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Bulgarian
21-08-2006, 07:50
I want to make a lightning sorc with infinity to run Worldstone and baal in hell. I was thinking about using tals set for this sorc because it provides good resists and life as well as decent mf. Since worldstone hell is full of some of the touphest monsters in the game i was wondering, at what point can i not afford to put on more mf? Also, is tals set a good choice for this type of build? If not what should i use instead?

melianor
21-08-2006, 09:34
... at what point can i not afford to put on more mf? ...

When your killing speed gets to slow or you start dying alot. Alot of MF does not mean that many items will drop. In the end its about how many runs you can make in the shortest time. So if you get slower because of MF, ditch some MF anget a faster killing speed.

Resist wise the only thing to worry about are Gloams, and for those you can equip Thundergods Vigor for Teleporting to the throne. I don't know if Tal's is extactly a good Set for Infinitly Sorceress. I have yet to make one.

Yokomohoyo
21-08-2006, 09:38
honestly I dont go too much for tal's set since HoTo/Occy and shako seems to help more... but with a good merc your good to go aslong as he dosent die... afterwards its TP and get the merc back... anyways for hell baal and the sort I tend to run with around 300%MF I hope that helps

FrostBurn
21-08-2006, 10:13
Tal's set is more than adequate for your build. However, since the set is most ideal for dual element sorcs, I will relent a little, and say that you can possibly achieve just as well or better with a good unique and runeword setup. In which case, it comes down to your budget.

Bulgarian
21-08-2006, 19:54
I have a shako and a occy yet when i switch them with tals, my resists drop to negatives, my damage drops from 4k blizzard to 3.7k ,and my life drops. The only thing that goes up is my mana by 40.

melianor
21-08-2006, 20:13
I have a shako and a occy yet when i switch them with tals, my resists drop to negatives, my damage drops from 4k blizzard to 3.7k ,and my life drops. The only thing that goes up is my mana by 40.

Well then you know what to keep :D Easy calculation! Tal's for the win!

Klćmint Vágadal
21-08-2006, 22:47
I run baal with my BlizzBaller w/ Tal Set, cheap and effective, just a suggestion since Light Sorces can get pretty expencive :thumbsup:

But the key is a good merc. My merc has eThresher "Obedience" RW, Shaftstop and "Ral"ed Andy Face.

Gear wise for the light sorc, I think many tend to go for:

Griffons or Shako
Ormus Lightning
Esethuchas -That lightning orb for sorcs (Spelling error:shocked: )
"Spirit" Monarch
Skiller rings, SoJ's or Bk's
War Traveler
Arachnids Mesh
Dunno gloves - Chancies?

Bulgarian
22-08-2006, 04:54
Should i put points into thunderstorm?

My plan:
20 Chain Lightning
20 Lightning
20 Lightning Mastery
20 Charged bolt
+1 nova

146 strength
Rest in vitality

Socialism
22-08-2006, 06:50
Tal's set is awesome, but having belt slot open allows for usage of Thudergod's vigor, which I really used to rely on keeping me alive in Throne... perhaps if I were rich enough to afford a wisp projector (or whatever ring it was that offered lightning absorb)...

Bulgarian
22-08-2006, 06:51
With tals set + spirit i get 75% lightning resists, is that enouph for souls?

lagalot
22-08-2006, 07:37
Some lightning absorb would be nice ..make you near invincible vs souls.Carrying a tgods or wisp in stash in case you get real nastysoul boss packs might be good tactic.
Personally I prefer using shako occy and tals armour belt and ammy for mf over the full set.

FrostBurn
22-08-2006, 10:58
Pure lightning sorcs usually put 1 point into TStorm.

ZeN
22-08-2006, 11:52
DISCLAIMER

All the following has nothing to do with PURE lightning sorcs.

I stiil, to this very day can't understand the whole Burning Souls/Sprits/etc enamoration. What is the problem? All you have to do is not jump into the room without checking it and you will be fine. Let you merc lure them to melee range and they are harmless. If there is only one pack of them - jump into it - they will use their melee attack and you will kill them in no time with your orb/FB/blizzard/whatever.

Besides, its fairly easy to stepside their attacks ( the main beam at least ), as they have a little casting delay.

NOW ON TOPIC

Tal's set rules all. Especially for WSK - resists, life, skills, MF. Combine it with spirit monarch and you are set.

But the most important thing about the Tal-Rasha's set is ITS UNBELIEVABLY PRETTY.

melianor
22-08-2006, 12:52
DISCLAIMER

All the following has nothing to do with PURE lightning sorcs.

I stiil, to this very day can't understand the whole Burning Souls/Sprits/etc enamoration. What is the problem? All you have to do is not jump into the room without checking it and you will be fine. Let you merc lure them to melee range and they are harmless. If there is only one pack of them - jump into it - they will use their melee attack and you will kill them in no time with your orb/FB/blizzard/whatever.

Besides, its fairly easy to stepside their attacks ( the main beam at least ), as they have a little casting delay.



