View Full Version : Chance of Potion Double Heal
Frosty_The_Snowman
11-09-2006, 10:53
In the Facts & Formulae webpage (http://strategy.diabloii.net/news.php?id=551), I've found this strange section :
Chance of Potion Double Heal
Chance of Double Life/Mana Heal for Vitality/Energy up to 200: Vit or Eng / 4
Chance of Double Life/Mana Heal for 200 Vitality/Energy and up: 100 - (10000 / Vit or Eng)
E.g:
Character with 300 Vit and 100 Energy.
Vit: 100 - (10000 / Vit)
= 100 - (10000 / 300)
= 100 - (33.333)
= 66.667% Chance of your Potion having twice the effect.
Energy: Eng / 4
= 100 / 4
= 25% Chance of your Potion having twice the effect.
I've never heard about that before, what is it and is it still up to date :scratch: ?
It's the chance that a potion you drink will heal twice as much as it's supposed to. It's still up to date.
As you see from the formula, having energy/vit in the 190 range (not above 200) greatly increases the chance of a potion working 2x its listed value.
Frosty_The_Snowman
11-09-2006, 11:56
You absolutely, definitely learn something everyday :grin: :rolleyes:...
If I just learned something more useful for RL purposes, I'd be a bloody wizard :grin:
Yeah, one of the more obscure bits of knowledge. I was also extremely surprised when I learned different classes get different healing from pots. For years I hadn't actually looked at how much the potion healed, I just always went for the big ones.
It's the chance that a potion you drink will heal twice as much as it's supposed to. It's still up to date.
As you see from the formula, having energy/vit in the 190 range (not above 200) greatly increases the chance of a potion working 2x its listed value.
Looking at the formula with open eyes, it shows that at 200 stats it doesn't matter which one you use, but after 200 stats, diminishing returns kick in.
This means having at least 200 vit does have a purpose other than adding life (and stamina).
antirush
12-09-2006, 07:11
Wow, and I thought I knew basically all I needed to in d2 related fields - thanks for the edification :)
IMCanadian
12-09-2006, 14:37
Yeah, one of the more obscure bits of knowledge. I was also extremely surprised when I learned different classes get different healing from pots. For years I hadn't actually looked at how much the potion healed, I just always went for the big ones.
Lol, I've played for four years or more and I just learned that they other day running ubers with my smiter, when I switched to my wolf the pot healing return was different. I only notice this because I hadda buy so many pots since I ran outa juvis the last run.
nickedoff
12-09-2006, 23:10
It's odd how they'd let things like chargelock and farcast exploitation through while they spend a few hours programming something barely useful like this in.
This IS useful, it balances potions for the different classes.
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