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Zebby
14-09-2006, 21:38
Those of you who played on USWest in 1.09 may remember a GM dueling league called Gimmeitam. We have decided to bring it back as a pure melee dueling league.

To join all you have to do is read and agree to the rules listed below, and leave the following information OR send it to Op_Gimmeitam@hotmail.com so your username can be added to the channel bots list.

Username:
Class you play:
Ladder on NL:
Character name:
What you would like to be called: ie. Joe, Bill

If you have any questions feel free to contact me or the other two co-founders at:

*Zebb
*Inkanddagger
*Eternal.night


These Rules are NOT final, and as such are up for debate. Please remember these specific rules were put in place to try to balance the classes as much as possible.

CONDUCT RULES

Conduct rules are intended to promote a friendly, honorable environment for everyone. Moderators can use their discretion to stop any annoying, rude, or inappropriate behavior. A partial list of banned behaviors includes:

NO BIGOTRY OF ANY KIND! This includes racism, sexism, and everything else. Be careful in your jokes, not everyone thinks it’s funny. This includes comments in your profile and char names.

TREAT OTHERS WITH RESPECT! No flaming, no trash talking, nking, spamming, or abuse of any kind. This also includes generally annoying behavior.

NO EXCESSIVE SWEARING OR VULGARITY. This includes /f m messages.

NO CHEATING, HACKING, STEALING, DUPING, AND SO ON. Do not discuss MH, duping, and so on in our forums, channel, or games.

If someone is breaking these rules get as much evidence as you can (including screenshots and witnesses) and report it to your head moderator. Mods can decide to warn, temp/perm ban, or any other punishment they deem appropriate.
Dueling specific rules:

Duels are held in Nightmare on the Blood Moor.
Both sides MUST say go before each duel.
NO potions, shrines, wells, mercs, or leaving the moor.
NO POISON CHARMS are allowed to be used. Poison from skills (rabies, Venom, etc) ARE allowed.
NO TELEPORT. This includes charges on items and enigma. Enigma can still be worn, but the teleport skill cannot be used.
NO Slow -- including Holy Freeze, Decrepify, Clay golem, and slow target % items (such as Cleglaws Pincers)
NO grossly defensive play (such as avoiding combat for a long time to regenerate your life) will result in a loss.
NO items with "% to cast” are permitted
NO use of BONE PRISON.
NO use of OAK SAGE unless you are a Druid.
A maximum of 10% to each resistance may be worn (meaning 85/85/85/85 = max resist Allowed). Any amount of resistance stack is allowed.
The Runeword Grief NOT permitted.
Knock back is NOT permitted.


Enchant will be allowed on any class.
CTA is allowed on all class's
There is a maximum of 25% poison duration reduction.
Any off item melee non-class specific skills are allowed (this included Berserk and Zeal from Passion runeword)


Class specific Rules

The Following “melee” skills are NOT Considered Melee in this League.

Paladin:
Smite, Charge

Barbarian:
The use of ww is allowed under the following stipulations:
A maximum of 35% DR
A Barb may use Bo OR shout, Not both.

Amazon:
Charged Strike, Power Strike, Lightning Strike.

TheBassman
14-09-2006, 21:40
Expect my email in the next minute. :grin:

~LesC

TheBassman
14-09-2006, 21:55
I think the "% to cast" rule should go as far as none at all, or it would seriously reduce the amount of useable gear. I'd suggest something along the lines of Dracul's, Exile, Last Wish, anything that can give a "real" edge over an opponent. Things with CTC% glacial spike or other weaker attacks shouldn't be considered in this rule. Just my thought on that. :thumbsup:

Do the same rules apply to a whirlwind assassin as they do to the whirlwind barbarian?

I'd also like to ask why Grief is banned?