Do you use Teleport? When teleporting down to the Throneroom you want to be fast and not teleport along the path of the map, but through walls and across whatever other obstancles you can pass by with Teleport. Although, someone who has teleporting experience will try to stick to corners while searching (yes searching, no use of illegal hacks) for the next exit. This way it can easily happen that you land near a pack of gloams and there you will really really want to have +95% lightning resist or abosorb, since you can die within the blink of an eye.

When you are down in the throneroom you have more time to advance more tactical, ofcourse.

Though my pubby or gorup Baal runs look like, teleporting down to throneroom as fast as possible and opening a TP in one of the corners of the throneroom that has the least mobs. Then the rest of the party rushes in. Until all are there i need to survive. Without proper resists this can turn into death ;)

MageChick
22-08-2006, 16:20
with a good fast cast rate (say 105%) they won't be able to target you and cast faster than you can teleport away. Just make sure you are holding down the teleport button, not trying to speed click it. So long as you don't get stuck trying to tele off the side of map, its not too hard.

Going back to the whole shako/occy vs full tal thing. Occy/shako has +20 resists, full tal has +50. How do your reists go down if you are only swapping these out? If you swap all your gear, yes you can do better. CoH, Mara, etc. But ful tal beats partial tal even for single tree builds. Remember that full tal may show slightly lower damage, but don't forget to add in the -15% enemy fire/light resistance. If you aren't going to use the whole set (and if you can afford it) scap all of it, and go runewords. partial tal + shako/occy is pretty worthless.

You can find some equipment set ups that my give you slightly better damage, but full tal is a great mix of damage, resists, life/mana, and MF.

Full Tal+P Spirit+Magefist = 105% Fast Cast, 80% Faster Hit Recovery, nice resists and life/mana. Add in an anni and torch and your resists should be maxed. Just add in some charms to get you over the 86% hit recovey breakpoint. You'll have both your ring slots and boots open. You may as well run war Trav's (they'll help with the STR req'd on spirit) and your choice of SOJ/BK/Nagels/FCR rings (to hit the 117% lightning breakpoint). If you want the added safetly against gloams, a wisp projector will do the trick. I also keep a natures peace in inventory for D key runs. Best setup possible, bar none, for dual tree builds IMHO. Yes, it works well for single tree builds too. Remeber to facet everything with -5% lightning facets (can't do that with HOTO and CoH).

MageChick
22-08-2006, 20:35
Sorry, can't edit anymore.

Check out this link. http://strategy.diabloii.net/news.php?id=563 It's one of the lightning sorc guides stickied at the top. It has some excellent equipment set up comparisions. I'll try to copy past the relvant info, and highlight his conclusion at the end. The only thing this is missing is the comparison of resists too.



Section 3c.1 PVM Damage analysis:
UberCharacter Imaginary Level 99 with 20 Lighting, 20 Lightning Mastery, 60 synergies, and all perfect gear

(f) Designates lightning facet
(t) Designates P. topaz
(j) Designates 10% mf jewel
(d) Designates P. diamond

Option 1: Griffons Eye (f), Tal Orb (f), Tal Bp (f), Tal Amy, Tal Belt, Shield (fx4), 2soj, 10lightGC, Anihilus SC WS: ali-baba (ix2), ryhme.
Option 2: Shako (f), Occy (f), Enigma, Maras, Arach Belt, Lidless (f), 2soj, 10lightGC, Anihilus SC WS: ali-baba (ix2), ryhme.
Option 3: Griffons Eye (f), Occy (f), Enigma, Maras, Arach Belt, Lidless (f), 2soj, 10lightGC, Anihilus SC WS: ali-baba (ix2), ryhme.
Option 4: Griffons Eye (f), Occy (f), Arkaine (f), Maras, Arach Belt, Shield (fx4), 2soj, 10lightGC, Anihilus SC WS: ali-baba (ix2), ryhme.
Option 5: Griffons Eye (f), Tal Orb (f), Tal Bp (f), Tal Amy, Tal Belt, Lidless (f), 2soj, 10lightGC, Anihilus SC WS: ali-baba (ix2), ryhme.
Option 6: Shako (f), Tal Orb (f), Tal Bp (f), Tal Amy, Tal Belt, Shield (fx4), 2soj, 10lightGC, Anihilus SC WS: ali-baba (ix2), ryhme.
Option 7: Griffons Eye (f), Crescent Moon Runeword, Arkaine (f), Maras, Arach Belt, Shield (fx4), 2soj, 10lightGC, Anihilus SC WS: ali-baba (ix2), ryhme.
Option 8: Tal Helm (f), Tal Orb (f), Tal Bp (f), Tal Amy, Tal Belt, Shield (fx4), 2soj, 10lightGC, Anihilus SC WS: ali-baba (ix2), ryhme.

