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Xombie
24-02-2007, 11:04
In-depth PvP Bone Nec Guide v1.051 updated October, 23, 2007
updated October, 23, 2007
Contents:
1. Introduction
1a. About me
1b. Why a bone necro?
1c. Author’s note
2. Stats
2a. Starting stats
2b. Stats
2c. Vita nec vs dr/block nec
3. Skills
3a. The “regular” skill layout
3b. The “BM” skill layout
3c. Overview of the skills
3d. Hotkeys
4. Breakpoints
4a. What are breakpoints?
4b. Faster Cast Rate
4c. Faster Hit Recovery
5. Equipment
5a. Checklist
5b. Helms
5c. Armor
5d. Belt
5e. Boots
5f. Gloves
5g. Rings
5h. Amulet
5i. Weapon
5j. Shield
5k. Switch
5l. Charms
5m. Example Setups
6. Dueling
6a. Basics
6b. Versus specific classes
6c. Team duels
7. My bone nec
8. Credits and Special Thanks

1. Introduction

1a. About me
Hi, I’m Andrew and I’ve been playing necros for pretty much my whole D2 “career”. I NvN’ed with the OTC/PCC/AoC necros during 1.09. PvPWest + Temple for 1.10+.

1b. Why a bone necro?
I’m sure most players knows why a bone necro is dominant in pvp but for the minority who do not know, I’ll explain why. A bone necro is considered a caster-type of character and because of this they have good fcr breakpoints. In addition, their main attacks are not able to be completely nullified. Sure there are random pieces of equipment with small amounts of magical resist or magical absorb, but the bone spells will still be very effective. Furthermore, the curse tree can be of great aid during team duels and the summoning tree provides the nec with some extra protection versus other players in pvp. Once you add up all these factors, the necro turns into a monster in the Blood Moor with good killing power and good survivability.

1c. Author’s Note
This guide was written for GM dueling “rules”. The GM rules may differ between realms so keep in mind I am from West. 4Lo, 4Vex, etc. I will assume you will be able to afford most of the gear I list.

This guide is already posted on another site which would explain why it's version 1.5.

I'm aware some of my videos are awful. I hate running Fraps and converting videos.

2. Stats

2a. Starting Stats
Level 1 necro stats and general stats information are as follows:
Strength: 15
Dexterity: 25
Vitality: 15
Energy: 25

Life: 45
Stamina: 79
Mana: 25

1 point into Vitality gives +2 life and +1 stamina
1 point into Energy gives +2 mana

1 level gives:
+1.5 life
+1 stamina
+2 mana

2b. Stats
Strength: None. This will be very easy to achieve because of all the items that provide +strength. Ex: anni, hellfire, enigma, etc.

Dexterity: There are two ways to do this. It’s also a very controversial subject. The first path is to leave dexterity at zero ( or as much as you require for your gear) or the second is to get just enough to attain 75% block with your shield of choice.

Vitality: All. PvP in 1.09 followed the creed that “damage=king” but in 1.10 and 1.11, it is now “survivability=king”. Because of this, you will want to get as much life as you can.

Energy: None. You will get enough mana from items and simply leveling. Also, it’s a common thing in 1.11 to drink mana pots in PvP. This practice is not shunned as it once was in 1.09 so it gives you further reason to leave energy at base.

2c. Vita nec vs dr/block nec
A vita nec is one where strength and dexterity are left at base all the points are dumped into vitality. The result is a necro with the highest potential life. On the other hand, a dr/block nec is one where points are spent in dexterity first to reach 75% chance to block before dumping the rest into vitality. So which is better? I would say it boils down to a choice of personal preference. The vita nec will definitely have a lot more life than a dr/block but a dr/block nec can survive longer versus melee characters. Specifically BvCs, amazons and ghosts. However, that is not to say a vita nec has no chance versus these types of characters. Vita necs can take advantage of oak sage and golem stack. On the other hand, a dr/block nec can do this as well to provide even more survivability. Whatever you decide, both work great so don’t sweat it. However, I would add that if you have good vita lifers you should contemplate going block. If you use plains, I would not even consider going block. The life will be too low and make it hard to manage.

3. Skills

3a. The “regular” skill layout
*Poison and bone tree
max teeth
max spear
max spirit
1 point into bone armor
max bone wall
max prison
*Summoning
1 point into clay golem
1 point into golem mastery
1 point into summon resist (optional)
*Curses
1 point into amplify damage (optional)

This layout is completed at 93 without the optional skills. It is suggested that you pick up the clay golem before you max out the last bone synergy. This allows you to be able to start PvP’ing with the minion stack. The golem mastery is mostly to power up your golem. Sometimes, you won’t have time to recast the golem because you have a namelock or something, so it’s helpful.. Amplify damage is for team duels. With amp, physical chars like BvCs and amazons tear through the opposing team.
Golem mastery shouldnt be optional...its a must!

its most important for dueling necs Once again, golem mastey is useful for tanking multiple hits.

I don't really see a need for summon resists, but it helps versus cold sorcs. It's not essential though, imo.

A variant of this regular setup is to put 1-5 points into Amplify damage before you start attempting to max the last bone synergy. This is strictly for team dueling since more amp = bigger radius = easier to amp in team duels.

3b. The “BM” skill layout
*Poison and bone tree
max teeth
max spear
max spirit
1 point into bone armor
max prison
rest into bone wall after you’re done with the other two skill trees.
*Summoning
1 into revive
1 into clay golem
1 into golem mastery (optional)
1 into summon resist(optional)
1 into prereqs
*Curses
1 into amplify damage (optional)

Assuming you get none of the optional skills, you can begin to max bone wall after level 77. After you max it, you will be 97 and then you can pick 2 optional skills. So ideally, this layout is done at level 99. So why would you sacrifice damage for revives? Well, revives and skeletons provide the necromancer with skills to summon a lot of monsters. This will allow the necro to minion stack and basically be untouchable by projectile without an area of effect ( spells with an AoE include: fireball and to an extent chain lightning etc). The reason it is BM because stacking with revives is considered too cheap and only really defeated by skills like leap or mind blast which can separate the nec from his army. However, after pvp penalties are factored in, there is not much loss in damage. In fact, it will probably be too miniscule for you to even notice.

3d. Overview of the Skills
Bone spirit: One of your main attacks. This spell creates a spirit that will track the opponent, has high damage, and ( for the most part) unblockable. However, it is very slow.
Bone spear: Another main attack. This skill moves much faster but requires precision and aim to connect a hit. However, this will be your main attack when you namelock and chainlock.
Teeth: This skill is very useful for dueling. It is similar to an amazon’s multishot. It fires multiple projectiles that fan out over a distance. This is excellent for killing minions to prevent stack. It can also trigger a stun just long enough for you to get a good namelock.
Bone wall: Used for defense against whirlwind, charge, and foh.
Bone prison: Used for defense against incoming melee opponents and used offensively against amazons. (I will go into detail on situations to utilize these two skills later)
Bone armor: Provides the necro with a shield that will absorb any physical damage. This and a golem stack is usually your first line of defense.
Amplify damage: More physical damage allows teammates in a team duel to destroy the opposing team.
Clay golem: Provides minion stack. It’s also useful against certain builds because if they hit the golem, they will be affected with the slow.

3c. Hotkeys
For hotkeys, I prefer the letter keys because I feel it's faster to switch skills. The keys are also closer to each other which is more efficient.

I reccommend: ASDFG ZXCZV

A: Bone armor
S: Bone spirit
D: Bone spear
F: Teleport
G: Golem
Z: Anything ( I have oak sage charges here.)
X: Anything ( I have Amplify damage here.)
C: Bone wall
V: Bone prison

Since not everyone might have the patience to pick up the curses and what not, use the Z and X keys for whatever. If you need more, you could always just assign more.

4. Breakpoints

4a. What are breakpoints?
The game runs constantly at 25 Frames Per Second, every action you do is calculated by frames, for example, a sorceress reaches a Faster Cast Rate breakpoint when she has 37% of FCR equipment, this allows her to cast at 10 Frames Per Cast. Meaning she can cast a non-timered spell twice in 1 second (20 frames of the 25), and 5 times in 2 seconds. When she has 200% of FCR equipment, she can cast at 7 Frames Per Cast. Meaning she can cast a non-timered spell 3 times in 1 second (21 frames of the 25) and 7 times in 2 seconds. The same applies for hit-recovery, block-rate, attack-speed etc.

4b. Faster Cast Rate
http://img67.imageshack.us/img67/4963/newbitmapimage0xt.png
9 frames (125% fcr) will be required for this bone nec.

4c. Faster Hit Recovery
http://img67.imageshack.us/img67/4963/newbitmapimage0xt.png
We will try to maintain a 6 frame fhr ( 86%).

5. Equipment
In this section, I will not simply just give you a setup and pretend it is the best setup ever simply because my own necro uses it. Instead, I will list the best choices for each section and allow you to make your own setup depending on your own preferences.

5a. Checklist
When planning your setup, make sure you hit 125% or more fcr and 86% fhr.

Some items to keep in your stash: 4Lo shield (trappers/cs), 160light res shield (light stack), 4Vex shield (fire sorcs), Noko+hotspurs/inferno (alternative for max fire), 160 cold res shield (cold sorcs), kiras socketed with whatever elemental you want to stack. (Light or Cold, usually)

5b. Helms

1. Harlequin Crest= This will be your first choice if your necro does not require any fcr that the helm slot could provide. 2 skills for higher warcry levels and damage, a lot of life/mana (although not BO’able), and 10% dr. Shael, jah, ber, Lo, Vex, etc all work.

2. 2skills/20fcr/2socket circlet or 3pnb/20fcr/2socket circlet= Use something of this nature if you require fcr from the helmet slot. A 2nec/20fcr/2os circ is fine. However, a rare one with stats is ideal. +Life, +stats,+res are the mods you should be looking for. These helms are also very versatile. 2 sockets can be used to make up for any shortcomings in your setup. You’ll probably require fhr however, so most of the time these helms are double Sheal’ed. You can VexVex and LoLo 2os circlets for max res.

3. 2skills/20fcr/1socket= These circlets are basically the same except the ones mentioned earlier but lack the extra socket. While it is not as versatile it makes up for these shortcomings with the ability to provide more mods. The mods you should look for on these are: +life, +stats, +res. Usually a shael goes in here, but you could socket it with something different if you don’t need the fhr.

4. Crown of Ages= This helm has wonderful mods on it. It has +1 skill, 10-15% dr, 30fhr, up to 20-30 resist all, and 1-2 sockets. If you can get past its huge strength requirement, this is a very good helm. Once again the 2 sockets provide great versatility. Like the two socketed circs, some people like to keep more than one to accomodate for something they need. BerBer, VexVex, LoLo Crown of Ages can be kept in the stash and equipped when required.

5. 08 Valk Helm= While a valk is usually a very good helm for most builds, it is nothing particularly amazing for a bone nec. I would only use this if you absolutely need the 10% extra fcr this helm provides. This provides some room to swap out some fcr items. It's also a good source for FHR. If you're having trouble with a block setup to hit 86fhr, use a 08 valk with a Shael. 50% is very helpful especially since you cannot get 55%fhr from a spirit shield.


5c. Armor

1. Enigma= This will be your only armor choice. This armor provides a ton of strength to allow you to maintain base strength. It also has +2 skills, life, and the all important +1 to teleport. You should try to make it into a low strength armor to keep strength at minimum.

5d. Belt

1. Arachnid Mesh= +1 skill, 20fcr, +5% mana. This belt provides just about everything short of some resists or fhr. It’s very good for the fcr it provides and the +1 skill increases damage and gives a higher battle order.

2. Verdungos= If you don’t need fcr from a belt, this will be your next first choice. 15% dr, up to 40vit, 10fhr, and some life replenish.

3. Crafted fcr belt = These belts can potentially come with 24fhr, +strength, +life, +mana, and most importantly 5-10% fcr. If you don’t need the extra 10fcr from arachnid, use this. This belt is an excellent source for fhr.

5e. Boots

1. Classic rares = Any of the classic rares that have 20fhr / stats / resists. These are probably the first choice for boots since necros generally have awful resistances, you'll need the tri-resist.

Of course, 10fhr / dex / tri-res boots from patch 1.11 work fine too.

2. Waterwalks = Provided you don’t need fhr on boots, these boots are very good for the amount of life they have. I think these are the best boots in the game to be honest. Shame it doesn't have FHR.

3. Treks= 20FHR is your friend here.

5f. Gloves

2. Trang’s Gloves = These are better than magefists imo. They have more cold resist for the much needed cold stack, and the same 20%fcr. However, it does not have the mana regen. This isn’t too bad since like I said earlier, drinking mana pots is no longer considered BM.

3. Bloodfists= Use these gloves if you don’t need the fcr from the glove slot. They are a very good source for fhr and the 40 life is BO’able.

5g. Rings

1. 10%fcr rings= Try to get good ones with life/mana/resist/stats etc. These rings are excellent ways to hit that 125% fcr breakpoint.

2. Bul Kathos Ring= +1 skill and some life per character level. Only downside is that the life on these rings are not BO’able.

3. Soj= +1 skill and a nice boost to mana.

If you are 1v1'ing mana is not too important. However, if you are in a team dueling context, the more mana you have the better. Use Sojs if you actively participate in team duels.

4. Nature’s Peace= The only mod you want on this ring is the oak charges. Oak provides more life and gives you another minion to stack. However, only use this if you can reach 125% fcr without this ring slot.

