View Full Version : A Powerful Necro! "No Din, waughhh!"
Fearlessone
25-08-2006, 05:44
Last nite I actually played with a necro who was powerfully suited for play with melee characters! Not that many summons, and no wimpy decrep, perhaps he had bonespirits, cant remember. Mostly, he was Amp and CE. But what was surprising was how much he had in those skills. It soon became apparent that monsters didnt last very long near him. My martel barb would be in the middle of his 2nd ww and the necro would blow up most of the entire screen. He said he had lvl 21 amp and lvl 25 CE.
And I believe him! He would amp ahead of running me and I would then approach a mob that was pre-amp'd! He would just target an empty spot at the edge of his screen and the huge range(15 yards) would curse a group that even I couldnt see at that moment. Then of course the powerful CE, which must have had a 10 yard range.
I was playing in a cs run on the nonladder. Yes, I warcry oblivions. Our group was just blasting the monsters to pieces. We had a pally in there, but I'm not sure whether he was hammers or what, he was irrelevant, but he did provide a nice aura I suppose...
Great story!
I believe everyone should make a dedicated body bomber necro at least one time in their D2 career. It is one of the most rewarding party support types out there. Nothing else dishes that mind boggling ammount of carnage with so much gruesome style.:flip: Its like static field on steroids. That char wins my award for biggest crowd pleaser. A high power area of effect skill doing its job warms my heart.:prop:
Until you get whining little leaching barbs in CS complaining they cant pop bodies :cool:
WarlockCC
25-08-2006, 09:51
Well, a necro doesn't have to explode all corpses.
And those poppers can allways go and do a private CS where they can pop all the corpses if they are so inclined. Not to mention most hammerdins redeem almost all corpses after they do a group anyway. I guess that is why most poppers do their popping almost inmediately after the boss falls, running the risk of somebody else picking up their pop.
Well, a necro doesn't have to explode all corpses.
And those poppers can allways go and do a private CS where they can pop all the corpses if they are so inclined. Not to mention most hammerdins redeem almost all corpses after they do a group anyway. I guess that is why most poppers do their popping almost inmediately after the boss falls, running the risk of somebody else picking up their pop.
most of the time, the popper supplies a lvl 26 or higher BO, and provided that the tanking Din isn't in fear of dying after the boss falls, it is common courtesy to allow the barb to pop at least the seal bosses prior to redeeming.
while some consider it bad form to jack a popper's drops, it's very commonplace, even in private runs, with friends to see people pouncing on the drops.
those that play with me, know that more than likely I'm going to drop what ever falls that I scoop up, I'm just morbidly curious :)
as to the 'sploder build. my very first character was a summon/sploder build. altho truth is that he has nearly every skill on the tree except for the poison/nova series. While his CE isn't maxed/boosted like a pure sploder build, he was very welcome in hell cow games (Back when they used to give massive xp) his handful of skellys did a decent job of herding, I'd then decrip the cows first to slow them down, then when herded, switch to an AMP blanket, and fire away with CE.
instant meat pizza on the ground. :)
fledgeling
25-08-2006, 14:50
if your 'friends' steal your drops then they aren't your friends
WarlockCC
25-08-2006, 15:44
My first necro was also a necro exploder, who got to level 86 on a firm diet of burgers. His other max is Iron Golem. Let a few of cows kill themselves on the Iron Golem and then watch them explode. Ah yes, sweet memories of a screen of cows dancing to the beat of your CE.
if your 'friends' steal your drops then they aren't your friends
pounce on != steal. as quite often we all drop them, and compare items that fell during that run while D shrivels up at the end. it's almost a competition, like can the Din grab the Juvs that fall before the sorc telekinesis' them away, only to then drop/distribute them to those that need them later, free of charge
for the record, the guys I'm referring to set me up with rushes, as well as decent gear on ladder (I'm well enough off on NL to not need any of that)
in return, I have done some rushing of their new chars, and given other gear back, including the semi-recently found blinkbat, and other useful stuff for LLDs.
