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batuchka
03-01-2007, 21:05
The PvM Bearbarian by batuchka

The Bearbarian is a barbarian using the Beast rune word to transform himself into a bear. This guide is written solely for the purely for Player Versus Monster (PvM) and I did not intend it for PvP play.

With this build the pros are:

1.You have huge life possibly hitting the 8-10k+ region!
2.You have huge defense possibly hitting 15k+!
3.You will, be using standard attack at speeds ranging from 6fpa to 4fpa! Barbarian swing attacks such as berserk and concentrate can get down to 9fpa at best :P
4.Style points!!

The cons are:

1.Your attack rating would be poor (biggest problem!)
2.With not enough +skills, the duration and life bonuses would be somewhat lessened
3.There *may* seem to be no way of crowd control as you cannot cast War Cry, Grim Ward, etc when in bear form.

Now that we have an idea what the pros and cons of this build are, we could shore up the weaknesses and let me share with you how to get this Bearbarian to be a really fun character to play! For some this may be novelty character build but I assure you that it is built on sound concepts of survivability, damage, chance to hit and style points :D


The problem of Attack Rating

The biggest problem as pointed out in the earlier section is attaining sufficient attack rating. This build can tank, do awesome damage but as we know if you can’t hit stuff, monsters stay alive! In the next few lines, those of you whose skins start crawling at the mention of Math, I beseech you to indulge me!

Base AR = (Dex * 5) - 35 + ClassBonus (equation 1)

The ClassBonus is:

20 for Barbarians and Paladins
15 for Assassins
5 for Amazons and Druids
-10 for Necromancers
-15 for Sorceresses


AR = (Base + AR + AR/Clvl) * (1 + AR%/100) (equation 2)


What you must remember is that although you turn into a bear, the class bonus for you is still for a barbarian, and with this let us explore ways of getting enough attack rating to hit and hit HARD any monster that we encounter in hell mode shall we?

Firstly, it may appear that a huge dexterity investment is obvious. Because of the weapon selection and deciding to have maximum block, this is conveniently true. Let us analyze equation 2 then. AR refers to +attack rating which can be had from items such as raven frost ring, angelic combo, weapons with the Fool’s prefix or charms. There are many ways of obtaining decent attack rating if you look at both components (bracketed expressions) of equation 2.

For my approach I shall focus more on the second component i.e. AR%. This is derived from your weapon mastery, enchant, uniques like baranar’s star, runewords like Fury, the Visionary prefix and auras. After a lot of thought, I realized that damage is not a problem and having a glance at what runewords are available this patch, I will now introduce your employee of the year: The Blessed Aim mercenary! With my weapon mastery, blessed aim aura and some tweaks from ravenfrost and charms I obtained 11-12k attack rating and critters in 8 player hell games found it difficult to hit me (17k defense), with max block/dr and 10k life!

The mercenary’s blessed aim aura is maxed at slvl 18 but this could be increased via +skills items such as COH, Andy’s helm, etc. So with a slvl 35 weapon mastery and slvl 18 blessed aim aura attaining 10k+ attack rating is more than possible. How to tank and keep your mercenary alive will be explored in the next few sections.

Skills Allocation

For some of you, these are all too obvious but for the purpose of completeness let us determine which skills require investment to aid our furry one! In principle this build could be completed about the time when you hit the required level to equip the beast rune word: D As you may guess only 2 branches are of interest here: the masteries and warcries branches of course!

Weapon Mastery

Weapon mastery is compulsory for the purposes of getting good damage, attack rating and critical strike. The higher the level you ramp this up the better! Furthermore in your pre-furry days, this together with your loyal blessed aim ally whom you had hired from act 2 normal mode shall see you through! With BO and Shout being synergies to Concentrate and Berserk respectively, attack rating is the only problem as you will not put more than a point more in any combat skills. This would also encourage the healthy habit of hoarding +all/barb skills items early in the Bearbarian life. A ‘Lore’ in a +3bo/+3 warcry barb helm would be an awesome pre-furry item!

Battle Orders

High level BO + Lycanthropy+Werebear = HUGE life. Enough said! On another note, BO synergises Concentrate in your pre-furry days and let’s face it: what barbarian build does not feature maxed BO?


Shout

High Level Shout + Werebear = HUGE defense! This along with huge life makes the Bearbarian an awesome tank to behold. Shout is also a synergy to Berserk in case you wish to go with that in your pre-furry days.

