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WarlockCC
14-01-2007, 03:00
As allways, my built is slightly different then what most people would make.
First off, my gear :
basically max skills, the better you heal.
So Tarn, +2 amu, +2 Pala scepter with +3 holy bolt, Silks, +2 pala shield and 2 SoJs.
Magefists for FCR, the amu also has 10FCR
res from boots, belt, shield and fire res on the amu(heck, I spend most of my time in CS anyway, since there are lots of undead to kill there, so might aswell get fire res)
Still, most of my res is near zero in Hell, cept for Fire res, that's 75.

The weapon can be any +2 and if you happen to find a +2 scepter with either +Holy Bolt, +Prayer or +meditation, mayber 2 of those or all three of those, you would be a better healer offcourse, but it's not mandatory. Same with the SoJs and harder to get +2 gear, just upgrade if you get your hands on it.
10FC rings with either mana or res will do very nicely to replace the SoJs.
The ideal weapon would be a +2 scepter with +3 Holy Bolt, +3 prayer, +3 meditation and 10fcr. Good luck shopping that one. :)

Stats :
Str for gear, in my case Silks was the heaviest, so 100 str and the rest in vit.
You could stick some in energy (up to 50 or so) if you are relatively certain you won't be able to free up SoJs any time soon.

As for skills :
These make up most of the healing part
Max Prayer, synergizes for the below 2.
Max Holy Bolt, gets more healing per shot from prayer
Level 8 meditation, gets more healing per 2 seconds from prayer.

With all the +skills, the meditation has a nice range at level 18.
Note that +skills on prayer still work trough as synergies, it's the only synergy which does that.

Then I figured I would be more usefull to my parties with more versetile aura's, so I got all of them (cept the single res ones) at level 1, making them all level 11 with the +skills. This would be the part most people might skip or find wastefull. But I like it, I can serve up any of the aura's required and even FoH or Hammer Venom Lords to death given enough time or when there are few players in the game.

Later on, I discovered the awesome power of Holy bolt as a weapon against undead, so I have been maxing FoH and Blessed Hammer since to get a lot of damage to undead per holy bolt. Poor Seis eats 2 Holy Bolts and dies with the third shot.(in a 8 player game)
Most of the Storm Casters perish after 2 shots.
Personally, I am happy to have all the aura's, but one could also choose to go the offensive way and get max Holy bolt damage first.

With enough FCR you will spend your time switching between healing party members and killing undead. Delivery of the bolts is swift and they only cost 2 mana to cast, so with Meditation on, even when you are continually mana drained, you will be able to cast holy bolts at full speed.

One major problem people sometimes have a hard time to understand is that the Holy bolt does not pass trough somebody even though it looks like that on other people's screen.

Things it does pass trough :
Monsters and Demons.
aka, you can still heal somebody who is surrounded by the Infector's pack as long as you can get a lock on this party member.

Things it does not pass trough :
partymembers
minions
party members minions
- valks
- skeletons (and mages)
- revives
- golems
- mercs
When people see this stream of holy bolts they are magically drawn to it. If there are new players in the CS, briefly explain to them that they should not stand between you and the one you are healing. Some have a small grasp of how it works and might walk into the stream to get themselves healed, they too need to be convienced you know what you are doing and will get to them in due time. Their health might seem more important to them at that time, but when the party tank dies cause you couldn't heal him, the next target will be this person who was in the way. When your original target dies, your lock ends, the healing ends and the fool who jumped in will be dead before you can get a lock.
I allways knew minions where a problem because they are brainless and just run right into the path of the bolts. But it seems people can be just as brainless. Point out to minion baring people that they do not need their minions. As long as you can heal the party tank, the tank will not die and they are safe.

I have noticed that people do not realise exactly who is killing the undead so fast. They have a hard enough time grasping the concept of healing, let alone somebody who kills undead so fast and efficiently from a long distance. So far I did not bother to try and explain it. I wager if somebody understands they will show it by running behind some undead, causing my bolts to cut them down like good old Painless(Predator, the movie).

The first thing people might notice is the mana regeneration from the meditation aura, although most don't notice it the first 5 games, eventually hammerdins will realise they don't need to stand still to redeem corpses, they can just move on to the next target since they will get recharged on the way there. Their life will still be full anyway because of the holy bolts.

