View Full Version : Ribcracker Fury Druid - Uber Killer Guide
All this time, and this is my first attempt at a guide (so be kind).
About this guide:
This guide gives a very detailed account of what gear, skills, and strategy helped me to beat the mini-Ubers and the Tristram-Ubers with a reasonably affordable 2-handed Fury Druid. It also describes why certain items and skills were selected. It covers only a limited amount of alternative equipment in order to avoid the speculative "this should work" conjecture that isn't backed by actual experience. I will let others post regarding any success/failure using different weapons or skill sets. I look forward to constructive input and hopefully a few success stories.
Gear Basics:
Weapon: Upped Ribcracker (of course) Zod'd if eth, Shael'd if non-eth (mine is eth, 272% ed).
Why: Lots of great mods including 50% CB, 50% FHR, 50% IAS, 100% bonus to defense and more (plus it's in the title)
Armor: CoH Dusk Shroud
Why: This is by far the most expensive "must have" item in this build, but it's non-negotiable IMO. This armor has everything we need, huge resists, DR, LL, +20 strength, and +2 to skills, I suppose a Fortitude would work, but vs. the Ubers the difference in damage would be negligable and you'd really miss the resists. The armor doesn't have to be made in a dusk shroud, but it's ideal because this a low strength build. However, if you already have a CoH in a nice AP for example, that's fine.
Helm: Jalal's Mane (socketed with Um or a resist all jewel)
Why: Loads of great mods make this a no brainer, and it's cheap too
Boots: Goreriders (mine are average and non-upped)
Why: CB, OW, and DS make these THE boots to use. Goblin Toes aren't a great option because you will be fairly slow and in need of the FRW from Gores.
Gloves: Dracul's Grasp (any will do; mine are 7%/+12 strength)
Why: Lifetap, lifetap, lifetap. The other mods are just a bonus.
Belt: Verdungoes or String of Ears
Why: This is one of the few sources of DR available, and when you are shieldless, you need DR (I used a 35/14 dungo)
Amulet: Metalgrid (get what you can afford, mine is self-found but aweful: 25/408/300)
Why: I needed more resists and AR and this amulet certainly delivers. Highlord's also works well vs. the Mini-Ubers, better if you are getting enough AR from your charms. Once Uber-Mephy is dead, the same is true for the remaining Trist-Ubers.
Rings: Ravenfrost/2nd Ravenfrost or rare dual leech or rare mana leech
Why: You need CBF mod, so one Ravenfrost is a must, but the 2nd is optional. The AR boost is nice, but the 2nd ring is your only source of mana leech, so if you don't want to worry about mana constantly use a rare ring instead. (I used a dual leech 7ll/5ml ring)
Inventory: 15+/15+ Druid Torch, anni (optional but really helpful), enough resist charms to maintain 70%+ fire/cold/lightning resists after Mephy's aura (-125% conviction), and the best combination of life/ar, life, and shapeshift/life GCs, you can put together. For the mini-ubers, swap out the resist stacking charms with the others mentioned above. One important note, you'll need 6% more FHR for the next breakpoint, so get it in a 2nd mod off a large or grand charm. I used a 15/15 torch, a 16/10 anni, one SS/lifer GC, 2 nice AR/life GCs, and a load of resist and life scs (mostly plain).
Why: Charms will address any gaps and improve your survivability. My inventory is good but not great, so no need to strive for perfection (you'll go broke).
Switch: Lifetap wand
Pre-buff: Armor: Treachery for fade (for Lilith and the Trist-Ubers)
Weapon/Shield: CTA and Lidless (no strength for Spirit) for BO; this is nice but not required and I didn't use one. If no CTA, use +4 Ondals for Shifting, it will add around 300 life. If you want too, you can swap your ammy for a +3 SS ammy too, but I didn't bother (I was worried I'd forget to switch back).
Merc: He's not going to last very long, so I won't really elaborate. I didn't even take mine into Tristram. Here's what my merc has for equipment just in case you are curious: Non-eth Fortitude, non-eth Reaper, eth Shako.
It's a weird set-up that uses what I already had available, but I really need to get him a Gaze when I get a chance.
Stats: Your exact stats will vary slightly based on gear and charm swaps so make sure you take everything into account. That said, you will want:
Strength: enough for gear or more (see note)
Dex: base/enough for gear
Mana: base
Vitality: pretty much everything goes here
*NOTE* If using a CTA and/or a non-eth Ribcracker, you may find that spending additional points in strength is more helpful than vitality once you've reached your comfort level. At level 85 I have 25 unspent points that I am debating on adding to strength instead of vitality.
Skills: Max Lycanthropy, Max Fury, Max Werewolf, Max Feral Rage, 1 in pre-reqs, remainder in Spirit of choice (won't matter in Tristram). FYI - doing Ubers was an afterthought for me, so my Feral Rage is not maxed. I think I had 12 hard points in it at the time of my run. You'll also be better off maxing a spirit before Feral Rage when doing anything besides the Ubers. Fury is your main attack of course, but Feral Rage allows you to focus on a single target (critical in Tristam) and build up life leech and faster run/walk.