Your build is ok with just these 3 skills and any type of barb with these skills maxed can be converted to a Bearbarian. If you want more insane defense then max out iron skin but another option is maxing berserk if u play solo and want to have a solution to iron maiden and physical immunes. I maxed iron skin and dump rest of points into berserk :P


Item Selection

The principle behind items selection is: + all skills, damage reduction, stats and resists/life. With that let me tell you what I chose and more importantly the rationale behind these choices!

Helm

There are many good choices here but I shall go through some of the top ones. Readily available is the unique Harlequin Crest Shako. This gives a flat +2 all skills and though the +life/lvl could not be boosted by BO, the 10%dr and +2 all stats make it a good choice!

Another option if you’re on ladder is the unique Andariel’s Visage Demonhead. Get a socket job done to fix the –fire resist and it makes a decent option for the helmet slot

My choice for this build however is the Delirium runeword in a barbarian helm with +3 BO. If you can find one with additional +3 iron skin and +3 weapon mastery then more power to you! A total of +2 all skills and +5 BO would, when coupled with +life from charms, etc promote you to godly status as far as hit points are concerned! Remember that I told you we would discuss how to keep our seemingly fragile mercenary alive? Well with this and dracul’s grasp gloves, the hordes would be either confused, life tapped or blinded! From huge skirmishes in hell 8 player games, I observed that the confuse curse for a melee character in PvM is an awesome (and devious) crowd control tactic! Watch as monsters fight amongst themselves and single out the dangerous ranged attackers or super unique: D Fury Visor for style points!

Armor

Like I said, remember to look out for +all skills, damage reduce and resist. An easy option here would be Chains of Honor in a light armor such as mage plate or dusk shroud. What I used was a mage plate enigma because in the end I put almost nothing into strength and some dex while ALL the rest goes into vitality. Remember this is PvM so 75% block is not really necessary – you can get by with 60% block with storm shield and 17k defense trust me!

Belt

This is where you want to get more damage reduce, +life or fast hit recovery. Surprisingly, the set troll belt is a good choice with +66 life and cannot be frozen! I maxed out my damage reduction and slapped on some more leech with the unique demon hide sash ^^ The unique mithril coil is another awesome endgame choice but I have yet to find a perfect %dr as yet! An honorable mention would be fhr/life/dual resists/stats crafted blood belts.

Shield

I have narrowed it down to 3 choices here. They are: the unique monarch, Sanctuary runeword in Hyperion shield or the unique pavise. I went with the good old storm shield!

Jewellery

As with many other melee set ups, Highlord’s Wrath amulet was what I went with. Even that +1 all skills would be of use! With high level weapon mastery and coupled with the deadly strike on this amulet, you actually hit nastier as you level up! Ring 1 would be ravenfrost, preferably a near perfect one as the +dex and +AR would all be welcomed assets! Ring 2 could be anything from high crafted life leech rings, rares, soj or my choice Bul-Kathos Wedding Band. +1 all skills and life leech is too intoxicating a mix for this build I guess! Another possibility is nature’s peace and seeing monsters RIP and using the oak sage charges to boost your life further ^^

Gloves

Well I gave it away when I mentioned the unique Vampirebone gloves. This allows you to cast lifetap on striking and you, your mercenary and party members would thank you for it! It has +strength, open wounds and life leech in built in it too! Other decent options are: Steelrends for ed/cb and Lavagouts for the ctc enchant. Crafted 10% crushing blow/stats gloves are also possible choices! With 11k AR lifetap and all the rest trigger like crazy and i can pick out the non life tapped monsters to attack and leave life tapped monsters for my mercenary to feast on :D


Boots

As with a lot of melee builds I went with Goreider war boots. War Travellers is also a good choice or treks. I just could not pass up the juicy mods on gores hehe

Weapon

Ah yes this is what some of you would be intrigued to know that made this build the big bad bully in hell! After some research into this area and testing some weapons out these are some ideal endgame options in my opinion:

1) 100ias in Griswold's Redemption Caduceus
This weapon comes with 40ias and depending on your luck, 3-4 sockets. If you are rich and have a 4 socketed caddy, then smack in 4*ed/ias jewels and u have a weapon that ‘thwacks-thwacks’ at 4fpa with 20 OIAS which u got from highlords anyway.

2) Shael Horizon’s Tornado Scourge
No do not laugh! This has ctc tornado, slows target and hits at 5fpa bearbarian speed! Very decent choice if you ask me!

