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ksdurg
04-03-2007, 04:55
Have I mentioned how much I hate the Maggot Lair?

(I'm a fishymancer)

I can usually only get 1 or 2 skellies up front doing any dmg. God forbid my iron golem or a mage get up front.
My mages are sorta worthless.
my basic Bone Spear doesn't really help too much (better than nothing
though)
Most monsters:
1. Regen, especially the uniques
2. the gnats/insect swarms are physical immune

For the gnats, I found the best way was to Amp them and kill the first one myself.

Thank god for my corpse explosion, or I'd never had got thru there. As it was I had to wait a long time for the 1st monster in line to die. lol
The last room was actually very easy. I just quaffed mana potions and spammed CE. Easy.

Any suggestions on easier ways to fight my way through there? (as a fishymancer)

yuqing
04-03-2007, 07:00
there really is no easier way, if you have a good merc you can have him up front. Don't summon anything, not even a golem, unless you already have an iron up. Life Tap to keep him alive. Or if you have enigma, the problem's solved.

PlayWithHonor
05-03-2007, 19:51
there really is no easier way, if you have a good merc you can have him up front. Don't summon anything, not even a golem, unless you already have an iron up. Life Tap to keep him alive. Or if you have enigma, the problem's solved.

Agreed.

Make sure you have a good merc and don't summon anything. Just you and your merc. Your job is to Amp curse everything and as soon as a body hits the floor you CE it.

If you run into a bad monster pack that is owning your merc simply cast Attract on a monster in the pack. Now nothing will be attacking your merc and he can get that first kill quite easily.

This level really won't take too long using these tactics (relatively speaking of course... your not gonna set any speed records or anything).

Teleportation from Enigma definately makes this a non-issue.

Dark One
05-03-2007, 22:41
hmmm, well I tele'd the maggot lair yesterday in hell with like.. i dunno around 30 little dudes with me and had no problem with it.

but yea totally get an enigma very useful to have for a nerco and a summoner nerco lol and also a merc with a good insight is useful too.

but if the problem continues if you try with all your skellies and teleing, then do it without all of your skellies and just your merc

Grumpy Old Wizard
05-03-2007, 23:16
If you don't have enigma shop for a staff with teleport charges or gamble a teleport amulet and keep it in your cube. Sure, you'll lose a few skills when you use it but it will get you through some tight spots.

Oh, there is also that Naj set staff with tele charges.