Strategy vs. Mini-Ubers:
1) Duriel - Head north from the portal and Fury until he drops. Build up a little Feral Rage in advance to assure your own safety until lifetap kicks in.
2) Izzy - IM makes just getting to Izzy the biggest pain. If the are Oblivian Knights near him, lure him to a clearing. Simply Fury him to death and it will be over fairly quick.
3) Lilith - The halls of the Matron's Den are filled with swarms of super fast and strong minions. I couldn't handle too many at a time (no shield) and that made for slow going. My merc and spirit died frequently. Your spirit will need to be recast often, but if you have a nice merc setup, he should survive at least until you get to Lilith. I would recommend a Treachery pre-buff for the extra DR for a little added safety. Once you find Lilith, retreat to safety and transform out of Werewolf form (you cannot cast lifetap when shifted). Open a town portal. Switch to your lifetap wand and slowly advance to Lilith and cast lifetap on her then run back to the portal. Quickly transform and switch back to your main weapon (Ribcracker). Now go back through the portal and finish off Lilith with a combo of Fury and Feral Rage.
Strategy vs. Tristram-Ubers:
I put on Treachery and equipped the life tap wand on switch. I created the Portal, then ran around in Act 1 getting hit until fade triggered. Then it was a sprint to Harragoth to swap armors and enter the portal. From the portal, I went North to the very top, then West to the very end, then I went half way down and strated creeping East to find Mephy.
1) Mephy - Once you see the first pixel of her Aura on screen, cast life tap, retreat, shift, then try to lure her out. You must get her alone. She can spawn a gigantic army of minions very quickly. Dodge the summoned minions and engage her quickly. Use Feral Rage primarily to avoid wasting attacks on the swarm of minons. An occasional Fury will help speed up the fight and refill the bulbs. Expect to use one or more Rejuvs along the way (I used several).
I recommend heading back to the portal the way you came to catch your breath, reload on potions (especially mana), and get Feral Rage cranked up.
If desired, you can also swap out some of your resist charms for attack and/or life charms. With nerves and potions restored, re-enter the portal. Go slightly East, then straight down, then up (to where Cain "hangs out"). Creep up until either Baal or Diablo "greets" you.
2) Baal - He isn't too bad, but his blue wave is a pain because it can shove you into a pack of minions. I let him back me against a wall (actually the bottom of the map) so that I remain engaged. Feral Rage and an occasional Fury burst did the trick. If Diablo joins the fight before you finish, do what you have to do to split the two up. I don't think I could have handled both at once.
3) Diablo - Lure him to a quiet corner and beat him quickly to a pulp with a combo of Feral Rage and Fury. Again, if Baal joins the fight before you finish, do what you have to do to split the two up.
Vs. All - Focus on the bosses and ignore the minions as much as possible. I chose to clear out a safe area to retreat to after finishing off Mephy, but I wound up not using it.
I hope I didn't leave anything important out, but I'm sure someone will let me know if I did. :grin:
Clay bizzle
15-09-2006, 01:57
Mephisto is not a "her!" Good guide by the way even though I've always preferred a one hander/shield.
Oops! You mean it's not "my brother and sister will not have died in vain"? That's a pretty funny mistake, but if that's the only quibble so far, I can't complain.
Clay bizzle: If you have a successfully tested, one-handed Uber Killer set up please share. It may be better, I don't know, but for all the 2-handers out there I thought this would be a fun experiment.
LMAO. I'm having all these visions of Mephy with lipstick and a bra.
GEt iT OuT OF my HEAD
superjayson
15-09-2006, 04:27
as long as it doesn't turn you on I wont queston you.
Clay bizzle
15-09-2006, 04:35
Um, Baal only says "My brother's will not..." Question... Ever thought about using Windhammer or Cranium Basher?
OK, enough of the Mephy cracks unless you are contributing.
I don't see why Windhammer couldn't be successful (don't want to speculate), but Cranium Basher would definitely not be a good choice. It's much too slow and the CTC amp damage could override lifetap at just the wrong time. It also requires 253 strength!
i dont know about about ias and 4 frame attacks on druids but does max werewolf, ribracker, and fury hit 4 frames? wats your attack rating? have you tried switching jalals for an umd guil face, that would put you at 100 cb and over the 95 cap. Im not suggesting it im just wondering if you have done it
Clay bizzle
15-09-2006, 06:49
Derp! I forgot about the strength req, but suggested it because it has 75% crushing blow and +20% resist all. Good call on that one.
What is your total resists before Hell and Conviction penalty? I think a lot of people might want a better idea of your charms even if they might seem a tad embarassing (I've been there trust me) so just mention your best ones and give a ballpark figure of what is desirable in your opinion.
Also, what trouble did you have with Baal's physically immune minions if any, and how did you deal with them the best? Any particular strategy? I think you mention sticking to Feral Rage there, which is what I do.
can you put azurewrath on switch and feral rage with it till they get knocked back far enough and fury away with ribracker? rinse/repeat.
