View Full Version : Poison Necro help =)
Hi.
I just thought about starting a new poison necros, but I've only found one or two decent guides about it (in this forum), and I'd love some help :rolleyes:
Oh and I should tell you I play PvM. Although this I build mainly because it works in PvP too.
So, my equipment will be:
Umed shako (for the res, daah)
Mara's if I can get my hands on one, otherwise Seraphs.
Death's web 2-2 (that one was crazy expensive :shocked: )
Enigma (I can't survive without teling)
Not so sure about shield... Homonoclus? Or Boneflame? Boneflame gives one more skill but Homonoclus has crazy block and better res...
Switch: Cta + Lidless? Or should I go with spirit even though It costs a few strength points?
Trang gloves (dah)
SoJ/Raven if i can get my hands on a SoJ, otherwise some fcr ring or something like that.
Sandstorms? WTs? Marrowwalks?
Torch and Anni (both have pretty lousy res but decent stats)
3 fungal grand charms (plain fhr and plain i think)
Got a few summoning GC's from my summoner which I quit playing...
Stat points:
Strength: Nuff for eq as usual.
Dex: Well I never really go for good block, not sure why. With Homu it shouldn't be a problem, right?
Vita: All the rest
Energy: None.
Skill points:
Poison synergies (60 points)
1 point in: Weaken, Amplify damage, Terror, Iron maiden, Life tap, Decrepify.
10 points in: Lower resist.
That leaves me with 77 points spent.
And the rest... Summoning branch?
As i understand Fire golem is wanted for a poison necro (which I can't really understand since Clays have ALOT more life, and they also slow enemies. Fire golems do no damage whatsoever anyway)
I will put into Clay though, then It's up to you guys if I should use Fire?
Oh and Revive, always good.
Putting to fire golem and all the synergies will leave me with 82 points spent (lvl 70)
Since I wanna play this char to lvl 90 at least... Shall I continue with maxing out Skeleton Mastery?
Let +skills give me enough skeletons, and then pump mastery for strong ones?
Thanks,
Sep =)
DeathSpawn
01-03-2007, 16:34
Stats:
I made one poisonmancer and only put points in vitality :grin: but i think this is impossible to get if you use sojs and dont have charms with str
Items:
Use trang shield,belt and gloves because with these 3 set parts you will get "-25 poison res to enemy resistance" from the shield and you will also get a boost to str (25) and dex(15) and will also get 40% to poison res, 40% to cold res and 38-45% to fire res. I dont have death's web so i use hoto.
Skills:
I maxed the poison spells, then put 1 point to bone armor and i'm maximizing bone wall, then i'll maximize bone prison. In lower resist i only put 1 point. i use fire golem with 1 point and 1 in golem mastery and summon res. i also put 1 point into CE (with the +pb skills from items it has a godly range)
Yes, I also thought about trangs set, but then I figured... I'll beat those nerd poison resistant anyway with Lower resist and -45 poison res from D/W I think.
Besides having skeletons as backup will give me extra physical damage when needed.
Oh and another question. Does convinction aura give -poison res? Because if it does I'll have no problem at all with merc using infinity.
By the way; What merc?
I was thinking of the A2 Holy Freeze one (classical), with
Andys
Eth Bugged Forty
Infinity? Tomb reaver? Doom? Insight?
Or A3 Fire? (Haven't used one of these in ages) with like
Andys? Dream?
Hexfire? Doom?
Still Eth Bugged forty? Or something else?
Umed Stormshield? Phoenix?
AnimeCraze
01-03-2007, 18:19
Conviction does not lower poison resist. The trang shield is necessary for doing another 30~50% more damage against ex-poison immunes (they will have at least ~40 resistance after lower resist and dweb).
*Reason: 85% damage / 60% damage = 1.4166..., which is a 41% incraese.
DeathSpawn
01-03-2007, 18:23
Besides having skeletons as backup will give me extra physical damage when needed.
im my opinion they will always be too weak or few skelies unless you go to lvl 95+.
Oh and another question. Does convinction aura give -poison res?
No
By the way; What merc?
I was thinking of the A2 Holy Freeze one (classical), with
Andys
Eth Bugged Forty
Infinity? Tomb reaver? Doom?
Or A3 Fire? (Haven't used one of these in ages) with like
Andys? Dream?
