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BoooBooo
03-01-2007, 03:43
As you may or may not know, many pub games involve multiple opponents. Because of this, I have created a barb to take on all opponents, not just casters or barbs/pally's, but both.

My strategy is simple. Speed (1 point in increased speed). I'm not blazeningly fast, but fast enough. Im completely built for BVB btw.

With FRW, my strategy is to simply dodge nado's, fb's, lightning etc. High RES and res items plus very high life, helps to additionally tank players.

Bowzons I simply chase down and clobber with WW. If there faster then I'll slap on my enigma instead of my fort.

If a barb or pally decides to attack, then I'm well equipped to handle them with high AR, DMG and SS.

I find many Hammerdins will tele on me but I simply run the opposite direction slicing chunks out of their life with WW. When there low on life, I'll run in for a final WW to finish them off.

This strategy doesn't work all the time, but overall it seems to be very successful for me in the PUB games I've joined.

Any comments?

tuxor
03-01-2007, 03:48
i was thinking about making this once, i actually leveled the barb to about 20, then i just scrapped it. it was called "BlitzkriegBarb" :wink3: it involved increased speed and a rapesauce frenzy to basically go faster than 200fcr teleporters/their fireballs.

Ce Olba
03-01-2007, 12:09
As you may or may not know, many pub games involve multiple opponents. Because of this, I have created a barb to take on all opponents, not just casters or barbs/pally's, but both.

Has already been done, it's know as the BvC.

My strategy is simple. Speed (1 point in increased speed). I'm not blazeningly fast, but fast enough. Im completely built for BVB btw.

Here is where I started doubting any real ideas in this post.

With FRW, my strategy is to simply dodge nado's, fb's, lightning etc. High RES and res items plus very high life, helps to additionally tank players.

Dodge those FBs that are launched right next to you with 1/0.28 seconds speed. You won't.

Bowzons I simply chase down and clobber with WW. If there faster then I'll slap on my enigma instead of my fort.

How about just make a BvC instead and teleport and triwhirl them to death right away without any "if"s?

If a barb or pally decides to attack, then I'm well equipped to handle them with high AR, DMG and SS.

Excuse me, but you do know that Smite ignores blocking and defense, right? So why would you ever use a Stormshield versus a Smiter, considering that 99.8% of all PvP melee paladins are Smiters?

I find many Hammerdins will tele on me but I simply run the opposite direction slicing chunks out of their life with WW. When there low on life, I'll run in for a final WW to finish them off.

Sorry, any half-decent hammerdin won't fall for this.

This strategy doesn't work all the time, but overall it seems to be very successful for me in the PUB games I've joined.

Pub games do not represent or mean anything in D2. Most of the pub duelers are less than average, skillwise. Most of them are MFers or welfare.

Any comments?

Read above.

BoooBooo
03-01-2007, 16:43
Has already been done, it's know as the BvC.



Here is where I started doubting any real ideas in this post.



Dodge those FBs that are launched right next to you with 1/0.28 seconds speed. You won't.



How about just make a BvC instead and teleport and triwhirl them to death right away without any "if"s?



Excuse me, but you do know that Smite ignores blocking and defense, right? So why would you ever use a Stormshield versus a Smiter, considering that 99.8% of all PvP melee paladins are Smiters?



Sorry, any half-decent hammerdin won't fall for this.



Pub games do not represent or mean anything in D2. Most of the pub duelers are less than average, skillwise. Most of them are MFers or welfare.



Read above.

Sorry if you I made the post too confusing. I had to reread my msg to ensure I clarified PUB games, but it looks like I did. Next time however, I guess I'll need to bold, underline and change the font to 28, so it's a little easier to read.

You do realize that some of those opponents are in fact BVC's. BVC stands little chance against a BVB, even with leap. I have dueled many BVC's, and they lose due to my shield and added DR. There are one off's for everything I'm sure.

I think your statements are highly exaggerated.
Pub games are all over the game list, joined by the lowly to the godly, and are fun to play in. They obviously represent something in D2 or their would only be private games. I join those too btw.

It might be a little different on your realm, but smiter's are NOT 99.8 of melee paladins. However even if they are I find them easier to take on then my BVC, especially with my angelics on ---> AR.

Is it wise for FB'er to try and tank a WW barb? I think not unless they're TGing. When a FB'er, or any caster for that matter, enters the field and starts to spam you with FB's, my strat is to arch around, flank, the stream of FB's and then quickly cut in with a WW. The added speed sometimes catches them off guard. Or they are careless and will tele very close to you allowing you to catch them with a WW.

