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magnusthescott
05-12-2006, 07:57
I was building my meteorb sorc in accordance with sasja's meteorb build guide (3rd edition).

I was planning on for end game using shako, war travs, tals belt, armor, and ammy, uped mosers and an an occy. Gloves would be frosties unless mana permits chancies.

A friend recently reccomended using ss and wizspike. Currently he has me in shaftstop. But wants me endgame with a ss and wizspike for resists. He said it would keep me alive and the rest doesnt matter and can go full MF with the gear. Skullders for armor.

Either way it keeps me with maxed rezzes. I lose +3 skills but gain 35% DR.

I was thinking about keeping same gear either way, just making it really come down to weapon and shield. Go occy/upped mosers or wizspike/ss.

Just wondering what other people thought about the two options or other ways to gear a meteorb mf sorc. I can't decide between the two and dont have resources to pursue both avenues...

Any input would be greatly appreciated!

Thanks!

kuafu
05-12-2006, 10:55
Anyone choosing a fire/cold-based build should read this thread (http://forums.diabloii.net/showthread.php?t=151250) about full Tal set first, and maybe spread the knowledge to their generous friends too:smiley:.
If you follow Sasja's build and choose max-block (instead of max-vit), Stormshield is a valid end-game choice. An alternative will be a Santuary Troll Nest (with a good roll in +resist); it offers higher resists with lower str requirement, but it has no DR (which can be less significant depending on your playing style). If you choose max-vit route instead, Spirit shield is almost always the top choice.

Repsaj
05-12-2006, 10:57
Personally I always try avoid getting hit with my sorc. So there for DR would be pretty much useless. As long as you can let your merc tank it all comes down to killing speed, meaning more skills is better.

Though I'm not very into statistics and all, but it's just my experience. Hope this helps a bit.

magnusthescott
05-12-2006, 17:31
I was building my meteorb sorc in accordance with sasja's meteorb build guide (3rd edition).

I was planning on for end game using shako, war travs, tals belt, armor, and ammy, uped mosers and an an occy. Gloves would be frosties unless mana permits chancies.

A friend recently reccomended using ss and wizspike. Currently he has me in shaftstop. But wants me endgame with a ss and wizspike for resists. He said it would keep me alive and the rest doesnt matter and can go full MF with the gear. Skullders for armor.

Either way it keeps me with maxed rezzes. I lose +3 skills but gain 35% DR.

I was thinking about keeping same gear either way, just making it really come down to weapon and shield. Go occy/upped mosers or wizspike/ss.

Just wondering what other people thought about the two options or other ways to gear a meteorb mf sorc. I can't decide between the two and dont have resources to pursue both avenues...

Any input would be greatly appreciated!

Thanks!


I don't think I am supposed to post again or some wierd thing like that in the rules, but I couldn't find the button to edit my first post.

I am also running HF merc.

Don't know if that makes any difference though.

Thanks for the post about full tals, it is another build to look at. Although, it seems to me tals has more damage from lidless eye -% enemy resistance, but lose out on mf.

EDIT: Now I see an edit button. Apparently can't edit the first post of a thread... *Shrug*

kuafu
05-12-2006, 19:15
You can only edit a post up to 1 hour after it is posted:smiley:
MF has big diminishing returns to scale, so 400MF gives only 7% more uniques comparing to 300MF. On the other hand, you can easily increase your killing speed by more than 7% if you sacrifice a little bit of MF. The total gain from MF can be considered as a product of 1) MF, 2) killing speed and 3) number of runs, so the increase in killing speed can compensate for the loss of MF. Also note, you need to take survivability into consideration for killing speed. If you die a lot, you'll either need to waste time going back to get your body, or you need to waste a half-done run, both effectively lower your killing speed greatly. Full tal set offers better survivability in addition to the killing power, so it is a great choice for fire/cold-based builds.

magnusthescott
05-12-2006, 23:39
Taking into account what I have been told so far, I have a couple more questions.

The tals set is good, but killing speed is mainly based upon the -15% enemy FR is what it is feeling like.

To get that you only need 2 items though. For that you must trade out an occy for tals weapon.