5h. Amulets

1. Crafted Caster Ammy= Can spawn with +2 nec / pnb 10-20%fcr and a whole bunch of other nice mods. A good caster amulet is your #1 choice. Look for +life, +strength, +dexterity, +resist all.

2. Rare ammy= These can also spawn with a slew of useful mods. Things to look out for are +skills, +life, +strength, +dexterity, +fcr, +resistance.

3. Maras Kaleidoscope= If fcr is not needed and you cannot get your hands on a nice crafted/rare ammy, Maras is the next best choice. +2 all skills can help your teleport mana, increase your damage, and increase your warcry levels. It also comes with 5 to all stats and nice resistance.

5i. Weapons

1. Heart of the Oak= +3 skills and oak sage charges are the two most important mods on a hoto. These two mods are the reasons why hoto should be your main weapon.

2. Wizardspike= Wizspike adds a lot of mana and provides a ton more resistance. It also has 10 more fcr and the one factor that allows wiz to compete with the hoto: a free socket. This socket can be used to make up for any shortcomings in your setup. (ie. Fhr, str, dex, resist)

3. Spirit Weapon= 55fhr is a lot and so this weapon should only be used if you wish to hit 86fhr or even the 152 fhr breakpoint. It lacks resistance but provides 22vit and a hefty amount of mana. Remember the fcr range for these are 25-35% fcr.

4. Suicide Branch= Just as good as a wizardspike except it has less resistance and provides less mana. It does however have +1 skill. It also has that free socket for you to slap a hot jewel into. The life this weapon provides is a lot after battle orders. If you are debating a wiz or suicide, unless you really need the resistance from wiz, use a suicide.

5. White Wand= The best white wand you could make would probably be a +8 bone spear / +6 bone spirit one. However, even a simple +8 bone spear white would be very effective. This weapon allows necros to do insane damage with bone spear. This is the #1 weapon versus casters. Remember if you wish to incorporate this weapon with a blocking shield, you’ll have to use a 08 valk to make up the difference you need in fcr.

Xombie
24-02-2007, 11:04
5j. Shields

1. Stormshield= Perhaps the ultimate shield for a nec. It provides 35% DR and a good blocking percentage (67%). However, the strength requirement is pretty bad. I would recommend some kind of -15% requirement jewel to bump it down to 133 strength. Otherwise, Jah/Ber/Cham it. You can always keep one Jah/Ber SS and a Cham one for druids.

2. Spirit Monarch= Spirit is a great shield if you can get high DR% without a Stormshield. +2 skills, 55fhr, 25-35% fcr, +vitality, +mana, and some nice resistances. Spirit is excellent versus casters since it gives you more freedom to not use so much fcr items in other slots. It also frees up a lot of slots used for fhr. Strength isn’t too much of an issue either. There are many slots that give you a chance to boost strength up so it can remain at base.

3. Bone spirit / Bone spear necro heads= These shields are good for an all damage setup. Your life might be lower but you can deal a lot more damage to end a duel quicker. Caster/NvN shield.

4. 08 Visceratuant= +2 necro skills and +60 life. It's mainly a caster/NvN shield.

5k. Switch
Regardless of what type of necro you make, always use the highest +BO CtA you can buy/make, and a Sigons/lidless/splendor/spirit depending on how much strength you have.

5l. Charms
Aim for 9 PnB GCs with +12fhr and +life mods. Get as much 12fhr gcs you may require to hit the breakpoint and the rest will be PnB lifers. Also, get the best anni and hellfire you can get.

For small charms, aim for 20life/+res scs. Ideally 20life/+5 res all scs. 20life/+mana scs are fine too. However, plain 20 life scs do fine.

5m. Example Setups

1. Vita Setup
Ber shako
Enigma
Hoto
35 Spirit
Verdungos
1x Fcr/stats/life/res ring
1x Raven Frost
Trangs gloves
FHR/stats/tri-res boots
2nec/20fcr/stats/life/res amulet
-----------
125 FCR
86 FHR with 1* 5fhr sc (20fhr boots) or 1* 12fhr pnb (10fhr boots)
41% DR
CBF for vs. druids
Good life
Good damage
Oak sage charges

Cons:
-Fire resistance will be low compared to the other two elements since spirit does not provide fire res. I suggest life/fire res scs or using a wizspike when you need the fire res. It's also much harder to stack Cold res. My nec has about 65-ish fire res in hell with this setup. It's fine in Nightmare. Plan accordingly.

Stacking/Sorbing:
-Vs. Light: Tgods for verdungo then either shael shako or a 12fhr PnB. Lo Shako can also be worn but it's considered BM.

-Vs. Fire: Hotspurs + Vex Shako. Or Noko + Wiz + Vex Shako. Etc. 90% is enough but the Vex pushes you to 95%.

-Vs. Cold: Wizspike + stack cold res on boots/rings/amulets.


2. Block Setup
2/20/2 Shael Shael circ
Enigma
Hoto
Cham Stormshield (vs. druids) Jah/Ber in Stash
10 FCR/24FHR/stats/life crafted belt
2x FCR/stats/life/res rings
Trangs gloves
FHR/stats/tri-res boots
2nec/15+fcr/stats/life/res amulet
-----------
130 FCR
86 FHR with 1* 5fhr sc (20fhr boots) or 1* 12fhr pnb (10fhr boots)
43% DR (>50% with Ber SS)
CBF for vs. druids
Good life
Good damage
Oak sage charges

Cons:
-Low mana. Use life/mana scs. My nec had about 800-900 with high mana rings and about one or two life/mana scs. Plan accordingly.
-Belt is expensive. I guess you could Spider and use 12FHR pnbs but you lose life. This could also help if you can't find a 2/15+ amulet.

Stacking/Sorbing:
-Vs. Light: 4Lo monarch.

-Vs. Fire: 4Vex monarch.

-Vs. Cold: 4 P Sapphire monarch. 160% Cold res.

Of course, a vita build can use this same setup. It might actually be better vs. physical characters since if you accidently block with your spirit on it takes a while for you to recover.

6. Dueling

6a. Basics

Namelocking(NL)
Basically to namelock you move your cursor over the opponent with a skill. Then you switch to teleport and as soon as the teleport animation begins, you switch to an offensive move (in this case it will be bone spear). Then you get the lock again and begin spearing.

http://youtube.com/watch?v=SN8w71H77KQ
^Namelock + teleport + spear.

Chainlocking(CL)
Chainlocking is basically just continuous namelocking. Hypothetically and ideally, a chainlock allows you to keep the lock forever until the opponent is dead. You teleport on the opponent, get them with spear, and before they leave your map, you teleport again to re-obtain that spear lock. This continues until they die or they manage to break free by getting off the map. Alternatively, if you are being victim to a chainlock, make it hard for them. Immediatly teleport away so they are off your minimap. This will break the lock. If they had a lock on you and you teleport away, always assume they have a lock and get them off your map.

http://youtube.com/watch?v=v6RPOLU5oV0
^Examples of chainlocking.


Recasting/Resummoning
As a nec, you would want to always take advantage of your bone armor and clay golem. Bone armor absorbs hits and can be recasted to ‘refresh’ it. Get into the habit of recasting bone armor even if only one of the ‘bones’ are missing. In addition, always keep that golem up. When you teleport, the golem will appear ontop of you which will be hit first. So as long as you keep teleporting with that golem, most of the time it will take hits for you. This is why it is imperative you keep that stack up at all times. The same goes for oak sage if your build incorporates it.

Bone Spirit Info
Bone spirits has the unique ability to lock onto things. If you namelock and shoot a spirit, it will fly towards whatever you locked. If you click on some arbitrary location, it wouldn't start locking until AFTER it reaches the location you clicked.

Bone spirits last about 5-6 seconds.

Defensive Spiriting
If you are getting chased by an aggressive namelocker/chainlocker, a good way to get rid of them is to shoot spirits defensively. Put the cursor near your character, this is so if anything comes near, it will begin tracking at once (Following the principle discussed above), and fire spirits in bursts of 2 or 3 before tele’ing away. Try to predict which directions they will approach from. Keep on the move though so you can avoid getting hit.

ibs/bone spirit spamming
Bone spirits become invisible once your opponent leaves your minimap (When their red + sign disappears). Remember this. Ibs also seems to lack the stunning characteristic a visible bone spirit has.

Spamming bone spirits is a nice technique to learn. It is generally used at far range to do some quick damage and assist your bonespear namelocks. You can spam to the left of the screen and while they spirits are flying towards the left, you can teleport with them. If someone chases you, you can shoot some spears at them while the spirits come back to you (consequently to your opponent too).

Learn to judge how fast bone spirits fly at and how long it takes to reach a certain point on the map. Spamming spirits is also a way to bring in a clutch win when you are at low life.

Remember you can spam something in a general direction, then teleport somewhere else and spam in that same place your other spirits are headed.

Don't forget you can always combine the "arc" and "spray" into little bursts (3-4 spirits) then change locations and repeat. There are many ways to spam correctly, the number one rule is to make sure you spam where your opponent is. Don't go wasting mana since spirits cost a lot of mana.

Technique 1= Straight line spam.
http://img156.imageshack.us/img156/8624/straighten1.jpg
^The straight line spam pelts other people with a bone spirit train. It works the best when you spam it parallel to a corner/wall. As soon as someone turns the corner, they will get hit by this train of bs.

Technique 2= Arc spam
http://img101.imageshack.us/img101/5433/arc1gc4.jpg
http://img101.imageshack.us/img101/9340/arc2gf9.jpg
^The arcs cover a wide range so you can use it to hit teleporters or just to hit someone when you don't know of their location.

Technique 3= Random Spray
http://img157.imageshack.us/img157/3894/spray1nb9.jpg
http://img109.imageshack.us/img109/8391/spray4dm4.jpg
http://img178.imageshack.us/img178/5192/spray3hj4.jpg
^The spray is done by moving the mouse side to side in a small 'U' as pictured by my extremely professional MSpaint arrows. It works simliar to the straight line spam except if they move sideways, they won't be able to dodge all of them.

6b. Versus Specific Classes
Okay, here’s the part you’ve all been waiting for. I write these strategies for the “regular” skill layout so I won’t mention curses or revives.

Amazon
Bowzons: With the recent addition of Faith bows, amazons hurt. The key to beating an amazon is to rush her so fast she won’t have time to run away to gain ground. Before you start, make sure your bone armor is up and you have a golem. Do a half circle teleport to approach the zon. As soon as you see her do a NL teleport and bone prison her. Then just proceed to spear her. Repeat until the zon is dead. Teeth helps a lot since it triggers dodges/zon cannot move. Don’t forget to recast bone armor and golem. If you’re hit with slow missle, you can either wait for it to go away, or prison + NL spear.

http://youtube.com/watch?v=Jm9gHDRE0_Y

CS Zons: Very easy, just spam bone prison and spear from a distance. They can destroy the prisons fairly easily, but you can also reapply the prisons fairly easily. Don’t get slow missle’d. If you do you’ll have to get closer to the zon to spear. This can potentially be dangerous because it brings you in range of CS.

FC CS Zons: Put on your Lo's and then try to kill her before she runs into town.

Plaguezons: Good plaguezons are extremely fast. However, the javelins are easy to dodge most of the time. Try to get close enough to prison and quickly get some spears in. If you are afraid of getting hit by a cloud of poison, you could resort to ibs’ing them. However, if you do get hit, go as aggressive as possible. Treat them as a bowzon and apply the spirit + teeth. The poison cannot be reapplied if you are currently poisoned. If you reach 1 life, they will either finish you off with: a guided arrow, a lightning fury, or an aura from dream. Because of this, immediately being ibs’ing them and avoid their finishers. If you get slow missle’d here, I would wait it out. Otherwise swoop in with NL spears periodically but avoid the zon if she is camping in a cloud of poison.

Barbarian

BvCs: This will be one of your hardest duels. The barb will approach with teleport and leap. The leap will stun you long enough for them to teleport ontop of you and perform whirlwinds. Depending on how good the BvC is, the whirls will either be extremely long whirls (Pray for these kinds of barbs) or extremely tight DoD’s (short triangle whirls). My advice for you here is to avoid getting leaped by getting out of range of their leap. If you get hit with leap, teleport backwards immediately. Their tele whirl is incoming. After you’ve dueled enough barbs, you learn to predict when they will teleport. Teleport away when they teleport and bone spirit them. If you feel your aim with spear is good, you can spear them. But remember not to namelock the spear unless they are whirl’ing away from you in a direction where the spears would hit. After their whirl is done, they usually will attempt another. Repeat. In a duel like this, make absolutely sure you keep that golem and bone armor is always up. Usually, they will teleport away if there are 2-3 bone spirits trailing them. Also watch out for the open wounds draining you to 1 life. Smart barbs equip dual doom’s for the holy freeze aura to kill you at 1. If you find yourself dangerously low on life, start playing defensively and teleporting away with ibs.

If you are vita, keep stack up and play defensively. Be absolutely sure you stay out of leap. Leap + DoD = you die.

Other barbs avoid the whole whirlwind route and simply go for NL/CL berserk hits. This is a lot more dangerous and harder to duel. I suggest you treat it like a caster and keep tele’ing away to break his namelock. The whole time you should be casting defensive spirits. Keep the golem up and hope that it will take the hits for you. Golem slow is your friend here. Remember, berserks by pass bone armor since it is magical damage. This makes it even more crucial for you to don’t get hit.