Not all hammerdins will tele on you, but many are cocky and BM'erd, and will try. When they find out it's a bad idea, then I frusterate them with a Widow, forcing them to commit to a tele or get in close range. That's when I will WW away. It's not very glorious to run away from an opponent, but it's not very smart to try and tank a hammer field either.

I am entertaining a strategy with a wide range of opponents. The added element of a SS can be beneficial for block and DR, while FORT helps with DMG and resists. Speed seals the deal. I'm not saying this is the best strategy, only another strategy that has proven to be successful for me in these scenarios. :wave:

Ce Olba
03-01-2007, 20:29
Sorry if you I made the post too confusing. I had to reread my msg to ensure I clarified PUB games, but it looks like I did. Next time however, I guess I'll need to bold, underline and change the font to 28, so it's a little easier to read.

So you seriously think I did not notice that... Too bad.

You do realize that some of those opponents are in fact BVC's. BVC stands little chance against a BVB, even with leap. I have dueled many BVC's, and they lose due to my shield and added DR. There are one off's for everything I'm sure.

Well, your barbarian has even less of a chance versus a BvB, since your barbarian is pretty much a BvB with points in increased Speed, crippling your BvBness.

I think your statements are highly exaggerated.
Pub games are all over the game list, joined by the lowly to the godly, and are fun to play in. They obviously represent something in D2 or their would only be private games. I join those too btw.

And pub games overall do not matter. As Blobs said, pubgames are only for bragging rights and practise.

It might be a little different on your realm, but smiter's are NOT 99.8 of melee paladins. However even if they are I find them easier to take on then my BVC, especially with my angelics on ---> AR.

I've only seen about two Zealots, compared to the hundreds of smiters, I think that settles it.

Is it wise for FB'er to try and tank a WW barb? I think not unless they're TGing. When a FB'er, or any caster for that matter, enters the field and starts to spam you with FB's, my strat is to arch around, flank, the stream of FB's and then quickly cut in with a WW. The added speed sometimes catches them off guard. Or they are careless and will tele very close to you allowing you to catch them with a WW.

Sorry, you won't exactly kill a 95% ES max block 86 FHR FB'er with two whirls, it will take more like twenty. Of course, you are again assuming less than average duelers, right?

Not all hammerdins will tele on you, but many are cocky and BM'erd, and will try. When they find out it's a bad idea, then I frusterate them with a Widow, forcing them to commit to a tele or get in close range. That's when I will WW away. It's not very glorious to run away from an opponent, but it's not very smart to try and tank a hammer field either.

Hah, here you obviously show your theory crafting. Not a single good hammerdin will start teleporting on top of you once you take out widowmaker, they will rather try to set a IBH field around of you and then teleport on you while you have your widowmaker out.

I am entertaining a strategy with a wide range of opponents. The added element of a SS can be beneficial for block and DR, while FORT helps with DMG and resists. Speed seals the deal. I'm not saying this is the best strategy, only another strategy that has proven to be successful for me in these scenarios. :wave:

SS is only ever needed versus BvBs, and BvAs do the job already.

You should already have enough damage if you dual wield, you should already have enough resistances if you have decent boots and half-assed charms. You should already have enough DR with a decent CoA and Enigma.

Krim
04-01-2007, 13:14
basically go faster than 200fcr teleporters

That wont happen, unless the sorcs is stupid and makes very short teleports or you also somehow can get your barb to charge while completely frenzied, and then the sorc only have the classic resolution. Then it might be possible, but I still highly doubt it, try to use the running formula, and compare. You can all the info you need at the strategy compendium, look for Dracoy & co's informaiton list, it lists the mentioned formula, the resolution both in classic, and in LoD, what base walk, and base run is at, and the fcr frames for a sorc.

But a good idea, if you want to desynch is to get to a stack of monsters hit them a lot with low damaging weapons, chance to your killing gear, and ww towards your opponent, if your opponent is far enough away you'll actually desynch, and when frenzy ends it'll look like you've pupped up just in front of your opponent, and you wont have to wait for teleport to finish before you'll be able to ww. On the other hand this is very hard, since if you still have frenzy on, you might be invisible to your opponent, but you wont be able to control your ww, or if the opponent is too far away your base slow ww-speed will make it so, that you'll be un-desynched very quickly.

About the OP, I completely agree with Ce Olba, most of the stuff is already written about, and it's basically ~BvA, though not very well described IMHO. And some of the ideas wont work.

I hope this input is apreciated.