I enjoy the game, and even with even with easily attainable gear can level a character to the high 80s/low 90s without getting worked up over "GG" gear.
during the "outtage" on east, around 4th of july, I managed to get a baba from scratch to nm, and level 29 simply by scrounging garbage from the tail end of cows games without knowing anybody on that realm. (west)
I'm not super worried about drops, but am mildly curious what some of mine are worth now and again. *shrug*
Fearlessone
26-08-2006, 07:26
Popper barbs were nonexistant until recently. They largely are former ww barbs who didnt have the brains to examine all their 30 skills and figure out that there are other warcries ideal for the cs.(The barbs I play are usually lvl 91, and are either pure warcry or ww/warcry cs barbs.) Providing bo is a biggie in the cs, but there usually is another barb with nearly the same bo level, and often poppers dont even have bo. So a popper with duplicate bo is really just a leech in a cs game, he is stealing experience and deserves to have his pops up for grabs. This is relative, he may be helping fill up a game that would otherwise be short, but very often I notice a run that is weak and look at the roster to see why: maybe a lvl 40, a popper, another barb who just stands around, ppl watching tv, blabbing endless trade talk in-game.
Today, I was playing in cs with my necro and some sorc told me I didnt have to use so much CE: "We have a din, so u dont need to use CE". I just tell any redeemers to go to town and buy mana, but do leave some corpses for them. Most of the super high lvl players in this game think that a cs game is supposed to be composed of 1-2 tele sorcies with blizzard, a BO barb who is often on a players second computer, and the rest are dins. Necros get the most complaints by far: too many minions, laggy pnova, chewing up corpses.
Most of these probs are resolved by getting just a few revives for protection and not blowing up everything, and, if a popper around, being careful to not blow up their corpse.
Popper barbs were nonexistant until recently. They largely are former ww barbs who didnt have the brains to examine all their 30 skills and figure out that there are other warcries ideal for the cs.(The barbs I play are usually lvl 91, and are either pure warcry or ww/warcry cs barbs.) Providing bo is a biggie in the cs, but there usually is another barb with nearly the same bo level, and often poppers dont even have bo. So a popper with duplicate bo is really just a leech in a cs game, he is stealing experience and deserves to have his pops up for grabs. This is relative, he may be helping fill up a game that would otherwise be short, but very often I notice a run that is weak and look at the roster to see why: maybe a lvl 40, a popper, another barb who just stands around, ppl watching tv, blabbing endless trade talk in-game.
Today, I was playing in cs with my necro and some sorc told me I didnt have to use so much CE: "We have a din, so u dont need to use CE". I just tell any redeemers to go to town and buy mana, but do leave some corpses for them. Most of the super high lvl players in this game think that a cs game is supposed to be composed of 1-2 tele sorcies with blizzard, a BO barb who is often on a players second computer, and the rest are dins. Necros get the most complaints by far: too many minions, laggy pnova, chewing up corpses.
Most of these probs are resolved by getting just a few revives for protection and not blowing up everything, and, if a popper around, being careful to not blow up their corpse.
I've known poppers to not get partied if they don't have BO, unless there's a barb with a higher BO to shut him down. most poppers that I play with (or as) also have leap+stun to help a din if he gets mobbed by infector/de seis, maxed ww, and maxed mastery of their weapon choice, a few in frw, a few in iron skin, and a few in nat resist. (one of the things they do on the side, is MF in trade games when competant cs runs aren't going on, and in order to do so, one must make your own kills to pop...)
no, they're not the lvl 31 shout, BVB build obviously, but a popper can make a decent bva without too much problem, as well as contribute to a cs run. if you are playing with ones that dont contribute, I'd wager, that regardless of character type, it's the people you are playing with, not necessarily the build that is lacking.
if you find one that is particularly annoying, mention it to the other members of your party, and hot tp a popper...
Fearlessone
27-08-2006, 04:38
I was playing a few days ago in a cs run and there was a high lvl leap barb. We opened the Infector seal and, of course, they are extra extra fast and annoying, and damaging. I was probably either playing my ww martel barb or my tri-elemental sorc, hitting static like crazy and using orbs near them. What this barb did was stand a few yards on the other side of the seal and just leap in place! Usually u see these leap barbs dive into the center of the pack, and its hard to target any one of them cuz they are being tossed around. So the whole pack was being knocked back away from the seal in unison, in the same direction a few yards with each leap :grin:. It looked alot like Sanctuary.
For a necro using curses, a barb with the flee mod (rcage) is very very bad. Knockback can be real annoying too, if used all the time. But everyone appreciates such a skill or mod when a fierce pack spawns...
