bwonga
14-11-2006, 20:36
Ok. I'm new to the forum but not to D2. I'm sick of hypothetically creating a character and not having it turn out the way I want to. IF...,and this is a big IF, this build could be done without too much trouble (e.g. trading all kinds of stuff), I think it could be quite viable. Kind of a variation of a chargeadin/dreamer/auradin. Here goes...
Skill Point Distribution:
20 might (for synergy to charge)
20 vigor (for synergy to charge)
20 charge (for, um, charge of course)-ends up being lvl 28 charge
20 resist lightning (synergy bonus to holy shock from dream helm)
1 smite
1 sanctuary
1 holy freeze
1 holy fire
1 thorns
1 prayer
1 cleansing
1 defiance
(see below for this)
20 conviction
And here's the kick in the pants...can't decide whether to go with fanatacism or conviction as primary aura. fanat has the dmg and ar bonus (good %!) but conviction has the neg def and resist (to work with holy shock and immunes).
sooo...it'll take a while for the build to finish but I'll figure the outcome with conviction for right now.
I do realize that there are 108 skill points used here (what is the maximum?-someone please remind me), and it would take a while to complete that.
Basic idea for character is a charge main skill (fully synergized) with holy shock aura and conviction aura. Merc will contribute might aura (nightmare a2 offense) and concentration aura (pride polearm). Nice dmg bonuses on most auras and -defense from convic makes for an easy hit almost every time.
Wanted to make sure that holy shock from dream helm IS able to use the resist lightning synergy. Someone please comment on this that isn't guessing...I've read all kinds of crazy stuff regarding aura stacking, synergies, and the like.
At the end of this build, I'd like to accomplish a lightning enchanted 1-hitter-quitter with high % chance to hit and the highest dmg possible without getting retarded for resists and overall weaknesses.
Gear to use: (keep in mind this is all figured for highest possible dmg-gear is going to take a while to get reasonably)
Armor: ebug COH (need the high def b/c no shield)
Helm : Dream (figured a 25 fhr (avg) and 20 res all -why not?:wink2: )
Wepn: eth Death Colossus Sword (figured 390% dmg)=440-875 dmg
Ammy: Mara's, of course (figured 25 res all)
Boots: Gore Rider
Gloves: Steelrend (high str req I know, figured 50% dmg)
Ring #1: Ravenfrost (must for chargers, figuring 200 ar and 17 dex)
Ring # 2: any suggestions? (maybe a wisp...I dunno)
Belt: Verdungo's (figured 35 vitality and 15% dr-a must)
Anni: (figured 1-15-15-x)
Torch: (figured 3-15-15)
PCombat GC's : 7 plain ones (for now hehe)
-figured with 6x5% res all sc's I could be maxed out@ 75, so that's nice I guess...put them under my Pcombats and the anni for a nice even look.
Cta and spirit on switch (just figured 1 all skills for bc, didn't figure bo or anything yet)
All in all figured at clvl 80, here's the results:
45 resist all (Hell diff)
+8 all skills (+7 gear/charms, +1 bc)
23% Damage Reduction
40% FHR
7% mana leech
8% life leech
30% FRW
75% Crushing Blow!
55% Deadly Strike!
10% Open Wounds
+580% AR bonus (560 from charge, 20 from wepn)
2373 defense (all variable def items figured average value)
+2265% dmg (50% steelies, 285% conc, 180% might, 1750% charge)
+200% dmg demons (coh)
+100% dmg undead (coh)
+70 str
+55 dex
+80 vit
+35 energy
Cannot be frozen (ty ravenfrost)
45% mf (whoopity doo)
+9 light radius (sweet!)
+17 replenish life (not sure of the pts/second on this)
+90 mana
+120-ish stamina
STRIKE MODS:
10% lvl 15 confuse/struck (dream)
25% lvl firestorm/strike (torch)
25% lvl 18 glacial spike/strike (death)
100% lvl 44 chain lit/death (death)-hope i dont have too see that too often...
+15-45 cold dmg
+1-50 lit dmg
AURAS
lvl 15 holy shock (1-3950 attack, 3-598 pulse)=figured with res lit synergy
lvl 28 conviction (-94% def, -150% resists)
lvl 15 might (180% dmg)
lvl 16 concentration (20% uninterrupt, 285% dmg)
*NOTE-if anyone knows how to figure mercenary's aura levels, let me know...I just used lvl 15 as a number...figured that'd be about right for hell @ clvl 80. I have NO idea.
I need to spend 105 points into strength to wear all gear, so I am left with 295 points to spend. I'm not sure, but before any points are spent, I have 295 life (55 base plus per lvl pally bonus [3 pts8 80 lvls=240 pts]). Not sure how many pts I'm gonna need in dexterity with the conviction aura running at -94% enemy defense plus my 580% AR bonus. Obviously trying to put lots into vitality.
Was wondering how to calculate total damage. I tried to look online for a couple of ways, but the math is too complicated for me. I need to find a guide or something that has plugin values (excel or spreadsheet value plugger maybe?) Again, if anyone has any ideas on how to get this done, would appreciate the help.
Well, that's it so far. The merc would be using a eth coh, a pride polearm wepn (preferably highest lvl conc aura possible), and a gaze (maybe um'd?).
