View Full Version : The town-portal concept
Nilaripper
22-08-2006, 11:00
The town-portal is-was a life saver for many Hc players.It is imho, like teleport, the most overpowered skill or feature in D2LOD.Blizzard kinda admitted that it is too strong by eliminating this possibility in Ubertrist,no quick tp there to get some rejuvs or revive the merc or escape fast.Imho there should be the possibility NOT to open tps in much more areas,this would prevent rushing and the TPPK morons would have a hard time.I also thought to make the tp scrolls much rarer,like to be found or as a reward for a quest, maybe just make it expensive(1scroll of tp=1mio gold), or only one tp per act per game per character(would encourage party play).
I know that nerfing tps would make the teleport skill even more powerful but in the suggestions thread a possible timer on teleport is a possibility for a future patch.I would like to get some responses from the remaining PvMs or Torch hunters or Pks( i know 50% of hc players here never ever did Ubertrist) to this topic.(i dont duel so i cannot say how this change would affect duelling).
MoUsE_WiZ
22-08-2006, 11:43
The main thing is to stay alive,the graveyard is full of heroes.
It's the same thing as S&E, it's there so use it.
However you didn't ask "should you use it" here, more of "do you like that it's there to use", but my answer is pretty much the same. I feel that removing the option forces a change in play style, this does not necessarily make the game harder or more dangerous, just slightly different. It's a change I couldn't care less about, it'd just take a bit of adapting on my part to get used to.
Removing portals in baal runs means we have to walk, great, walking isn't any harder, just slower. Removing the ability to TP out of trist means you should be prepared to S&E. If you remove the ability to S&E it just means you have to take a bit more time while clearing trist. Not that trist is that hard in the first place, just a question of knowing how to build and gear a character, which is really what I think D2 is all about, how you play it is secondary in my mind.
MoUsE_WiZ
22-08-2006, 11:50
Also - a timer on teleport?
Fine, I'll just run everything with a baba spamming howl of terror when necessary or a sin spamming mindblast. I can do it now, it's just that it takes longer than teleport, again you're not making things more difficult, just slower.
MortenMblah
22-08-2006, 13:20
I have played a diablo modification called Hell Unleashed, where there are no townportals and much more intensive difficulty. Suppose you are up 3 players against Andariel and only 2 persons can go toe-to-toe with the boss. The third player then becomes the pot runner - using Save&Exit to teleport fast to town after bringing a new set of pots.
Nilaripper
22-08-2006, 13:44
It's a change I couldn't care less about, it'd just take a bit of adapting on my part to get used to.
Adapting the playing style, of course, that the intention.The skilled players always will find a playing style to be fastest or most effective.In Ubertrist party play has been revived imho(at least in HCL), the question is, if it can be done in the acts 1-5 aswell or not.The S&E possibility might be a problem in crowded public games, if you leave it the game would be full.
Full_Circle
23-08-2006, 02:07
I'm all for making the game harder, but if they put a timer on teleport, and I'll probably quit. On the other hand, if they put a timer on it for all NON-SORCERESSES, I would be extremely happy. Or better yet, just get rid of Enigma altogether.
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