Hexfire? Doom?
Umed Stormshield? Phoenix?
if you dont use CE then use A2 Holy Freeze, if you do use CE use A2 Defiance.
act 3 merc i never tested them but they will only do decent dmg if you equip them with items fire auras/light auras
Well I do use CE ocasionally, But why defiance if I use CE? I don't get it?
And still, the equipment.. ? =P
I'll cast a vote for the poison / skeleton combo ... it's a lot of fun. I made one with:
Skills:
60 points poison
1 point in lower resist (and all prereqs), 1 pt in dim vision
20 points raise skeleton
1 point skeleton mastery
1 point revive
Gear:
Shako, Enigma, Death's web, Trangs glove & belt & shield, maras, rare resist boots, junk mana rings
A2 might merc w/ insight, duress and guillames (good boss killer)
I went max block with mine, I am not sure it was really worth it. Trangs shield has a decent chance to block, but no faster block rate and it really is painfully slow to block. If you use homonculous and no skeletons I'd definitely max your blocking. It's a great high block, FBR shield.
So I just bought a Mara's, all that's missing is a SoJ =)
DeathSpawn
01-03-2007, 21:29
I went max block with mine, I am not sure it was really worth it. Trangs shield has a decent chance to block, but no faster block rate and it really is painfully slow to block. If you use homonculous and no skeletons I'd definitely max your blocking. It's a great high block, FBR shield.
agree, if you want to go for max block use homonculus but in my opinion max block is useless in pvm because you'll kill all with 1 poison nova (takes 2 sec) and the most damaging attacks are unblockable (ex: souls), and its pretty useless if you get sorround by 4-5 spear cats because most of them will hit you.
if you're going to duel then max block.
DeathSpawn
01-03-2007, 21:53
Well I do use CE ocasionally, But why defiance if I use CE? I don't get it?
And still, the equipment.. ? =P
since i dont use max block and no summons (reasons are explained on my previous posts) i use bone armor and i want defiance to boost my defense and merc defense. but if you're going to use skeletons then use might merc
FlayerOfMinds
02-03-2007, 00:54
Hi.
As i understand Fire golem is wanted for a poison necro (which I can't really understand since Clays have ALOT more life, and they also slow enemies. Fire golems do no damage whatsoever anyway)
I will put into Clay though, then It's up to you guys if I should use Fire?
its used for pvp to help kill the person with its holy fire aura when they are at 1 hp from the poison
AnimeCraze
02-03-2007, 04:59
im my opinion they will always be too weak or few skelies unless you go to lvl 95+.The skeles are decently strong, actually, as long as you don't go out of your way to really max poison damage and neglect all others trees (like getting a +3 circlet, +3 ammy, and bramble instead of shako, mara, and enigma). They can't kill much, but they can tank well.
Mitch Turnbuckle
02-03-2007, 18:45
Sepdick (excellent name btw),
The Fire Golem is used for crowd control & herding. It's aura will draw enemies towards it, and away from your wussy Necromancer. In conjunction with an act 2 or act 3 Ice mercenary, and possibly liberal use of Decrepify, it will mean you will have loads of slow, weakened & distracted enemies, just a few less corpses. Also, the Fire Golem will cluster enemies together. . . an ideal set-up for the insanely powerful Poison Explosion skill. You do not really need more than one point in Fire Golem, but could put points into Golem Mastery to boost its durability & give you a more viable one point Clay Golem for bosses at the same time. Revives make great meat-shields (with plus skills) for little skill point investment. Finally, consider using the Bramble Runeword for armor as it will give +25-50% poison skill damage amongst other mods.
As i understand Fire golem is wanted for a poison necro (which I can't really understand since Clays have ALOT more life, and they also slow enemies. Fire golems do no damage whatsoever anyway)
As someone already mentioned, in PvP, Poison will only take other players down to 1 HP, at which point you have to hit them again to kill them. The Holy Fire from Fire Golems doesn't do much, but it doesn't have to- 1 HP is all it needs to deal.
Although, theoretically speaking, if a player gets down to 1 HP, another Poison Nova should finish him off. I'm pretty sure that the initial frame gets applied no matter what, and if that initial frame is enough to kill a player, then it will kill that player (despite the fact that "poison can't kill players"). This is why Rabies manages to kill players instead of just leaving them with 1 HP- because Rabies is constantly reapplying itself, which means it's constantly dealing that initial frame of poison damage that's capable of killing. Of course, that's a complete tangent.
