Dual dreams + Grief with zeal and conviction.
Level 30 holy shock with max conviction will do about 8k lightning damage when you hit.
Grief with max sacrifice will do about 2k physical damage when you hit.
And what about physical and lightning immunes?
And what about physical and lightning immunes?
Is broken down with conviction and dies a lil slower......
batuchka
14-03-2007, 16:57
Well if the info on AS is accurate then the most difficult immunes to break would be cold immunes and those snowmen in Act 5 have like 130% cold resists @@
Vegetall
14-03-2007, 17:33
Might want to check that again, obliv knights in hell cold resists 180% and the viper lords in act 4 also 130% fire resists...
unless ur just talking act 5 then nvm mind what i said
batuchka
14-03-2007, 18:00
Wow ya missed OB Knights with 180% cold resist lol Good call or those viper (venom) lords as well ^^
Ludacris
14-03-2007, 18:43
Is broken down with conviction and dies a lil slower......
I actually meant bosses with those two mods.
I actually meant bosses with those two mods.
Same answer... Conviction is -150% res and -96% def when its maxed. Enough to break it down save for the Ancients that sometimes spawn stone skin+PI+LI. Then is zeal till other 2 die then gimmer zeal.
Ludacris
15-03-2007, 17:17
Same answer... Conviction is -150% res and -96% def when its maxed. Enough to break it down save for the Ancients that sometimes spawn stone skin+PI+LI. Then is zeal till other 2 die then gimmer zeal.
Bosses still have Cold immune after conviction. At least with my -150% convic dreamer
Ludacris
15-03-2007, 17:17
doh. double post
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