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toprak
14-10-2006, 16:40
i gave the unique ring, nature's peace to my necromancer. "slain monsters rest in peace" suffix becomes useless. but the level 5 oak sage which gives %50 life to all my army, which is 12 skeleton warriors+11 skel. mage + 13 revived +merc+golem is worth it. At least i think so. What do you think, is this a wise decision?

TheBe
14-10-2006, 17:37
i gave the unique ring, nature's peace to my necromancer. "slain monsters rest in peace" suffix becomes useless. but the level 5 oak sage which gives %50 life to all my army, which is 12 skeleton warriors+11 skel. mage + 13 revived +merc+golem is worth it. At least i think so. What do you think, is this a wise decision?

"Slain monsters rest in peace" means that monsters you kill, can't be exploded/summoned etc by other enemy. And if you think that 50% life is good for you, I think there is no reason why you should change your ring.

templecrasher
15-10-2006, 01:59
The slain monster RIP does not affect your skellies, so you won''t have any problem re-raising an army. The oak sage dies a A LOT in my opinion, but if your skellies can protect it then go for it. Just remember that charges are expensive to repair.

themachine
15-10-2006, 02:17
Summonmancers WANT corpses. Natures peace is the absolute wrong ring to use for a summonmancer. Use Wisp instead.

templecrasher
15-10-2006, 02:30
Summonmancers WANT corpses. Natures peace is the absolute wrong ring to use for a summonmancer. Use Wisp instead.
Nature's Peace ONLY affects the wearer - not the minions. As long as the skellies and revives do the killing you can use the corpses to re-raise your army.

ffejrxx
15-10-2006, 02:55
oak sage spirits are good friends, same as a lvl6 bo without the time limit

as long as you have a way to get your mob started and defend it youll do good

krischan
15-10-2006, 14:49
Of course, necromancers hate it if other people in the party wear items with RIP, at least those who use CE/revive/raise skeleton.

Merick
15-10-2006, 19:35
I really don't think skeles need any more life, even at just level 20.

Leohappy
15-10-2006, 19:39
imo this ring is not good for a nec, although you can remove it, raise an army then reequip it for the spirit
pretty annoying unless you play long games

Claudio_G
16-10-2006, 02:14
If a Necromancer has high skeleton mastery and high summon skeleton (or mages) even a high level BO does very little (what was the url to the side that does all the calculations again?).


If a Necromancer has very high skeleton mastery and very high summon skeletons even a high level BO does next to nothing since the BO increases the life according to the Base value and having high mastery this base value is multiplied so many times already that BO is pointless.


I did some calculations for my skeletaon/revive Necro with 47 skeleton mastery and 44 summon skeleton and the skeleton life was around 6800 and 7300 if I had level 40 BO (numbers from memory).


Claudio

Idalia Snoweyes
16-10-2006, 14:26
I used a Nature's Peace with my Summonancer, I had little issue with it. It was helpful, not for my skeletons, but for the necromancer itself, incase I teleported into an unseen clump of monsters or was just not paying attention and found myself cornered.

It is not a bad ring at all, but as others have said, it's benefits are not that great once you get your skeletons up there. It will help your mercenary / you out, though.

toprak
19-10-2006, 16:02
Well, i found out that corpse explosion partly counts as physical damage and you can't cast corpse explosion(s) as a chain-reaction when you use Nature's Peace. Guess i'll skip it to my bowazon.