It seems to me some of these rules benefit a werewolf more then other classes, such as the poison length reduce which will help a rabies druid. I'm going to be playing my melee druid in these duels but I still think if another character wishes to use an oak sage from charges or whatever they should eb able to do so since everyone else is able to use CTA and other skil giving items such as passion, etc.

Also, why the DR% cap and only one warcry on the barbarian?

The rest is all good. :laugh:

Can't wait to get this going.

~LesC

OnTheDownLow
14-09-2006, 22:36
I think the "% to cast" rule should go as far as none at all, or it would seriously reduce the amount of useable gear. I'd suggest something along the lines of Dracul's, Exile, Last Wish, anything that can give a "real" edge over an opponent. Things with CTC% glacial spike or other weaker attacks shouldn't be considered in this rule. Just my thought on that. :thumbsup:

Do the same rules apply to a whirlwind assassin as they do to the whirlwind barbarian?

I'd also like to ask why Grief is banned?

It seems to me some of these rules benefit a werewolf more then other classes, such as the poison length reduce which will help a rabies druid. I'm going to be playing my melee druid in these duels but I still think if another character wishes to use an oak sage from charges or whatever they should eb able to do so since everyone else is able to use CTA and other skil giving items such as passion, etc.

Also, why the DR% cap and only one warcry on the barbarian?

The rest is all good. :laugh:

Can't wait to get this going.

~LesC



glacial spike will stun druids every time they go off, and plr doesn't affect rabies :grin:

TheBassman
14-09-2006, 23:05
Good thing I don't know anything about rabies or that might have been embarassing. :grin:

But you need to hit the druid to get him in hit recovery anyways so I don't think it would be a huge difference. But I'm no expert on FHR and all the junk.

~LesC

OnTheDownLow
14-09-2006, 23:37
yeah but it will recovery lock you.

Bune
15-09-2006, 00:12
Gimmeitam back as an all melee league? Awww come on now, if your gonna open Gimmeitam back up don't limit the people that can join it. Gimmeitam was by FAR the most fun duels I ever had, and the best Sin vs Sin as well (Q-SIINK etc)... maybe you can allow all classes and have a melee only game...?

I for one would be damn interested in joining either way, I'm playing a WW sin.

*Catalyst-PvP

TheBassman
15-09-2006, 00:35
I think he's making it a melee only due to the lack of melee only dueling games on B.Net... or atleast it will increase the number of pure melee games that are actually pure melee.

~LesC

Zebby
15-09-2006, 00:54
Ok, I'll try my best to answer every1's question at once :D

1. @ LesClaypool:
a) When i say chance to cast % i do indeed mean such skills as Amp, IM, Life tap, ect. Things that will give a real advantage. Its not gonna matter if u have an item with a 10% chance to cast lvl 1 charged bolt or something like that.
b) No, the same rules do not apply to ww sins, WW barbs are as we know the kings of melee to most other classes.. and as such are alot stronger then sins, i HOPE those rules make it so they can be beaten and wont be overpowered.
c) Grief is banned as of right now due to it being fairly overpowered. Lets face it.. a majority of the builds would be using grief and grief alone more of the time. hopefully this makes it so a variety of differnt weapons will be used. I also think such builds like... psn dagger necros, ww sins among other builds would be dominated by other class's if we alloyed it.
d) And yes, poison length reduce does NOT affect rabies, but it does affect builds such as ww sins and psn dagger necros.
e) The dr and wc craft on ww barbarians is an attempt to keep it balanced and make it so they CAN be beat but not underpowered. Some of you may remember Clan-honor (another Gm dueling league) we used the exact same stipulations and found it worked perfectly at keeping them "at bay" so to speak.

@Pure-MX:

That may indeed end up happening... depending on how much interest this pulls. But as of now it'll be pure melee. :grin:

I hoped i've helped answer everyones questions.

