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View Full Version : Need help on a BM Necromancer [EuNL]


Moritz
11-12-2006, 18:02
Hey,


I'be been playing I think all kinds of assassins now and I feel like making another char for pvp.
I decided to make a necro because I think it should be a good charclass to cover my assassin's weaknesses, i.e. BvCs and mass absorb hdins for example.

So ... I think the way to go is a 125fc, 86fhr bonemancer with the possibility to get maxblock and high %DR.


Skillside I'm not sure about the Curse-tree and the Summoning-tree.
I'll put 1 in decripify for sure, but what about 1 in Iron Maiden?
I know it is not really nice to spam walls and curse IM on a BvC but on the other hand I want to have an effective build against those kinds of BvCs who sorb my ww/ls assassin and nk her afterwards.
So, is Iron Maiden + walls the worst thing I can do to a BvC or would the maxblock/max DR combined with Clay Golem and Decripify be more than enough? I could still spam walls to make sure his ww hits mainly my walls and force him to zerk me.
So, should I skill IM or not?

As for the Summoning-tree ... I guess a Firegolem will be pretty helpful against FB sorcs. I won't use full sorb against them because it's against my principles (but I think a pair of Hots should be ok in this duel because the FBer has the clear advantage in this matchup).
Do I need any further summons apart from Firegolem and Clay Golem? I think a bit minion stack wouldn't be that bad against hammerdins and generally they can be pretty annoying if you want to namelock, so I thought a few more summons could be useful (?!).
If you think so, would some skellies be enough or should i go for Revive?
I think 1 skill would be sufficent here, but are any more summons needed after all? Otherwise I could put them into more synergies for more damage...



Now coming to the equipment.
Things I want to achieve:

- 125fc in all setups
- 86fhr (is that always needed? or is 56% enough sometimes?)
- Maxblock
- at least 4x% PDR
- stacked resists against FoH and Blizz/orb, at least about 90 against the rest without anya (rather 15% more than 75 incase facets are used)
- good Bone Spear and Bone Spirit damage
- as much life as possible with maxblock


Basically there should be 2 different gear setups: the maxblock/high PDR one against melee, especially BvC, and the one for those duels where block isn't needed.
Against casters I think a Spirit Monarch should comply with the requirements needed. 2skills, 35%fcr, 1xx mana, resi, 55%fhr, a bit sorb. (a 160lr and 160cr Monarch could be available against Blizz/FoH).
For the anti-melee gear switch I my first thought was Stormshield, because it provides a good base block rating and 35%DR along without some other useful mods. The strength requirements for it will be reached anyway if I use a Spirit Monarch against casters so that's no problem I think.
The bad thing about Storm is that it has no fhr in contrast to Spirit, which will cause some trouble when switching gear.

Now, there's also a bugged belt in EuNL which could give me the possibility to go for a Homunculus setup or so, but I don't know whether I am allowed to ask on these forums about buggeds, so I'll rather wait till I know it better.


I need your help here. I don't like dozens of different gear switches because I want to duel - and not standing at stash for 90% of the time.
I'm not an experienced necro player so I hope you can help me with these problems.
Sorry if this thread looks a bit messed up.

Thanks in advance, Moe

mainaman
11-12-2006, 18:19
Hey,


I'be been playing I think all kinds of assassins now and I feel like making another char for pvp.
I decided to make a necro because I think it should be a good charclass to cover my assassin's weaknesses, i.e. BvCs and mass absorb hdins for example.

So ... I think the way to go is a 125fc, 86fhr bonemancer with the possibility to get maxblock and high %DR.


Skillside I'm not sure about the Curse-tree and the Summoning-tree.
I'll put 1 in decripify for sure, but what about 1 in Iron Maiden?
I know it is not really nice to spam walls and curse IM on a BvC but on the other hand I want to have an effective build against those kinds of BvCs who sorb my ww/ls assassin and nk her afterwards.
So, is Iron Maiden + walls the worst thing I can do to a BvC or would the maxblock/max DR combined with Clay Golem and Decripify be more than enough? I could still spam walls to make sure his ww hits mainly my walls and force him to zerk me.
So, should I skill IM or not?

As for the Summoning-tree ... I guess a Firegolem will be pretty helpful against FB sorcs. I won't use full sorb against them because it's against my principles (but I think a pair of Hots should be ok in this duel because the FBer has the clear advantage in this matchup).
Do I need any further summons apart from Firegolem and Clay Golem? I think a bit minion stack wouldn't be that bad against hammerdins and generally they can be pretty annoying if you want to namelock, so I thought a few more summons could be useful (?!).
If you think so, would some skellies be enough or should i go for Revive?
I think 1 skill would be sufficent here, but are any more summons needed after all? Otherwise I could put them into more synergies for more damage...