I haven't run numbers or such, but I was wondering about other combinations with that. Such as 4 pieces of tals and a shako instead of tals helm. That would lower resists because you would lack the +50 res all from complete set bonus, so you would probably need moser's or a Sanctuary troll nest as was previously mentioned. I was wondering about that, because you would walk away with partial set bonuses, except for the +15% cold damage, but would be gaining + skills and such instead. (Just realized shako a moot point for +skills because entire set gives +3 bonus, plus the 1 on weapon and 2 on ammy, which more than offsets +2 on shako. Only benefit of shako would then be DR and +hp/mana.)

Tals full set gives +105 resist to light, cold, and fire, but only +65 poison, which can be made up from charms.

Would how would the set set you for resists in hell? I don't think it would max you, but it would come close.

BTW.. I get the feeling I am breaking a rule posting more than once on a thread in a set time period, just like the 1 hour wait on editing a post...

Namely, I am looking for ideas for end gear, so I know what to invest in without having invest in items that I will have to choose between.

I am becoming convinced to go with full tals, but I am wondering what happens with resists. (Will I need to invest in +res small charms/mosers?)

I apologise. After all that rambling, I really lost track of what I was asking. I am sorry if I broke a forum rule posting this also >.<

Although, thanks for the information all who have posted!

kuafu
06-12-2006, 02:32
The Tal helm + set bonus give you +65 resist all, +210 life, +30 mana and +3 skills. That's far more than what shako can give IMO.
The whole tal set gives +105 fire/cold resist, +138 lightning resist (the most dangerous one in hell), +65 poison resist (least important one in hell). The 3 anya quests gives +30 resist all. A moser/sanctuary would add 60+ more. So your resists will be maxed in hell (maybe except for poison). In addition, you can get a torch and an anni to add another 20-40 resist all.
Multiple posts in a short period of time is fine as long as they're meaningful ones to get the thread going. Bumping is not allowed though.

jonw
06-12-2006, 06:45
Personally I always try avoid getting hit with my sorc. So there for DR would be pretty much useless. As long as you can let your merc tank it all comes down to killing speed, meaning more skills is better.

Though I'm not very into statistics and all, but it's just my experience. Hope this helps a bit.

We all try to avoid it, but if you're teleing through the WSK and land in or near a pack of death lords, DR is kinda nice. ;)

I'm lvl 98 now and still use SS.

Eilo Rytyj
06-12-2006, 07:02
Tal's set is also great for your FO damage. the +15% cold damage increases it by heaps.

The -15% Lightning res is not entirely wasted either. Static Field is aided by it against lightning resistant enemies.

Regardless of what shield you use, Tal's Set is teh bomb when it comes to Meteorbs. My vote is for Spirit, because IMO a sorc with anything less than 105% FCR isn't worth playing. Tal's + Magefist + Spirit (+ FCR ring if Spirit <35%) = roxxorz. You'll be at 80% FHR too, with just 1 FHR LC/GC you'll hit the 86% breakpoint.

Remember that killing speed>total MF. The faster you kill things, the more you'll find...

KremBanan
06-12-2006, 09:38
Go with Tal set, you will be pleased with it:
35FCR Spirit + Magefist = 105FCR Breakpoint

Wartravelers + Nagels 110mf
Ist the Tal Orb 30mf
Ptopaz the helm/armor 48mf
Armor 88mf
Belt 15mf
Set Bonus 65mf
Total of 356mf, without charms. Pretty sweet for mf'ing.

Over 100resists with set only and if you add anni+torch, you will do just fine, even without res-scs(of 11res/7mf scs would be best, but they are pricey).

From Spirit and Tals you get 80FHR, add charms for the last 6 to reach the breakpoint. You dont 'need' it, you will do just fine without it, but its practical. Espesially when tele down to Baal:)


To sum it up:
Tal gives you decent +skills, mf, fhr, mana, life and resist. What more could you ask for:)

Klćmint Vágadal
06-12-2006, 18:09
My vote too goes for the Tal Set :thumbsup:

Everything that you need in a cheap packedge.

magnusthescott
09-12-2006, 04:55
Are these breakpoints for FCR and FHR the same as +% ias = less frames per attack? The breakpoints are the next tier for the faster attack/hit recovery/cast rate?

Also.. What is the correct pronounciation of the name of above poster? I can't figure it out...