Another big benefit of the Fire Golem is that, since the Holy Fire is constantly pinging, he's damaging all the monsters on screen, which drives them nuts. Fire Golem is an absolute monster MAGNET, baddies swarm to him like moths to a flame (pun intended). Clay Golem might be nice, but if he's your only minion, monsters will for example have a 50% chance to target Clay, and a 50% chance to target you (or maybe 33% chance to get Clay, 33% chance to get your merc, 33% chance to get you). With Fire Golem, that becomes more like an 80% chance to target your golem, 10% chance to target your merc, and 10% chance to target you. Fire Golem actively prevents monsters from attacking your merc, which keeps him alive longer (less money spent on resurrection costs), and he also protects you a lot. He doesn't make much difference if you already have 20 minions, but if he's the only minion you've got, he makes a HUGE difference.
I'd recommend leaving Fire Golem at slvl 1 and pumping points into Golem Mastery, instead. Points in Fire Golem only increase its damage from pathetic to still-pathetic and its mana cost from very high to exorbitant (at very high levels, Sparky will cost 500+ mana, which sucks if he dies a lot and you're forced to constantly resummon him). Since he'll never deal good damage anyway, I like to leave him at level 1 to keep his mana cost low and then buff up his HP and walk speed instead (extra points in FG don't boost his HP, only points in Golem Mastery or Blood Golem can do that).
Well I do use CE ocasionally, But why defiance if I use CE? I don't get it?
And still, the equipment.. ? =P
Holy Freeze chills monsters. Chilled monsters sometimes shatter when you kill them, which means they leave no corpse, which means you have less ammo for Corpse Explosion.
AnimeCraze
03-03-2007, 05:31
Finally, consider using the Bramble Runeword for armor as it will give +25-50% poison skill damage amongst other mods.I would agree if you don't use skele or revives, but it is just so much easier to control them with enigma.
Thank you so much everyone for your help =)
Updated stats/skills/gear/merc
Umed shako
Mara's
Death's web 2-2
Enigma
Homonoclus? Or Boneflame? Boneflame gives one more skill but Homonoclus has crazy block and better res...
Switch: Cta + Lidless? Or should I go with spirit even though It costs a few strength points?
Trang gloves
SoJ/Raven if i can get my hands on a SoJ, otherwise some fcr ring or something like that.
Sandstorms? WTs? Marrowwalks?
Torch and Anni
5 fungal grand charms
Got a few summoning GC's from my summoner which I quit playing...
Stat points:
Strength: Nuff for eq as usual.
Dex: Well I never really go for good block, not sure why. With Homu it shouldn't be a problem, right?
Vita: All the rest
Energy: None.
Skill points:
Poison nova (20 points)
Poison explosion (20 points)
Poison dagger (20 points)
Lower resist (10 points)
Raise skeleton
Skeleton Mastery
Clay Golem
Golem Mastery
Skeletal Mage
Blood Golem
Summon Resist (?)
Iron Golem
Fire Golem
Revive
Weaken
Amplify damage
Terror
Iron maiden
Life tap
Decrepify.
And HELP me with my merc PLEASE =D
A2 Holy Freeze?
Andys / Dream?
Eth Bugged Forty
Infinity? Tomb reaver? Doom? Insight? Pride?
A2 Defiance?
Andys / Dream?
Eth Bugged Forty
Infinity? Tomb reaver? Insight? Pride?
Or A3 Cold/Fire/Lightning? (Haven't used one of these in ages) with like
Andys? Dream?
Doom? HoJ?
Dragon? Forty?
Umed Stormshield? Phoenix? Dragon? Dream?
Or even A1?
Andys? Dream?
Dragon? Forty?
Faith? ... Not good with this since I never use a1 merces =P
Or *god forbid* A5?!
Dream/Andys/Arreats?!
Eth Bugged Forty
Oath?
