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Fear Before
26-02-2007, 19:04
i'm not sure if i'm making one but if i do it's going to be 2x dream, hoj, dragon or all dragons and hoj.. not like there are many other choices.. wondering from experience which setups have better results in pubs or wherever really. i'm leaning towards pure fire because i think even though it's only one element, often people are better prepared against lightning. hotspurs alone can't beat out conviction and fire absorb items aren't that common among duelists. other opinions?

PhuQ
26-02-2007, 19:28
all they have to do is stack fire res, not a big deal, really. IŽd say go with dual dreams + grief as this combo provides huge light dmg + huge physical dmg. Imo better than hoj + ddragons

Josiphos
26-02-2007, 19:40
I have a dual element auradin. He destroys most casters, especially if you can get close enough for a zeal.

Meele he has big problems, since his dr is only 15 from dungos. BvC are nearly impossible, since they have great resists. BvB are almost impossible unless the player is a total idiot. Smiters are also an auto loss, since salvation and generally good resists make your damage pitiful...not fast enough when they charge you or smite.

Basically its a caster killer. You have to accept that you are gonna lose vs most meele.

With the single element, you could add a coa or other good dr helm. Make you have more of a fighting chance against meele, but I have not tried it.

I agree that people are less prepared for fire and you might do a little better vs meele, but not amazingly so.

Sechler
26-02-2007, 21:19
Use dragon shield and armor with grief pb as main wep, and keep hoj in stash. Make sure u use plenty of ar/life charms for melee. I'd focus on getting ur AR up as it's prolly what was hurting you vs. barb. A decent phys. zeal with 3-5k elemental and high attack rating should chew a barb up. Another interesting option would be to make a foh/dragon pally. You can hit 5k foh, still have a nice elemental charge, and run holy fire in the background. I've seen a few in games...major pain in the a**, not to mention it's something a little different.

Queen Mebd
26-02-2007, 22:11
Another interesting option would be to make a foh/dragon pally. You can hit 5k foh, still have a nice elemental charge, and run holy fire in the background. I've seen a few in games...major pain in the a**, not to mention it's something a little different.

I'll vouch for that; I used to duel IMC's day-dreamer back when he was still on east. It certainly looked like a fun build too. For some more info on it take a gander: http://forums.diabloii.net/showthread.php?t=360950.

mephiztophelez
27-02-2007, 03:02
IMHO: auradins are lame, *** builds played only by skill'less noobs.

elope with me
27-02-2007, 05:54
IMHO: auradins are lame, *** builds played only by skill'less noobs.

1) What does it matter? He obviously chose an auradin, and asked for help... that isn't helping him any bit.

2) What does skill matter? All it is on most builds is knowing where to click... it isn't that hard. IMO, auradins are actually harder, since you don't have a consistent attack.

mythos
27-02-2007, 06:33
1) What does it matter? He obviously chose an auradin, and asked for help... that isn't helping him any bit.

2) What does skill matter? All it is on most builds is knowing where to click... it isn't that hard. IMO, auradins are actually harder, since you don't have a consistent attack.

You're kidding, right? Auradins are considered lame because they constantly do dmg w/o even having to aim it. The only skill involved is dodging your opponents attack. And how hard is that with shift+charge? Any regular dueler has to manipulate their char to avoid dmg and also deal dmg. Auradins only require you to do half the job, hence lame.
I personally don't like them in pubs because they constantly interfere with other duelers whether they intend to or not.

To the OP. I'd make the foh/holy fire daydreamer. Seems like more fun than a dream/dragon varient.

Eilo Rytyj
27-02-2007, 07:10
dual Dragons wont ever get you 3k-5k damage on their own. Heck, HoJ + dual Dragons only gets to 3k with full RF and Salvation synergies.

elope with me
27-02-2007, 07:40
You're kidding, right? Auradins are considered lame because they constantly do dmg w/o even having to aim it. The only skill involved is dodging your opponents attack. And how hard is that with shift+charge? Any regular dueler has to manipulate their char to avoid dmg and also deal dmg. Auradins only require you to do half the job, hence lame.
I personally don't like them in pubs because they constantly interfere with other duelers whether they intend to or not.