Warcry Barbs: Bone armor makes this duel extremely easy. If you have block, it becomes even easier since warcries are blockable. Just pummel them with bone spirits and spear when they are close. NL spears at your own discretion. Although you’ll hit them, it sets you up to be stunned by the warcries.

Druid

Wind Druids: Most people would tell you that a wind druid vs a bone nec is a very one-sided fight. Some say 60:40 druid, others say 80:20 druid. Some even say that a skilled druid will always destroy an equaled skilled necro. Why is this? Wind druids have the dreaded minion stack which will, for the most part, shut off bone spirit and bone spear as a method of applying damage. Also, the Wind druid only requires 3-5 tornados to win. If that wasn’t enough, the tornados do enough damage to trigger fhr and the hurricane does cold damage which make you frozen.

So how do we win? Once a necro has the “cannot be frozen” mod, hurricane will no longer slow us. This allows us to “walk” out of tornado locks, assuming if none of the tornados hit. It’s a good thing the tornados have strange paths. Anyways when you duel a wind druid, make sure you are constantly running. It’s helpful to run in diagonals so the druid doesn’t predict where you are going and tornado you. Good druids will attempt to cut you off instead of namelocking you; thus, it is imperative that you are unpredictable. While you are running, spam teeth in all directions. Once he teles near you, run away and immediately spear him. If the teeth took out most of his minions, the spear will either kill off any remaining minions or hit the druid. If you chase him try to get some spears on him, but do not tele on top of him. However, if you wait just repeat the whole process. If at anytime, there are tons of tornados on the screen that you might run into, just teleport away and repeat the running process. During your walking process, if a spear connects and he has no summons, you can tele on top and spear him to death. If the spear doesn't connect, you will die though.

http://youtube.com/watch?v=wm476ajV43M

I reccomend 86% fhr for the duel here. However, if you feel inclined to try 152% fhr, be warned it is hard to get a good mix of cbf/DR%/good life.

Fire Druids: Put on some maximum fire resistance and just chase.

Melee Druids(Fury and Rabies): Just prison and bone spirit. Only thing I feel I should mention is that if you duel a rabies druid, do not touch the prison. He could rabies the wall and if you touch it, you will get poisoned. Also, make sure you are teleporting around so your minions constantly stack on you versus a rabies druid. If you keep your minions on top of you all the time, the druid should never be able to administer rabies to the minions.

Sorceress

Vita Fire Sorcs: First off, you shouldn’t try to tank the fireballs. Vita fire sorcs have incredible fireball damage so it only takes a couple to bring you down. What you do is just run in half circles up and down while shooting defensive spirits. Once the fire sorc teleports on top of you, you go either up or down in a half circle manner. If the sorc is still namelocking you, it will cause the fireballs to miss and go perpendicular to you. Now is your chance to hit them with a spear or some spirits before they drop the namelock and teleport away. However, most of this can be avoided if you just get 95% fire resistance and chase them with spear.

A nice trick versus fire sorcs is to get a splendor with +fire golem. The fire golem stacks and absorbs the fireballs. Fireballs still splash though, so the trick is to get the fire golem to walk into the line of fire.

ES/FB Sorcs: If the ES/FB sorc plays defensively, it will be a very hard duel to win. The ES will reduce your spirits to almost nothing and if they play defensively, they can continuously replenish their mana pools. If they play aggressively, you can treat them as a regular fire sorc. However, even then, if they retreat before their mana gets too low, they can just regen it all back. In a duel against an ES/FB, just save yourself the grief and get +max fire resistance items. Then you can just chase and lock them to death. Remember, Spirits still trigger FHR even with ES up.

Blizzard Sorcs: Play defensively to avoid letting them namelock you. Try to get them with ibs. However remember that blizzard has a timer. Once they blizz, you can rush in, try to get a hit, and get out. The key to winning offensively is to remember when they can blizz and when they cannot. Stack tons of cold resistance for this duel. Keep golem up.

Orb Sorcs: The only way for these sorcs to hit you is to be aggressive. Because of this you can rely on your defensive spirits. The duel can be extremely easy if you know how to dodge orb shards really well. Try not to go too offensively otherwise you will get hit with tons of orb shards. Once again, remember to stack cold resistance. Keep golem up.

ES Orb Sorcs: This duel will be very hard. It will also be a very drawn out duel. The key here is to dodge orb shards while spiriting. Equip as much cold stack as you can and always keep the golem up. However, at any time during the duel, the sorc can just play defensively and regen mana. Should this happen, you can either rush blindly and hope you get some good NL spears or wait it out. Wait till she regens back and comes at you again. This duel is hard and can last forever because the sorc can just regen mana and you cannot completely nullify orb.

Lightning Sorcs: Lightning hurts. However, it also has very a low minimum damage. If you get hit pray for those minimum rolls. A good thing for you is that lightning sorcs need to stand still and wait till the spell is done casting before they can move. Try to sidestep the lightning and retaliate with spears. 95% ES lightning sorcs will be nearly impossible to kill unless you constantly apply damage. This is only possible with 95% lightning resist. Namelocking and Spiriting is your best bet with 95% ES. Once again, spirits will put them into FHR animation.

Xombie
24-02-2007, 11:05
Paladin

Zealots: Just either prison or setup some bone walls and spirit.

Hammerdins: Teleporting hammers are really easy. Just walk them. When they come for a tele, walk out of the way (preferably south) and spear them. You can let a few spirits fly as well.

Dysyncing hammerdins are hard. They usually pop out of nowhere and let hammers fly. Because of this it is important to keep moving. When the server has caught up and you see them, begin spiriting immediately. If you namelock prison them, it will hit where ever they are. Use this to find their position and mess them up. Bone prison + immediate spear usually hits unless they are quick and tele out. Keep moving and never stand in one general area for two long. Good hdins might dysync and then tele on top of you, so make sure you are always in motion. It's best to slowly move in a southern direction. Always keep minion stack up.

Above all, keep moving.

Chargers: Keep teleporting to maintain minion stack and shooting bone spirit. Use the environment like the puddles to your advantage. Bone walls and prisons are good here too.

Liberators: Keep teleporting and shooting bone spirits. Maintain minion stack and just pretend it's a hdin. With the stack up, hopefully, they will never get to connect with charge.

Foh: If it's pure FOH, just stack lightning resistances. It's easy. Golem + bonewalls can be used to take the FOH too.

Mages: Begin by stacking LR to negate the Foh. Always have your golem up to divert Foh. Now that Foh is out of the way, treat it as a hammerdin.

V/T: Put on some anti-lightning gear/lightning stack. Start by summoning all the minions you need. Rush the vt and prison it and start shooting. That's pretty much all there is to it. You can abuse bonewalls if you want, but its not necessary. Just shoot spirits/spears, keep moving, use prison. If you are smite'd, walk/run the direction opposite the paladin a few steps and then tele out. V/T’s use grief now, which hurts a lot. Because of this, make sure you shoot for a high DR%. If you get hit by smite, immediately run the direction opposite of the paladin. As soon as you see the paladin move forward to go for another smite, teleport away. They will switch to foh, so quickly leave their maps to break the lock.

Don't get stuck in a charge lock. Always keep golem up and if you know they have a lock, break the lock immediately. This applies for all paladins.

Assassin

Ghosts: The sin will tele around with the shadow stacked and be able to maintain a 60% claw block at all times. The shadow will mb you a lot. One mb lock from a good ghost can potentially make you lose the duel. Play cautiously and defensively. Make use of ibs and teeth. Avoid wof. Good ghosts know how to play offensively and lay wof/mb. I just treat it as a trapper and almost never let them in my screen. Shoot spirits and when you see the ghost tele on your screen and lay the first trap, get out of there. If you are ever caught, basically just ducktape down the teleport and get out of there. Do not sit there and try to bone spirit her.

http://youtube.com/watch?v=ECHwnRbejIs

Lightning Trappers: The best way to go with this duel is to just ibs. It will be very hard to go aggressive with a trapper because of mindblast. Trappers usually lay a trap first then mindblast so don't let them stay on your screen for too long. 95% Lightning resist helps immensely here but that doesn’t mean you can tank the sentries. Spam spirits and hit them with a spear as soon as they are in your screen. Teleport away once they begin setting up traps. Make sure you bring a bunch of mana pots.

Just ibs the awful camping trappers.

Decrep can mess up their trap laying speed if you decided to put a point into it for some reason. Fade > Decrep, though.

Fire Trappers: Wof does very little damage but it's really good for stunning. Do not get caught in Wof. You might not be able to escape once you are trapped. Be very cautious and just ibs them to death. You could wear +max fire res if you want. Wof is very hard to escape from so just try to avoid it in the first place. The fire bombs they throw while you are stunned hurt too.

Kickers: Treat them as a zealot that has the stunning and mobility of a ghost. Stay on the move, keep that bone armor refreshed, and keep that golem up. Most of their damage will be coming from venom and open wounds. Apply the same tactics vs. ghost.

Necromancers

Poisonmancers: Stay out of poison nova range. As long as you stay on the move, there shouldn’t be a problem with the nova. Just respond with defensive spirits and the occasional spear if you get a lock. However, if you get hit, be very defensive and hit them with ibs. Either that or just go for the double kill. Most PN necs will finish you off with either teeth or the holy fire aura from the fire golem.

Summoners: This match is pretty much impossible for a bone necro to win. The amount of minions a summoner can have will nullify every single one of your attacks. However, if you must duel a summoner, just would tele around for the first 3 minutes until the revives die. Then I would just spam teeth/spear/spirit to kill off the skeletons. After that it’s easy picking.

Poison/Summoners: For the first part of the duel, i would treat it as you would a summoner. Slowly take out the minions. When they are gone, deal with the nec as a PN nec.

Bone Necros: My suggestion for dueling other necros is to just keep a golem up at all times and optionally an oak and just go 100% aggressive. Tele close and get that namelock. Then maintain a chainlock with spear. If your golem dies drop the lock and get a new golem. Or drop the lock if you are barraged with too many spirits. Alternatively, if they are rushing you, you can use defensive spirits and just tele away and let him chase. Another trick to being offensive is to spam teeth periodically. If he is hit by teeth, it gives you a split second to pick up that namelock.

One more thing you can do is to remain in one general area and spam teeth waiting for him to approach. When he does hopefully the teeth will eliminate any golems or oaks. This leaves him defenseless to your namelocked spears.

When you are low on life you can switch to a defensive style. Spam spirits in locations you believe he is at and hope the ibs will hit him. Teeth him as he approaches and tele away to continue your spirit spam.

As in the case with fire sorcs, if they have a lock on you and are on top, run out immediatly.

Never hold down bone spear for too long if you are not directly on top of them, since it's harder to maintain a fhr lock on them. They can move and spear you while you stand there like a moron.

Try not to jump them with a nl tele with no golem, if they shoot up they will probably win. Or, if they tele on top of you and they have a golem, you will die.

To sum it all up: Keep minion stack up, go for that namelock spear. It's a namelocking duel.

Some more notes on aggressive NvN: There are many ways to NvN but I think the best way is just to be 100% aggressive. That means you only stop chasing to: resummon or break namelocks.

Sometimes I find myself tele'ing away when low on life just teething/spearing until I think I'm ready again to rush. (That doesn't mean 30 minutes of defensive play...just waiting about 15 seconds to hopefully find an opening. If it doesn't pop up: continue rushing).

Of course, don't be dumb. One of the easiest ways to get sniped by random spears from an off-screen nec is to chase in a straight line.

Only downsides to being completely offensive (I guess) is if you're not precise on your namelocks (ie. you get a golem or you're just a little bit slower) you're probably gonna die.
Other times you might get a golem and spear which will leave you open for their jump.

Remember to always have golem. Sometimes if they jump you and hit the golem you can shoot back (might win), run out and break the lock, or re-tele with stack and shoot him (might win).

Long distance spears and random spears are a waste of time, imo.

You don't need to waste so much mana teething. I just spray once or twice if they're approaching. I find myself teething when they are about 1.5 screens away out of habit. It doesn't really hit most of the time, but the point is teeth shouldn't be your main attack.

Also, getting a lock vs someone aggressive is alot harder than someone running away. Offense vs offense matches are alot harder. He'll be tele'ing erratically while trying to get a lock on you so it's not as simple as chasing someone.

Oh yeah against someone who locks fast, always assume they can maintain the lock. If you see them jump you and you managed to tele away, get them off the map. Dont linger around.

6c. Team Duels
Whether it be 2v2, 3v3, 4v4, or some other combination, team duels are definitely different from 1v1’s. The good thing about team duels are that you can avoid dueling the classes you are bad against. You have team mates to rely on for them. No matter what you go against, when the duel starts, teleport up and amplify everyone (Assuming you picked it up and if you have physical characters on your side). Then retreat back to your team. Make sure you don't get yourself killed amping. I found it good to have at least a 16ish yard amp. That's around level 22. Stay within the 14.6-16 yard range.

A homun or something with +Amp on switch can help.

Except for perhaps the initial amp run, never stray too far from your team. You'll want them to be near you in case anything jumps you.

Your job is to make sure all opponents remain amp'd throughout the match. Things to watch out for are things like mindblast and leap. If they camp a corner with a barb leaping+sin ready to MB, go around. Amp range = very important.

Most of the time, you will have a trapper on your team. The trapper forces opponents to wear Lo's and good trappers are able to split the opposing team up. As soon as someone strays from their team, your team should jump him. If the bvc or druid is alive, leave the lock jumping to them.