TheBassman
15-09-2006, 01:21
@Zebby:

I see how the barbs can be overpowered so I'll leave the DR% cap thing for you to decide and it won't bother me much. The poison length reduce cap of 25% makes my Ethereal Glad Bane worthless, anyway I can convince you to change it to 50%? :grin:

I myself duel against alot of melee who use grief PBs and I come out victor alot more then them.

And I don't think there is a King of Melee, my Zealot destroyed WW barbs.

That's why I think I'm going to have to send a new E-Mail concerning my Class and Build my Zealot.

And would a Conc/WW Hybrid suffer the same penalties as regular WW? [asking for a friend who plays barbs]

~LesC

OnTheDownLow
15-09-2006, 03:09
I think a big part of the point is to have diversity - people making conc barbs instead of every single barb in GI beign a ww. In fact, the top melee guy on east right now is a conc barb. If you don't think it can happen, maybe you should try making one ;)

Zebby
15-09-2006, 03:38
I think a big part of the point is to have diversity - people making conc barbs instead of every single barb in GI beign a ww. In fact, the top melee guy on east right now is a conc barb. If you don't think it can happen, maybe you should try making one ;)


Thanks, thats EXACTLY what im trying to do.

Now back at LesClaypool:

I did some testing and 25% PDR limits, but doesnt totally neglect venom or psn dagger. 50% PDR with 85% Psn res hurts those builds pretty bad so we'll try to keep it at 25% for now.

Now back to grief... Some class's wont have too big of a problem VS grief users but others wont stand much of a chance VS grief users (going back to unique builds)

As for your friend. he needs to stay to the DR/warcrys limit if he's going to use ww in any way, shape or fourm.


On a side note: Great feed back and interest so far. I just logged on and 14 people were in the channel (Op Gimmeitam. for those who didnt know :p)

antirush
15-09-2006, 11:32
I don't have any characters on west at the moment but I'm more than willing to switch back to get into a melee league. My account is *Ar12 and I'll be playing either a jabazon or a kicker.

Depending on which is more populated I'll be going ladder or non - so which is it?

SicHalo
15-09-2006, 12:22
hi obviously the league is not local to me but i still have some questions that maybe usefull for others etc;

Wot about a smiter, in general most ppl think the attack smite is a bm type attack due to itd and itb will this be allowed?

I also see u take grief off the list, fair enought i see the point vs other unqiue builds effectiveness being droped and a acess to a wider range of gear. Bust still some classes effectiveness drops due to no grief i.e the smiter etc.

And how does this Warcry cap work, and how will it help?

I personally think no build skill wise should be limited or nerfed, sometimes trying to play with the balance like this often makes things worse than it is.

To much caps and rules usally get out of hand, when i say this i think of a dueling league like EP, where some of the rules and nerfeges i think are so extreme only certain chars end up dominating the league.


Also with caps some gear is out of the question, i.e Stormshield, prolly the best mele shield existing cannot be used, shaftshop armour as well, then u have CTC dracs again some of the best mele gloves out of the question, quite alot of runeword weaps have CTC properties.

So in reality this is not opening a wide range of weapon and gear oportunities, rather u still may be limited to certain weapon and gear choice anyway.

Maybe it would be usefull to see how the league works with no limit on gear + skills etc just to see how it works and if things look abit overpowering then u should think about adding nerfing.

TheBassman
15-09-2006, 14:55
Smiters have been banned from the league.

Barbs are among the most powerful melee builds with the best melee attack in the game. With the DR% and WC cap it nerfs their effectiveness to lower them to a level where others will have a fighting chance.

I somewhat agree that trying to balance out a league without actually testing it can be troublesome but many leagues have worked with such rules. But I think the caps are to help out the underpowered builds such as Daggermancers.

We already had a small discussion on this subject, I don't see how Stormshield and Shaftstop are not usable. Only things that cast certain offensive spells are banned, dracul's is easily one of the best melee gloves but are by far the most BM due to the CTC% Lifetap, and those are the spells we are trying to get rid of. If a runeword has a chance to cast a weak elemental spell then there isn't really any harm.