To the OP. I'd make the foh/holy fire daydreamer. Seems like more fun than a dream/dragon varient.

Their attack is still unconsistent. The aura pulses are very easily negatable and the charge has low ar, which means they can't use their main skill often. Also, it has no versitility. If the enemy is right on top of them, they can't charge into them. The most they can do is charge away/charge away and come back. Even that takes time. Compared to something like a smiter, which has charge doing more damage, and smite for when the enemy is too close. An auradin would have to rely on low res enemies.

Against anyone who is prepared, the pulses will do little damage, and is used to chip away at them.

With the chip principle in mind, Foh/dragon sounds alot more appealing.

Sechler
27-02-2007, 17:17
Fear Before, I guess the important thing for you to remember is that you need to have some type of attack other than the aura pulses. You'll really catch a lot of shiz from people in pubs if you just run circles and let the aura do the killing (unless you get off on that). And that doesn't mean just a 1 pt charge. I'd try the foh/aura route or even pts in zeal. Zeal with dual dreams/conviction is a hoot when lvling.

Ce Olba
27-02-2007, 17:21
Their attack is still unconsistent. The aura pulses are very easily negatable and the charge has low ar, which means they can't use their main skill often. Also, it has no versitility. If the enemy is right on top of them, they can't charge into them. The most they can do is charge away/charge away and come back. Even that takes time. Compared to something like a smiter, which has charge doing more damage, and smite for when the enemy is too close. An auradin would have to rely on low res enemies.

Against anyone who is prepared, the pulses will do little damage, and is used to chip away at them.

With the chip principle in mind, Foh/dragon sounds alot more appealing.

Well, Auradins are like Fohers in that sense: they can only kill unprepaired characters.

Most people complain about Auradins because they don't have stacking gear and thus keep on dying. Myself, I got a pair of Hotspurs in my stash. However, I haven't run into too many Auradins anyways, plus the Hotsies are mainly for troublesome FBers. Auradins can indeed be annoying, but I still enjoy killing them with pubgear and see them whining rather than getting some sorb and getting healed.

Kiba
27-02-2007, 17:49
Growl~

Im gonna have to get my buddy Celtic-Alphabet to post his build.

He made a aruadin / tele smiter whos main gear is Greif pb , dream helm , ber hoz with dream shield on switch. He made it very effective and can even kill smiters. Ill try get him to post.

kingdryland
27-02-2007, 18:04
Growl~

Im gonna have to get my buddy Celtic-Alphabet to post his build.

He made a aruadin / tele smiter whos main gear is Greif pb , dream helm , ber hoz with dream shield on switch. He made it very effective and can even kill smiters. Ill try get him to post.

I have met one that gave me lots of trouble as well. Thinking of designing my own for a long time now, but I don't seem to have the time.

Fear Before
27-02-2007, 18:47
Fear Before, I guess the important thing for you to remember is that you need to have some type of attack other than the aura pulses.
yeah that seems pretty apparent so far =\
the idea of smite or foh sounds really good to me, i'd say i'm a good enough player that it was the effectiveness of the build that i was looking for more than the easiness. smite/aura combines the two cheapest aspects of the paladin hehe and seems like it would cover the melee problem as someone said earlier that auradin would beat mainly casters. foh seems like a more legit combination but then again there's my concern of everyone being able to massively stack light resis. for smite would any form of dragon shield be viable?


Growl~ <3 you've heard this a million times but i made a druid cuz of you =D

Sechler
27-02-2007, 19:29
....for smite would any form of dragon shield be viable?


A dragon in any elite pally shield will give you a nice smite (w/ hshield). I'd go for a zakarum for consistent dmg, but some people prefer a sacred targe for lower str req and better %ctb.
I wouldn't worry about the light stacking thing too much. In pubs it's not so much of a big deal, and you can always leave or just duel someone else if they're prep'ed for an foher. Most foh'ers are shocked when i shrug of a 8k foh. Or (and i recommend this) carry a grief pb in stash for 1pt charge/smites if foh fails. Your dmg will be nice +3xx grief and dragons, but ur ar will be lacking, but you can throw on angelics. anyways, a little more input fer ya.

Josiphos
28-02-2007, 03:26
Like I said at the beginning, the problems with auradins and meele is a real lack of dr.