Later on people might notice one of the two types healing. They will presume you to be a FoHdin, you'll know better, they might some day understand. :)


At this time my paladin's meditation regenerates mana +725% and heals 47 life per 2 seconds (This is without BO)
IIRC, my paladins Holy Bolt heals 260-536 life per shot and does 6635-7635 damage to undead per shot.

This is by no means a powerbuild, since you can't clean out CS on your own, but it will boost the effectiveness of any party. Be it people who just started , veterans of 94+ or anything inbetween. They will all want you back on the team once they realise what it is you do. You can in fact, very efficiently kill anything in CS except Venom Lords.

As a Support skill I took a point in Conversion, this has saved me too many times to count. When there's a stampeding horde of Venom Lords heading over to you, all you need do is switch from holy bolt to conversion, swing a couple of times with whatever you are holding and you have made some friends, the Jedi way. Then just fall back and wait for somebody to show up who can kill those Venom Lords. Or just walk far away.
Sometimes I just convert a single enemy to take the damage from his friends while I pelt them with bolts from a safe distance.

A amusing and very confusing to some of the other players, side-effect of my conversion habbits is that more often then not, there will be few Venom Lords running around when Diablo appears.

This was quite a long read and for those who stuck with me so far and read it all, cudos to you and I hope you will give this build a honest go before you condemn it.

If you have any suggestions or questions, just pop them under here.

Damric
14-01-2007, 05:12
Sweet info. I noticed how good holy bolts were when I made my first foher and I found out the bolts kill stuff faster. Is there a poor man's set-up?

butt commander
14-01-2007, 11:02
nice build but maybe if you made a hammerdin instead they would be hurt less in the first place :O

Demek
14-01-2007, 14:11
thx
at 34 lvl hb with maxed synergies does ~10000 dmg :laugh:
it eats up 64 points tho ;o, i would use holy shield and charge, 67, salvation 68, prayer 88, some points to meditation and rest into holyshield (squeeze out the silks), rest of the auras dont seem that useful
but i haven't played it so i might be entirely wrong :lipsrsealed:
still in theory u could tank everything, and only thing left would be venomlords
i notice the foam right away :laugh:
i'll definitely try it someday :flowers:

WarlockCC
14-01-2007, 15:58
nice build but maybe if you made a hammerdin instead they would be hurt less in the first place :O
Ah, a progressquest player. Welcome to Diablo 2 classic. In this game, people make their own choices and I know this must come as a surprise, but they like variety. :O
Interesting that you registered just today and only replied in this thread. Why not use your usual account next time, eh ? You should be glad there is no rule on this forum against having multible accounts.

Now, on to the serious replies.
A poor man's setup, well, get lots of res, upgrade +skills when you can. I never needed res that much, because the monsters don't approach me that often. You make one person in the party indestructable, so you don't need res that often. I did find that having max fire res is a formidable improvement to playing. Perhaps you could even wear hotspurs eventually and do like Demek suggests, use charge to get around. You won't be short on mana anyway.
Any gear will basically do, just shop a +2 scepter later on and if you have some more time, you can shop for a +2 paladin scepter with +holy bolt.
if possible, get rings with FCR and mana. This build should also be possible with a shard. Since the casting speed should make up in part for the lack of +skills.
Perhaps a good starting point would be full Iratha's, 3D shield, 30frw boots with some res, shard or crushflange. some 10fcr rings, upgrade later on to 10fcr rings with mana and some res. Main thing you will want to get is mana, to be able to keep casting those bolts in case you have to switch from meditation to salvation.

You should remember this is a support char. And for some, that is hard to play. They want to stand in front and not have to worry about other people's life bar, but the whole playing style of this char is different. Whomever you namelock with bolts, will be the party tank and that person won't die if you do it right. If you see conviction aura on one of the monsters or lower res on the one you are healing, switch to salvation. You have to study people, anticipate their moves before they make these moves, then you will know where to go, what aura's to use and when to fire your bolts. You have to be aware of your whole party.
Some people just prefer watching their own blue and red bulbs and nothing else. I guess that's why I don't play hammerdin much, it's just too simple, to selfcentered, you might aswell be playing offline with /players 8
The whole point of Diablo is playing with other people(be it pvm coop or pvp), isn't it ?
Often you have to put somebody else's life over your own. If there are a couple of venom Lords breathing on you while you are healing somebody who is in the fector's pack, you should keep healing and try to ignore that feeling that says "Ruuuuuun". Flip on your salvation to take less damage, take a healing potion, but keep healing. If that person in the pack dies, the whole pack will be on you.