Ronaldo:
Ribcracker is a 5 frame weapon (8/5) when upped and shaeled, only a 6 frame weapon (9/6) when upped and zod'd (i.e. eth Ribby). I didn't try a Guillame's for 4 reasons, I can't afford to lose 30% to all resists, AR boost from Jalal's, I deemed 65% CB to be adequate, and I don't have the strength. You could do fine building around the use of a Guillame's helm, but it's not a simple swap out IMO.
My basic stats are:
Life: 4100 to 4500 depending on gear swaps
AR: 9300 to 13100 depending on gear swaps (Metalgrid accounts for a very large percentage of this fluctuation)
Defense: 3400 or 4000 depending on ammy
DR% 22 or 37 depending on Treachery pre-buff
An Azurewrath would require me to put another 43 points into dex, so it's out of the question for my build. Would it work? I'm not sure it does enough physical damage to survive on leeching.
Clay Bizzle: Regarding my charm inventory, I do mention my best stuff, and the rest is basically a collection of 16/17/18/19/20 life scs and 9/10/11% resist scs. A few charms have strength or AR as second mods. I didn't go to the trouble of listing every charm because they vary depending on whether I'm facing the Mini-Ubers, Mephisto, or the other Tristram-Ubers. I'm not embarrased, just lazy, and I figured it would be overkill for most readers (might have guessed wrong there). The SS lifer GC has 37 life and the life/AR GCs are 39/104 and 39/115.
My resists are 73/75/74/75 AFTER all penalties. An easy way to see if you have enough resists is to drag off the CoH in the character screen (without pre-buffing with Treachery). This will give you your resists after buffing and taking Mephy's conviction into account (65 + 60 = 125).
Yes, I used Feral Rage to basically ignore Baal's PI minions.
KadoorieNuts
15-09-2006, 13:21
Congraduation Bjam!! You finally come up with a completed guide for Uber.My wait is over. I never think a ribcracker is useful and toss a few in the past. Now I need to hunt it again. Nice Job!!
IMCanadian
15-09-2006, 18:41
You really went with Ribcracker? I found it ok, but it took forever! We should colaborate a large guide when I'm finished thats more in depth with lots of options, you know so there isnt 2. I wanna test with different forums of wolves. If you built a wolf primarily for ubers it would work alot better, but would be a pain...anywayz great guide. I don't really have any suggestions since you said it all works!:laugh:
IMC :grin:
IMCanadian:
Glad you like the guide. Yes, I went ahead and used my ethereal Ribcracker. It worked well, but I never said it was fast. I wish I had timed the whole event, but it was around 10 minutes from the time I opened the portal until the torch dropped.
I'm all in favor of creating a unified Uber guide to include a variety of successfully tried and tested setups (no single player bugged AI though). In order for that to happen I'm going to need some input from you and other brave Druid Uber slayers. In the meantime...all hail the Ribcracker; the little stick with a big kick.
IMCanadian
16-09-2006, 01:02
Yeah, I find sp alot easier, but I basically just used it to find a good gear set up to go into a real UT with. I find once you die a few times things are kinda screwed. I liked Ribcracker, but the killing speed was not good for me and when I went with LW phase I never lost life and killed equally as fast if not faster! I will grab a couple organ sets and go at er again. We gona re-write a big thing?
IMC :grin:
IMCanadiian:
I'm up for writing a sticky-able guide. BTW, I've been working on beefing up my charms and I think with a really nice inventory you can forgo the Metalgrid and use Highlord's for all the Ubers. I'm not very close now, but I'm sure it can be done, and it would make a huge difference in kill speed. My biggest handicap now is my crappy anni. I can free up 3 spots with a better one.
IMCanadian
16-09-2006, 20:12
ATM it sickens me to pay 3hr for an organ set (or 3hr for an arach or pcomb, east is insane!), so I havent been able to do any more runs. I've found two key sets, so if I find one more I can run it. I'm gona firt try with a LW Zerk, I liked the results the best. Either CTA/Spirit switch or Ebotd GPA. My res is very bad, I might um on of my jalal and a SS, or use my cham ss and switch off Rfrost. Hopefully I have good look on key running today and grab a organ set!
IMC :grin:
ToThePoint
16-09-2006, 22:53
ATM it sickens me to pay 3hr for an organ set (or 3hr for an arach or pcomb, east is insane!), so I havent been able to do any more runs. I've found two key sets, so if I find one more I can run it. I'm gona firt try with a LW Zerk, I liked the results the best. Either CTA/Spirit switch or Ebotd GPA. My res is very bad, I might um on of my jalal and a SS, or use my cham ss and switch off Rfrost. Hopefully I have good look on key running today and grab a organ set!
IMC :grin:
3hr?? and i thought europes economy was bad - its more like 3 pul there for 3 organs^^
this guides pretty much what my old zealot used to do them with apart from weapon ofc :)
pretty solid
It's good to see that the thread is getting a few reads. I'm still longing to see some alternate Uber setups and some testimonials from other 2-handers as crazy as me.