Necros usually like to herd a big pack into a tight place, and leap/knockback and flee can be a real pain if used at the wrong times. Now warcry is a skill that profits from herding, and u can herd with taunt or running around gathering a crowd. A necro who amps a mob being warcried is in for a feast!
well, all of u got me inspired to make CE necro, right now i am thinking along the lines max/high GM, IG, CE, confuse and maiden, ive never played necro for long so would this work out ? what should i change ?
well, all of u got me inspired to make CE necro, right now i am thinking along the lines max/high GM, IG, CE, confuse and maiden, ive never played necro for long so would this work out ? what should i change ?
amp is your salvation, learn it, max it, use it!
Fearlessone
28-08-2006, 02:36
With the big raising of the hitpoints in 1.10, IM isnt what it used to be. It doesnt have any synergies. To enhance the dmg of CE, u MUST use either amp(lowers physical resistance by 100%), or decrep(lowers it by 50%, and slows) or lower resistance(since CE is 50% fire dmg and 50% physical dmg), otherwise ur CE will be somewhat underwhelming in gameplay.
Confuse is quite a nice skill. Its a cheap way to make temporary minions for u and to move thru a mob that is blocking u or threatening in some way. I've heard of some players maxing this branch of the curse tree - too bad we are limited in how many hot keys we can use.
Golem Mastery and IronGolem, along with IM on the monsters to get the first few kills for CE? I'm not sure how well that will work. Most necros use BS for the first kill. I use pnova, which is slower. Some use the poison dagger or the other bone skills, even the new improved teeth synergies - most of these were configured for LoD by the way and are alot slower in classic. Some of the IronGolems abilities were discussed in another thread, maybe an expert on them can comment here......
link deleted by Dacar
figured out that thorns will stack with maiden giving around 1000 % returned damage, but i am not sure if this is enough
amp works on physical aspect, so it amplifies only 50 % of the damage, the same for LR, dec is out because it's radius doesnt rise
bone spear it will be :P, if u say that without amp/lr CE does not enough
ty
I've been toying around with an Xploder for quite some time now, and your best bet as a CS Nec would be to raise BSpear + BSpirit. If you're CSing with no HDin and one Blizzer in the party, you can handle Seis with CE and finish him off with BSpirit if needed. As a PvM Solo Xploder, you might want to consider maxing Raise Skeleton + Mastery with a few points into Summon Resist, or a CE Summoner. My original plan was to make an Xploder with a Fire Golem, or a Land Mine Nec, as I called it, but my Blizzer took priority, and I haven't gotten around to it at all. However, I do think that this would be a bad idea since it can't handle Hell Act 1 (Fire Immunes beginning in Blood Moor) nor is it of any use in Hell CS. If I recall correctly, there was someone that was supposed to be doing an Xploding Melee Commandomancer as a spinoff of my PNova Melee Commandomancer, but I haven't seen that person since, so I don't know how well it would work.
- Akukami
well, i guess i will never bother to play solo through D, its plain boring
hell cs at least keeps the adrenaline going, but not in that kill another 100 flyers way, oh wait, that was with blizz sorc ..
i dont like the synergies, they kill versatility pretty fasty, i can't fool around with curses because i have to max synergies, lol :(
bone spear with bone spirit and bone wall deals 743-789 dmg, bs 1176-1276 heh
with 20 ce and amp thats 102 points and finish up at lvl 90 ..
is blizzard indoctrinating us into corporate thinking ?:shocked:
Er, what are you talking about?
- Akukami
quadeddie
30-08-2006, 01:04
Er, what are you talking about?
- Akukami
lol
10chars
well, i guess i will never bother to play solo through D, its plain boring
hell cs at least keeps the adrenaline going, but not in that kill another 100 flyers way, oh wait, that was with blizz sorc ..
i dont like the synergies, they kill versatility pretty fasty, i can't fool around with curses because i have to max synergies, lol :(
bone spear with bone spirit and bone wall deals 743-789 dmg, bs 1176-1276 heh
with 20 ce and amp thats 102 points and finish up at lvl 90 ..
is blizzard indoctrinating us into corporate thinking ?:shocked:
Normally I give acceptions to bad posts... I understand because I am not an English teacher, but WTF I cannot make heads or tails of this?
err .. thinking aloud
delete it then
ps of course 10 chars, thats why i am asking
i finally made 20 ce/amp/bone spear/bonespirit/bone wall necro, he's 77 now
aside from *****y popers the main problem is not enough damage
i amp everything, but in cs i sometimes need to blow up 3 corpses to kill oblivion knight ><, but im slowly improving with thoughtful herding :)
as for party play foher works wonders, barbs too if they arent scared and ww/ arent *****y bo only popers, hammerdins mildly for some reason
ty all for suggestions
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