Necros are usually in charge of sitting back and spamming ibs. Take note of where the opposing team is at and spam ibs in straight lines. Make sure you spam from different directions, but make sure you remain somewhat close to your teammates and off their maps.

When your team camps corners or boxes, spam ibs in the direction where the opponent will most likely approach from.

A technique commonly referred to as boxing involves the use of a box in the moor. You sit in the corners of the box and spam spirits down the side of the box. If they approach, run and hit another corner, repeat. Alternatively, if the opponent is boxing, try to find a location OFF their map and spam ibs in their direction. Your goal here is to hit him while they're spamming/camping.

If your sin has a lock, leave it to the bvc/druid. If theres a lock and the bvc/druid is not close go ahead and jump him; however, watch out for their bvc/druid.

Use bone spirit for namelocked jumps and spear for ranged.

If your sin has a lock and someone jumps your sin, spray spirits, teeth, spears, etc on your sin.

That'll save your sin + hopefully a teammate can jump whoever your sin has locked.

Bone prison on mind blasted characters can buy you some more time before they escape.

Bone spirit costs a lot of mana so make sure you have some source of mana outside from your belt.

16 mana pots may seem like a lot but you will drink it like water. Make sure you have a mana pool.

Wear Sojs if your setup permits.

Get an item with +lower resist so you can curse if you are on a team with no physical damage dealers. However, Amp should always take precedence.

A good tpk nec will be the one who will be able to keep EVERYONE amped and stay amped.

That along with: ibs aim + fast locks + being smart = great tpk nec
7. My Bone Nec
http://img301.imageshack.us/img301/4665/neccv9.jpg (http://imageshack.us)
Left=level 20 bo
Right=My own bo

Old screenies, but meh.

8. Credits and Special Thanks
Alex (hippo), Brian (Professor), and Rees (Stoutwood): for supporting this guide and persuading me to write the guide. Special thanks to Alex for letting me borrow some aspects of his guide.
Marcus (Mr.J): for running the baal runs that took to get my nec to 94. Also, for reading over the guide for me. Also my 94Legit comrade.
Zharous: for hosting pvpwest which was a great source for information.
Nick(Aminal): for reading over the guide for me.
Kevin (Atomsk): for bothering me with his current obsession with papercraft while I wrote this guide.
Manuel(Monkapotomus): for taking care of my nec while I played wow for like a year. Thanks for not stripping it ~!
Dave (Tienje): for constant NvN practice and dueling. Also for sharing some strats with me. (including that fire golem vs fire sorcs) + the banner at top.
Diamond Angel99 from Gamefaqs for his easy to understand definition of breakpoints.
Cong(Soulesschild): for his guide. http://soulesschild.hiveports.com/necguide/
Buck( PKGG-): for practice and stuff “WEFEWFEWFWFEW”
Jdawg: for helping me realize that picking up revives is viable.
All the Temple members
All the pvpwest kids
All the 1.09 Necs I played with
Drew (Food-Poisioning/CourtTV) = King ! xoxo.
Cryptic: Writing the best 1.09 nec guide I have ever read.
Ej (Circa): For living in New Zealand, NvN's 24/7's, finding me good trades, being super on Last.fm, having a pet Kiwi fruit, etc. #1 bnet friend LOLS
Raph(Derisive): NvD's, Clan FUNK, etc. #1 Druid naw sain?

www.pvpwest.com
www.battle.net/diablo2exp

“THIS IS INTELLECTUAL PROPERTY OF XOMBIE AKA ANDREW LMFAO DONT STEAL IT OR POST IT WITHOUT MY PERMISSION.” At the moment, this guide should only be at Rpgforums.com and Diabloii.net.

THANKS FOR READING!

ps: there might be some huge errors, etc. I had to re-do alot of the tags and it pissed me off/annoyed me so I did it in a hurry.

Please leave comments or suggestions ;_;

PZ

soul killer
24-02-2007, 11:30
Nice Guide.
I like some friendly compitition, but your guide will get stickied instead of mine :cry:

Nominate for Sticky!

ShadowLXIX
24-02-2007, 13:12
Great guide!

Mad Mantis
24-02-2007, 15:59
Nice Guide.
I like some friendly compitition, but your guide will get stickied instead of mine :cry:

Nominate for Sticky!

Actually both will get a sticky, since both received some good comments. I'll see after that if both need to be added to the Strat Comp.

Xombie
24-02-2007, 22:33
Actually both will get a sticky, since both received some good comments. I'll see after that if both need to be added to the Strat Comp.

Thanks for the sticky.

soul killer
24-02-2007, 23:06
Finally 2 nice BoneNec Guides :D

Liquid_Evil
24-02-2007, 23:12
Liked it rpg, like it over here. It's a good guide and it's obvious you put some work into it. Kudos.

ThatWasShockin
25-02-2007, 05:35
Only suggestion I have is to put 1 point in poison nova, the few skills it takes to get it wont effect damage that much and it's a great skill to have on es sorcs.

ShadowLXIX
25-02-2007, 05:49
1 point in poison nova, assuming you have some great gear will give you about +26 skills so lvl 27 poison nova with no synergies does 750dmg over 2 seconds. Now pvp penalty 750/6 = 125dmg/2sec. Factor in resistances 125*0.25 = 31dmg/2 seconds. Theres the hell penalty of double poison length as well but regardless good es sorcs will have about 1k life (i guess?) so 1 pt poison nova isnt going to help all that much

ThatWasShockin
25-02-2007, 05:58
It does, I have it on my nec. Instead of tanking tons of your spears a few novas takes them down.

Tankmobile
26-02-2007, 00:04
great guide mate :thumbsup: why no mention of boneshade though? if you get a perfect one of them they can be quite nice :smiley:

Xombie
26-02-2007, 00:08
great guide mate :thumbsup: why no mention of boneshade though? if you get a perfect one of them they can be quite nice :smiley:

A perfect White wand is far superior. (+8 spear, +6 spirit, +3 whatever skill you want. [Revive, Amp, Decrep, w/e]).

A regular +8 spear whitewand is better too imho.

mrJ
26-02-2007, 07:40
As seen in another endorsement:

"PRETTY DEFINITIVE IMO"

Uncle_Mike
09-03-2007, 22:28
not too much action here it seems :laugh:

Anyway, the PvP sticky lacks bone nec guides and I am about to fix that :wink3:

Thank you for posting the guide :thumbsup:

Mike

Xombie
10-03-2007, 10:46
not too much action here it seems :laugh:

Anyway, the PvP sticky lacks bone nec guides and I am about to fix that :wink3:

Thank you for posting the guide :thumbsup:

Mike

Yep. Unfortunately, there isn't much activity here =[

Thanks for adding it to the sticky though ;o

Mad Mantis
10-03-2007, 16:01
Proves again that the easiest way to get people to stop reading guides is to stick them.

Da warrior
13-03-2007, 04:28
really nice guide.
i have couple questions: y wouldn't you recommend a homunculus? isnt that the best blocking shield for necros, it also gives skills and resis. its like the combination of spirit and ss.
that chainlocking looks difficult, u play on ladder west right? it would be cool if you could see me in games and give me some tips, my max blocking necro is getting eating alive a lot of times in public duels.
btw how do u set up hotkeys? and wt does ibs stand for?

soul killer
13-03-2007, 06:31
really nice guide.
i have couple questions: y wouldn't you recommend a homunculus? isnt that the best blocking shield for necros, it also gives skills and resis. its like the combination of spirit and ss.
that chainlocking looks difficult, u play on ladder west right? it would be cool if you could see me in games and give me some tips, my max blocking necro is getting eating alive a lot of times in public duels.
btw how do u set up hotkeys? and wt does ibs stand for?

I setup my Hotkeys A S X on left and Tele and Decrep. on right ( I use mouse scroll).
A S X is really simple to change between skills fast.
Pingky is on the Shift key.

iBS stands for Invisible Bone Spirit.

Lol Xombie can you show me how to chainlock too?

Xombie
13-03-2007, 19:04
really nice guide.
i have couple questions: y wouldn't you recommend a homunculus? isnt that the best blocking shield for necros, it also gives skills and resis. its like the combination of spirit and ss.
that chainlocking looks difficult, u play on ladder west right? it would be cool if you could see me in games and give me some tips, my max blocking necro is getting eating alive a lot of times in public duels.
btw how do u set up hotkeys? and wt does ibs stand for?

I think max block is retarded/pointless without high %Dr. That being said: Stormshield has almost the block rate of a homun and 35% more DR.

Naw I'm w/nl/sc. All you have to do is get fast at namelocking I guess.

I reccommend: ASDFG ZXCZV

A: Bone armor
S: Bone spirit
D: Bone spear
F: Teleport
G: Golem
Z: Anything ( I have oak sage charges here.)
X: Anything ( I have Amplify damage here.)
C: Bone wall
V: Bone prison

ibs = invisible bone spirit

Lonely
13-03-2007, 21:22
Hi, i haven't played this game since 2003 but i didn't see any reference to the marrowalk bug, has this been fixed or is it still there?

soul killer
13-03-2007, 21:45
Hi, i haven't played this game since 2003 but i didn't see any reference to the marrowalk bug, has this been fixed or is it still there?


Marrow bug has been fixed.

oneBlast
17-03-2007, 09:07
Very nice guide!
This board needed one, as Souls guid is offline (anyone knows what has happened to it?)
And now it has 2 of 'em.
You covered pretty much everything there is, so there's nothing I could add really :)
kudos!

Machina
19-03-2007, 19:41
The best guide I've seen on the forums, as far as effort and presentation goes :thumbsup:

Xombie
19-03-2007, 23:02
Thanks for all the kind words ^^

Any criticisms or suggestions ?

soul killer
20-03-2007, 06:05
Thanks for all the kind words ^^

Any criticisms or suggestions ?

Yeah, next time make it crappier so my guide stands a chance :thumbsup:

FlAwLeSs GuIdE.

rare
25-03-2007, 11:31
Thanks for all the kind words ^^

Any criticisms or suggestions ?

I beat you that one time so this guide fails.

Other than that it's pretty awful.

On the other hand it's quite elaborate, so gj. :thumbsup:

Xombie
25-03-2007, 13:07
I beat you that one time so this guide fails.

Other than that it's pretty awful.

On the other hand it's quite elaborate, so gj. :thumbsup:

lulz, hi

anyways i've been playing a lot of d2 lately so

catch me on *TW.FUNK (w/nl/sc) for some duels or swing by op templepvp (#1, 3%, etc) to talk ``

i'm on a vita nec btw

mythos
26-03-2007, 05:35
Nice guide.

Maybe just add which mouse button your skills are hotkeyed to. Just to make it painfully obvious! I've just switched my spear to right click and it works very nicely for delayed tele-spear.

Good anti druid vid too. Druids are one of the harder opponents that a bone nec will meet, but also quite fun to duel, although I'm still getting the hang of running.

Xombie
26-03-2007, 07:17
Nice guide.

Maybe just add which mouse button your skills are hotkeyed to. Just to make it painfully obvious! I've just switched my spear to right click and it works very nicely for delayed tele-spear.

Good anti druid vid too. Druids are one of the harder opponents that a bone nec will meet, but also quite fun to duel, although I'm still getting the hang of running.

I like teeth on left. I see teeth as more of a support spell that works best when used with spear/spirit. Thus, its easiest to put it on left and just shift click when needed.

You can delay telespear on right too.

DvN is probably the matchup I hate the most especially if the druid knows how to chainlock/cut you off/box you in with nados.

mythos
26-03-2007, 08:00
I like teeth on left. I see teeth as more of a support spell that works best when used with spear/spirit. Thus, its easiest to put it on left and just shift click when needed.

You can delay telespear on right too.

DvN is probably the matchup I hate the most especially if the druid knows how to chainlock/cut you off/box you in with nados.

I use spirit/teeth on left and spear on right.

I've noticed that whenever I enter a pub game that I will always get hostiled by any windy or es sorc. Since, I started using your tactics v's windy's I've been doing better, but I agree, a good druid is a tough match up. I went about 50-50 with a decent one the other night, so I'm happy.
Es sorc's still require gear switches, at which point, if I win, they cry:wink3: Most of these types aren't interested in a fair duel, they just want to exploit character mismatches.

Xombie
26-03-2007, 09:50
I use spirit/teeth on left and spear on right.

I've noticed that whenever I enter a pub game that I will always get hostiled by any windy or es sorc. Since, I started using your tactics v's windy's I've been doing better, but I agree, a good druid is a tough match up. I went about 50-50 with a decent one the other night, so I'm happy.
Es sorc's still require gear switches, at which point, if I win, they cry:wink3: Most of these types aren't interested in a fair duel, they just want to exploit character mismatches.

If I'm pubbing, I just pray for the easy druids who just namelock and don't try to cut me off, etc. Those are easy =]

If the sorc wants to absorb 80+ % of my damage with ES, I'll just stack =]

Mruthyu
02-04-2007, 21:09
Nice guide..one suggestion. For your videos (mainly the chainlocking one), it may be better to use a microphone and verbally explain on how you're doing it. For players who aren't very strong at namelocking would have a very tough time trying to follow what you're doing in the videos.

eRandomizer
06-04-2007, 09:40
Personally, I went for utilites > raw power...

I got 1 in golem/mastery/resists, also Attract and Decrep

I'm suprised no one ever talks about attarct.. its an awesome PvM curse, to manage AI and increase the durability of your golem/merc by reducing the attacks they take. Since you can stack Attact + Amp/Decrep, it becomes a HUGE help in mobbing.

