View Full Version : Pick which helm and claw is best for trapper...Dual Claw type
Helms:
1)Circlet:
+2 to Assassin Skills
+20% Faster Run/Walk
+20% Faster Cast Rate
+56% Enhanced Defense
+22 to Strength
+40 to Mana
2)Griffons
3)3traps /20 fcr/40 fhr
Claws:
1)
2 to Sin skills
3 to Lightning sentry
or
2)
3 to trap skills
3 to lightning sentry
will 1) of the claws be better because it has 2 to ALL SIN skills??? or am i wrong?
thx so much for your help ^^
RetroStar
28-11-2006, 02:00
Griffon's +light dmg won't affect traps because traps are minions.
Out of the rest, I'll take 3/20/40 since getting FHR on a sin is rather difficult especially with 2 claws. If you can hit a decent FHR bp without that helm. The FRW is rather nice.
Claw I'll take +2sin since +1more trap will not increase your dmg significantly especially with resist and pvp penalty.
+2sin will benefit your assasin in more than just ls damage. more mb swirly time, fade boost, shadow boost, higher claw block, ect.
just make sure u get the claws in greater talon for low reqs and trap laying speed.
Silent Shaddow
28-11-2006, 17:13
just to check
A KITTEN GETS KILLED EVERY TIME A TRAPPER USES GRIFFONS
id go 1st helm...:innocent:
Frankeinstein
28-11-2006, 20:43
1st one:
+2 skill
+str
+mana
nuf said...
RetroStar
29-11-2006, 00:53
Only mods useful on the first one is pretty much +2Sin and FRW. +Str is not needed because of enigma. +Mana is ofcourse useful.
You can trade the +3Traps/20/40 for a +2sin/20/40? I like that the most of all helms unless you get the same one but rare and with more mods.
thx guys...but for the helm with frw...i believe the 22 to str would come in handy if i will use shadow dancers?
Arbedark
29-11-2006, 12:47
Only mods useful on the first one is pretty much +2Sin and FRW. +Str is not needed because of enigma. +Mana is ofcourse useful.
You can trade the +3Traps/20/40 for a +2sin/20/40? I like that the most of all helms unless you get the same one but rare and with more mods.
The frw is useless for a trapsin, tele is the only way to travel.
Get a 2/20/2 with second mods, socket with required IAS / res jewels (to hit 9 frame trap laying), if no ias needed, dual Ber, Dual Jah or Dual shael the helm, if only 1 ias jewel needed, ber, jah or shael etc...
2/3/2 Greater Talons / Runics (GT's are best if possible), if you can get ias on one claw then even better, socket the main claw with enough ias (with all other gear) to hit 9 frame trap laying (preferably 15/15 ias / all res jewels), rest of sockets should be all res / second mod jewels - 15 / 7 all res / fhr are best jewels possible for these extra sockets.
Josiphos
29-11-2006, 21:03
just to check
A KITTEN GETS KILLED EVERY TIME A TRAPPER USES GRIFFONS
id go 1st helm...:innocent:
And when a barb puts a point in Energy?
:laugh:
Arbedark
29-11-2006, 21:10
And when a barb puts a point in Energy?
:laugh:
Ce Olba goes and slits...
Lol, be happy he doesnt visit the assasins forum?
Arbedark
29-11-2006, 21:57
Lol, be happy he doesnt visit the assasins forum?
And just why would I care if he does? :rolleyes:
Im wondering, you 2 might actually gauge out youre eyes?
Arbedark
29-11-2006, 22:37
Im wondering, you 2 might actually gauge out youre eyes?
Gouge*, and Olba baiting is my new favourite pastime :)
Gouge*, and Olba baiting is my new favourite pastime :)
Pfft >,< you try speaking youre third language perfectly!
Arbedark
29-11-2006, 22:42
Pfft >,< you try speaking youre third language perfectly!
Heh, was meant to be an ironic imitation of Olba's grammar and spelling corrections...
No more OT, you're on msn so talk there if need to! >.<
Ooi, Shadows aren't very good trapper boots btw, too high str and not enough benefits...
Shadows:
Since I have 2 less shadow sk's then usual. I need the 2sk they provide :)
Arbedark
29-11-2006, 22:45
Shadows:
Since I have 2 less shadow sk's then usual. I need the 2sk they provide :)
Hybrid != Trapper...:rolleyes:
Crazy Runner Guy
29-11-2006, 22:46
First helm and the 2assy/3 LS claws. The 2 assy boosts fade/sm/mb and only lowers trap damage minimally.
crg
i believe he is building some sort of hybrid thus the shadowdancer might be useful in that case.
Arbedark
30-11-2006, 01:27
i believe he is building some sort of hybrid thus the shadowdancer might be useful in that case.
The title says trapper, and why would anyone with half a brain use pure trap claws on a hybrid? :rolleyes:
he was showing a similar claw in another thread with the +2sin +3ls and was claiming to using it on a ww/ ls hybrid so i was a little confused.
ive seen some hybrids go for extremely high trap damage w/ trap lifers, a 3ls chaos, and a 2/3/2 trapper claw. this leaves them with damages around 2.3k ww and 10-12k traps. they mainly use ww as a skill to get out of stunlock and escape melee attacks at close range.
Silent Shaddow
30-11-2006, 17:21
many ww/trap use trapping switches to boost dmg...
also many will have +LS on the base claw of thier chaos/fury
most hybrids your thinking of dont have extensive switches such as 9 trap lifers or 2/3/2 claws. this more of a trapper with a ww option.
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