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Wizard Sabin
28-02-2007, 21:09
Ok, I just made a new fishymancer and I have already maxed SM and RS, I plan on maxing Amp and CE but what do I do to make my CG into a tank? Right now he gets one hit in Nm do I put into Mastery or skill itself?

I also need to know where I should go to mf while untwinked? I get a max of 10 skllies and not many +skills. Any ideas?

Nimbostratus
28-02-2007, 21:42
First off, you should probably do some Meph and/or Baal running in NM to get some better gear. You don't need anything godly, just a few things to get your +skills up higher. You may even consider going into early normal to look/shop for good +RS/SM wands and heads if you can't find any good unique or rare ones.

Second, you probably don't need to max. amplify damage. One point with +skills will easily be enough. Maxing it is only for the people too lazy to cast it more than once at a time. :tongue: I chose to max mages, since they're more helpful than the ability to be even lazier with a summoner.

Your clay golem doesn't need to be any sort of godly tank, so just leave his skills at 1 point with +skills. He'll never do any sort of practical damage, and he's really just there as a distraction from the rest of your minions. If you're worried about getting the first kill, have no fear. My merc uses a "Strength" ogre axe, Duriel's Shell armor, and Guillaume's helmet. All of those things can be obtained for just a handful of perfect gems.

zallus
28-02-2007, 22:28
As a weapon you could try aokl they tend to be very cheap now so you should have any problem getting 1

Kirah
01-03-2007, 03:27
Welcome to the wild, wild world of the Undead!

Points into golem mastery would beef up gumby, but they shouldn't be necessary for the most part. Maxxing amp dam & CE will just increase the radius and not the effect so I tend to not put more than one point in. Many will argue to max CE since that's the Fishy recommendation, but you can survive untwinked without it.

Head back to normal and check out the early wands. I'm doing HC untwinked with my original act 1 rogue (style points) instead of the typical Act 2 might merc. I picked up a sweet +3 skellie wand with other mods (maybe it was +1 amp damage or some such) and you can find heads with cool mods like +2 golem mastery or skellie mastery or some such.

Don't underestimate the 'lower' rune words like a 'lore' helm or 'rhyme' head or 'smoke' armor.

My initial impression of HC is that resistances and vitality are key to survival along with good minion management skills.

Good luck and good hunting!
Kirah

Wizard Sabin
01-03-2007, 05:48
What should I max then if not Amp and CE? I could go mages but would they be worth it? I could eventually get a infinity I suppose and it would help them both.

Nimbostratus
01-03-2007, 14:45
Corpse Explosion IS worth maxing (or at least putting several points into). If your army is slowing down because of a tough boss pack or unbreakable physical immune, you want to be sure you'll be able to damage it when you cast CE.

My guy has CE and Mages maxed. They, along with Lower Resist (1-point) really help out. The poison ones stop regen, the cold ones slow down enemies, and they all contribute a fair amount of damage.

OsTo
06-03-2007, 03:18
20Skelies
20 masterie
one in every skill in summon tree except fire golem
20 CE
all curse

thats good necro :p

i put then 20 to golem mastery couse insight iron golem is realy think that speed runs... he got life around 9000 without BO ^^.
So i dont lost it often only to my death...

rest i think i will max amplifi but not sure about it yet..

batuchka
06-03-2007, 13:21
IMO max Mages. They help when faced with PIs that amp damage cannot break with Lower Resist support. They freeze. They prevent monster regeneration and offer extra meatshields. They can only do more damage if you land a juicy Infinity and with tele they concentrate their firepower quickly and effectively. All this for 20 pts after maxed skeleton mastery anyway :P They aren't as fragile as people think - they can survive Uber Tristram and add much value to the army. Just me $0.02

Dorfoumous
06-03-2007, 16:44
personally. I'd put some points into Fire Golem. The way he attracts everything, its really nice, in case you aren't fast as a fishy.