3) Grief in Phase Blade
This sword may be slower (6 fpa) than the previous weapons but with high level weapon mastery , werebear and that +damage modifier, I immediately settled for this one! The deadly strike coupled with weapon mastery, gores and highlord’s means you are more than likely dealing double physical damage too! Being indestructible and ctc venom are nice too. This could be used at clvl 59 ^^ The ITD does not work with super uniques and act bosses but the %ed to demons does hehe


4) Other possibilities

If you find an ethereal rare dimensional blade with Fools, 280ed+, 40ias with 2 open sockets kindly PM me ok? Or even a champion, cryptic and legend sword: P An EBOTD in warspike hits 6fpa while its bigger cousin the zerker hits at 7fpa in case you were wondering. A shael Stormlash Scourge also seems juicy despite being a tad slower (7 fpa) with static and crushing blow!

Switch

Well one slot would have to be beast. Other slot could be spirit in broad sword or HOTO flail.


Charms

Annihilus small charm and a barb torch. These give huge stats, resists and the +skills really make this build shine. Look for Warcries and/or Masteries GCs with life as well. Charms are a good source to stock up on +AR or even better try to obtain max/ar/life small charms! Plain 20 life small charms REALLY boost life with this build. Basically other than skills, life and AR are to be had here: D

Mercenary equipment decision

Now many people are going to ridicule you in multiplayer games for selecting a blessed aim mercenary. His aura gives you some priceless boost to attack rating to deliver the payload but how do we ensure that he does enough damage himself to stay alive and aid you further? His blessed aim aura has a HUGE radius and we are grateful for that but I asked myself how could he help me up my damage to insane levels? The answer if you had not guessed is the Pride rune word! Pride does not give %ed on the weapon but hang on a bit: P I will share what I did with my mercenary. An ethereal Pride in cryptic axe gives him that juicy Concentration aura. To ensure more damage and defensive capabilities, I slapped on a Fort in Dusk Shroud and he never dies with his hit blinds target from Pride, chilling armor from Fort, me confusing monsters and life tapping the rest lol He does not require any life leech on him due to life tap and to put the icing on the cake, set winged helm turns him to a decent boss killer too ^^

General Gameplay

I am the type of person who does not bother a lot with gaining a slight advantage and having items in stash for prebuff so whatever I mentioned in the items section are basically it :P You could switch out beast and slap on dual echoing weapons and seraph’s hymn/3 warcries amulet to BO/Shout out before going bear mode but meh!

This Bearbarian is played just like any swing attack based barbarian except you don’t use up any mana (standard attack) and you can’t cast any spells. Facing mana burn monsters are a joke and as long as they aren’t PI or some evil OB Knight didn’t cast Iron Maiden you are in bear mode. If you really want to kill these buggers then shift out and zerk away. Even with one point in zerk, your AR (Blessed Aim) and damage (+skills/Concentration) would send PIs/OB Knights to the dark depths of hell hehe

Delirium has this feature where if you get hit, there is a chance that you could turn into a Fetish. The chance is extremely small compared to the other stuff like terror and mindblast. I wished the mindblast % ctc was higher but observations in skirmishes showed that Fetish hardly ever triggered. Having 17k+ defense and max block helps I guess! If you want some variety in your furry life have a Wolfhowl in stash to turn into a wolfbarb after clvl 79: P Yes the skills allocation, charms and weapons are extremely compatible and what you lose from +bo from delirium you gain with +lycanthropy in Wolfhowl ^^


Credits and resources Section

Zero Unit for inspiring me to think hard about how to make bear mode work with a barbarian. His wolfbarb and palabear guides are a must read for those of you meaning to make non cookie cutter builds that are really fun to play and never fail to leave people gawking lol. His are more PvP oriented though.

Dracoy and Co as this is another guide that I had quoted their work! This is only my 2nd guide after my mf bone/summon necro which could be found at the Necromancer Forum’s Mouldy Tome thread :D The formulas for blocking, fcr, etc are all in their work. A link to their work:

http://strategy.diabloii.net/news.php?id=551

Weapon speed calculator which applies to non druids as well:

http://home.comcast.net/~thedragoon/wereformadvanced.html (http://home.comcast.net/%7Ethedragoon/wereformadvanced.html)

Attack Rating calculator:

http://dpw.bounceme.net/ar_calc.html

Last but not least you dear reader for reading this guide! Cheers: D

APPENDIX

Worked example to manually calculate attack rating:

Clvl 76
Dex to achieve 75% block with Stormshield = 174
Equation 1 : Base AR = (174 * 5) - 35 + 20 = 855
Equation 2: AR = (Base + AR + AR/Clvl) * (1 + AR%/100)
Slvl 35 weapon mastery : 300%AR
Slvl 18 Blessed Aim aura : 330%AR
Assume +AR from ravenfrost, charms, etc = 500
Final AR @ clvl 76 with blessed aim aura active:
= (855+500+500/76) * (1+ [300+330]/100)
=1361*7.3
=9.9k

bogie
03-01-2007, 21:58
First off, congratualtions on the very nice guide,

But.... I have a few comments,

What about 2 handed weapons? Using an ebotd GPA or GT would give you huge damage combined with your ed%, and with your large defense and huge life, you should mind the absence of a shield, as for a helm, id suggest using a perf warcry and lycanthropy wolfhowl, it would boost your life even more than a +5 delirium, with the extra +2 BO being made up for by +6 to Lycanthropy, and it has very nice defense and bonuses to stats as well.

