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View Full Version : The Corpse Chainer Build


Mew
20-08-2006, 03:47
Alright, well, dispite popular ideals, I made what I like to call a "Corpse Chainer" and he really kicked ***, this character is NOT for pvp, because of the fact you won't be able to kill people with the fallen corpses around :rolleyes: , But on the good side, you can seriously RAPE even hell cows and large groups of enemies with this build, it may not be the best build around, but hell is it fun (and imagine the mfing power :D).

Okay, let's get your skills down first....

Skills (without + skill items on, just base skill levels):

20 Corpse Explosion: You'll be using this once your golem kills things, then youll cause the corpses to explode....then boom, you kill enemies with it, then you kkill those enemies, and so on, this will be your main skill.

20 Bone Armor: This will help you a lot when you are in crowded rooms, such as the tombs or cow level, and will help keep you, and your golem, alive longer.

20 Amplify damage: You will want this, not only because it will help with the golem your damage does a LOT, but because it will seriously benefit your corpse explosion damage.

20 Golem Mastery: This is to benefit your golem, because this minion is the only thing thats reallygoing to kill stuff for you and let you explode corpses, so his life and power extremely important.

20 Iron Golem: Okay, before I describe why exactly you need this paticular golem, let me just say, whenever you make this guy, make SURE you always use a really good, high powered weapon with a blot of bonus stats to it, such as a normal magic or rare item, because the stats of the weapon carry over to the golem in his power, now, this guy is not only very powerful with hit damage, but the thorns effect is a huge bonus, and will do much more than the holy flames aura can do (usualy) and not to mention the fact that if you run into a fire monster, you are screwed, so this guy is the best choice. (BTW: He'll stay with you even when you log out).

Okay and finally, you want to get a defensive aura minion from act two, with high HP and a high level, and get him very high defence armor and a helm, because hes very stupid and will rush into the enemies.

Stats:

100 Strength

100 Dexterity

350 Vitality

50 Energy

That might seem like low energy, but after putting on a few levels, and with 50 energy, you won't have a big problem with mana, and if you do, bring some mana pots or put on an energy ring/ammy. Now for the vit and dex, you'll only want them because without them you wont really be able to wear trangs, which yes, you are going to want by the way.

On an ending note, I suggest full trangs, a spine ripper poignard, gold wrap, marrow walks, x2 soj, and a +3 necro skill ammy, and youll be just dandy.

Delreich
20-08-2006, 06:21
20 Bone Armor: This will help you a lot when you are in crowded rooms, such as the tombs or cow level, and will help keep you, and your golem, alive longer.
You're better of with 1 point in BA and the rest in Bone Wall. Each point in BW gives your BA 15 life, whereas points in BA only give 10 life.

20 Amplify damage: You will want this, not only because it will help with the golem your damage does a LOT, but because it will seriously benefit your corpse explosion damage.
You won't need quite that many points here, the range is quite big anyways.

20 Iron Golem: Okay, before I describe why exactly you need this paticular golem, let me just say, whenever you make this guy, make SURE you always use a really good, high powered weapon with a blot of bonus stats to it, such as a normal magic or rare item, because the stats of the weapon carry over to the golem in his power, now, this guy is not only very powerful with hit damage, but the thorns effect is a huge bonus, and will do much more than the holy flames aura can do (usualy) and not to mention the fact that if you run into a fire monster, you are screwed, so this guy is the best choice. (BTW: He'll stay with you even when you log out).
Gah, use sentences properly...

Anyways, like with BA, the Iron Golem benefits a lot more from points in synergies rather than itself. Keep IG at 1 and max Fire Golem for the extra 120% damage instead.
The thorns effect really isn't that spectacular, as most monster do very little damage compared to how much life they have.


As far as skills go, I'd change it to something like:
Summons - 44 total
20 Golem Mastery
1 Iron Golem
1 Summon Resist
20 Fire Golem (for synergy, not to use)
2 pre-req

PnB - 42 total
20 Corpse Explosion
1 Bone Armor
20 Bone Wall
1 pre-req

Curses - 7+n total
1+n Amplify Damage
1 Decrepify
1 Attract
4 pre-req

Remaining points, assuming you get past lvl 82, go into amp, or perhaps add Revives.

Bladewind
20-08-2006, 12:37
This is like a fishymancer build except you are using a golem. I think you will be getting hit alot more and spend alot of time running...

this build has abit of spare points (i consider up to lvl 88 acceptable) available so do consider revives and some skelemastery to make your necro safer.