Update:
A much improved charm inventory has helped me boost my AR by 2000 and life by 110 with all other stats basically unchanged. As a result, Highlord's ammy is now the way to go for all but Mephy. If I can get a very high resist Druid torch and anni, that may change. Anyhow, I obviously decided to do one more run with my improved gear. It was a little faster, a little safer, but no less intense. I once again avoided death and leveled to 86 along the way.
not being a negative nancy...but I guess i dont understand the benefit of using ribcracker...
-IK wolf (+jalal) = 50% cb with max resists, does 3x the damage/leech and has fhr, dr, etc. and with 2shael swings fast too.
-stormlash/SS'um' --> throw on some gores or guilliames and u'll get stacked resists ez peezy. The sad thing is u dont even need to blow income just to make a crappy ribcracker work--instead u can use a few medium price items to get, imo, better results and u can block 70% with max dr.
...besides the Uber boss himself, both of these options do excellent damage at a fraction of price of getting COH, etc. So why'd u make a "just" Uber Fury druid.... when u can just have an f-ing Fury druid that can already do Ubers>?
and btw... Highlords, why? Just use anghellics like everyone else and get 25k ar. Why in gods name would u need deadly strike if you're using a low damage ribcracker and the whole point is using like 75% cb to kill...I guess it wasn't really a question, u just wouldn't
xpumafangx
27-09-2006, 21:48
Why upped ribby > ik mual.
Upped ribby needs 53-63 str to use, and you get more damage, or alot more damage then a ik mual has. Ya the eth zodded one is slower then a double shealed ik mual.
Stalagmite 91 av damage
orge mual 91.5 av damage
ribby 200-300% ed, +30-65 damage, and 50% crushing blow.
ik mual 200% ed 35-40% crushing blow.
Even the crappist upped ribby is better then a perfect ik mual damage wise and stats wise. Speed wise well they equel out or the ribby is kinda slower.
Moving on Ya a shealed stormlash is a good ideal for this. Also a grzz caddy with sheals and bers of some sort. As long as eather fps fury with left over ber rune/s. Or a 5fps fury with alot more ber runes.
I would never ever tell any one to use less then 75% block rate. If I was to use a stormsheild I would all ways have a 75% block rate.
Also better then what your talking about.
shealed stormlash
kiras umed
stormsheild shealed
duress
prebuffed with treachery
dracs
gore riders
highlords
double ravenfrosts
str/dex, and/or life belt.
Talking 63% crushing blow, 50dr%, good attack ratting, 48% deadly strike, 68% open wounds, 42% fhr, and a good amount of resist all.
Why upped ribby > ik mual.
Upped ribby needs 53-63 str to use, and you get more damage, or alot more damage then a ik mual has. Ya the eth zodded one is slower then a double shealed ik mual.
Stalagmite 91 av damage
orge mual 91.5 av damage
ribby 200-300% ed, +30-65 damage, and 50% crushing blow.
ik mual 200% ed 35-40% crushing blow.
Even the crappist upped ribby is better then a perfect ik mual damage wise and stats wise. Speed wise well they equel out or the ribby is kinda slower.
Moving on Ya a shealed stormlash is a good ideal for this. Also a grzz caddy with sheals and bers of some sort. As long as eather fps fury with left over ber rune/s. Or a 5fps fury with alot more ber runes.
I would never ever tell any one to use less then 75% block rate. If I was to use a stormsheild I would all ways have a 75% block rate.
Also better then what your talking about.
shealed stormlash
kiras umed
stormsheild shealed
duress
prebuffed with treachery
dracs
gore riders
highlords
double ravenfrosts
str/dex, and/or life belt.
Talking 63% crushing blow, 50dr%, good attack ratting, 48% deadly strike, 68% open wounds, 42% fhr, and a good amount of resist all.
I didn't realize rib cracker is able to get up-ed, my bad. But still, with IK u have to admit u get great damage/$ ratio and it killz nice... it adds quite a bit of bonus damage too remember, I know a lot is absorbed, but damage is damage nonetheless. I realize the strength is high, but the set also adds 65 strength for u (-anni, -torch, -jalal, -etc) so it sorta evens out I thinkz.
How is your Stormlash setup better? wow, its like u just took my idea and filled in the blanks. I think I'll take your setup and add charms and say its better now ^^ (sry but besides Kiras-which is good idea btw-ur pretty much just using the standard fury gear). I dunno, kiras seems like a waste to me though Puma... 'cause isn't it not so much different than 'um'Jalal?....plus jalal will lower strength requirement for ss(156)/storm(125?). If you 'prebuff' with treachery it almost seems like its not necessary, but I could be wrong... Jalal is just so good to not have imo : /
Nice guide.... actually building Fury-wolf using ribcracker. Good to known I can uber with him 2, eventhough I suspected it:grin:
An Azurewrath would require me to put another 43 points into dex, so it's out of the question for my build. Would it work? I'm not sure it does enough physical damage to survive on leeching.
Just a note; it can be done using azurewrath with pretty much standard gear.