Another thing on your jewelry choicess, wouldnt one angelic ring + angelic ammy + perf AR raven do the trick for AR by itself? That would net you at least 1250+ AR, which could then be compounded with the 150ish bonus to your attack rating from your weapon mastery, which could give you enough AR to hit most monsters.

One question, do you know which nets you more life, Warcry Lifers (BO + life) or +20 lifer scs? Im personally leaning towards the scs as their easier to get :P, but id like to know which one would be the best in the long run.

Thanks again and great work on the guide!

SSoG
04-01-2007, 01:12
The biggest problem I have with Bearadins is that they're just so darn inefficient. A Wolfbarb has everything a Bearadin has, and more. First and most importantly, Wolfhowl is far easier to obtain legitimately than a Ber + Um + Mal. Second, Wolfbarbs have much better Attack Ratings (Werewolf skill adds +200% AR at slvl 11), much better damage (Feral Range adds +100% ED at slvl 11, plus you can fire your Blessed Aim merc for a Might Merc, instead), some phenominal leech (slvl 11 Feral Rage = 52% Life Leech :laugh: ), and some handy Faster Run/Walk (slvl 11 Feral = 48% FRW). Plus, Wolfhowl + Echoing Sword will give you a better BO/Shout than +5 Delirium + Beast (and echoing swords are sooooo much easier to find than 3os +3 BO Barb hats).

About the only advantage that Bearbarians have over Wolfbarbs is that they attack 1 frame faster, which I don't think is enough to outweigh all those disadvantages. :undecided:

I don't want you to think that this is an attack on your guide, which I think is great. I'm just don't like Bearbarbs.

superjayson
04-01-2007, 03:47
nice written guide.
I lover my wearbears, but I got one question that is kind of off topic.. why do you sometimes refer to uniques by their name then other times as.. "unique monarch" or "unique demon hide sash".

batuchka
04-01-2007, 04:52
Hi all and thanks for the comments :D I rushed out the guide before tearing myself away from the comp so hope you don't mind the delayed response :P

Bogie: Well i spent sometime running around at the stats and druid forums before posting this to answer this question myself and the facts are:

For 3 inventory spaces, assuming a +1WC/40life GC, this GC would add 40 life and 3% more life with additional BO while 3*20 life scs would be 60 life bfeore the effects of BO/Lyn/WB so it's kindda hard to figure out which ones give most life. I went with 20life scs mostly cos lie you said : thay are far more accessible ^^ Maybe someone from the Stats forum could help us in this one. As for 2-handers i am a bit dissapointed that bearbarians have slower fpa rates with these :/ For example Tomb Reaver needs 120ias total to hit 6fpa. The reason why i went one handed is because i wanted 60-max block and that +dmg modifier on Grief already means i do nasty 1-hand damage already :P I did compare +3 BO Delerium and Wolfhowl and well for me the former still is my choice as endgame helm due to its ctc confuse on striking as it's an effective crowd control tactic for me and merc ^^ You are right though : Wolfhowl is far more accessible and i see people sell these for PGems on West! Lastly i did test out angelic combo and yes AR is 9kish w/o blessed aim but killing power and furry mode duration dropped a bit without highlord's + BK. But ya Blessed Aim merc could be changed for a might or holyfreeze merc ^^

SSoG: Actually what i agree with what you commented on somewhat but this build is meant to have fun and do something different and with a weapon like grief attacking faster made my day :P Well with lots of +skills i am pleasantly surprised at my run/walk speed - anyone who's played a druid werebear would have to slap on a cat's eye and some to be as speedy as this bear lol Well the best prebuff for a wolfbarb i feel would be 2*Hotos for a straight +6 BO and shapeshifing skills w/o switching out to anything else.

Superjayson : It's the result of being a serial magic finder over many patches lol Everytime i see a unique drop from a monster i leave it unid and trade it for stuff meant for future projects, unless i need it for myself :P I recalled a trade scam in .09 in pubby games where a scammer would claim he had an unid IK Armor (these were godly then) and try to trade you an unid set ancient armor (Milabrega) and pass it off as IK!