Other than that CE, Skeles, Mages, and even Revive a few in Fire Golem. ....once you mastered all of those..go with one point in AMP. 1 point in Lower Resist..the rest, you can make up per-se. Bone Armor. Teeth, whatever your little heart desires.

OsTo
07-03-2007, 14:57
no need mages... they suck like nothing else and u will have them at level 20 without more then 1 point in that skill.... people who advice mages are the ones that invested allready and wount face they mistake....
they do laughable dmg evean with infy. (my merc do use infy but thats couse it huge dmg less Defense of monsters and it rise CE dmg very very much :p)

and especialy no mages after new "patch" that makes drop game with too big zoo...

Dorfoumous
07-03-2007, 18:43
really? because I can solo hell.. with that exact build.

Nimbostratus
07-03-2007, 22:07
no need mages... they suck like nothing else and u will have them at level 20 without more then 1 point in that skill.... people who advice mages are the ones that invested allready and wount face they mistake....
they do laughable dmg evean with infy. (my merc do use infy but thats couse it huge dmg less Defense of monsters and it rise CE dmg very very much :p)

and especialy no mages after new "patch" that makes drop game with too big zoo...

While they aren't massive damage dealers, mages DO still inflict some decent pain. They help a LOT against things that regenerate, move fast, or are immune to physical damage (even if that immunity has been broken). They also serve as extra meat shields. I'd hardly call using them a mistake. In fact, my summoner had mages, and he went through hell solo with crappy gear (and still do solo MF/socketable runs with just slightly better gear).

OsTo
08-03-2007, 00:26
just becouse u can get throu hell with it wount make it good... every one can solo hell...

i really have no trouble with regenerate .... except tristam...
and got allready massive meat shield as 15 skellies and 5-10 revives (I usually dont bother with more)

i rather have my iron golem massive health... and never used mana potion since :p

question - does poison mages helps in tristram with regenerating? never used mages there so i wanna know....

yuqing
08-03-2007, 01:53
question - does poison mages helps in tristram with regenerating? never used mages there so i wanna know....

I'm assuming you mean uber tristram. It works except with meph, in which case you need lower resists to break it's immunity to poison. Anything poisoned, boss, uber or not won't regain once poisoned. PMH doesn't work on the ubers so its a nice addition.

zodwizard
08-03-2007, 02:30
Hi. My necro is a fishymancer that just hit level 80 on east ladder. he's cruising through Act 3 Hell with only 1 pt in clay golem and 1 in mastery with plus skills beefing him up to level 5 in each. He almost never dies except to long range attacks or nasty auras, so one point with plus skills should work.

I've also gone with one point in amp and maxing my mages for the mixed elemental damage and extra meat shields. Enemies hardly get close enough to injure me unless I get impatient and go to far ahead of my army.

Gumby is just a meat shield that can can slow opponents, so I wouldn't waste too many points building him up. Mages would be a better expenditure per skill point, in my opinon.

Good luck with your build.


Zodwizard

yuqing
08-03-2007, 04:49
Hi. My necro is a fishymancer that just hit level 80 on east ladder. he's cruising through Act 3 Hell with only 1 pt in clay golem and 1 in mastery with plus skills beefing him up to level 5 in each. He almost never dies except to long range attacks or nasty auras, so one point with plus skills should work.

I've also gone with one point in amp and maxing my mages for the mixed elemental damage and extra meat shields. Enemies hardly get close enough to injure me unless I get impatient and go to far ahead of my army.

Gumby is just a meat shield that can can slow opponents, so I wouldn't waste too many points building him up. Mages would be a better expenditure per skill point, in my opinon.

Good luck with your build.


Zodwizard

you're exactly right imo, if you must max something, max golem mastery. Clay is a 1 point wonder and will stay that way just fine. Its pretty easy to get over 10k life with him in just 1 point. Mages help to slow and stop regain. If you have infinity they do some decent damage and will help alot vs those physical immunes you can't break. Despite them having low life, they're still durable enough to survive the later acts of hell without too much trouble and who can complain about more meat?