That's the point, to keep the members restricted to GM weapons and gear.

If there aren't any limits it won't be a GM league which is obviously what Zebb is shooting for.

~LesC

stoutewolf
15-09-2006, 15:08
werewolfs are overpowered here in this league

SicHalo
15-09-2006, 16:19
werewolfs are overpowered here in this league

Thats one of the reasons why i mentioned that argument, i think a fury/rabies could take out most chars in this.

Also u say dr cap is 25% how can u use stormshield which gives 35% dr or shaft giving 30% does this not break ur limit?

yeah but i can imagine weaps like doom not existing in this league as it both slows etc, and CTC volcano which can stun.

You can have limits on certain items and still have a fairly "gm" enviroment but then again this is something ppl have to agree on as everyone has different views on gm + bm.

The reason why these leagues are not so successfull cuz by nerfing one char it usally gives another char an edge, visa versa.

This is why i bring up the EP league in Europe we have although this is all class thing not restricted to mele, but with all the rules and nerfs there is only one char that usally dominates which still messes up the balance anyway.

ToThePoint
15-09-2006, 22:52
another reason many leagues are not 'successful' is because the average level of intellect shown by d2 users is pitiful.
They cannot see why their max absorb mass stack char isn't allowed vs sorc or why ranged chars being able to run faster than melee is not skill.
EP has been going for ~5 years in its various incarnations even if the majority of bnet dont get involved.

now a balance example here is WW barb - now most of the over hyped bvc players tend to mention that they use 50dr and dont even bother with a shield to beat any non barb melee chars.
if this is the case then its hardly a test of skill, hence the attempt to create balance is achieved by lowering dr and def levels etc.
the rules can be tested and changed if problems are found - this tweaking is the basis of finding a duel environment based on skill rather than natural dominance of classes.

TheBassman
16-09-2006, 00:47
The WW barb DR% cap is 35%.

I agree that some of the rules can be changed to improve but I think Zebby is tring to promote the league first and come up with a set list of rules once we have enough members and we can all agree on the rules afterwards.

~LesC

SicHalo
16-09-2006, 01:58
The WW barb DR% cap is 35%.

I agree that some of the rules can be changed to improve but I think Zebby is tring to promote the league first and come up with a set list of rules once we have enough members and we can all agree on the rules afterwards.

~LesC

Yeah that makes more sense to come up with the proper "sensitive" type gm or Bm rules when u have alot of member that can come to an actual agreement on these things, making the rules more full proof.

TheBassman
16-09-2006, 02:47
I've been thinking of using a less common melee build to see how it would fair against the mainstream melee duelers. But I'm unsure of what melee builds. I was thinking Kicker or Poison Dagger Necro, but the necro would be disadvantaged in range.

~LesC

antirush
16-09-2006, 03:13
I've been thinking of using a less common melee build to see how it would fair against the mainstream melee duelers. But I'm unsure of what melee builds. I was thinking Kicker or Poison Dagger Necro, but the necro would be disadvantaged in range.

~LesC

I've done a poison dagger necro before - it didn't work out for me :(.

Builds I'm considering:

Beserker Barb
Jabber Zon
Kicker Assassin
Vengeance Pally (this would be a longshot)
Mauler Druid (This could definitely be a contender)

TheBassman
16-09-2006, 03:23
I've done a poison dagger necro before - it didn't work out for me :(.

Builds I'm considering:

Beserker Barb
Jabber Zon
Kicker Assassin
Vengeance Pally (this would be a longshot)
Mauler Druid (This could definitely be a contender)

I've seen alot of Beserkers in melee duels they seem alot more common then some builds, I wasn't even thinking Vengeance Paladin maybe I'll go with one of them, I've been needing a use for my Eth Eternity Caddy.

Realized Eternity has Slow% but Beast Caduceus gets me an 8-Frame Attack.