The Resists increase the durability of your golem, and with +skills makes it pretty decent.

Thrandir
07-04-2007, 02:25
Well, he did say it's a PvP guide.


What I'm curious about is the use of Decrep in PvP. I won't pretend I'm any kind of PvP veteran, but I intended my Acolyte to be effective at PvP.

Current Skills:
max: teeth, spear, spirit, cage, working on wall.
1 in armor and CS

1 in Decrep, IM and prereqs.

1 in clay, Gmastery and summon resists.


With this setup, I figured Decrep would be awesome for PvP because of the slowing effect, even though the duration is short. Yet I don't recall seeing you using it, or even discussing it in your guide (except one passing mention).

What are some veteran's opinions on the use of Decrep (in general or in specific cases) in PvP?

soul killer
07-04-2007, 02:33
My guide has decrep.

Decrep. is useful if your opponent is slow or just standing there (i.e Zons)
BvCs and Smiters are too fast to be decreped, so using it on Zons is the best idea.

eRandomizer
07-04-2007, 09:55
Tagging decrep on any opponent helps alot, because they are forced to teleport to avoid spirits, since now they can't outrun them. If I have a chance, I always try to hit Decrep on any opponent. The -speed has won me many fights.

Stoutwood
08-04-2007, 10:05
The best Necro guide ever.

tSDt
11-04-2007, 02:39
What about using Poison Nova using blackbog's in stash, using trang gloves for the 25% Poison Skill Damage, and all the plus skills with one point in lower resists. Would that do any considerable amount of damage?

arkitekt
23-04-2007, 10:02
whats up xombie. not sure if you still remember me. I haven't played in a couple of years, back when soulless and tenken were still playing. nice to see your still carrying the torch. nice guide

Xombie
23-04-2007, 10:57
whats up xombie. not sure if you still remember me. I haven't played in a couple of years, back when soulless and tenken were still playing. nice to see your still carrying the torch. nice guide

yeah i remember you

what's upppppp

JustAnother
03-05-2007, 12:02
Great guide here, just finished building a vita nec based on this guide (Flawless_Skull)
Couple of things i was wondering:
1. I'm considering putting a point in weaken, because:
Although it doesnt reduce dmg as much as decrep, it has huge range + longer duration. I figure this would be effective vs. chars like zons, bvcs, and especially against any melee chars in long duels. Opinion on this?
2. In the screenshots of your nec's stats, is the life including the bonus from oak sage. 2.9k seems quite a bit higher than normal...

Xombie
03-05-2007, 22:03
Great guide here, just finished building a vita nec based on this guide (Flawless_Skull)
Couple of things i was wondering:
1. I'm considering putting a point in weaken, because:
Although it doesnt reduce dmg as much as decrep, it has huge range + longer duration. I figure this would be effective vs. chars like zons, bvcs, and especially against any melee chars in long duels. Opinion on this?
2. In the screenshots of your nec's stats, is the life including the bonus from oak sage. 2.9k seems quite a bit higher than normal...

1. Weaken isn't worth it since iirc it only reduces like 100 damage.

2. It's just my BO. No oak.

Funguspower
08-05-2007, 18:59
Very nice guide indeed! I like the way you give an accurate discription about the how and why to deal with certain characters.

I've also got a few suggestions:

Against the 95% es Light sorceress, you could use an Ummed Widowmaker :)
OW > Es sorcs in most cases. Even a slow fpa will work. (just require some good switching skills)

Second: I watched the Assassin movie, and saw you were playing 100% pure defensive. While it's a working strategy, I consider it to be extremely BM to play a Nec in that way. I think that strategy will work against ANY dueller, not just Assassins.
Playing offensive is what defines a good dueller IMO. *applause for the ghost*

I kinda think a Hybrid assa would give you a much harder run for your money.

No offense though, I just think you shouldn't advise people to play purely offensive against ANY character. It just takes the fun out of duelling.

kind regards and a pat on the back for making the best guide I've seen so far,

/fung

Xombie
09-05-2007, 07:30
Very nice guide indeed! I like the way you give an accurate discription about the how and why to deal with certain characters.

I've also got a few suggestions:

Against the 95% es Light sorceress, you could use an Ummed Widowmaker :)
OW > Es sorcs in most cases. Even a slow fpa will work. (just require some good switching skills)

Second: I watched the Assassin movie, and saw you were playing 100% pure defensive. While it's a working strategy, I consider it to be extremely BM to play a Nec in that way. I think that strategy will work against ANY dueller, not just Assassins.
Playing offensive is what defines a good dueller IMO. *applause for the ghost*

I kinda think a Hybrid assa would give you a much harder run for your money.

No offense though, I just think you shouldn't advise people to play purely offensive against ANY character. It just takes the fun out of duelling.

kind regards and a pat on the back for making the best guide I've seen so far,

/fung

k well, you try playing offensive against a good offensive ghost/trapper and see how long you last =[

At most it'll be one/two spears before teleporting away. A random offensive nl/spear can only catch them off-guard so many times. Switching up between offense/defense works better with max block-which I wasn't in those videos. In fact, I actually encourage some tanking with a max block build. It's easier and saves you a bit of mana; you just have to be smart about it.

I'm sure you mean't defensive in that last sentence. Once again, it's really hard to go offensive vs. a good offensive ghost/bvc with a vita nec.

hatemonkey
17-05-2007, 15:02
This will allow the necro to minion stack and basically be untouchable by projectile without an area of effect ( spells with an AoE include: fireball and to an extent chain lightning etc). The reason it is BM because stacking with revives is considered too cheap and only really defeated by skills like leap or mind blast which can separate the nec from his army. However, after pvp penalties are factored in, there is not much loss in damage. In fact, it will probably be too miniscule for you to even notice.

i pwn summonmancer's with my rabies wolf tho :D

mythos
18-05-2007, 03:48
i pwn summonmancer's with my rabies wolf tho :D

This is not a summoner. Xombie is just giving the option of having summons. Any bone nec with half a brain will just un summon and rain spirits on your head. If he's wants to be mean, he'll just prison you and kill you at his leisure. Bone nec > wolf.

Bargnani
24-05-2007, 03:37
hey, very nice guide xombie, btw, I am taiwanese as well.
I noticed that you listed many options for the gears; though, I am new to Bone PVP, is it possible that you can list the gear that you are using, and I will just follow that one? I understand that some crafted/rare items can be very hard to get, so its almost impossible to get the exact result. However, at least that I can get a feel of what i am kind of missing, thanks

MCPWTB
28-05-2007, 04:13
ah the days of 1.09 godly bone necros. It always seemed to me in public PKs no one knew how to handle my bone necro, except teleporting sorcs... :(.

Thanks for the guide helps a lot with which gear to put on.

slumperduff
21-07-2007, 03:50
im having extreme trouble killing sorcs, mainly ES/FB sorcs because u cant minion stack and you cant kill them as fast as they kill you, and even with my sorb gear on i have trouble..
Also, have you(Xombie) put a point to Decrep? if so, why.

Xombie
21-07-2007, 04:07
im having extreme trouble killing sorcs, mainly ES/FB sorcs because u cant minion stack and you cant kill them as fast as they kill you, and even with my sorb gear on i have trouble..
Also, have you(Xombie) put a point to Decrep? if so, why.

any type of es sorc will prove to be difficult and imo es/fb is probably the hardest (and most popular) to beat.

first things first, you should always sorb or put on some kind of max resistance. it becomes nearly impossible to win without any help like that.

if they are aggressive you can just walk around in circles and moving perpendicularly from the direction of the fireballs shooting bone spirits every now and then

if they run chase them and chainlock with spirits since spirits can trigger FHR regardless of how much damage their mana is absorbing.

finally, no i don't ever use decrep.

slumperduff
21-07-2007, 04:36
when namelocking do i hold right click w/ bone spear on their name then when they get away i switch to tele and then hold bone spear on their name again?

Xombie
21-07-2007, 08:36
when namelocking do i hold right click w/ bone spear on their name then when they get away i switch to tele and then hold bone spear on their name again?

yeah it's just a matter of reobtaining the namelock again after you teleport with bone spear on right click

then if it didn't hit you have to quickly switch to teleport again; it usually takes me anywhere from 1-3 bone spears before i switch to teleport =/

slumperduff
21-07-2007, 09:20
i see, one last queestion. i have 133% fcr and my golem doesnt stack on me, he runs away once i tele.

Xombie
22-07-2007, 01:28
i see, one last queestion. i have 133% fcr and my golem doesnt stack on me, he runs away once i tele.

that's normal you just have to keep moving or at least teleport when you actually need the stack

lol, i actually forgot my own advice with fire golem; remember fireballs splash so minion stacking won't help nearly as much as coordinated teleports to keep the golem in between of any fireballs. or something like that, haha. it's hard to put all this theorycrafting in words.

slumperduff
22-07-2007, 11:25
:O minions r useless vs. FB, it hits u no matter wut. Also, my spear dmg with sorb is only like 4500, is that normal?

Xombie
22-07-2007, 11:49
:O minions r useless vs. FB, it hits u no matter wut. Also, my spear dmg with sorb is only like 4500, is that normal?

that's why you walk out a bit and let your fire golem walk up to the sorc to tank the fireballs

and 4.5k damage is good enough especially with some sorb gear on

slumperduff
24-07-2007, 23:16
I hate to be drowning you in questions but seeing as I can't get answers from anywhere else, maybe someone here can answer
I recently noticed when i remove my spirit i no longer maintain 86% fhr bp, but does that matter? What type of attacks trigger my FHR, melee attacks-ranged attacks- missile attacks- aura damage- etc.
Because I only use spirit when I duel someone where i dont use sorb or max block, which is basically NvN.

slumperduff
25-07-2007, 06:39
why cant i edit that message? anyways i have more questions that I know ur all just dying to answer, and these take priority over my previous question:

CAN BLESSED HAMMER BE REDUCED BY DR% ON STORMSHIELD AND CAN IT BE BLOCKED?

CAN TORNADO BE REDUCED BY DR% ON STORMSHIELD AND CANT IT BE BLOCKED?

2 simple questions.

Uncle_Mike
26-07-2007, 18:35
why cant i edit that message? anyways i have more questions that I know ur all just dying to answer, and these take priority over my previous question:

CAN BLESSED HAMMER BE REDUCED BY DR% ON STORMSHIELD AND CAN IT BE BLOCKED?

CAN TORNADO BE REDUCED BY DR% ON STORMSHIELD AND CANT IT BE BLOCKED?

2 simple questions.

You can only edit posts for 1 hour. DR does not effect hammer dmg and hammers can only be blocked with clawblock (assassin only of course).

Tornado dmg is reduced by dr% on stormshield, tornados can be blocked by sins as well.

Xombie
27-07-2007, 07:11
I hate to be drowning you in questions but seeing as I can't get answers from anywhere else, maybe someone here can answer
I recently noticed when i remove my spirit i no longer maintain 86% fhr bp, but does that matter? What type of attacks trigger my FHR, melee attacks-ranged attacks- missile attacks- aura damage- etc.
Because I only use spirit when I duel someone where i dont use sorb or max block, which is basically NvN.

the important skills to watch out for are:

leap, mind blast, bone spirit, teeth, spear, fireballs, lightning, tornados, hammers, etc

basically most things you will be trying to dodge will and can trigger your FHR animation. that's why i usually recommend 86FHR at all times.

Mike is correct on all accounts.

Camintoi
27-07-2007, 07:43
Check this wand out i bought from an NPC.
3 to summoning skills
3 to revives

With the + skills from other items i can do some BM dueling and get a bunch of souls... or even some big sheilds haha....

Xombie
27-07-2007, 15:18
Check this wand out i bought from an NPC.
3 to summoning skills
3 to revives

With the + skills from other items i can do some BM dueling and get a bunch of souls... or even some big sheilds haha....

i'm still waiting for a +8 spear +6 spirit +3 revive stick white wand

=]

Camintoi
28-07-2007, 02:46
i'm still waiting for a +8 spear +6 spirit +3 revive stick white wand

=]

Just get the same wand i did and prebuff... thats +3 more skills u get to summoning. screw getting it on the same wand as ur bone dueling wand... Theres no point in doing that to sacrifice 3 pts...

Xombie
28-07-2007, 06:59
Just get the same wand i did and prebuff... thats +3 more skills u get to summoning. screw getting it on the same wand as ur bone dueling wand... Theres no point in doing that to sacrifice 3 pts...

Sorry, but it looks so hot with +3 Revive.

darkelrond
29-07-2007, 04:09
Hi do u know if i chosoe a vita necro should i put nything in dexterity?

Xombie
29-07-2007, 05:28
Hi do u know if i chosoe a vita necro should i put nything in dexterity?

yeah zero dex if you can

also your PM box was full so i couldn't respond to you

darkelrond
29-07-2007, 05:46
yea i was gonan ask wether if i should go nec or ghsot i decided to go nec cause i think ill find it more fun :D thnx for the advice btw

Smithenator
30-07-2007, 05:18
Hey, with 30 lifers what kind of stats should I be looking for in my pub setup on a max block build?

Xombie
31-07-2007, 06:01
Hey, with 30 lifers what kind of stats should I be looking for in my pub setup on a max block build?

uh depending on how much +life and +dex items you have i would probably say like..