To all: Well on the realm i play on West SCL, high runes go for as low as 10-15 pgems a pop and these runewords are not impossible at all ^^ I came back to game a few weeks back and its amazing that my mf/summon necro is fully decked out with anni/torch and all the nice trimmings within the first week! Thanks again guys for the input - keep it up ^^

[exile]
04-01-2007, 05:10
You could strap an Infinity on your Merc, that should help out a lot with your low AR.

batuchka
04-01-2007, 06:13
Exile : Hey ya i did think of that route but i if IIRC -%def works at half efficiency vs super uniques and act bosses...but Grief has -25% target defense on top of ITD and this idea could be really interesting and thanks a lot for this idea! More testing/tweaking i guess :P

Uvatha
04-01-2007, 17:01
1) 100ias in Griswold's Redemption Caduceus
This weapon comes with 40ias and depending on your luck, 3-4 sockets. If you are rich and have a 4 socketed caddy, then smack in 4*ed/ias jewels and u have a weapon that ‘thwacks-thwacks’ at 4fpa with 20 OIAS which u got from highlords anyway.


I´m not sure if I get this right, and as the company I work for blocks the access to the weapon speed calc site you linked, I can´t check myself so I have a question:

Do you mean I will reach 4 fpa using that weapon provided I have an extra 20 IAS off weapon? I ask this because, I´ve heard off weapon ias is not taken into account for shifted attacks. It is not clear for me if this is for shifted attacks or shifted special attacks only, not considering normal attack.

Congratulations for the guide; it was very nice reading it.

batuchka
04-01-2007, 17:36
Uvatha : Thank you for your kind words ^^ Well mostly with super fast weapons like phase blade (-30) or demon crossbow (-60), ias outside weapon or OIAS does not help at all in attaining the next fpa breakpoint and it's all based on weapon speed. This is also confirmed by the wereform weapon speed calculator ^^ Caddy has base speed of -10 and yes with 100ias on weapon and 20 OIAS according to the calculator, bearbarians hit 4fpa :P

Meanwhile i had tested a really obscure unique weapon that most of us would either sell to Charsi or do not even bother picking up :

Crainte Vomir Espandon

+160-200% Enhanced Damage (varies)
50% Increased Attack Speed
Slows Target By 35%
-70 To Monster Defense Per Hit
20% Faster Run/Walk
Damage Reduced By 10%


Espandons have base speed 0 and range 3. When upped they become Legend Swords, the fastest 2-handed sword in the game with base weapon speed -15! The calculator is buggy and i think the correct input would be 1-h sword as barb attacks in sword/shield mode and the speed i achieved with a shael Crainte Vomir Legend Sword was awesome! The mods are candy as well and with the %dr on the weapon, i switched out string of ears belt and slapped on nosferatu's coil for a additive 45% slow target!! Having played necros a lot i felt like a clay golem on steroids (BA+Concentration aura) hehe. Great weapon if you can find a 200ed one and with an ed/ias job this one hits 5fpa (but with slowing i felt as if it was almost as fast as 100ias Griswold caddy :P) So yet another possible weapon choice ^^

Uvatha
04-01-2007, 17:49
... yes with 100ias on weapon and 20 OIAS according to the calculator, bearbarians hit 4fpa
Thanks for the answer. I will take a look at that site later at home. I may soon make a bearbarian as well.

Cheers

batuchka
04-01-2007, 17:57
Yes go for it :D I think this is not only a sturdy solo build but awesome for party play too hehe Almost nobody would be having a blessed aim aura, zealots these days use fanaticism, conviction or those dual dreamers (holy shock), necros use Insight or Infinity on their might mercs and with your high level BO/Shout everyone would be begging you to sing your hits :P So ya if u have deeper pockets you may even take this build to unheard of hitpoints/defense levels hehe

Uvatha
05-01-2007, 16:41
Hey,

Hit recovery´s and block rate´s BPs, are both different for druids when they are shifted into bear, into wolf or when hes not shifted at all (3 diferent tables). Now we are talking about a barbarian; will he be using the barbarian table of BPs or the bear shifted table of BPs for hit recovery and block rates?

Cheers,

//edit//
Or is there another table that I must look for the BPs?

psych
05-01-2007, 17:50
You should look at the werebear tables.

Uvatha
05-01-2007, 17:56
You should look at the werebear tables.