:grin:

~LesC

HappyAssassin
16-09-2006, 19:13
Kicksins die horribly is straight up melee duels. They aren't power melee.

Would a WWsin be able to trap stun people?

TheBassman
17-09-2006, 02:45
I think traps pass the boundaries of melee even for stunning. If we don't allow %CTC then I doubt a casting spell be allowed.

~LesC

antirush
17-09-2006, 21:48
Kicksins die horribly is straight up melee duels. They aren't power melee.

Would a WWsin be able to trap stun people?

I believe a max (shield)block kicksin will be able to hold its own against most melee, especially since venom will be allowed. (unlike east) Fade or BoS open up a lot of gear possibilities, I haven't had a chance to think this all the way through but I truly believe they could be a contender.

Zebby
19-09-2006, 21:48
I've been away for awhile on personal reasons so i'll try to answer some more questions here.

We are allowing lvl 1 WOF for stun purposes ONLY.

It looks like you guys are thinking up some awesome builds and good ideas :D.
Personally i have a con barb and a jabber in the works, a friend of mine working on a kicker and another with a vengence pally.
Hopefully by the time i bet back on battle. net we have the bot issuses worked out and can get some real games going :laugh:

HappyAssassin
19-09-2006, 23:53
I'd just like to say that I think if you're going to open this league, you should seriously consider making it available to all classes. I never played in Gimmeitam, I wasn't really dedicated enough, the name has a deep reputation for high quality duels and an awesome atmosphere. I think it would be really great if you could open it up for everyone, especially since I for one (and I know other people) would love the chance to play in a serious GM league. Many people missed out on the original, please don't cut us casters/teleporting melee out of it.

Maybe there could be divisions. A melee division, maybe even an all casters division (Necros, Windies, Sorcs only or along those lines) and a mixed division. After all, a league is all about fun and varied dueling isn't it? I'm quite sure that with the large number of friendly and good mannered people this league stands to acquire, we'd be able to preserve the division boundries and all have a good time. After all, I'm sure you love Melee dueling, but there must be other times when you want to duel a trapper or a hammerdin as well.

Something to consider.

AndOceans
20-09-2006, 00:27
I'd just like to say that I think if you're going to open this league, you should seriously consider making it available to all classes. I never played in Gimmeitam, I wasn't really dedicated enough, the name has a deep reputation for high quality duels and an awesome atmosphere. I think it would be really great if you could open it up for everyone, especially since I for one (and I know other people) would love the chance to play in a serious GM league. Many people missed out on the original, please don't cut us casters/teleporting melee out of it.

Maybe there could be divisions. A melee division, maybe even an all casters division (Necros, Windies, Sorcs only or along those lines) and a mixed division. After all, a league is all about fun and varied dueling isn't it? I'm quite sure that with the large number of friendly and good mannered people this league stands to acquire, we'd be able to preserve the division boundries and all have a good time. After all, I'm sure you love Melee dueling, but there must be other times when you want to duel a trapper or a hammerdin as well.

Something to consider.



managing an endeavor as large as this has potential for will take more than one person can realistically handle. perhaps dii.net would take interest in getting rid of the clan honor forum and replacing it with GI?

Zebby
20-09-2006, 01:14
@HappyAssassin:

Thats the plan. Eventually make this open to any class but as of now i dont have the time to promote everything. If all goes well it will be open to everything soon tho :D

@AndOceans:

I've Pm'd Elly about this, but havent heard back from her yet. Maybe if a few other people let their interests known as well, it may help sway her. :thumbsup:

Kiba
20-09-2006, 02:49
I think if zebb get's the godly Butter knife he is waiting for we should ban him from using it in this league. ;)

Aquatic
25-09-2006, 05:00
....I'll be playing either a jabazon or a kicker.
I was thinking Kicker or Poison Dagger Necro,
Fyi, you've already got comepetition for the best kicker in GI. :grin:

Kicksins die horribly is straight up melee duels. They aren't power melee.
Not true. My kicker does just fine in gm melee pk.

antirush
26-09-2006, 00:49
Everyone who's posted so far - are you ladder or nonladder?