2.4k + ?

iono

DaTrixa
03-08-2007, 10:42
nice quide

darkelrond
07-08-2007, 00:23
umm yea i was wondering how much life i woudl have without lifers i have shako spirit/5 bo cta soj spider etreks and a strength ring so i dont need to put ny in for strength so if i put all i nvita how much would my life turn out to be about

darkelrond
09-08-2007, 00:17
xombie iwas wondering if i had 75 fhr if that will be allright cause i want to hit 3k life with using my life scs rather than replacing them with fhr scs is it gonan be a big disadvantage of me having 75 fhr then 86

yelopen
10-08-2007, 09:01
Ok, I'm trying to decide between a Block nec and a Vita nec.

I most likely will be able to afford lifers within the 20-30 range.

I play with a group of BvC / WWsin players, so based on that I have a feeling I should go Block. But also, I am wondering which is better for TPK facing BvCs, WWsins, Windies, T/Vs mostly. Again, I think Block.

Uncle_Mike
10-08-2007, 13:51
xombie iwas wondering if i had 75 fhr if that will be allright cause i want to hit 3k life with using my life scs rather than replacing them with fhr scs is it gonan be a big disadvantage of me having 75 fhr then 86

75%fhr makes no sense - either shoot for 86 (recommended) or 56(?) which is the lower breakpoint. 3k life means you plan to go with a vita build I guess - that makes fhr even more important imo since you do not have block to save you from melee attacks.

If you use spirit as main and treks for boots all it would take to reach 86 would be a pnb fhr skiller.

@Xombie - I just noticed that both links to your breakpoint tables lead to the fcr table, the fhr link should be fixed :wink3:

darkelrond
10-08-2007, 16:58
k thnx for the advice

SaintSeiya
12-08-2007, 22:25
i disagree why don't u just max bone armor and put no points into bone prison and use marrowalk glitch?

Uncle_Mike
13-08-2007, 00:17
i disagree why don't u just max bone armor and put no points into bone prison and use marrowalk glitch?

marrowbug has been fixed for quite a while, at least since 1.11 which was August 2005 :wink3:

Xombie
14-08-2007, 02:07
marrowbug has been fixed for quite a while, at least since 1.11 which was August 2005 :wink3:

not to mention bonewall/prison each give +15 damage sorbed instead of +10 damage per point with bone armor

:prop: :prop: :prop:

Uncle_Mike
14-08-2007, 21:35
not to mention bonewall/prison each give +15 damage sorbed instead of +10 damage per point with bone armor


:prop: :laugh: :prop: :rolleyes:

I am debating a bone nec myself, I would probably go max block myself though, what skill do you kill with mostly? spear or spirit?

IIRC you prefer vita over block - do golem and strategic tele save you from guided arrows? what about good barbs? I've built a welfare psn nec but it takes time to adjust to lowish life, I am at 2.1k atm at level 90 (max block), once I mule some charms it will go up but won't make a major difference I guess.

Xombie
15-08-2007, 01:06
I am debating a bone nec myself, I would probably go max block myself though, what skill do you kill with mostly? spear or spirit?

IIRC you prefer vita over block - do golem and strategic tele save you from guided arrows? what about good barbs? I've built a welfare psn nec but it takes time to adjust to lowish life, I am at 2.1k atm at level 90 (max block), once I mule some charms it will go up but won't make a major difference I guess.

It's all situational. Sometimes you'll need the homing/stunning capabilities of spirit whereas other times you'll need the speed of spear. Generally I use spirit for long range spam and defensive duels and spear when I am tele stomping.

Well, I duel in NM where I can abuse the physical immunity of Oak. But arrows aren't really a problem as long as you don't let it stack up. If a wave of multi hits you, there's usually going to be more coming. Let your golem/bone armor soak up that first multi and get out. If I'm hit, I just hit a corner and recast then go back out. Same goes with guided arrow. Never try to jump the zon without at least a golem up. Strafe is a *****. Lol, Spirit Monarch sucks vs zons too. Blocklocks so bad =/.

Same thing with all whirlwind based chars. Keep stack up and your distance. Use bone spirits. It's a boring duel.

For a 1v1 or FFA type of duels, of course I would prefer max block. However, in team duels I usually put on a 4Lo monarch anyways so I lose the max block with Stormshield. That's why I just went all vita.

:prop: :prop: :prop: :prop:

scasey
28-08-2007, 20:30
I have a lvl 60 nec doing chaos runs at the moment, and I havent placed any skill or stat points yet.

My question. Could I sacrifice a few points from prison to get 1 point in skeleton mastery, 1 point skele, 1 point mage, 1 point revives? I would like to have some meat shields along with my golem for a bit more added protection. I figure with +skills they would add up. I know it might come in handy against fohers. Also might help against immunes in hell pvm as well.

Is it worth it?

elmek
02-09-2007, 16:33
I have a lvl 60 nec doing chaos runs at the moment, and I havent placed any skill or stat points yet.

My question. Could I sacrifice a few points from prison to get 1 point in skeleton mastery, 1 point skele, 1 point mage, 1 point revives? I would like to have some meat shields along with my golem for a bit more added protection. I figure with +skills they would add up. I know it might come in handy against fohers. Also might help against immunes in hell pvm as well.

Is it worth it?
Aren't you referrng to the BM setup outlined in the guide?


I'm making a nec and dont really feel the need to go max block.
I'm considering the following setup:
CoA Cham Ber
wizzy/spirit sword (casters 86/melee 152)
enigma
spirit shield
verdungo
2x fcr rings
waterwalks
trangs
amulet 15+fcr

Do you have any experience with a setup like this? Any suggestions?

DayDream
03-09-2007, 06:28
Er.. why max prison and not wall? oO

ZeronXXx
05-09-2007, 03:59
War of the masses, the outcome, disastrous
many of the victims family save they ashes
a million names engraved on walls in plaques
those who went back received penalty for the axe
another heart is torn as close ones mourn
those who stray, nukkas get slayed on the song

Oops, sorry about the typo, I mean nice guide etc senor andrew.
I may make a bone nec 'cause bored of t/v etc etc.

CdMagicFind
12-09-2007, 03:55
Yeah, pretty good (best I've seen) guide. I have a 91 vita one based off this. Trying to get on ladder, haha. Would going block have been better for pubbies and/or certain league duels?

And uh, the vita build seems to need str if it's on ladder, since there's no stat boots. Unless you get ~36 from circ + ammy?

beadebaser
12-09-2007, 03:59
How important is the +125%fcr?

How much of a disadvantage would it be to have one breakpoint worse?

I'm not sure I can get my hands on decent fcr jewelry or circlet that are good enough to replace sojs/Maras/Shako.

DayDream
13-09-2007, 02:22
How important is the +125%fcr?

How much of a disadvantage would it be to have one breakpoint worse?

I'm not sure I can get my hands on decent fcr jewelry or circlet that are good enough to replace sojs/Maras/Shako.

A huge difference when teleporting in pvp. Not enough fcr and they'll telestomp/namelock easier. Plus the rate you shoot is so much better.

DayDream
10-10-2007, 15:02
Following the vital build
In GM 1v1 duels, what absorb is allowed to be used? hotspur allowed? Do I swap out the ravens for whatever %absorb ring?

Xombie
12-10-2007, 05:53
Following the vital build
In GM 1v1 duels, what absorb is allowed to be used? hotspur allowed? Do I swap out the ravens for whatever %absorb ring?

depends on where you duel really

you can always find a good mix of hotspurs, noko, vex shako, etc

you don't really need the raven on unless you're dueling a wind druid

DayDream
12-10-2007, 14:20
ooh, a response.. I see..

The plain walk/run strategy against druids seems to be working but does the boots need high frw for it to be even more effective?

Xombie
12-10-2007, 23:05
Dunno, I always duel druids with my enigma + 30frw boots on

I think the frw on just the enigma should be enough though

Rancors
18-10-2007, 18:04
does bone armor take dmg before or after dr?

thepandafactor
18-10-2007, 18:52
Yeah, pretty good (best I've seen) guide. I have a 91 vita one based off this. Trying to get on ladder, haha. Would going block have been better for pubbies and/or certain league duels?

And uh, the vita build seems to need str if it's on ladder, since there's no stat boots. Unless you get ~36 from circ + ammy?

Treks? :p .

Uncle_Mike
18-10-2007, 23:26
Treks? :p .

I'd rather stat 15 str and get 15 dex, 65 life and 5% max fire res in return from waterwalks :smiley:

nex
19-10-2007, 01:44
does bone armor take dmg before or after dr?

Before.

--
BTW this is great guide :thumbsup: (better late compliment than non, right? :smiley: )

Rancors
19-10-2007, 06:15
okay. so for max block nec wouldn't whistand > ss? save alot more dex.

MysticDragon
19-10-2007, 07:21
okay. so for max block nec wouldn't whistand > ss? save alot more dex.

It may save points into Dexterity, but you lose quite a bit of DR. The end result would be about 250 life versus the 35% DR. Stormshield is an amazing shield for a block nec. There is no shield that comes close for a block nec.

asakuraaa
19-10-2007, 10:14
as necro you may use whistans or homukolus. since this is a pvp guide i would use whistans and only vs. ama and barbs, for the rest i would use spirit.

Xombie
23-10-2007, 21:02
guide updated

added some notes on the nvn section and tpk section

ty@uncle_mike

stifmeizter
04-11-2007, 02:38
guide updated

added some notes on the nvn section and tpk section

ty@uncle_mike

Hi Xombie,

Do you have msn? I have a bunch of questions to ask. Also, are you really from Taiwan? I'm from Taichung.


-Tom

SpartaXxX
06-11-2007, 05:44
Lovely guide.

struikje
12-11-2007, 19:37
Hi, i just read the build, and i'm wondering why there is no option about homunculus. I thought this was a decent blocking shield :). Sorry if this is allready mentioned.

MysticDragon
14-11-2007, 03:02
Hi, i just read the build, and i'm wondering why there is no option about homunculus. I thought this was a decent blocking shield :). Sorry if this is allready mentioned.

Stormshield is a better blocking shield.

Xombie
14-11-2007, 10:41
Stormshield is a better blocking shield.

well if you don't care about DR%, go for it

nowadays i'm not using any DR% since amp basically negates it

bluernote
19-11-2007, 20:40
What about bone prison...is that skill BM? I find it crucial in duels against BvCs and Smiters.

Xombie
21-11-2007, 10:46
What about bone prison...is that skill BM? I find it crucial in duels against BvCs and Smiters.

Um, on west it's GM vs just about everything

on east i believe its only BM vs things that can't teleport

that makes bowzons much harder

MysticDragon
22-11-2007, 08:04
What about bone prison...is that skill BM? I find it crucial in duels against BvCs and Smiters.

Depends on who you are talking to. Most BvC players will say it is BM, just because we hate the prison spam that keeps us from whirling you. :P If you play pub, don't worry about it. If you play private, ask your friends or for tournament rules. Usually it's fine on everything that can teleport. Now wall hugging against a BvC. OBVIOUSLY BM! :wink3: *Cough* Xombie *Cough*

boyscouT
22-11-2007, 12:23
wonderful guide but still having trouble deciding....

argggg

spirit vs ss vs homo

max block/dr vs max vita..

arg...

MysticDragon
23-11-2007, 03:07
The question is SS vs Spirit. :wink3:

boyscouT
23-11-2007, 09:50
The question is SS vs Spirit. :wink3:
i've decided to go full vita with spirit :)

boyscouT
23-11-2007, 09:53
quick question:

teeth is maxed last right?

since both prison and wall will pump up your armor tremendously...

so maxing skill order:

spirit
spear
wall
prison
teeth

right?

Xombie
27-11-2007, 13:08
quick question:

teeth is maxed last right?

since both prison and wall will pump up your armor tremendously...

so maxing skill order:

spirit
spear
wall
prison
teeth

right?

i prefer wall last

spirit
spear
teeth
prison
1 amp
1 golem
1 golem mastery
wall

the armor wasn't a big deal to me since i usually level to 92 via uber leveling its just like.. 30 ? points

MysticDragon
27-11-2007, 17:48
High teeth damage is very useful especially versus Ghosts. :P It kills shadows really fast.

GalenDoUrden
28-11-2007, 07:21
High teeth damage is also very useful against minions, when they aren't stacked.

Yesmilord
28-11-2007, 13:39
Hey Xombie,

First of all, awesome guide. You inspired me to try out necros. With the funds that I inherited from quitting friends, I was able to gather most of this gear instantly. But I've hit a dilemma: I traded for some gfg rares and crafts, but now I'm short on DR because of the two slots I want to use. I'd like to see your input on which direction to take my build, given the following gear:


+2/20FCR/20FHR(shael)/28STR/18res all Circlet
Dusk Shroud Enigma
HotO
35FCR Spirit
Verdungo's
Waterwalk
Trang's Gloves
10FCR/23fire res/18STR Rare Ring
Ravenfrost
+2/16FCR/53mana/6mana regen/18res all Crafted Amulet

14/17 Anni
19/20 Torch
9*vitas (+16-20, some with random resists)
1*fhr/res all (5/5)

I'm pretty sure I've exceeded the FCR breakpoint and I hit my FHR breakpoint with a 5fhr/5res all sc that I have. I do not currently own any PnBGC lifers, just a set of plain ones. I have access to SS's and Shakos, meaning I could probably find some way to sub items and still obtain 40%+ DR. Not sure if I should wait and try to obtain lifers slowly or is going max vita fine? What pieces seem the weakest to drop in favor of DR?


Thanks again!