It's sometimes hard to get a lock on somebody who has a venom lord in front of him.

Kijya
14-01-2007, 16:39
Nice guide, because of your liking words towards the build, I'm now considdering making a healing type paladin. Guess I'll make it on expansion myself as a third support char next too my chant-sorc and bo-barb, nonetheless it was your post that inspired me.

And it might be fun to just run around mostly helping people rather then killing lots of stuff myself. :smiley:

You should be glad there is no rule on this forum against having multible accounts.
hmm, true only rule I noticed mentioning multiple accounts we have is this one:
7. Thou Shalt Not Spoof. Don't make up an account name designed to resemble another poster. If you're banned for some reason, don't keep coming back with "Fred," "Fred the Undead" and "Fred Yet Again." If you were banned, take it like a man… wellll, take it like a reasonable person, and accept your fate. We ban the person not the account so registering under a new nickname will result in that account being banned too. If you wish, you may appeal the account closure to the staff. Oh, and for goodness sake, don't make up additional accounts to respond to yourself. (People who talk to themselves used to be burned at the stake as witches; we still hold to that belief system, here at DiabloII.Net ;)But it would still feels kind of dumb to have multiple accounts, even if you're not banned or replying too yourself...

Dacar92
14-01-2007, 17:27
I wouldn't do it if I were you. Most mods and admins frown on having more than one account, to say the least.

butt commander
14-01-2007, 20:16
Thanks for flaming me and calling me a multi accounter (maybe an admin can run an ip check to disprove this somewhat?), i posted in another thread but had my post deleted.

All i was saying is that i think this niche build is not really viable since it can only work well in a party, and in that situation a pure damage build will work better since it will be killing off monsters before they can hurt your party members. I know that a hammerdin's holy bolts at base level heal players well enough anyway.

Kevin William Cox
14-01-2007, 20:29
Thanks for flaming me and calling me a multi accounter (maybe an admin can run an ip check to disprove this somewhat?), i posted in another thread but had my post deleted.

All i was saying is that i think this niche build is not really viable since it can only work well in a party, and in that situation a pure damage build will work better since it will be killing off monsters before they can hurt your party members. I know that a hammerdin's holy bolts at base level heal players well enough anyway.


Point is, if you read the post, he said it is party build. Made to help others in CS. With all the Dins in CS now, which he will be helping greatly, it is a viable build. It's a matter of play style. He knows good and well a Hammerdin will do more damage, that's not the point. He is showing us a different type of build that isn't seen that much. And he did a good job showing it too. Nice one Warlock. Might give it a shot one day.




Kev

fledgeling
14-01-2007, 20:46
I loved the few games when my Warcry barb met your Palladin :D

Also remember the games where my hammerdin (whp has pretty bad res actually) was surrounded by venom lords + infector with conviction on and survived only thanks to your bolts

Frankly speaking I didnt understand how did the undead ghosts die too, I thought the bolts only did the healing

I think, in theory, one could combine this build with a hammerdin - just dont put any points into conviction but get the healing aura instead

Damric
14-01-2007, 22:37
I think I am going to try something like this again, but I think I can kill the venomlords with a point in smite and a crushflange- 33%crushing blow+ 50% fire resist+ 15 Strength. That way if I don't have a party I can at least hurt demons and kill bosses. I think I would't bother doing all auras since I am too poor to get that many +skills, and just stick to the main defensive ones like salvation, meditation, and cleansing, maybe a point to vigor.

But then I was thinking it would be cool to use maxed sanctuary to keep the undead at bay while you holy bolt them...