Hey, good to see some feedback; good, bad, or otherwise.
3 more reasons to like the Ribby vs. other two-handed options:
100% to defense - you aren't blocking squat, so it makes a big difference
50% FHR - you are still going to get hit a fair bit, so at least you can recover quickly
Style - C'mon, it's not always about what's best. Ya gotta have fun too. My eth ribby is a little slow, but 550+ average damage sure does make short work of would be foes.
MaxMax: Interesting...good to know.
Puma: That looks like a solid one-handed set up, although I would Um/pDia the SS instead of using Shael for more resists. Other than that, it looks like I would have figured, and affordable to boot. Is that set up "battle tested" or a theoretical suggestion?
Two-handed vs. One-handed
You may be asking why I decided to go for it two-handed, but there were three good reasons. No, not because I think it's better or anything as presumptous as that. Here's why:
1) I already had a PvM Ribby-wielding Druid at level 81 when I got the idea.
2) I already had an uber-killing 1pt Smealot Pally and I didn't want a bigger and hairer, but otherwise very similar character (been there done that)
3) I just wanted to see if I could do it
Another thing I took into consideration was trying very hard not to require wholesale gear swapping just for the Ubers. You'll notice that the only changes from my standard gear (besides Treachery for pre-buff) are a few charms and a lifetap wand on switch. Yes, I still switch to a Metalgrid on occassion, but I'm trying to obsolete that too.
xpumafangx
28-09-2006, 11:20
How is your Stormlash setup better? wow, its like u just took my idea and filled in the blanks. I think I'll take your setup and add charms and say its better now ^^ (sry but besides Kiras-which is good idea btw-ur pretty much just using the standard fury gear). I dunno, kiras seems like a waste to me though Puma... 'cause isn't it not so much different than 'um'Jalal?....plus jalal will lower strength requirement for ss(156)/storm(125?). If you 'prebuff' with treachery it almost seems like its not necessary, but I could be wrong... Jalal is just so good to not have imo : /
Your right about that I did take your ideal and went from there. And I am shure other combanations "could" work.
Yes ik mual is a nice weapon, also the full set will work just fine for genral player vs monster. You only stated before that you didnt understand why a upped ribcracker is a good weapon. So I showed you, thats all I did.
Bjam pls dont go jumping up and down over the +100% ed to def from ribcracker. It isnt as good as you might think. I have found a way to get a high def on a werewolf. But thats from a high lvl shout from a barb. By using fort, and metalgrid. I got over 20k def from doing that. You could add a ribcracker to that and make it a little higher. But you really got to think about is the extra def from a ribcracker out way the def from a stormsheild?
style + fuction > everything else.
Also if you can rewrite this with a 1 handed section I am more then willing to try to get this stickyed.
Your right about that I did take your ideal and went from there. And I am shure other combanations "could" work.
Yes ik mual is a nice weapon, also the full set will work just fine for genral player vs monster. You only stated before that you didnt understand why a upped ribcracker is a good weapon. So I showed you, thats all I did.
Bjam pls dont go jumping up and down over the +100% ed to def from ribcracker. It isnt as good as you might think. I have found a way to get a high def on a werewolf. But thats from a high lvl shout from a barb. By using fort, and metalgrid. I got over 20k def from doing that. You could add a ribcracker to that and make it a little higher. But you really got to think about is the extra def from a ribcracker out way the def from a stormsheild?
style + fuction > everything else.
Also if you can rewrite this with a 1 handed section I am more then willing to try to get this stickyed.
:soapbox: Just picturing myself here shouting the greatness of the Ribcracker. It's true that the 100% defense boost isn't going to make you some kind of untouchable freak, but but it does make a big difference because your defense is so low with this set up. The difference between 18K and 20K is negligable, but the difference between 2K and 4K is very noticable. It's hardly the best feature of the Ribcracker, but it's worth mentioning.
I am still soliciting battle tested setups, both one-handed and two-handed. Like I said earlier, I'm trying to avoid posting a theoretical build guide. I do believe that going one-handed would be safer and probably cheaper too, so I want some input from anyone who has beaten the Ubers with a one-handed setup.
xpumafangx
28-09-2006, 18:51
Ya I did it with.
greif phase,
jalals shealed,
stormsheild shealed,
dracs,
highlords,
2 raven frosts,
duress,
goreriders,
fade prebuff
My belt was a rare at the time 24% fhr, plus to str, and plus to life.
Now I did do them, I didnt do them alone, and we bolth died once or twice.
HeroZero
28-09-2006, 23:17
What about a druid using a rabies/fury combo? How will he fare in ubertristram?
Puma: With that setup I hope you had a load of resist charms in your stash. Curiously, what character(s) did you do the Ubers with? I'm just wondering if you were the primary killer. If you tell me you went in with a Smiter, it kind of invalidates the experiment.
HeroZero: I think you would still wind up attacking with a combo of Feral Rage and Fury, with only a very occasional rabies strike to help with regen. If the character's gear is good enough, it should be capable. If he's packing several SS skillers, then it should be no problem, since Feral Rage should be boosted to a good level.