Aquatic
26-09-2006, 02:10
I am nonladder.

Zebby
01-10-2006, 22:32
From what i hear Gimmeitam is going fairly well :grin:

Sadly i havent had alot of time to be on to get things really rolling. You may think the channel is gone but we seem to be having alot of problems with getting the channel bot to actually log on.. we'll address this problem asap.

jesterlolz
04-10-2006, 06:22
Are we allowed to use dreams or dragons in this, to make a build like a dualdream sorc or a poisoner to finish ppl off with.

Ce Olba
04-10-2006, 06:31
Are we allowed to use dreams or dragons in this, to make a build like a dualdream sorc or a poisoner to finish ppl off with.

I doubt that a dual dream sorc would last long in the hands of a good Barbarian, really.

As for a "poisoner", if you're referring to a javazon, i doubt that would work, as I think they do not count arrows as "close combat" and a poisonjavazon can only either run or use arrows. These rules already say that defensive play results in a loss, so all you can do is use arrows or go on attacking with your poison javelins. I doubt arrows can be counted as melee, as melee would mean close combat.

jesterlolz
05-10-2006, 05:52
I was kinda implying a poison dagger necro :grin: . I was thinking that using a golem woulda been against the rules, but I might as well just hit them again when they're at low health, and use the helm for something other than a dream.

eatabigfategg
05-10-2006, 10:56
andys face venom prebuff that shiizz. gg pdagger necro.

Ce Olba
05-10-2006, 11:20
andys face venom prebuff that shiizz. gg pdagger necro.

Too bad that 85% is the max allowed PR in this league thing.

And it won't restrict a daggermancer if he uses some gears:
faceted blackbog
20/20 shield
bramble
shako with facet
maras
arachnid
2* bks or sojs
trang gloves
any boots
on switch dweb and trang shield

Totals at +105% poison damage and -85% PR (with LR that's total -183% PR)

This makes the necromancers damage into 64907 over 19.6 seconds on-screen.

In Hell, that's 129814 over 39.2 seconds.

Now, with all the added -resistance, that totals at:
(64907 * 2.83) * 2 =
64907 * 5.66 =
367373 over 39.2 seconds

That's
129814 * 0.17 * 0.15 * 0.75 =
129814 * 0.019125 =
2482.69275 over 29.4 seconds. 5 hits max to kill ANYTHING. And that's with all the allowed negations.

Now, with no PLR, that would be:
129814 * 0.17 * 0.15 =
129814 * 0.0255 =
3310.257 over 39.2 seconds. 4 hits max to kill ANYTHING. And that's still with a lot of gear.

Now, with no PLR and only 75% PR, that would be:
129814 * 0.17 * 0.25 =
129814 * 0.0425 =
5517.095 over 39.2 seconds. 2 hits max to kill ANYTHING. And that's with quite a bit of PR.

And now, if you have 175 PR in Hell, that gives you -8% PR in Hell. With this and no PLR, it would be like:
129814 * 0.17 * 1.08 =
129814 * 0.1836 =
23833.8504 over 39.2 seconds. You will now kill ANYONE in half of your poison's duration.

Now, to get to the point where it needs 5 hits to kill you, you will need: 12410 life, 358% PR, 75% PLR. Does that even sound half-realistic when the maximum life one can get is ~10 000.

Heck, most of the people won't even bother dueling such a necro. Even IF you can get all the allowed negations, you will still die in ~3-4 hits no matter what player you are. Now, if you get no PLR but 85% PR, you will still die in 3 hits maximum, no matter who you are. As with 75% PR and no PLR, that would be 2 hits to kill you, whoever you play.

eatabigfategg
05-10-2006, 12:20
what about venom prebuff?