Now coming to the equipment.
Things I want to achieve:

- 125fc in all setups
- 86fhr (is that always needed? or is 56% enough sometimes?)
- Maxblock
- at least 4x% PDR
- stacked resists against FoH and Blizz/orb, at least about 90 against the rest without anya (rather 15% more than 75 incase facets are used)
- good Bone Spear and Bone Spirit damage
- as much life as possible with maxblock


Basically there should be 2 different gear setups: the maxblock/high PDR one against melee, especially BvC, and the one for those duels where block isn't needed.
Against casters I think a Spirit Monarch should comply with the requirements needed. 2skills, 35%fcr, 1xx mana, resi, 55%fhr, a bit sorb. (a 160lr and 160cr Monarch could be available against Blizz/FoH).
For the anti-melee gear switch I my first thought was Stormshield, because it provides a good base block rating and 35%DR along without some other useful mods. The strength requirements for it will be reached anyway if I use a Spirit Monarch against casters so that's no problem I think.
The bad thing about Storm is that it has no fhr in contrast to Spirit, which will cause some trouble when switching gear.

Now, there's also a bugged belt in EuNL which could give me the possibility to go for a Homunculus setup or so, but I don't know whether I am allowed to ask on these forums about buggeds, so I'll rather wait till I know it better.


I need your help here. I don't like dozens of different gear switches because I want to duel - and not standing at stash for 90% of the time.
I'm not an experienced necro player so I hope you can help me with these problems.
Sorry if this thread looks a bit messed up.

Thanks in advance, Moevs BvC enigma + ber'd ss will take you to 50 dr and max block
1 point in decrepify will be more useful than 1 pt in im, since you can decrep smiters,hammerdins, barbs, zons ,sisn that run in traps fields .
u can put point in revives to duel hammerdins i guess

StillGreen
12-12-2006, 05:02
The IM and bonewall/prison combo is one of the most annoying things for me when I play a BvC so if that's what you want to do, then get that IM. However, I also play a bone necro and I don't really find myself needing to do that. Surrounding yourself in bonewalls is BM enough. If anything else, get a shrunken head with the IM skill (put it on switch) so you can experiment and see if that point is worth it.

For hammerdins that teleport on top of you, I usually just walk/run while using spirit (spear if they're predictable). I can usually escape from their hammers once they get on top. So minions aren't really necessary. But for desynch hammers, you can't stand around. Minions can be useful to test how close they are (or to get their charge to hit something else besides you). But a golem or bone wall is enough to find out; no need for skellys or revives. Actually, it really depends on how BM you want to be. You can win without skellys/revives but it'll be easier, faster, more annoying (to your opponent) with them.

The fire golem is pretty handy against fire sorcs. Again, test this for yourself by having the skill on switch. The golem will stay when you switch back to your fighting gear. This can help you decide whether points are worth it and you won't be faced with the problem of re-making later on.

I have 86 fhr and it helps against the leap of a BvC. It's also vital against another bone necro if spear is the main choice of skill. It's absolutely necessary for any assassin with mindblast. In fact, 86 fhr might not even be enough. It's already tough with 86 so I imagine it's almost impossible if you're at 56. If I can survive a fireball from a sorc, the fhr helps me escape from the next one that's coming. So I think 86 fhr is pretty important:)

If you don't want to stay at stash too much, make sure that you don't depend on the fhr/fcr from the spirit shield. That way, you can have both your caster and melee shield available. Have Spirit with your CtA and Stormshield with your weapon. After you BO, you can switch Spirit and SS if you're up against casters. Sure, you're not making the most out of your caster setup (with that extra fhr and fcr) but you'll rarely hang out at your stash. But if you want to do this, then consider homunculus instead. It has more resistances (especially if you um/pdiamond it), helps with your mana, gives block (in pubs, sometimes a stray GA from a zon will come by), and you only lose the +2 skill for your teleport and BO. You can always put Spirit in your stash and go to it if you opt for a more optimal caster setup.

Whew. This was long. I hope it's readable/understandable.

- StillGreen

Moritz
12-12-2006, 16:19
yeah thanks it really helped.

I think I'll just try out and see what works fine for me. If I have any further questions I'll write them down here :D

mainaman
12-12-2006, 18:49
for trappers i go with 152 fhr
spirit sword+shield+bloodfists +2 fhr skillers work perfectly well