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Throtic
05-12-2006, 05:30
Well I made a hammerdin, and I'm trying to level him up.

I'm following the max damage hammerdin guide listed in the sticky...just hit 18 and got blessed hammer.

I can't for the life of me figure out how to make it hit things. I have to waste ALL of my mana just to kill two or three monsters....I thought the spell was suposed to wtfpwn?

I just need some tips on how to aim it and stuff like that.

Whatever you can tell me/tips will be of great help, thanks.

Phalmos
05-12-2006, 06:02
If you stand directly under a foe, it will hit them. Run around weaker areas and practice, practice, practice! It's the only way.

Bjam
05-12-2006, 07:18
Blessed Hammer is very weak that early. I find myself using a physical attack for a few more levels (usually until around 24), and +level gear can really help. Be patient, it will crush all comers soon enough.

theredpredator
05-12-2006, 12:13
The spell owns when u get q4563356 plus skills from gear and have all synergies maxed out! Not when ur lvl 18 got 1 point in it. Dont be a newb

Dennis_KoreanGuy
05-12-2006, 13:12
The spell owns when u get q4563356 plus skills from gear and have all synergies maxed out! Not when ur lvl 18 got 1 point in it. Dont be a newb
Stupid. That's not even the point of this thread.

To hit hammers accurately without relying on Teleport, just go right under the monster. Once you learn the hammerfield, you will be able to hit monsters in your first spiral, you will know when to cast an approaching melee monster coming from your right. Once you learn that, you might be able to time your 2nd spiral right. 3rd and after is just not worth it, just move and cast another. :smiley:

Throtic
05-12-2006, 14:23
To hit hammers accurately without relying on Teleport, just go right under the monster.

So basically practice my *** off eh?

Thats cool, something you actually have to learn in a hack and slash rpg :D

Thanks for the replies guys, I will practice when I get home.


Edit:

If you stand directly under a foe, it will hit them.

Can you explain this more or show a screenshot please?

I'm sitting here at work trying my hardest to picture standing under a monster.....:scratch:

thefranklin
05-12-2006, 16:07
It should be obvious. Watch how the hammers leave your pally, and you will notice they go up and to the right. So get below the monster and a lil' to the left.

Early on, you will have no mana for hammers. Don't go wasting points into energy, just stick it out.

Throtic
05-12-2006, 16:20
Alright, thanks a ton. I was getting extremely frustrated as I wasn't able to hit jack diddly last night. I'll try again as soon as I get home :)

Noite Escura
05-12-2006, 16:27
'Under' means south of them. Also, if you have a slow connection monsters don't stand where they appear to be. If you fail to hit, step ahead and cast again. Sometimes Step-cast-step-cast is the best alternative when you had them approaching from all sides.

Throtic
05-12-2006, 17:11
Sometimes Step-cast-step-cast is the best alternative when you had them approaching from all sides.

Yeah I had been trying that method, but I guess because I was such a low level, I was running out of mana extremely fast

sonOfGheed
05-12-2006, 19:14
Tir runes in your armor is very good for low lvl the +2 mana/kill helps you get to lvl 29, when you're there get hold of 2x spirit and let the fun begin. Also remember that the guide is aimed at max dmg / lvl so the dmg you do goes up fast. Made my first char on ladder like that, but wasted 3 days looking for a good res shield. When I finaly found a 3x res i discovered that I would have found a nice shield and the runes again faster if I had just made it in a random shield.

Throtic
06-12-2006, 14:21
Well, I practiced a lot last night. Got to level 40 with my hammerdin, and wow the spell is amazing with nice gear. I can now solo baal and all of the other bosses. Still having trouble hitting some mobs, but I'm to the point right now to where I just go into a room, gather up the monsters and hold down shift+left click and everything dies.

I have a few questions though, what items should I be getting to get ready for Nightmare, and what bosses drop them?