Xombie
28-11-2007, 22:17
Hey Xombie,

First of all, awesome guide. You inspired me to try out necros. With the funds that I inherited from quitting friends, I was able to gather most of this gear instantly. But I've hit a dilemma: I traded for some gfg rares and crafts, but now I'm short on DR because of the two slots I want to use. I'd like to see your input on which direction to take my build, given the following gear:


+2/20FCR/20FHR(shael)/28STR/18res all Circlet
Dusk Shroud Enigma
HotO
35FCR Spirit
Verdungo's
Waterwalk
Trang's Gloves
10FCR/23fire res/18STR Rare Ring
Ravenfrost
+2/16FCR/53mana/6mana regen/18res all Crafted Amulet

14/17 Anni
19/20 Torch
9*vitas (+16-20, some with random resists)
1*fhr/res all (5/5)

I'm pretty sure I've exceeded the FCR breakpoint and I hit my FHR breakpoint with a 5fhr/5res all sc that I have. I do not currently own any PnBGC lifers, just a set of plain ones. I have access to SS's and Shakos, meaning I could probably find some way to sub items and still obtain 40%+ DR. Not sure if I should wait and try to obtain lifers slowly or is going max vita fine? What pieces seem the weakest to drop in favor of DR?


Thanks again!

yeah it looks fine

if you wanted to get more DR% just drop the circ, drop the raven, put on a fcr ring and a shael/ber shako (+12fhr pnb & another 5fhr if ber)

you dont need a raven all the time just when you duel druids

although 23% dr might be lacking for druids...

you can use what i use vs zons/druids

35 spirit weap (you only need 29)
your circ
your amulet
spider
2x fcr rings
trangs
cham stormshield

43% dr, cbf , 125cast, 86fhr
you can keep the waterwalks, but you'd need a 12FHR pnb
the resistance and mana sucks with a spirit weapon/stormshield setup though and you'd need a perfect 20fcr amulet to drop a fcr ring for natures peace(oak)

i like that one cause over the vita setup (shako, 2/20 amu, raven, etc) i have in my guide cause it doesn't require a 2nec/20fcr amu which is a pain in the *** to get

plus all you'd need to buy is a spirit weapon and a 12fhr (or like sandstorm treks) and you're set

i hope theres no errors, it's still kinda early >>

MCPWTB
07-12-2007, 09:22
Hi,

you can get 75% fcr like this:
20% fcr trangs
10% fcr ring
10% fcr ring
20% fcr circlet
15+% fcr crafted amulet

You can wear arachnid's mesh and replace the rings or the circlet easily, or amulet. Or you can wear verdungo's hearty cord.

Your shield can be SS and with verdungo's that is all the DR you need.
your weapon can be wizard spike or death's web. Wiz spike will give you the 125% fcr fastest breakpoint and lots of resists, while death's web will give you good damage output by increasing the poison duration by 50%.(well is it actually increased by 50%?)

darkelrond
08-12-2007, 06:56
hey xombie i was wondering if i am able to get 9 30+ lifers should i consider going block/dr?

nicro tower
09-12-2007, 01:48
i'd say go for it

darkelrond
09-12-2007, 07:49
i'd say go for it
hmm anyone else who think ishould go for max block cause idk i like usign shako maras >< lol but is max block better overall? i read the guide but it seems like max block would be able to survive longer cause the chance to block melee atacks and other **** like hammers and stuff

MrMaestro
10-12-2007, 23:57
Is this really good? I want to make the best necro possible. Or at least something good.

darkelrond
11-12-2007, 06:52
for max block would it be better overall in pub games rather than a all vita cause if i have 30+ pnb lifers that means ill even have more survivability on stack of the large amount of life but max block means ill have very limited life and ill sometimes block the attacks

nicro tower
14-12-2007, 04:37
with max block, you're losing about ~200-300 life or something before BO, but gives you a 75% to negate all melee attacks and arrows

darkelrond
17-12-2007, 02:27
i was wondering if i went all vita would it be necessary to get a good amount of dr since im not maxblock just wonderign cause this concerns wether to ber my shako or shael it

russruss
17-12-2007, 05:32
I am making a PvM Bone Nec that is using this guide as a reference (some modest changes obviously) but I was wondering, what kind of Merc should I get? I am going for the type from AII. Defensive, Offensive, Combat? If so what aura?

pure
18-12-2007, 11:56
awesome guide popup :)

pure
20-12-2007, 09:50
I am making a PvM Bone Nec that is using this guide as a reference (some modest changes obviously) but I was wondering, what kind of Merc should I get? I am going for the type from AII. Defensive, Offensive, Combat? If so what aura?
depends if you are going to take revives etc. with revives i would choose the offensive, otherwise i would take Defencive :rolleyes: but the point is for me that i wont use merc so much cause the fat golem is protecting me so well <3

nicro tower
21-12-2007, 02:54
I'd take nightmare defensive for the extra layered defense, or prayer merc for better healing.

Bionic Lemming
07-01-2008, 11:51
Wow. This was more detailed than any pvp necro guide I've ever seen! o.O Well done!

flipwon
09-01-2008, 07:10
quickquestion..

If i were to use wiz spike instead of hoto, what would i socket it with

Xombie
09-01-2008, 08:01
quickquestion..

If i were to use wiz spike instead of hoto, what would i socket it with

fhr/stats/res

anything you want, really

Mouarf
12-01-2008, 19:49
just a quick question :
does 125 FCR is really needed ?
i've always pvp with the lower FCR (75), and never found it to be bad.

Mouarf.

nicro tower
12-01-2008, 20:07
I'm pretty sure barbs that barbs that hit the 37fcr bp tele as fast as you... and sorcs with 200fcr will tele circles around you...

Xombie
13-01-2008, 14:30
yeah 125 is kinda necessary

Mouarf
07-02-2008, 13:52
so i've made my necro and level up him to level 93, and i would like to know some thing now.
here are the questions :
- what is a life of a good block necro (with BO only),
- what is the dommage of a good block necro (spear/spirit).

regard,
mouarf.

sweetalmonds
07-02-2008, 19:15
Whats your gear xombie? your hp is 53X7!

-edit/mispelled your name

Xombie
08-02-2008, 10:07
so i've made my necro and level up him to level 93, and i would like to know some thing now.
here are the questions :
- what is a life of a good block necro (with BO only),
- what is the dommage of a good block necro (spear/spirit).

regard,
mouarf.

On the realms, at least 3k is pretty good/enough.

With SS and other gear, probably around 4.5k+ spear/spirit.

Whats your gear xombie? your hp is 53X7!

-edit/mispelled your name

uh i dont remember

but now, my nec hits around 3.7k ish life with an all vita build and using the shako/hoto/spirit monarch/dungo setup

LegendBJJ
08-02-2008, 19:17
Ive made a full block necro and he is doing decently in pvp
My only problem is that:
I HAVE NO MANA!
When i shoot like 7 spirits and tele some around im totally out of mana,...

sweetalmonds
08-02-2008, 19:58
Ive made a full block necro and he is doing decently in pvp
My only problem is that:
I HAVE NO MANA!
When i shoot like 7 spirits and tele some around im totally out of mana,...

i dont know much but switch rings to 10fcr 120mana magics? or mana pot they're not so bm nemo

Xombie
09-02-2008, 01:09
or get some 20/17s ``

alphaz
28-02-2008, 12:19
best guide I ever read. with videos, strategies and build variations. dang i feel like scraping my 200fcr fb sorc to make a bonemancer now.

Hello Jim
07-03-2008, 20:39
hmm.. okey. ultimate question:
my nec is wearing:
shako (shael'd)
eni
hoto
spirit (35 FCR)
arach
trang
treks
mara's
10 fcr
ring accroding to need

20/19 torch and 10/12 (lame, but selfound) anni. with 9x19-20 life scs and 9 plain sks.

Should I or should I not go with MB?
(with an ss on the switch)

thanks (:

yoshimiga
07-03-2008, 21:18
Exellent guide. I have a few friendly suggestions, however. Bone spear is THE MOST AMAZING SKILL! But: to be a good bonemancer (in my opinion) you need some summoning spells as well. My player is virtually unstoppable in single player right now; My suggestion is that the best thing to do is IGNORE bone spirit completely. I know it sounds totally wrong, but if you max bone spear, and you are a skilled enough player, it does incredible damage with very little cost in mana, and you can line up multiple targets at once. Also, after you have about 5 in bone spear, get 4 in skelatan mage, 4 in revive, 5 in iron golem (plus prerequisites) and 5 in golem\skeletal masteries. summon resist doesnt hurt either. alternate giving skills to summoning abilities and bone spear ( 2 summon skills, then one bone spear, repeating) until you master bone spear and have about 5 mages, 5 revives, and a powerfull iron golem.

Tell me im wrong, but this is what I did and it KICKS BUTT. My mid-sized army keeps everything off my back, while my bone spear and mages pound away from a distance. I find it best to revive 5 very strong melee monsters, such as lashers or hellknights, and that way you rarely have to fight hand to hand. Also, it is good to have a skill in bone armor as well.


For stats, I kept them fairly equal. Strength is granted through items, health should be very high in case your monsters all die (which happens very rarely if you play right) and vitality should be decent so you can bone spear like mad. Dexterity is not a must, but I like to go melee every once in a while, so I keep dex up for good blocking.

Anyway, play your game your own way, I just wanted to give some friendly pointers from my own personal experience.

Hope I helped!

nicro tower
09-03-2008, 21:09
iron golem is useless in pvp... gets killed way to fast. 1 in RS and mages gets you about 7 skeletons, but revives>skeletons... if you're bming, res CIs for cold sorcs, FIs for fire sorcs, etc, etc

Hello Jim
09-03-2008, 22:21
second question:
i've actually read all of the comments in this thread, and i have a question:
can you get a good poisen nova?
i've seen people say..well, NO.
however, 1 point in nova +28 (right?) skills. you switch maybe to 3rd trang combo, or deathweb, or +6 nova white.
will that be enough considering resist? (however, note that people won't stack if they think you're a bone necro- at least at first)

can somebody do they math or comment?

thanks anyway, oh and-

don't forgot my first question! (: (3 posts above)

nicro tower
11-03-2008, 01:49
I'd suggest MB for pubbing, or else bvcs and chargers hurt way too much... and getting poison nova would lower your damage alot... it'd be like 4K nova and 3K spirit(random guesstimates)?

Hello Jim
11-03-2008, 15:28
hmmm i guess charges are pretty common. it's just that i think (and read in this guide) that my life would be too low.

and the idea is that you won't be using spirit. only nova, and only against ES sorc. because, well, they are HARD and they weak point is their life. i need someone to do the exact math and tell me if that's viable.

thanks anyway

EDIT: thought of an idea. i'm gonna save the exact number of stats for mb unused and see if i can get along without mb and with low life. if casters are too hard- life it is. if too many pks for melees- mb it is.
what do you think?

nicro tower
12-03-2008, 02:25
hmmm i guess charges are pretty common. it's just that i think (and read in this guide) that my life would be too low.

and the idea is that you won't be using spirit. only nova, and only against ES sorc. because, well, they are HARD and they weak point is their life. i need someone to do the exact math and tell me if that's viable.

thanks anyway

EDIT: thought of an idea. i'm gonna save the exact number of stats for mb unused and see if i can get along without mb and with low life. if casters are too hard- life it is. if too many pks for melees- mb it is.
what do you think?

erm, if you only use nova, that'd be a novamancer... and i was pretty close about 3K spirit and 4.4K nova, thats with 20 into teeth, spear/wall/prison, spirit, poison explosion and nova... thats about 105 skill points needed, and you'll need to be level 94 to get that.

Hello Jim
12-03-2008, 23:07
no, the idea was that you'll be a bone necro with your regular 20- spirit+spear+teeth+prison+wall
and have 1 point in nova, then switching to novamancer gear vs ESes.
not maxing nova+p expolsion to make bone-poisen necro...


EDIT: don't get it- why putting points in revives? even if you do BM, won't it be easier to get a wand with +revives and pre-buff instead of wasting points and lowering you bone dmg?

and also- is dece any good? do you actually use it?

nicro tower
13-03-2008, 01:34
meh, my prebuff golem didnt last, so i'm not sure bout revives... and 1 pnova would be quite pathetic... it'd be like 1k damage at most... plus you'd have to go through all the trouble of switching to nova gear... and decrep helps against most melee chars, screws up their ias :grin:

Hello Jim
13-03-2008, 15:01
golem+mastry is alredy invested. and i like them(:
i should try revives pre-buff since i think it's just stupid to waste 7 points (i think) on something you're going to use only in BM duels.
kk, 4 points in decep it is(:
and i will do the math about the nova i guess..

Zodiacz
18-03-2008, 11:05
finally, no i don't ever use decrep.
Why not? Is it not worth the points?

Pasky
18-03-2008, 11:27
Just curious, why isn't a homonuculous suggested among spears, nice block rate, extremely nice resists, + skills and faster block.

Sure it's not the best, but I'd put it at the same level as a spirit shield.

Pasky
18-03-2008, 12:44
I meant shields...not spears, it's late for me again...v_v

Sorry I'd edit but was a bit a late. Great guide, forgot to mention that in the previous post.

Hello Jim
19-03-2008, 18:51
because in the author's opinion (and mine, and everyone i think) FCR>everything.
and Spirit is the best way to get FCR because of the amazing sideline mods (resists, fhr etc).
if you can get 125 fcr without spirit, a homu might be the way to go. highly not suggested though

Wizdomm
22-03-2008, 10:21
I am making a PvM Bone Nec that is using this guide as a reference (some modest changes obviously) but I was wondering, what kind of Merc should I get? I am going for the type from AII. Defensive, Offensive, Combat? If so what aura?