IMCanadian
30-09-2006, 00:26
We need a guide sticky update, theres so many guides floating around that people wouldnt find in searches. I know your probably waiting for more feedback and doing a updated guide, but still...could be removed when you finish your new one. Sorry I never added more feedback...I put my wolf on hold when I went back to work on a few previous projects. I just think we should add to the druid stickies, gettin the guides up to par with the amount of pala guides :grin:
IMC :grin:
Verashiden
30-09-2006, 08:37
Lots of... Pally guides?
What is this heresy you speak of? There needs only be two! :P
Anyways I have a question: What do you think the min AR to survive in Uber Trist would be?
IMCanadian: I was wondering what happened to you, but I didn't want to single you out. I was looking forward to your results, but life does come first.
Verashiden: I think minimum AR will vary based on your weapon speed, with average damage and life as lesser factors. The reasoning would be that you need to hit with a certain frequency to leech back lost life. That said, I think 11K is a good target, with more always recommended. Don't forget that your level plays a part too, so a level 94 druid will need measurably less than a level 85 druid.
Oh, one more thing...about getting this stickied. I was kind of waiting for the first guide-based success story before asking. After all, if no one is using it in practice it seems strange to ask.
IMCanadian
01-10-2006, 05:48
I would try at somemore ubers, but I have no need to get torches and I give my keys to my nub friends lolz. I think I have 3 key sets tho...and my wolf is alittle in disary, so now would be a time to throw on the lw Z and try them ubers. I really wanna throw some info out to you, since I said I would, but I don't want to until im 100% sure of what can work. The only two things I have to say about your guide ATM is 1) Your killing speed needs to go down 2) You need item versitillity. Other then that you guide is great and once stickied there should be some results. With all the fury wolfs poppin up these days there should be some uber doers. Oh n vera, I just ment heavangel stickies all the pala guides, but theres a lot of druid guides floatin unstickied.
IMC :grin:
xpumafangx
01-10-2006, 21:56
Ya I was teamed up with a holy lighting zealot, that or he is a dreamer/zealot. Ask him your self yukonmoose he is a forumer so. I honestly did it half Butted if you get my meaning. We crossed our i's and dotted our t's kind of thing and did just fine when we do them. The only plan I stick to is. Make shure you got 3 sets of keys, a team mate, never cast a portal in the same place twice, and do all 4 mini games in the same game. I tend to lure one away from the group and I stay away from the red tp. I dont care which one it is as long as its singled out, and life tapped. If or when I die it tends to be when I get swarmed by a ton of monters plus a boss or more. If I am the first one to the boss I tend to attack it. If not I try to kill the monsters around it, then attack it. Basicly because fury, and zeal tend to attack in a area around the guy not one guy. So you can clear off a good amount of meleers around you wile fighting the boss. So what I mean is I attack skelearchers when I clear the monsters with him. Another thing I do when going after the first 3 stages. Is I recon the place. I cover as much ground as I can till I find the mini uber boss.
Uber andy, hold fury on her. If some one else is attacking her I attack the caster witches monsters.
Uber duril, Find him and attack. He is easy.
Uber Izzy, hope fades in effect let him iron me and run back a bit, till it wears off. I tend to clear the area out up too him. I also tp close by to him as well.
TheBassman
10-10-2006, 03:56
not being a negative nancy...but I guess i dont understand the benefit of using ribcracker...
-IK wolf (+jalal) = 50% cb with max resists, does 3x the damage/leech and has fhr, dr, etc. and with 2shael swings fast too.
Highlords, why? Just use anghellics like everyone else and get 25k ar. Why in gods name would u need deadly strike if you're using a low damage ribcracker and the whole point is using like 75% cb to kill...I guess it wasn't really a question, u just wouldn't
LoL.
I must have missed this post when I read the thread...
Ignorance is fun isn't it?
Oaktotem Grove
06-11-2006, 17:20
LoL.
I must have missed this post when I read the thread...
Ignorance is fun isn't it?
Its hilarious
Nice guide.
have a 300ed upped ribby myself. maybe i will make a uber running druid when i get time.
isn't a shael in ribcracker wasted? i think we're at max speed already with fury and feral rage - tell me if i'm wrong
ToThePoint
08-11-2006, 07:03
isn't a shael in ribcracker wasted? i think we're at max speed already with fury and feral rage - tell me if i'm wrong
you are wrong as they are talking about upped ribcracker in the guide
speeds are in this thread
LoL.
I must have missed this post when I read the thread...
Ignorance is fun isn't it?
HAHA, being a dick is funny, isnt it.:thumbsup:
I already covered that, I didnt know it could be up'ed so dont rub it in my face. I did have a good point if that werent the case, that's why I brought it up.
So is this a build that a "noob" could successfully pull off? I'm not new to the game, perse, but I have been away for awhile, and therefore have no good equipment left. Obviously the CoH would be pretty expensive, so if absolutely necessary, what kinds of alternatives would you suggest for it?