As of now for the gear I have:

Weapon: Suicide branch(from Baal)
Shield: A unique bone shield with +1 to all pally skill levels from baal
Armor: Skin of the viper magi armor from baal
Amulet: +1 to offensive auras and +7 energy amulet
Ring: 10% faster cast rate and 10+energy ring
Ring: 10% faster cast rate ring
Gloves: demon skin(or maybe hide?) gloves from baal, the ones with 103 armor and 5% life steal
Belt: some POS belt with like 52 to life and 6 defense or something
Boots: some random boots with 30% run/walk and thats about it :\

I also have another shield that is +1 to all pally skill levels, but it has like 19-25 to all resistances on it, I currently use that for bosses.

And my other questions are:

How much +% to faster cast rate gear do I need? As of now I have 100%, and I just wondered what the max was. And what aura should I be using? I've been using mostly redemption so I can spam hammers, but the guide tells me to keep getting concentration. I use it on harder enemies and just use mana pots for the mana, but other then that, it just seems like a waste to me because I run out of mana so fast without some sort of regen. I mostly use salvation on bosses because resistances seem to be god against them.


Edit:

And what is this sonofgheed?

lvl 29, when you're there get hold of 2x spirit and let the fun begin.

I know it is a long post, but once I learned a little bit that opened the door for
a butt-load more questions. Anything you guys post will be of great help :D

Eilo Rytyj
06-12-2006, 14:47
And what is this sonofgheed?



He means Spirit, a Ladder-only runeword. It can be made into a Sword or a Sheild.

Try and find any 4 socket sword, and throw in Tal Thul Ort Amn runes.

Same with the shield, try and find a paladin-only shield with a high resist auto-mod.

They rock for low-mid level Hammerdins, or most casters for that matter.

Noite Escura
06-12-2006, 15:50
The next FCR break point is at 125 (for 9 frame casting). 75 is for 10 frame casting, so you can take out some of your equip for resists or other modes if you feel like. 75 FCR is often enough for PvM. 125 is cool but not at expense of survivability.

Throtic
06-12-2006, 17:23
The next FCR break point is at 125 (for 9 frame casting). 75 is for 10 frame casting, so you can take out some of your equip for resists or other modes if you feel like. 75 FCR is often enough for PvM. 125 is cool but not at expense of survivability.


I'm going to sound like a total noob when I ask this, but can you explain this a bit more?

Like what is an FCR break point?

I would assume just by reading that it is the maxium speed at which you can cast spells? Is there a graph that shows the break point for spells? So what does that mean the difference between a 9 frame casting and 10 frame casting is? :scratch:*CONFUSED*:scratch:


If you don't feel like explaining it, do you have a link that explains it?

Thanks a ton.

TTTimo
06-12-2006, 19:23
The game works with breakpoints. Paladin has 75 and 125 FCR breakpoints, that means that anything in between will not help. If you have 100 FCR you will cast at the same speed as someone with 75 FCR. There are breakpoints for a few things: Faster hit recovery, faster cast, faster block, increased attack speed etc. Anything else suffers from diminishing returns, which means that the first 100 MF will increase your chances of finding magic/rare/set/unique items more then the second 100 MF (to get to 200 total). The breakpoints for other things can be found in the statistics forum, in one of the stickies

Throtic
08-12-2006, 16:28
Alright thanks for the advice guys, I got my pally to level 50 now and I'm trying to solo nightmare. But I have run into a few problems...

When I get into close quarters type areas, I have no way to kill them besides my weapon(Which is like an 8-16 damage wand). What should I do in areas such as the maggot lair in act 2? And any dungeon throughout the game really?

zallus
08-12-2006, 19:54
you should have someone do that part for you its almost impossible to hit things in the maggot lair. Just to be exact the hammers leave your body between the 10 and 11 o'clock position that up and to the left. But with you main problem in the maggot lair just get someone else to do that part it is the only frustrating part of being a h'din...tele will make things easier when you become able to do that

Grindill
09-12-2006, 04:58
Being a bit new to Blessed Hammer myself, I can say that it is rather hard to aim at first. A good tactic is to cast a few, run clock- or counter-clock wise and cast again, rinse and repeat. As long as the enemy keeps persuing you within that circle, they have a pretty good chance of getting hit.

Some of the time, you can hit them when they're right next to you, but I find that the "running around" tactic tends to work best with groups. As for closed spaces, well... you're sort of screwed there.

It's good to have a secondary skill for small corridors. Either that, or a very good mercenary you can depend on.