If anyone has any advice, please drop me a line and I'll check it out. Am looking forward to building this one. I enjoy building variations and have had some wierd, but effective builds in the past...I hope this one follows the tradition.
Thanks
Skill Point Distribution:
20 might (for synergy to charge)
20 vigor (for synergy to charge)
20 charge (for, um, charge of course)-ends up being lvl 28 charge
20 resist lightning (synergy bonus to holy shock from dream helm)
1 smite
1 sanctuary
1 holy freeze
1 holy fire
1 thorns
1 prayer
1 cleansing
1 defiance
(see below for this)
20 conviction
And here's the kick in the pants...can't decide whether to go with fanatacism or conviction as primary aura. fanat has the dmg and ar bonus (good %!) but conviction has the neg def and resist (to work with holy shock and immunes).
sooo...it'll take a while for the build to finish but I'll figure the outcome with conviction for right now.
I do realize that there are 108 skill points used here (what is the maximum?-someone please remind me), and it would take a while to complete that.
Basic idea for character is a charge main skill (fully synergized) with holy shock aura and conviction aura. Merc will contribute might aura (nightmare a2 offense) and concentration aura (pride polearm). Nice dmg bonuses on most auras and -defense from convic makes for an easy hit almost every time.
Wanted to make sure that holy shock from dream helm IS able to use the resist lightning synergy. Someone please comment on this that isn't guessing...I've read all kinds of crazy stuff regarding aura stacking, synergies, and the like.
At the end of this build, I'd like to accomplish a lightning enchanted 1-hitter-quitter with high % chance to hit and the highest dmg possible without getting retarded for resists and overall weaknesses.
Gear to use: (keep in mind this is all figured for highest possible dmg-gear is going to take a while to get reasonably)
Armor: ebug COH (need the high def b/c no shield)
Helm : Dream (figured a 25 fhr (avg) and 20 res all -why not?:wink2: )
Wepn: eth Death Colossus Sword (figured 390% dmg)=440-875 dmg
Ammy: Mara's, of course (figured 25 res all)
Boots: Gore Rider
Gloves: Steelrend (high str req I know, figured 50% dmg)
Ring #1: Ravenfrost (must for chargers, figuring 200 ar and 17 dex)
Ring # 2: any suggestions? (maybe a wisp...I dunno)
Belt: Verdungo's (figured 35 vitality and 15% dr-a must)
Anni: (figured 1-15-15-x)
Torch: (figured 3-15-15)
PCombat GC's : 7 plain ones (for now hehe)
-figured with 6x5% res all sc's I could be maxed out@ 75, so that's nice I guess...put them under my Pcombats and the anni for a nice even look.
Cta and spirit on switch (just figured 1 all skills for bc, didn't figure bo or anything yet)
All in all figured at clvl 80, here's the results:
45 resist all (Hell diff)
+8 all skills (+7 gear/charms, +1 bc)
23% Damage Reduction
40% FHR
7% mana leech
8% life leech
30% FRW
75% Crushing Blow!
55% Deadly Strike!
10% Open Wounds
+580% AR bonus (560 from charge, 20 from wepn)
2373 defense (all variable def items figured average value)
+2265% dmg (50% steelies, 285% conc, 180% might, 1750% charge)
+200% dmg demons (coh)
+100% dmg undead (coh)
+70 str
+55 dex
+80 vit
+35 energy
Cannot be frozen (ty ravenfrost)
45% mf (whoopity doo)
+9 light radius (sweet!)
+17 replenish life (not sure of the pts/second on this)
+90 mana
+120-ish stamina
STRIKE MODS:
10% lvl 15 confuse/struck (dream)
25% lvl firestorm/strike (torch)
25% lvl 18 glacial spike/strike (death)
100% lvl 44 chain lit/death (death)-hope i dont have too see that too often...
+15-45 cold dmg
+1-50 lit dmg
AURAS
lvl 15 holy shock (1-3950 attack, 3-598 pulse)=figured with res lit synergy
lvl 28 conviction (-94% def, -150% resists)
lvl 15 might (180% dmg)
lvl 16 concentration (20% uninterrupt, 285% dmg)
*NOTE-if anyone knows how to figure mercenary's aura levels, let me know...I just used lvl 15 as a number...figured that'd be about right for hell @ clvl 80. I have NO idea.
I need to spend 105 points into strength to wear all gear, so I am left with 295 points to spend. I'm not sure, but before any points are spent, I have 295 life (55 base plus per lvl pally bonus [3 pts8 80 lvls=240 pts]). Not sure how many pts I'm gonna need in dexterity with the conviction aura running at -94% enemy defense plus my 580% AR bonus. Obviously trying to put lots into vitality.
Was wondering how to calculate total damage. I tried to look online for a couple of ways, but the math is too complicated for me. I need to find a guide or something that has plugin values (excel or spreadsheet value plugger maybe?) Again, if anyone has any ideas on how to get this done, would appreciate the help.
Well, that's it so far. The merc would be using a eth coh, a pride polearm wepn (preferably highest lvl conc aura possible), and a gaze (maybe um'd?).
If anyone has any advice, please drop me a line and I'll check it out. Am looking forward to building this one. I enjoy building variations and have had some wierd, but effective builds in the past...I hope this one follows the tradition.
Thanks