For you guys PvM'ing with a bone necro (heck, even PvP'ers have to PvM for awhile to level their char), I'd strongly suggest getting a Prayer merc equipped with Insight. The Insight keeps you mana full no matter how many spears/spirits you fire...and your mana in turn feeds into your life for the Prayer aura. I currently have a lvl 95 PvM boner (read about him here (http://forums.diabloii.net/showthread.php?t=586995)) and I tried a couple different merc setups and the Prayer/Insight was by far my favorite.

Tmunkee
27-03-2008, 21:43
Why not? Is it not worth the points?

once upon a time i always used decrep against chargers and barbs first to lower their damage (by half?! insane) and second to slow them down. could be used vs zons also but not needed. could just be that i didnt have godly gear and needed everything i could get but if it helped my char it would help another with better gear

Hello Jim
28-03-2008, 12:56
after dueling a bit i have a few comments:

1. bowazons hurt. i don't know what happened to them but they just stay in one spot and bow the heck out of me. those guided arrows hurt. after dueling those i strongly suggest you go MB. even with SS they wipe me. any suggestions?

2. barb are easy? i guess i dueled some crappy barbs but usually i jump away from their ww and spam spirits. problem is it seems their life just won't go down

3. 200/vita fb are hard. i honestly can't keep up with her tele. and i get 1 hit ko. i was 3:0 vs one, where in one fight i almost ibs her. i guess that's just because i don't stack

4. my golem dies too often. really too often. and i can't remember to recast him. is it really worth it? because he last for like 2 seconds and don't do much.

5. novamancers hard hard aswell. they 1 nova to 1 life me, and then i can't go defensive cause thier goelm's aura catch me pretty quick. and evertime i tele they manage to nova me.

any comment/suggestions here? i would really love your help(:

Xombie
29-03-2008, 12:24
after dueling a bit i have a few comments:

1. bowazons hurt. i don't know what happened to them but they just stay in one spot and bow the heck out of me. those guided arrows hurt. after dueling those i strongly suggest you go MB. even with SS they wipe me. any suggestions?

with max block i highly doubt any zon can actually kill you

but with vita its a bit more tricky you have circle-strafe tele until she's like you can barely see her on your screen. since prison has a generous target range, you can prison her before she's completely on your screen.

then just jump her and spear immediately

if your golem/oak dies while prisoning, tele out

if you get caught in strafe, tele out immediately and try again

if it worked, and youre ontop of her spearing she'll probably multi arrow to break the prison. as soon as the prison is gone, you can 1.) get out of there to re-try or 2.) keep spearing

if you keep spearing its kinda dangerous, cause she can avoid/dodge/evade out and just guided arrow you. at this point, your golem is either dead or not stacked so...


2. barb are easy? i guess i dueled some crappy barbs but usually i jump away from their ww and spam spirits. problem is it seems their life just won't go down

yeah just keep golem up at all times. if you ever get hit by leap, tele the opposite direction immediatly. most of the time, right when you tele the barb will be on top of you. you'll want your golem to soak up any hits.

just play defensively and spam spirits and hope you hit him

if the barb does long whirls, you can get close and namelock spirits to make a train and once you see he's gonna stop whirl'ing prison him. sometimes the prison will stall them for a split second for the train to catch up


3. 200/vita fb are hard. i honestly can't keep up with her tele. and i get 1 hit ko. i was 3:0 vs one, where in one fight i almost ibs her. i guess that's just because i don't stack

stack

seriously, it's stupid not to stack vs a fire sorc

if you feel bad about stacking, just use the GM limit (usually spurs or inferno or noko)


4. my golem dies too often. really too often. and i can't remember to recast him. is it really worth it? because he last for like 2 seconds and don't do much.

very important, keep him up at all times

it can help soak damage, make you harder to namelock (ie. vs charge), etc


5. novamancers hard hard aswell. they 1 nova to 1 life me, and then i can't go defensive cause thier goelm's aura catch me pretty quick. and evertime i tele they manage to nova me.

any comment/suggestions here? i would really love your help(:

yeah poison necs are a pain

i just stack a bunch of poison res and play a bit defensively while they try to get their pn to hit

if it looks like a good opportunity, ill namelock stomp them

the way i see it, mass poison like that is BM so i just chug antidote pots and stack res. its ok cause antidote pots don't really help that much.

like all pvp characters, you need pretty fast reactions/namelocks so just work on that and you'll find yourself doing better vs all

Hello Jim
30-03-2008, 11:06
thanks a lot Xombie.

yeah, i suck at NLing. I still don't get how you guys manage to NL in PvP.
thanks God for Spirit(:

anyway, i've found another way to handle ama. they usually camp, so i just spirit them for a distance and ibsing them. that's low, i know, but i really don't have anything else to do. even with SS.

PS- Xombie, maybe you'll help me here.
is SR worth a point over the +% to dmg for 1 point in Bone Prison? does it really help/necessary?

Xombie
30-03-2008, 12:37
thanks a lot Xombie.

yeah, i suck at NLing. I still don't get how you guys manage to NL in PvP.
thanks God for Spirit(:

anyway, i've found another way to handle ama. they usually camp, so i just spirit them for a distance and ibsing them. that's low, i know, but i really don't have anything else to do. even with SS.

PS- Xombie, maybe you'll help me here.
is SR worth a point over the +% to dmg for 1 point in Bone Prison? does it really help/necessary?

i've actually never built a nec with summon resist before

but i remember souless (that guy who wrote the 1.10 guide on this site) put a point into it and his could tank ice blasts

if you put a point into SR it'll probably be for vs blizz sorcs since i can't really imagine where else you'd need golem stack and summon resist

Hello Jim
30-03-2008, 19:47
fire/light sorcs, fire druid, trappers and psn necros kill my golem pretty fast aswell..

Xombie
31-03-2008, 01:39
yeah but SR probably won't help too much vs those builds

maybe light sorc

Hello Jim
31-03-2008, 14:10
meh, i've decided to put that 1 point in SR.
IM is too BM for my taste and i can suffer the lost of 7% dmg.

my nec is pretty screwed up anyway since i have Dece yet never used it. i always forget about it=/

well, i'll go pvping some and get back with some new questions(:
in the meanwhile my only problem is- how can i learn to NL??

paul leung
02-04-2008, 11:44
ss use hel/-15% *** or ber it better?i mean by soc it with hel,we can spend less points in both str and dex,right?if we choose to ber the storm shield ,since it give 20 str,why not use showdow dancer,as more fhr?
but of course then we can't use 4 ort's shield for cold soc.

Hello Jim
02-04-2008, 22:15
why hel the SS?
you need the 156 str for Spirit anyway.

what would a hel lower the dex needed?
it won't. Eld will (+7% to block). which is better than a Ko btw (+10 dex)

you use SS because of the amazing chances to block and DR. just with shako you have almost max DR.

paul leung
03-04-2008, 03:12
i read in windy guide,the guy was suggesting jewel -15%/15 all resist,so want to know which is better.Beside,i want to lose my stupid shako and spirite. I need a necro ammy now only.

Hello Jim
03-04-2008, 13:24
loosing the shako is understood. but why loosing the spirit? the fcr from the circle isn't instead of the spirit's. it's instead of the trang's/arach/fcr ring and unables flexability when you're stacking.

so in other words- keep the Spirit. meaning you keep the 156 str. meaning the -15% won't help you at saving stats. Um the SS if you want the resists.

paul leung
03-04-2008, 16:17
loosing the shako is understood. but why loosing the spirit? the fcr from the circle isn't instead of the spirit's. it's instead of the trang's/arach/fcr ring and unables flexability when you're stacking.

so in other words- keep the Spirit. meaning you keep the 156 str. meaning the -15% won't help you at saving stats. Um the SS if you want the resists.

by using spirite,there isn't worth go max-blocking imo.I duel alot of melee fighter and windy,so have to replace it with ss.But the 35 fcr and 55 fhr and some resist are nice though,but it limited the gears choice i have

Hello Jim
03-04-2008, 18:10
why not?
you won't be going mb with spirit, you'll go mb with SS in stash for barbs,amaz,charges and other melees.

w a t s o n
16-04-2008, 09:59
Alright, i lost my near complete and perfect Ghost today due to pure stupidity on my part, but i have decided to move on and make a bone nec as my new project. He will mostley be used for pub dueling in hell. This is the setup i have in mind so far:

Coa (Ber/Ber)
2 nec/20 fcr Ammy
8/6 White
Spirit Monarch
30 frw/10 fhr/ tri resist boots
Enigma
Arach
Trangs
10 fcr/20 str/Resists ring
soj

9x pnb lifers
as many 20/5s as i can afford
torch/anni

The only switches i have in mind are a 3pnb/20 fcr/jah,jah or um/um circlet and Bloodfists for games with little to no melee chars. (basically just allows for more life and slightly more damage when i dont need the dr from Coa) The other switch is my soj ring slot, which can be replaced with a dwarf/wisp/raven as needed.

Basically i am wondering what you think of this build, as there are some things that i am concerned with:

1. As you can see it is a vita build due to the use of spirit. In pubbies it would be very useful to have max block, especially with the large number of smiters running around these days.

2. My resists are going to be hard to keep up without the use hoto/wizzy/maras.

3. Coa has so many good mods, but it has a high strength req. If i am able to find a 2/20/20+ str ammy, i could use one with almost base str however. I know of at least one of these floating around on west ladder, but it could be hard to obtain.

BUT there are a lot of pluses to this build also

1. HUGE damage. This setup uses white vs all, a 3 pnb vs non melee, and of course spirit and arach add up provide some too.

2. More life due to vita build. High dr, bone armor, and golem stack will hopefully be enough vs melee.

3. Not much switching is required. Usually none at all unless i need a little absorb (1 ring switch) or in a game with no melee (helm/glove switch) Im one of those people that just gets on to duel every now and then in pubs, i prefer not to change up my whole setup every time i duel. With a max block setup, i can see having to change out gear frequently.

SO to summerize, what i am asking is faced with these pros and cons do you think that this vita build is the way to go? or should i scrap it and try to come up with a nice mb build? I really like the life/dmg output of this build, but i also know mb can help so much. Going max block and losing some life due to investing in dex isnt what worries me, what worries me is how much i have to sacrific gear wise to get max block (no spirit, no white, no coa, ect.)

Damn that ended up insanely long. If anyone took the time to read it thanks you in advance.

Mouarf
19-04-2008, 18:27
hello guys !

i've been playing my pvp boners for quite a long time now, but i have some question.
Usually, ES sorc and windy are somewhat bad for a bone necro. I've find some tips to manage to kill ES sorc, but i still have problem with windy.
I've been trying in-depth tips, but it haven't work so far.
For information, my build is as follow :
2741 life with BO
906 mana with BO
125 FC breakpoint
86 FHR breakpoint
43 PDR with cham stormshield and 50 % PDR with ber stormshield.

so, any tips to share with us guys ?

regard,
mouarf.

paul leung
20-04-2008, 23:16
hello guys !
I've find some tips to manage to kill ES sorc,
mouarf.

will you share your tatic here?I really love to know

Mouarf
21-04-2008, 20:57
well, first you have to play A LOT with the environnement, so that you can hit them, but they can't hit you (with IBS).
and then, you have to put them into a FHR lock. for this, you can't use spear, because it will do too little dommage to get the FHR animation. So, you have to FHR lock them with bone spirit. bone spirit, regardless of how many life point it take to them, will put the target into FHR animation. so you BS lock them to death, and that's all.
also, don't always cast BS when they got lock, just bone spirit them for like 3-4 spirit then tele away, cause sometime they can break the lock or even attack you.

paul leung
22-04-2008, 02:26
i thought although they take damage to mana,becasue they generally have low life, we will still able to fhr lock them with spear:for example,spear damage is 4500,1/6 of it is 750 which bigger than 1/12 of their life,am i thought wrong?if bone spirite work,then it is the stun effect of it work then,so i guess teeth also do the trick?

ShadowWolf
19-08-2008, 20:56
in my opion u should have Life Tap and Iron Maid as ops instead of Golem Mastery and Summon resit. but thats me i like having full health with out usin my pots in case i rly need them like fighting UL mephy or UL diablo or UL baal, but then again thats just me i chose this cuz some ppl say the best UL necro is the best PvP necro. Just some thing to :ponder:

Infiltrator
09-09-2008, 09:53
Hey man, great guide. Question though, why not use Iron Maiden/Decrepify? Or is minion stacking more BM than those two?

Nobi
28-10-2008, 04:01
How much dex does it end up taking to get max block with SS?

Uncle_Mike
28-10-2008, 21:16
How much dex does it end up taking to get max block with SS?

http://strategy.diii.net/news.php?id=551#Chance%20to%20Block

:yes:

Nobi
29-10-2008, 07:09
http://strategy.diii.net/news.php?id=551#Chance%20to%20Block

:yes:

Thanks, that's a pretty handy page.

interloop
17-06-2009, 20:11
http://img156.imageshack.us/img156/8624/straighten1.jpg
http://img109.imageshack.us/img109/8391/spray4dm4.jpg

those 2 pics don't work, and most (all?) youtube vids are private ;(

Illulaguill
14-08-2009, 11:39
Is there a way for me to jump to the last page of a thread? I pretty much browse the Glock Talk most recent post page, and I have to click on the thread and then click to the last page. Does my question even make sense?