Thats too bad. :sad2:

//edit//
Come to think of it, if thats true, using a shield is a bad thing if you are not pumping up your block rate somehow.

batuchka
05-01-2007, 18:54
Uvatha : Having read previous guides/threads on non druidic wereforms, it seems that fbr and fhr breakpoints are counted as your original char even after changing into a bear as theorized in this thread:

http://forums.diabloii.net/showthread.php?t=406718&page=2&highlight=bear

The special case would be when holyshield skill is factored in with a paladin bear and Zero Unit's palabear guide has a formula for conversion IIRC ^^ In the practical sense i encountered no problem even with no shael job in SS with this build in PvM :P

Uvatha
05-01-2007, 19:16
In general I dont think that a char needs both huge defense AND block for PvM anyways. If I find the time to actualy make this bearbarian, I think I wont go for a shield, instead using the beast on the off hand, adding fanat to the mix on the 4frame attack or just a pole for 6frame attack. I will add some AR GCs to make up for the lost dexterity though.

//edit//
Thats nice, even if just for the FHR, because, as I said, both huge def AND block is overkill IMHO (for PvM that is).

batuchka
05-01-2007, 19:28
Aha but that's the beauty of the grief runeword - its +damage modifier makes perfect sense to go 1-handed and even more so when a pb is -30 speed ^^ Ya i kindda agree a bit with you regarding the overkill (high defense/dr/block)- but i wanted as strong/durable a tank as i can come up with this build :P

Uvatha
05-01-2007, 19:46
Aha but that's the beauty of the grief runeword - its +damage modifier makes perfect sense to go 1-handed and even more so when a pb is -30 speed ^^ Ya i kindda agree a bit with you regarding the overkill (high defense/dr/block)- but i wanted as strong/durable a tank as i can come up with this build :P

We can get the damage even higher with the grief/beast combo, and even if I did not make the char yet, I bet that he will tank whatever comes his way without the shield as well. :P

batuchka
07-01-2007, 12:57
Hmm i was worried after reading the experiences of assassin bears with their attack speeds screwing up when they dual wielded claws but i only tested this today with this build (grief+beast off hand) and did not notice anything strange so yes good call on that one Uvatha :D I think i did not elaborate on gameplay/gear for this build (unless you are super rich and pay others to level for u hehe) prior to going fur mode so possibilities are:

1) 1 point WW + dual bloodletters until u can use grief pb
2) 1 point concentrate/beserk + upped Shael Steeldriver Martel (or if u can eek out slvl 5-6 WW then u know the drill...)
3) Play as a bow/double throw barb - your AR from employee of the year hehe---> this one is actually good cos more dex = more dmg and if like me you are going for max block route...

*Low/Mid lvl armors*:

Lore r/w in a nice barb helm
Beserker's Splint Mail lol
Spirit Shroud Ghost Armor +1 skill/cannot be frozen!
Vipermagi
Shaftstop
IK parts
mosers or set round shield..or even sigon's tower shield (if u want to use a shield that is)
Silks of the victor +1 skills/mana leech!!
goblin toe + rattlecage gothic plate = 50% crushing blow off weapon ...nasty hehe
Myth Armor----> never used but looking at runes it could be muled to all your low/mid lvl barb chars in the future...no idea about clvl req though ^^

*Low lvl jewellery*:

Angelic combo
Manaheal (if u wanna WW)
Telling of beads, Eye of the Etlich or the sweetest : +2 barb combat with stats/leech amulet
Stone of Jordan ..hey it's clvl 29 :P

*Charms*

Save all low clvl req +str charms when magic finding so that you could mule it to this build. No/minimal str = HUGE life in the end so be careful about this ^^ Heck it's such a tank 1-2k less life won't really hurt in PvM but it was one of my main objectives to gain HUGE hit points so :P

Eilo Rytyj
07-01-2007, 13:21
Actually, for levelling, I'd put 0 points in the Combat Skills tree, instead using a Shael'd Bloodletter to grant WW, and keep it in the off-hand. That way you can use your main weapon in your main hand for the bulk of your damage, while having the weak Bloodletter in the off-hand, doing nothing more than giving you WW without "wasting" your precious skill points.

Same goes for Wolfbarbs. You don't even have to go with Sword Mastery either, since Bloodletter's damage is irrelevant, and it grants you Sword Mastery itself, without you even having to put points there. The Shael is in there to get it past the 34% IAS mark, so it's not as entirely useless.

batuchka
07-01-2007, 14:04
Eilo : Thank you for sharing about the sword mastery on blood letters - i missed that aspect of it hehe IIRC in the past i would equip blood letter and something more beefy like butcher's pupil cleaver ^^ Well in the endgame i opted to have berserk as a PI/IM backup so it's not a waste for me to place a point each that branch of the combat tree :P

batuchka
16-01-2007, 08:10
Hi guys! Been testing to see how the bearbarian fares against Ubers and these are the feeds :P Note that test done on SP, players1 with Ubers mods not changed (but less AI from what i hear) and items all legit cept unrealistically several 20/5 scs which i can't possibly have that many self found :( Did around 10-12 uber runs/experiments before sharing findings :P