Also, how hard is it to get ahold of a Ribcracker? I'm not rich, and can't be trading very much, but I would love one for my WW. On a side note, what would you think of a Famine Feral Axe or Champion Axe?
I gotta be honest, the more I look at your build, the more expensive it looks. Do you suppose you could list a few alternatives to a few of those? In particular, the Goreriders, Ravenfrosts, Belt?
you can do without all the expensive stuff. just get a rib cracker and up it. it's a good start
you are wrong as they are talking about upped ribcracker in the guide
speeds are in this thread
is the german speed calculator wrong then?
ToThePoint
09-11-2006, 11:32
is the german speed calculator wrong then?
nope, you are using it wrong.
nope, you are using it wrong.
Character: Druid
Weapon: Stalagmite
Weapon IAS: 50
Skill: Werewolf - Fury
Werewolf Level: 20
"Further IAS Useless"
Character: Druid
Weapon: Stalagmite
Weapon IAS: 50
Skill: Werewolf - Feral Rage
Werewolf Level: 20
"Further IAS Useless"
How am I using it wrong?
OK, I'm not sure about the German calc (too lazy to check), but we are trying to hit +56% IAS IIRC. An upped Ribby gets a base speed of 10, so with the inherent IAS we start at +40%. An IAS jewel falls just short, so a Shael is a must. BTW, "Further IAS Useless" refers to "off weapon IAS", which is always true for Fury.
Ishmayl: If you are really poor, start saving pgems, because In particular, the Goreriders, Ravenfrosts, and a String of Ears can be had for that little. Aside from the CoH, the rest will cost you a few more pgems and 2 or 3 Puls. You can get by with no anni and a garbage torch. That just leaves the armor. A fortitude is the only adequate replacement (ladder only) and it will set you back 1 HR instead of 2.5 HRs. If that is still more than you can afford, then you probably aren't ready to do the Ubers with a Druid based on this guide.
ToThePoint
09-11-2006, 15:49
Character: Druid
Weapon: Stalagmite
Weapon IAS: 50
Skill: Werewolf - Fury
Werewolf Level: 20
"Further IAS Useless"
Character: Druid
Weapon: Stalagmite
Weapon IAS: 50
Skill: Werewolf - Feral Rage
Werewolf Level: 20
"Further IAS Useless"
How am I using it wrong?
try it again with 70ias now and you will see the speed changes and if you look at the breakpoints you will see one below 50 and 1 above 50 so that speaks for itself.
guess it means off weapon ias but you need to look at all not just an obtuse sentence.
edit : btw bjam, its -52 you are after so an ias socket does fine
try it again with 70ias now and you will see the speed changes and if you look at the breakpoints you will see one below 50 and 1 above 50 so that speaks for itself.
guess it means off weapon ias but you need to look at all not just an obtuse sentence.
edit : btw bjam, its -52 you are after so an ias socket does fine
You are correct, it is -52, so an IAS/ED% jewel would be best. Good catch!
Okay, working on trading for a ribcracker at the moment. Next question: are you guys going to work on reformatting this guide and getting it stickied, or even put up on the main site? There hasn't been a good wolf guide in an extremely long time (I think 1.09 was the last), and it'd be nice to have this kind of help before I wasted all the time I did on my last wolf.
Well, I think I'm finally gonna clean this baby up and see about getting a final version stickied.
If you want to contribute, now is your last chance at immortality. OK, not your last chance ever, but your last chance to be mentioned in a "special thanks" section on the revised guide. :smiley:
I would love to help if there's anything you think a "noob" could help at. If not, I'll idly watch and wait (and hope) for the final product.
well, Bjam, since I had questions about the attack speed, I would clarify that.
Heres my question: Tomb Reaver?
No one has mentioned it. I asked a while ago and someone guessed itd be trist viable. I havent started making my wolf yet, but I did find a pretty decent 3os tomb reaver.. I think its like 280ed so Im planning on putting an ohm and two ed/ias jewels in there too. Great damage, should be 4 or 5 fps fury and I get 50 extra resist.. maybe compensate for the fhr lost with a shael in my jalas? I dunno. Pretty much just wanted to throw it out there and let you guys to debate it, I think its a pretty rad weapon.
Sweet guide though. As someone who doesnt like to follow the trendy (smiters, hdins, w/e) builds, this was a very refreshing read.
Hey, who doesn't love a good Tomb Reaver? I would expect it to make a good Uber killing weapon, but not socketed as you suggest. I will assume non-eth, since an eth 3os Tomb Reaver costs more than this entire build.
Crushing Blow is far more important than some extra ED% or hitting 4fpa. If your mission is to kill the Ubers I'd socket at least 2 and probably 3 Bers. With no other changes to the recommended setup, you will have 75% CB (more), with equal speed and nearly equal damage compared to a non-eth Ribcracker. You will have to make up for FHR, but you'll have extra resists that would let you Shael the helm and use Fortitude in place of CoH. That would give you extra defense and damage and nearly balance out your equipment costs. You'd still need more FHR, but you should be able to pick that up in the form of 2nd mods on some of your charms.