Option +skill +mastery +dmg -res damage Mephdmg 0resdmgDMG MF WSMF
1 17 2 50% -70 15300 14500 26000 168 342
2 24 0 15% -15 20800 8320 23900 100 199
3 23 0 30% -35 20400 12200 27500 50 174
4 22 0 50% -55 19700 15800 30500 50 174
5 18 2 35% -55 15900 12700 24600 50 174
6 18 2 35% -50 15900 11900 23900 218 392
7 19 0 30% -85 16200 17800 30000 0 174
8 19 2 35% -50 17200 12900 25800 168 392

Celandro: Actual Level 89 with 20 Lightning, 20 Lightning Mastery, 50 synergies, all actual gear except for imaginary Tal Armor and Crescent Moon
(f) designates lightning facet
(t) designates ptopaz
(j) designates 10% mf jewel
(d) designates pdiamond

Option A: Griffons Eye(f), Occy, Vipermagi, TalAmy, Goldwrap, Mosers(dx2), 2x25%mf rings, 3lightGC WS:alibaba(jx2), ryme
Option B: Griffons Eye(f), Tal Orb, Tal Armor(t), TalAmy, Tal Belt, Mosers(dx2), 2x25%mf rings, 3lightGC WS:alibaba(jx2), ryme
Option C: Griffons Eye(f), Occy, Skulders(t), 35%MF Amy, Goldwrap, Mosers(dx2), 2x25%mf rings, 3lightGC WS:alibaba(jx2), ryme
Option D: Shako(t), Occy, Skulders(t), 35%MF Amy, Goldwrap, Mosers(dx2), 2x25%mf rings, 3lightGC WS:alibaba(jx2), ryme
Option E: Shako(t), Occy, Vipermagi, TalAmy, Goldwrap, Mosers(dx2), 2x25%mf rings, 3lightGC WS:alibaba(jx2), ryme
Option F: Griffons Eye(f), Crescent Moon, Vipermagi, TalAmy, Goldwrap, Mosers(dx2), 2x25%mf rings, 3lightGC WS:alibaba(jx2), ryme

Option +skill +mastery Skilldmg% -resist% dmg MephDmg 0resistDmg MF WSMF
A 10 0 17 24 7100 3480 8800 130 214
B 7 2 17 39 5700 3650 7920 242 376
C 8 0 17 24 5900 2890 7320 300 384
D 9 0 0 0 6300 1580 6300 374 458
E 11 0 0 0 7500 1880 7500 204 288
F 7 0 17 59 5400 4540 8600 80 214

Summary: Against high resist mobs, reducing monster resist increases damage significantly. Tals set, Griffons eye, and surprisingly Crescent Moon runeword are excellent damagewise for this reason. MF wise, tals set w/ 4+ items does the best damage while obtaining good mf numbers, especially when using a weapon switch for the kill.

melianor
22-08-2006, 21:21
Sorry, can't edit anymore.
......................................

You could just have said that Tal Rasha's Wrappings rule :prop:, as they do for most Sorceress builds, disregarding certain long threads about Tal's vs. XX Uniques/Runewords :duh:

Bulgarian
22-08-2006, 21:32
Pure lightning sorcs usually put 1 point into TStorm.
Tals + spirit gives 8 to all skills and 10 to masteries( i think)

Tstorm slvl 9 = 81-180
LM slvl 30 = +398%?
Total damage =~403-896?

I just dont see a point, it isnt enouph to really kill any monster in hell. But if it is recomended by someone expeirienced with lightning sorces i guess i will.

MageChick
22-08-2006, 23:25
it doesn't kill, by itself, but it stays active and just adds some damage. Think of it as taking serveral hundred hp off the monsters before/after you attack. At level 10 it stays active for about a minute and a half.

quoting from arreat summit:
Thunder Storm is a popular Sorceress spell. It automatically hits monsters so there's no need to aim. Once you've spent the mana to cast it, it will stay active on your character for the duration of the spell which will depend on how many skill points you have in Thunder Storm. Simply recast it when it wears off. With more points, and combined with Lightning Mastery and +Skills Items, Thunder Storm can do significant damage, often killing monsters in one hit. Thunder Storm is great for taking care of monsters that are difficult to catch. Thunder Storm is excellent for finishing off monsters or for softening them up before you use your main spells. If you use Thunder Storm, Lightning Mastery is recommended.

You could just have said that Tal Rasha's Wrappings rule , as they do for most Sorceress builds, disregarding certain long threads about Tal's vs. XX Uniques/Runewords
Yeah, but then someone always comes up and says CoH/Hoto/Shako is so much better, yada, yada, yada. All they see is the +skills, or something else. No one ever looks at the full package - skills, resists, MF, life, mana, fast cast, hit recovery, negative enemy resists. It's just like that poster above who said he has better resists with occy than with full tal - not true! oh well, it just makes it easier for me to sell all the occy's that I find.

Bulgarian
23-08-2006, 07:49
currently my sorc clvl 74:
20 CL
20 L
20 LM
16 CB
1 Nova

This sorc seems a little bit weaker then my old blizzard one, but she still is lower level. My mana is a little low (500), and without insight i might be a little potion dependant. I figure once i start mfing ill trade for a 1bocta and that will solve my problems.

MageChick
23-08-2006, 16:20
yes, straight lightning is pretty mana dependant. Insight will definatley help. Even in our untwinked group I play in, Insight was was probably the first team goal. It really helps.

But without Infinity you will find yourself pretty limited in hell. She'll make a great Meph/Cow runner, but you'll need the big runeword to be able to solo the game.