Gear: 3 BO/3 Ironskin/3 shout Delerium Carnage (Set Winged helm after shift)
Armor : 12ed Dusk Enigma
ring 1 : ravenfrost
ring 2 : BK
shield: Um SS
belt: uniq mithril coil :P
weapon : shael*3 + ber gris caddy
switch: beast+Hoto
boots : gores
gloves: dracs
ammy: highlords
demonlimb prebuff
Fighting stats:
Hit points: 8.2k (get some resist charms vs life)
AR: 12-13k
Def: 25k!
70% cb @ 4fpa bear attack ^^

Blessed Aim Merc:

Set Winged Helm
Fort Dusk
Eth Pride CV

Merc can handle himself after lifetap but died sometimes with Uber Memp before life tap could trigger :/ Best to back yourself to a wall when fighting baal cos his blue V thingy knocksback and is kindda irritating hehe Sometimes that silly knockback from Baal 'passes' merc to the hands of Uber Memp and its gg for merc alone lol I dun have audio on those vids so :P

Uber Diablo fight:

http://www.youtube.com/watch?v=MIiCL2lJKiM

Uber Memp fight:

http://www.youtube.com/watch?v=aQ8uoczWa8g

Uber Baal fight:

http://www.youtube.com/watch?v=BdB8Mb3idAM

p.s May do test with COH Dusk ^^

batuchka
05-02-2007, 06:16
Hi all! Been testing out variants these few days and one in particular leaves a wide smile on my mug :grin: Introducing: The PvM Shocking Bearbarian

Stats:
Base-20 strength
Base Dex
Everything and the kitchen sink in Vitality
Base energy

Skills
Max BO
Max Shout
Max Iron Skin
Max Mace Mastery
rest in Increased speed

Gear:
Dream in Bone Visage (5 BO Delerium for prebuff)
Dream in Troll Nest
Duress in Dusk Shroud
Shael-shael-shael-ber Griswold Caddy
Gore rider boots
Dracul's gloves
dungos/string of ears
ravenfrost
bk
highlords or maras
switch: beast + Hoto
demonlimb prebuff

Merc: Blessed Aim
Eth Infinity in Cryptic Axe
Fort
Guil Face

According to equations 1 & 2 in the guide proper, in theory a base dex bearbarb variant will be sorely lacking in AR right? In practice that -%def from the Infinity that your loyal blessed aim merc wields would not only increase your chance to hit further but equally as important make you deliver lvl 30 holyshock from dual dreams more nastily with a 4fpa attack You have no block but high fhr from dual dreams and that ctc confuse helps in crowd control :laugh: It stacks i.e dual dreams will get ya 20% ctc lvl 15 confuse lol I tested this bearbarb vs PIs and the verdict : who needs to unshift and beserk with a nice juicy elemental 4fpa attack? :cool: Duress, gores and ber in gris caddy was selected because w/o Pride your physical damage get lowered so i decided to get 50% crushing blow @ 4fpa and there was no slow down in killing speed at all! Demon limb prebuff was just an idea to add more elemental damage and boost AR on my part The only stuff you need in stash is a 5 BO delerium and demon limb for prebuff ^^ I also have another idea of a PvM Flaming Bearbarian which features Hands of Justice pb+ dragon sheild+dragon armor :tongue:

Mythatic
05-02-2007, 07:18
Uber Diablo fight:

http://www.youtube.com/watch?v=MIiCL2lJKiM

Uber Memp fight:

http://www.youtube.com/watch?v=aQ8uoczWa8g

Uber Baal fight:

http://www.youtube.com/watch?v=BdB8Mb3idAM

p.s May do test with COH Dusk ^^

where are the minions?

batuchka
05-02-2007, 07:33
Oh those were tests done in modded SP and i think the AI of ubers there makes it such that they don't summon minions :tongue: However in real Bnet, i have seen a vidoe of a melee dual dream enchantress sorc using confuse curse for crowd control and that would be my tactic as well hehe

Eilo Rytyj
05-02-2007, 11:18
Oh those were tests done in modded SP and i think the AI of ubers there makes it such that they don't summon minions :tongue: However in real Bnet, i have seen a vidoe of a melee dual dream enchantress sorc using confuse curse for crowd control and that would be my tactic as well hehe

The minions are what make Uber Tristram challenging, not the ubers themselves.