If you go double element set up, the best dr you can have is 15 from dungo. Any decent smiter or bvc will rip you to peices if you sit there and try to smite/zeal.

I tried the Foh-auradin (double element). It was a failure. The foh is too weak for meele and vs casters you dont need it. Just run around or if impatient, just run up an zeal.

Think about it: If people can negate dedicated Foher's FoH...and they are so hated now that lots of people are ready for them...a foh -auradin has no chance.

I suppose you could go mono element and throw on some dr gear like CoA and some dr armor and use grief...but then why?

Just make a smiter or zealer instead and have max dr and much better attacks.

Auradins kill casters (and zons)and die to meele...end of story. If you can't accept that, dont make one.

hopzx
03-03-2007, 11:01
i had a 3 foh HoJ and 2 dragons with a 2x/15req/15res jeweld coa, dungos, maras, rfrost, bk, 4 pcombs, and rest life scs unless i was dueling another foher. i could lay pretty offensively with foh and charge sometimes a zeal for sorcs and zons. i mainly looked at my aura as an additional attack to my foh and charge..
20resist fire
20 convic
20 foh
20 holy shock
rest into salvation and/or hs for me worked out awesome...

barbs that dont tri-whirl, i just run around and foh ready to zeal them(bvc cannot block squat....i dont really remember having a problemw ith any pub ones priv ones were a little harder and i was maybe 30% with them
smiters i just use the holes in BM to sidestep the initial charge and foh while they're coming then foh anytime they're not near and charge the first chance i get, usually worked out pretty well. i never used a grief or anything and only had trouble with that danged bone prison(if you do get prisoned they may stay close enough to name lock you which means you can name lock them back and try to foh them before they spear you ....some druids also gave me problems especially good ones, 1 well aimed foh and a quick charge usually took care of them though, especially whilst the aura took out the sage

i found most stackers to be complaining they couldnt sorb my foh AND holyfire. i since erased it only because i get bored easily but i wouldnt hesitate making another one possibly making use of a grief

Silent Shaddow
03-03-2007, 23:23
shift zeal/charge/what eva at the bone prisons, you can kill them!

@who eva said auradins are unskill should try dodging hammerdin traps or maybe sidesteping telewirls, perhaps charging down a bowzon without getting slaughtered... if you want to get the most out of you auradin then skil is required but plain old charging around i agree is just boring

emar
03-03-2007, 23:57
shift zeal/charge/what eva at the bone prisons, you can kill them!

@who eva said auradins are unskill should try dodging hammerdin traps or maybe sidesteping telewirls, perhaps charging down a bowzon without getting slaughtered... if you want to get the most out of you auradin then skil is required but plain old charging around i agree is just boring

Agreed - but avoiding is applicable to all duelers, not only Auradins.

Regardless, most pubs who play Auradins don't have a clue - and it is incredibly sad. Aura-killing... Christ that is weak, lame and incredibly easy to kill - almost embarassing.

On the melee/DR talk: You wanna fight melees, you better be prepared to change your gear. If you aren't prepared to be even a little flexible with gear, then I would either recommend building a different character or be massacred by all the weak pub melees - your choice I guess.

You can stand up to and beat physical damagers - just give it some thought...

I'm a little torn on the FoH hybrid idea because pure FoHers are weak builds; I'd hate to see an even more mediocre version of them in duels :(

SicHalo
04-03-2007, 04:45
hmm my auradin when i made one use 2 part dragon + hoj and griffons helm and i used foh/ + the aura.

It was pretty effective as i had a decent foh, 5-6k i believe as well as the aura blasts. both attacks fully synergised.

yeah and dr is problem with these setups, i remeber a few instances where i got a 1 hit ko from a charging smiter or getting cought up in tri-whirl from a barb etc.

however the charge dmg with the hoj weap is quite impressive it does do good dmg.

Too be honnest i think this build is a joke... i had some fun with it, i.e the lameing factors, nks etc. I was able to kill quite a few ppl but prepared ppl just simply owned me.

The fact is anything decently prepared will own u m8.

foh, hybrid usally make good duelers, i.e the V/T build, mage etc. This is prolly wot made my auradin better than it was the fact that it makes stacking 2 elements harder than it is.