It's all theoretical, but it should absolutely work. As a bonus, you'd have revives and lots of extra MF when not doing the Ubers, thanks to the Tomb Reaver.
hi i've been reading through this guide and seen ur posts and such.....
For a 1h Setup... couldn't an upped Flesh Render be used?? i got some nifty mods:
+130-200% Enhanced Damage (varies)
Adds 35-50 Damage
+50% Damage To Undead
20% Deadly Strike
20% Chance of Crushing Blow
25% Chance of Open Wounds
+1 To Druid Skills
+2 To Shape Shifting Skills (Druid Only)
Prevent Monster Heal
wouldn't this stop the boss's from regain an inch of life back with insane hell regeneration... i know that the up'd dmg might not be on par with a ribcracker but could it be a viable setup for a WW using an up'd Fleshrender evt. sox'd with a rune/jewel.. also a fleshrender is fairly cheap iirc (u can get it thrown after u :badteeth: )
Kind Regards
Imraith : The biggest problem is that the Fleshrender is terribly slow (no IAS) for a Fury Wolf. Besides that, there are better, cheap one-hand options for a wolf (Fleshripper, etc.), but I don't care to speculate on their Uber prowess.
okay... thx for the comment.... ohh btw i've been having a hard time finding that ribcracker... could u possibly tell me what kind of weap and such it is... i've been looking trou pretty much all the unique weapons on various sites that i could find... sadly... with no luck...:/
Verashiden
15-11-2006, 18:58
Ribcracker
Quarterstaff
Two-Hand Damage: (54-62) To (143-169) (98.5-115.5 Avg)
Required Level: 31
Required Strength: 25
Durability: 130
Base Weapon Speed: [0]
+200-300% Enhanced Damage (varies)
Adds 30-65 Damage
+50% Damage To Undead
50% Chance Of Crushing Blow
50% Increased Attack Speed
50% Faster Hit Recovery
+100% Enhanced Defense
+100 Defense
+15 To Dexterity
(Only Spawns In Patch 1.09 or later)
DOH!!! a staff??? no wonder why i couldn't find it... hehe...
So I finally have a Ribcracker, and I'm on level 45 now as my werewolf. I have maxed Lycanthropy, and have almost maxed Werewolf. I have Fury at level 4 at the moment (5 hits), Feral rage just at 1, and have put a few points in Dire Wolf (so as to have more HP for my Bear). What should I start focusing on now?
Also, I'm thinking about which mercenary I should go with. Many people say Act 2 NM Defensive, but I feel like it would be a good idea to get one of the ranged mercs, since I'm going to be all-out melee anyway. Would it be a good idea to go for the Act 1 or Act 3 mercs? Secondly, a more general question on mercs; if you use a Normal Merc, and just keep leveling him/her up, will he eventually be just as good as using a NM/ Hell Merc? Or is it a waste of time to level up a Normal merc?
Finally, last question (sorry, I should have thought of everything at once):
What do I need to do to upgrade ribcracker? I've looked over the crafting recipes here on the site, and can't find what I need to up it to an elite. And what will the level/stat requirements become when I do Up it?
1) Congrat's on the Ribcracker
2) Start boosting Fury now.
3) I prefer NM Act 2 Offensive (Might aura) merc. You could go with a NM Act 2 Defensive merc (Holy Freeze aura) if it suits your playing style. You are going to need a solution to physical immune monsters in Hell, so I recommend equipping the merc with a Reaper's Toll.
4) Normal/Hell Act 2 mercs have the same auras, but their stats are slightly different (Normal are better IIRC). NM Act 2 mercs have different, more useful, auras.
5) Formula to up the Ribcracker = Pul + Lum + Perfect Emerald + Item.
6) I don't remember the req. level for an upped Ribcracker (it's 76 for an eth, Zod'd Ribcracker...ouch!) but I think it's 50ish for a non-eth one. Hopefully someone can confirm or correct this. The requirements are ridiculously low: 63 strength/35 dexterity.
7) FYI - You can edit a post for up to one hour, so you could/should have consolidated everything above.
Have there ever been any updates to this? I know at one time you guys were going to make a nice, clean guide to get stickied.
quanchino
16-12-2007, 01:53
I was wondering guys, what if i socket a jah into my ribcracker for ignore target defense. That would help with any attack rating issues because hit rate is 100% with ignore target defense if im not mistaken. Right now i have 15-20k attack rating with fury yet i still miss from time to time. What do you guys think?
Do not socket a Jah in your Ribby.
1) ITD doesn't work on bosses (that of course includes the Ubers)
2) ITD doesn't let you hit 100% of the time for two reasons:
* Monster level and your level are part of the "to hit" equation
* With the exception of Smite, 95% is the max
3) You would sacrifice a the 5 frame breakpoint, which would more than offset any benefit
4) Shael is a whole lot cheaper; put that Jah to good use elsewhere
quanchino
16-12-2007, 05:01
wow that was fast lol. thx for the reply :), saved me a jah
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