NorrYtt
05-03-2007, 04:21
I normally play Necromancers or at least casters in Single Player. I haven't played a Druid into Hell before and I need some advice. I'm making a Huntermentalist because it seems like he could defeat Hell Baal with some help from my ATMA stash. Also, a bow user is one step up from a pure caster but I don't have the necessary loot to make any melee character.
Level 30 Druid - "Rexxar"
Attributes
Strength: ~80
Dexterity: ~85
Vitality: ~50
Energy: Base
Gear
Weapon: Gemmed Hunter's Bow with 3 PRuby
Armor: Angelic Raiment
Helm: Rare Circlet with +1 Druid Skills, +energy, +res all
Gloves: Sigon's Gauntlets
Belt: Sigon's Plated Belt
Boots: Sander's Riprap
Amulet: Angelic Wings
Ring: Angelic Halo
Ring: Angelic Halo
Switch: Nothing relevant yet...maybe a Staff of Teleport or Wand of Lower Resistance
Merc - Act 1 Cold Rogue - "Maeko"
Weapon: Gemmed Hunter's Bow - 3 PTopaz
Armor: Something random
Helm: Something random
Skills
Shapeshifting
None
Summoning
1 Poison Creeper
1 Raven
1 Spirit Wolves
1 Dire Wolves
1 Grizzly
1 Oak Sage
Elemental
1 Firestorm
~13 Molten Boulder
1 Fissure
~4 Volcano
1 Arctic Blast
1 Cyclone Armor
The vision of my Huntermentalist or Geomancer or whatever you guys call it is to:
Use minimal summons as tanks to distract monsters and hold them in place.
Drop a Volcano right on top of them.
Me and my Rogue merc unload arrows of death.
Approaching enemies eat a Molten Boulder, which travels right into the mob pack.
Originally I was wearing Sigon's Set but it was just lame how easy everything was twinked. It also had bonuses I didn't need. Now that I'm higher level it's ok for me to use Sigon's gloves and belt for +30% IAS and 10% LLeech and most of the Angelic set to always have 95% chance to hit, +1 Skills, and +100% Magic Find. This is the first time I've really had MF on a char and I can see why it's such a popular bonus, I find yellow stuff all the time with this char.
Now, as far as 'endgame' I just have this gear ready for him:
1 Witchwild String - socketed with a PSkull and a +9min damage, +9max damage jewel. I suppose I could resocket better, at the time my Bowmancer was just screwing around, I didn't know it was potential endgame gear
1 Jalal's Mane
So I have some questions about how to proceed further:
Heart of Wolverine or Oak Sage? Also, do I need to max the one I plan to use exclusively or can I be content to 1-point wonder him and recast him every other fight? I think I need all the skillpoints I can get.
If I go 20 Molten Boulder (little guys) and 20 Volcano (big guys), where do the rest of my points go? Do I need another fire skill to get my damage high enough? I'm not sure what to do here. Boulder and Volcano synergize each other, but nothing else synergizes them. I suppose Volcano is the better skill so I should max Fissure or Armageddon, probably Fissure for 60 points worth of Fire skills. Right now my plan is to go full synergy Volcano and the rest in Dire Wolves. The more DPS I have the less tanks I need. I was able to kill Duriel simply by spamming Volcano and Dire Wof on him, drinking pots until he died.
How many points can I get away with for just tanking pets? I think I read 10 Dire Wolves, 1 in the others so that's what I'm going for.
Don't advise a Might merc, I have used Might mercs exclusively for most of my Necros and for once I'm using an Act 1 Cold merc for flavor. Once I've used a Rogue to Hell Baal I'll be able to make more informed decisions about Mercs.
Level 30 Druid - "Rexxar"
Attributes
Strength: ~80
Dexterity: ~85
Vitality: ~50
Energy: Base
Gear
Weapon: Gemmed Hunter's Bow with 3 PRuby
Armor: Angelic Raiment
Helm: Rare Circlet with +1 Druid Skills, +energy, +res all
Gloves: Sigon's Gauntlets
Belt: Sigon's Plated Belt
Boots: Sander's Riprap
Amulet: Angelic Wings
Ring: Angelic Halo
Ring: Angelic Halo
Switch: Nothing relevant yet...maybe a Staff of Teleport or Wand of Lower Resistance
Merc - Act 1 Cold Rogue - "Maeko"
Weapon: Gemmed Hunter's Bow - 3 PTopaz
Armor: Something random
Helm: Something random
Skills
Shapeshifting
None
Summoning
1 Poison Creeper
1 Raven
1 Spirit Wolves
1 Dire Wolves
1 Grizzly
1 Oak Sage
Elemental
1 Firestorm
~13 Molten Boulder
1 Fissure
~4 Volcano
1 Arctic Blast
1 Cyclone Armor
The vision of my Huntermentalist or Geomancer or whatever you guys call it is to:
Use minimal summons as tanks to distract monsters and hold them in place.
Drop a Volcano right on top of them.
Me and my Rogue merc unload arrows of death.
Approaching enemies eat a Molten Boulder, which travels right into the mob pack.
Originally I was wearing Sigon's Set but it was just lame how easy everything was twinked. It also had bonuses I didn't need. Now that I'm higher level it's ok for me to use Sigon's gloves and belt for +30% IAS and 10% LLeech and most of the Angelic set to always have 95% chance to hit, +1 Skills, and +100% Magic Find. This is the first time I've really had MF on a char and I can see why it's such a popular bonus, I find yellow stuff all the time with this char.
Now, as far as 'endgame' I just have this gear ready for him:
1 Witchwild String - socketed with a PSkull and a +9min damage, +9max damage jewel. I suppose I could resocket better, at the time my Bowmancer was just screwing around, I didn't know it was potential endgame gear
1 Jalal's Mane
So I have some questions about how to proceed further:
Heart of Wolverine or Oak Sage? Also, do I need to max the one I plan to use exclusively or can I be content to 1-point wonder him and recast him every other fight? I think I need all the skillpoints I can get.
If I go 20 Molten Boulder (little guys) and 20 Volcano (big guys), where do the rest of my points go? Do I need another fire skill to get my damage high enough? I'm not sure what to do here. Boulder and Volcano synergize each other, but nothing else synergizes them. I suppose Volcano is the better skill so I should max Fissure or Armageddon, probably Fissure for 60 points worth of Fire skills. Right now my plan is to go full synergy Volcano and the rest in Dire Wolves. The more DPS I have the less tanks I need. I was able to kill Duriel simply by spamming Volcano and Dire Wof on him, drinking pots until he died.
How many points can I get away with for just tanking pets? I think I read 10 Dire Wolves, 1 in the others so that's what I'm going for.
Don't advise a Might merc, I have used Might mercs exclusively for most of my Necros and for once I'm using an Act 1 Cold merc for flavor. Once I've used a Rogue to Hell Baal I'll be able to make more informed decisions about Mercs.