uncountednose
11-10-2006, 16:08
so im planning on making a poisonmancer with trangs and i know the standard thing to do is to get some skeles but im thinking, trangs gives you fire mastery wouldnt that affect ce? if i load up on maras, 2x sojs, and an anni that will give me 10 fire mastery i believe(also nicely boosting my other fire skills) wouldnt that 93% i get work nicely with the fire portion of ce? combined with lower resist it may be even more effective than combining it with amp damage.
quick overview of the skills im thinking of:
max poison tree
max ce
level 7 lower resist(i was playing with skill planner and i liked where level 17 put me)
1 clay golem
1 summon resist
1 revive
all pre-reqs 1
i think this completes my build somewhere around 90
stats:
str:enough to dress
dex:zero
vit:all the rest
energy:zero(dual soj's come on)
equipment:
trangs of course
maras
dual soj's
marrowalks(probably +1 just want it to help revives)
not sure about main weapon, i want a dagger but not sure which i think there is one that has no skill bonuses but has
-50% def w/ some other nice mods
cta w/ splendor(im non-ladder and i cant stand spirit str req anyway) on switch
torch
anni
ar and life charms as needed
i think what im trying to do is obvious, gumby and a few revives as distraction nova,dagger, and ce as main killers w/ fire as back-up. thinking about reducing ce a little so i can get confuse. also i pretty much intend this as a pvm set-up(obviously). seems like i can have fun with this.
any thoughts?
oh yeah a little ot but ive noticed a lot of threads about urdur finding. whenever i need some crushing blow i go to the palace lvl 2 wp and i can usually find 10 or so blunderbores(different name same monster) pretty quickly. just a thought.
quick overview of the skills im thinking of:
max poison tree
max ce
level 7 lower resist(i was playing with skill planner and i liked where level 17 put me)
1 clay golem
1 summon resist
1 revive
all pre-reqs 1
i think this completes my build somewhere around 90
stats:
str:enough to dress
dex:zero
vit:all the rest
energy:zero(dual soj's come on)
equipment:
trangs of course
maras
dual soj's
marrowalks(probably +1 just want it to help revives)
not sure about main weapon, i want a dagger but not sure which i think there is one that has no skill bonuses but has
-50% def w/ some other nice mods
cta w/ splendor(im non-ladder and i cant stand spirit str req anyway) on switch
torch
anni
ar and life charms as needed
i think what im trying to do is obvious, gumby and a few revives as distraction nova,dagger, and ce as main killers w/ fire as back-up. thinking about reducing ce a little so i can get confuse. also i pretty much intend this as a pvm set-up(obviously). seems like i can have fun with this.
any thoughts?
oh yeah a little ot but ive noticed a lot of threads about urdur finding. whenever i need some crushing blow i go to the palace lvl 2 wp and i can usually find 10 or so blunderbores(different name same monster) pretty quickly. just a thought.