WarlockCC
14-01-2007, 23:49
Fledgeling > yeah, that's a good thought, it might work well with hammers for damage, since you have to max hammers anyway, then, rather then go for damage bolts, take up max hammers, no need for conc, the one hammerdin I do have on nl kills easily without conc and he only has +3 skills (2 from the weapon and 1 from his shield) though he does get +3 blessed hammer from his scepter aswell.
I'd say give it a go. dunno how you'll end up points wise though. but not maxing bolt damage is a good way to save points aswell as not taking all those support aura's.

Damric > I have max sanctuary on my 2 handed grim scythe zealer, although it's amusing, I can't advise it for effective killing. On the up side, the boosted damage you do to undead with that aura on, won't reflect back on you in case of IM. You will only get your normal damage returned.
But indeed, that crushflange idea would probably work wonders. Those venom lords hardly touch me with their inferno attack, it's just when they hit with their blades it can hurt. Holy shield will help you a bit against that. You should actually be able to zeal them to death with that. Though CB combined with OW does work more efficiently towards the lower end of their lives. Especially some bosses have a nasty habbit of regenerating faster then you can CB off, so you may have to think up a solution to fight that. By all means post how it's going.

Damric
15-01-2007, 07:06
ok i am solutioned:

you would need open wounds + crushing blow

cb to get them down and ow to finish off.

idea is either

crushflange+ boneflesh

or better yet blood crescent+ goblin toe

or even better

GNASHER


So far i am lvl 21 using the crushflange, irathas, dark glow, goblin, and 2 rare fc rings. I hope to trade for that uniq scimitar soon. I am maxing holy bolt+ hammers, prayer, then eventually fist of heavens. I am using 1 pt cleansing and will use 1 pt meditation. 1 pt holy shield. I really noticed what you said about people and minions getting in the way and hogging the bolts.

Demek
15-01-2007, 11:44
gnasher + swordback(+gblin) used to be my favourite combo
i soloed hell cs with it on my baba, potting extensively w/o effective leech
fec is pain tho, i guess u would single out hit/run his minions one at a time
i think the idea is support char, still

Fists of War
16-01-2007, 14:40
Whoh nice guide warlock, the best (and only afaik) healer guide for classic! theMadOnion's Cleric guide in the strategy compendium is a great guide as well, although it's for LoD you might find some wisdom in it :). Anyway your guide, although slightly short, doesnt seem to suffer the pitfalls of the average short guide, instead it's kind of like a promotion for the build... Really makes me want to get straight on Bnet and make one...Good job...

WarlockCC
16-01-2007, 15:50
Glad to read that. Indeed I guess it is more for the promotion of this type with a miniguide attached. Like a Tell-Sell commertial except it doesn't make you think it was time well-spent. :)
I'll go read that guide now, cause I built mine simply on the fly, never looking at any build guides for it. That should provide some interesting insights.


Signed,
Ajunct Director of the Healerdin equipment factory.
---===---
Indeed a very interesting guide.
Especially his point about FoH. I really should use that one more often on groups of undead. It's so simple, so logical and so effective.
Atm, I am not quite done reading the guide, I hope he does write why he would want his scepter to have +FoH (level 30 skill, so no-can-do on a scepter in classic and I'm not to sure it can spawn in LoD either) rather then prayer. I would want that exact same scepter, cept with +3 prayer rather then FoH.
+2 pala
+3 Holy Bolt
+3 Prayer
+3 Meditation

---===---
he also raises an interesting point about Cleansing, Guess I should try that on more often.

Fists of War
18-01-2007, 11:35
I hope he does write why he would want his scepter to have +FoH (level 30 skill, so no-can-do on a scepter in classic and I'm not to sure it can spawn in LoD either) rather then prayer. I would want that exact same scepter, cept with +3 prayer rather then FoH.
+2 pala
+3 Holy Bolt
+3 Prayer
+3 Meditation

---===---
he also raises an interesting point about Cleansing, Guess I should try that on more often.

Why would he want FoH on his scepter? Probably because he indicates that he uses it a fair bit, both against undead and non-undead and I've heard that with lot's of +skills FoH becomes far more effective...

But why can't you get clvl 30 skills on scepters? Never heard of that. Anyway what point did he make 'bout cleansing? I'm too lazy to go read it again :).