Mephisto's skeleton minions will pelt you with elemental-damage bolts, which can be gnarly if your resists are dropped by Conviction.

Baal's ghost minions will drain your mana, which, for a Smiter, or any other character that uses mana for their attack, makes them resort to a Normal Attack when they have no mana. Also remember that one of his attacks will drain your mana as well.

Diablo isn't as hard as the others, but he still hits hard, and so do the Balrogs when they swarm you and blast you with their Inferno.

Uvatha
05-02-2007, 12:42
I made the char at last. Not full leveled but all the skills are already there.

I Choose to make it an all vita build, as I would not use a shield and I dont need much versatility (I am lazy enought to even avoid prebuffing).

Skills:
20 BO
20 Shout
20 Iron Skin
20 Mace Mastery
1 in bash, stun, concentrate and Berzerk
1 in Natural resistance, Increesed speed and Battle Command
1 in Howl and Increased stamina

I am level 78 right now and the next skill points I gain as I level will be added to Increased speed (maybe some on natural resistance, need to check). I am using a Blessed aim merc.

Gear:
Helm: Guillaumes Face (socketed with resistance / AR jewel)
Amulet: High Lords
Main Weapon: Grizwold caduceus (4x ED/IAS jewels)
Off Weapon: Beast Caduceus
Shift: Demon Limb / war cry mace with a 10 STR rune)
Armor: Fortitude archon
Ring1: Raven frost
Ring 2: Rare with STR/AR/LL minor res
Glove: Blood craft with STR/DEX/5%AR/mana along with fixed mods
Belt: Blood craft with STR/FHR along with fixed mods
Boots: Gore Riders
Inventory: 8x Mastery (2x FHR / 6 STR / minor mods / Plain); 1x LC (FHR/AR); 7x SCs (AR/Life); anni; barbarian torch; Cube (for picks).

From the top of my head I remember (rounded):
Damage: 2,5k
AR: 10k (with merc around)
Def: 20k (after shout and fort trigger)
Life: 6,5k (after BO)

The built is not lightining fast, even thou the attack speed is but it is a must try; very fun indeed. I will try to update this info once I get back home tonight... or tomorrow. :thumbsup:

//edit//spelling//

batuchka
05-02-2007, 13:13
Eilo: Understand your concerns but the desired outcome from those tests was to determine if bearbarb could stand up to targets such as Ubers - and yes the crowd control issue would be another challenge :grin:

Uvatha: Wow thats good to hear ^^ How come masteries and not warcry GCs? I would have picked a COH Dusk or Enigma for the +skills and low str and gain more life hehe Personally if i were to use gris caddy i would keep your helm and boots set up but 3*shael + ber the caddy :grin: Also what set up are you using for blessed aim merc? Nice that you are finding build fun :tongue:

Uvatha
05-02-2007, 14:59
Uvatha: Wow thats good to hear ^^ How come masteries and not warcry GCs?

I wanted to add to damage, AR, def, res and speed more than to life; lifes huge already (6,5k@Lvl78).


I would have picked a COH Dusk or Enigma for the +skills and low str and gain more life hehe

As before, wanted more damage than life, and my STR is base, so no worries. I want to test duress too.


Personally if i were to use gris caddy i would keep your helm and boots set up but 3*shael + ber the caddy :grin:

The total Crushing blow is 60% right now, and I think its quite fine for general play. If I were to add to CB while making the damage lower, I think that bosses would take longer to die; for other creatures it would not make much difference. I still want to try duress to see.


Also what set up are you using for blessed aim merc?

Nothing fancy; I plan to use tals helm, high def eth duress armor and that ladder only pole, with ctc amplify (gotta find one on NL tho).


Nice that you are finding build fun :tongue:

The build is fun for general play; Not for specific runs I guess.

batuchka
04-03-2007, 12:40
Hi all! I have been playing this build for a bit and i have settled for a +6 lyncantrophy Wolfhowl as endgame helm :P It gives me the most life after testing several helms but in terms of gameplay the barb spends his life in bear or wolf form hehe. Maybe i should call this build a The PvM Werebarb :grin: Another weapon especially in bear mode which i had recently tested and seemed impressive to me is Kingslayer in phase blade. With 35oias this baby hits 6fpa and the mods (cb/ow/AR) are awesome and with my Pride BA merc tagging along those monsters really got bullied :shocked: I have been saving all 18+ life scs and these are really cheap ways to boost hp with all that high level BO and Lyncantrophy hehe. Just to get as much game time on Bnet, i help people questing in stuff like Lem Esem tome, etc and i am in human form teleing to these quests cos i am using a Dusk Enigma ^^