Ce Olba
05-10-2006, 12:47
what about venom prebuff?

You mean Fade? It does nothing to Poison. It adds curse length reduction and resistances, but no PLR% (and there's a cap anyways).

And Venom converts all the damage to over 0.4 seconds, but that's only if the necro uses it himself. Which he most likely won't. Or was there some reason for them to use it, I do not remember ...

eatabigfategg
05-10-2006, 12:53
You mean Fade? It does nothing to Poison. It adds curse length reduction and resistances, but no PLR% (and there's a cap anyways).

And Venom converts all the damage to over 0.4 seconds, but that's only if the necro uses it himself. Which he most likely won't. Or was there some reason for them to use it, I do not remember ...


venom reduces dagger dmg to .4 secs

Ce Olba
05-10-2006, 13:14
venom reduces dagger dmg to .4 secs

Only if the necro uses this on himself, fool. And it would only convert his 129814 damage over 39.2 seconds into a duration of 0.8 seconds, that would mean 2649.2653 damage over 0.8 seconds... Before any penalties that is.

jesterlolz
05-10-2006, 20:35
I was also thinkin about maxing lower res after the poison spells (bone armor would be maxed last), that might help a little bit. Also would it be bm to use a LOT of frw charms so that I can run away while the poison is affecting people, or is that too defensive ????

jesterlolz
05-10-2006, 20:38
Never mind Ce Olba, I just read your post on page 4, (didn't think lr=lower resist the first time I read). Also, that equip was the stuff I was going to use, I just wasn't sure of the helm.

Ce Olba
05-10-2006, 21:18
I was also thinkin about maxing lower res after the poison spells (bone armor would be maxed last), that might help a little bit. Also would it be bm to use a LOT of frw charms so that I can run away while the poison is affecting people, or is that too defensive ????

The setup I posted has -58 LR with 1 point in it. I doubt you should put any more for another -3%.

antirush
09-10-2006, 16:03
...Really long daggermancer build...

...You will now kill ANYONE in half of your poison's duration...



The problem h here is you will have to hit them. With the build you outlined you will have very little attack rating. It's very hard to find a good balance of ar and damage.

atenza
10-10-2006, 23:09
SjC_Tortoise
Paladin
USWest Ladder

I'm interested O_o, and when you said no holy freeze what if that is the paladin's main aura?? My friends and I are playing different types of pallies and he's a frostadin :rolleyes:

And I also think that smite should be allowed, because w/o grief, smite is left on relatively equal footing. The auto-hit and stun is balanced by its relatively low damage..

Someone also asked a question if dreams was allowed.. and I didn't see any response to it?

(Btw still building my pally... probably done in a week :wave: )

WolvenWolf
10-10-2006, 23:17
SjC_Tortoise
Paladin
USWest Ladder

I'm interested O_o, and when you said no holy freeze what if that is the paladin's main aura?? My friends and I are playing different types of pallies and he's a frostadin :rolleyes:

And I also think that smite should be allowed, because w/o grief, smite is left on relatively equal footing. The auto-hit and stun is balanced by its relatively low damage..

Someone also asked a question if dreams was allowed.. and I didn't see any response to it?

(Btw still building my pally... probably done in a week :wave: )



The standard for this sort of thing will be - prepare to be stacked or absorbed against, since the rules allow stack or absorb to a degree. Gimmeitam is beign resurrected as melee because it tends to draw attention on west to a small and almost dead community. Incorparating "caster" and elemental-type builds is coming. I mean, fireclaws isn't banned, rabies isn't banned, venom isn't banned - so technically it appears that elemental paladin auras should be ok. However, the pulse might be considered an elemental ranged attack. that's where the problem might lie.

Personally, as a wolf user, I see no problem dueling a frostadin, as holy freeze won't slow fury down any at all =)

jesterlolz
15-10-2006, 19:19
What if it would be a sorceress using the holy shock?