Just fill in the list please :azn:
Thanks,
Sep =)
AnimeCraze
03-03-2007, 21:36
First, 1 point lower resist. Your gear should give you enough +skills to bring it up to 10 points. Shoving more points in here is completely worthless (it gives you like......, -5 more resist if you have massive +skills?). Use Trangs if you want more -resist. Second, seriously consider Trang shield + belt again and again, and again. Who cares about + 1 skill or more block when you can do massively more poison damage against enemies who used to be immune? 30~50% increase in kill speed for ex-poison immunes even after dweb is nothing to be laughed at. 3 parts of Trang should be the 1 and only choice for a venomancer.
ALL right, all right, all right, I'll keep them in my chest. Happy now? :grin:
=D
So, Last 2 questions:
What skill am I to max after I maxed poison synergies?
I'll put almost 1 in every curse and 1 in every summon spell, and then what?
Max Raise skeleton?
Skeleton Mastery?
Mages?
And...
WHAT FREAKING MERC AM I SUPPOSE TO HAVE? :laugh:
Nah j/k, but any help here would be appreaciated :tongue:
AnimeCraze
03-03-2007, 22:53
These are very subjected to debate, since they depend on your playing style. Some people go for bone armor, some for skeles, and some mastery (for revives), and some for golem mastery. Sadly, your merc also depends on that too. If you are using skeles for immune, there isn't any choice other than might merc, but if you are not using skeles, might merc is almost completely pointless.
All right, I'll go with the Might merc.. (a2 nm offensive? xD)
And what equip should i use on him?
Though an a3 merc would be fun....
Mitch Turnbuckle
05-03-2007, 17:49
Sepdick,
In response to your question about Mercenary choice, they are dependant on your skill point distribution. If your going to use skeletons, then an Act II Might Mercenary will help them kill faster. However, you could also use an Act I Mercenary with Edge and Bramble Runewords and reflect buttloads o' damage back from your skeletons instead (as you will still have amplify damage to increase their physical damage and DOUBLE the damage reflected back at cursed enemies). If you are not going to use skeletons and rely on your Golem, Mercenary, and possibly Revives, then you will benefit greatly from the crowd control afforded by an Act II Ice Mercenary, or an Act III Ice Mercenary (dual Spirit or Fortitude Runewords or some combination of the two). Both basically freeze everything (or close to it) on screen. You will however, have less corpses available to you. Additionally, an Act II Ice Mercenary using the Pride Runeword can give you the best of both worlds. On another note, do not underestimate an Act II (Normal) Defiance Mercenary, I use one with my Fishymancer hybrid, and in combination with Decrepify my Skeletons, Mercenary, and Fire Golem rarely ever die. Plus, with an army of Skeletons, and Revives (in my specific case) kill speed is not an issue (ie. no need for a Might Mercenary).
"Peace or annihilation. . . it's your choice!"
Allright, I'm doing also at this very moment my poison necro. Need some help though. I'm really trying to get him to level 90 and every level after that is just pure luck :)
his gear is at lvl 69:
Full Trang-ouls
rare amu +1necro, 14all res
2* 10fcr rings
tearhaunch boots
uniq poignard (can't remember name) +1necro skills
skills
poison nova and synergies maxed
lower resist 5 (prereqs)
what else?
The thing is, this is supposed to be 0mf greyhunter for pits etc. And for this build, I will not use any runeword items, so what should I improve? I guess my only weapon would be Death's web, but I'm still too poor for that one. What about before getting my dw? should I use wizzy for extra mana and 50fcr? my resists are all over 75, so wizzy ain't for that. Or should I just try to get some wand +2necro +3poisonnova to my hand?
what would I do with my boots and jewelry? Mostly boots are for res and stats, but which would be best? waterwalks? prolly marrowwalks?
Most important here: Should I max block? I propably will use full trang-oul till the end, but is it worth to pump my dex to 240 to get max block at level90 ? I have 270stat points saved so it's not a problem to pump it right away, but I'm hesitating a little.
So, should I get those skellies or what else with poison? This is my first necro ever, so I have no experience with them. Every advice is needed here.
Neksja
Weisser Sturm
11-03-2007, 08:02
how come no one has mentioned a blood golem? you wouldnt have to worry about elem. damage and they provide life steal.
Mad Mantis
11-03-2007, 13:37
how come no one has mentioned a blood golem?
Welcome Newcomer to The Darkness. Grab a brew (http://www.holland-at-home.nl/images/bier.jpg) and feel free to raise some corpses.
Read the Golem FAQ and it should be clear.
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