View Full Version : Kta-15 Girl Power!
Hey all,
yesterday evening we did cows and nithilac with the old team, and after safely finishing this we had a huge debate on our next team. The final conclusion is:
GIRL POWER:thumbsup:
the goal of this team is to beat the game on all 3 difficulties, hardcore (of cource), and UNtwinked, with female caracters only!
so, only amazon's, sorceresses and assasins are allowed, and for merc's we will all stick to act 1 rogues. the only minions will be valkery's and shadows wich are female as well.
The big challenge is in the lack of BO, OAK and any aura's (except maybe from an od runeword), as well as the obvious lack of many tanks.
as for naming our caracters we decided to enter some uniformity, being all names build like this: KTA-......Me
so... after the chat we all left the channel and came back with our Girls in our standard game. This is what showed up:
KTA-CatchMe : Sorceress from Peddy_hc : Fire
KTA-BiteMe : Sorceress from Waflob : Lightning
KTA-LickMe : Sorceress from Hatoil : Cold
KTA-TribMe : Assasin from MrPinkHc (earl grey) : fire trapper
KTA-SpankMe : Amazon from Tikadea : strafe, multishot
KTA-Arrowplay : Amazon from Wordplay : Undecided yet
as can be seen we have already 3 sorcs, 1 playing each element. For the two remaining spots we would like to see either amazons or assasins, as we will need the valk's and shadows.
for the remaining 2 spots:
Alsaan: Assa kicker : KTA-KickMe
either McCain123 or Vismaior (?) 1 of the 2 should be in the above list, but i have lost it who is who with all different names as account names, forum names and caracter names. please fill this in.
for the reserve spots:
MagicBox
BigD
hope to cya all around next week, 1930 monday evening, in channel KTA.
Tika
/me raises voice to high lvl: Oh girls.. and think about a suitable dressing next week.. i will bring some make-up as well. :kiss:
VisMaior
15-08-2006, 09:50
KTA-PokeMe will be a Fend amazon. Just cos noone ever plays one. Im on *tunyacsap.
yep - started ok, but already had a nde. There was one of those lite ball spitting thingies boss pack, but unfortunately, the boss was lite immune. The old life went down a bit low for comfort.
As mentioned earlier, we're all playing girlies (more dykes than Holland :-)).
To be honest, even though we're all girles, I'm not looking forward to playing with dolls. They may prove to be a real nuisance, especially as we won't have any act 2 merc to tank them. Act 1 mercs are usually useless against dolls.
We're all around level 10, having rescued Cain. We'll carry on with the Countess next week.
Was fun
DelBoy
Earl Grey
15-08-2006, 10:21
I predict that this will prove to be a total slayfest with primarily the three single tree sorceresses killing everything practically instantaneously. The only thing limiting our speed moving forward will be how much frw we can get on our gear. :lipsrsealed:
This will be a gambling exercise in avoiding insta-kills, not much else. :soapbox:
well... without good items and without any lower resist curse or conviction even the single element sorcs aint all that powerfull.
1 of them is going ORB.. a spell which however very nice and usefull is NOT known for its massive killing speed in hell
1 of them is going HYDRA.. a spell which is very much FUN and usefull for scouting... it is not known for massive killing speed.
1 of them is going lightning... that could be the biggest killer of them all.
but remember... there will be massive resists in hell, and plenty of immumes, and we got nothing to do anything about that.
as i see it normal might be a challange here and there, but nothing special. Nightmare will be a breeze, with us ripping monsters apart in no time. but hell... will be quite a chalange.
McCain123
15-08-2006, 11:34
I was on *peddy2_hc and playing the cold sorcie KTA-CatchMe. The girly group was really great fun yesterday and 12 of them ( with mercs ) on one screen looked great ( canīt wait to see more than 20 with valks, shadows and decoys ).
Some forecasts from me: Normal Duriel will be a lot of running. No tanks and he hits hard and chills and normal Dia could result in the first death if we are not careful.
*puts on some makeup and goes to toilet with merc*
Next week I will probably not be there, as I will most likely sit in front of my tent next to the Baltic Sea, but I will tell you on Friday.
[Edit]
nithilac
Please write down three times Nihlathak and donīt use copy/paste. :grin:
I'm the one playing with fire. KTA-LickMe. Besides Hydra, what do you think? Getting all synergies or just Fireball, Hydra, Mastery then Enchant? Would that be good (mainly for the added attack more than extra fire damage?). Seems Hydra synergies give very little, but Fireball is useful in itself. Only thing putting me off on Hydra is the 2 sec casting delay, having once been a high level high on ladder tweaker sorc back in classic (with glacial spike no less!), everything with a timer ticks me off. But Meteor has one as well, so maybe Hydra is more fun. Both these spells however was GREAT fun back when they could be spammed!
Opinions?
Oh, and assas and amazons! Please consider maxing your tanking skills!
Earl Grey
15-08-2006, 14:26
There are not enough skill points left after synergizing the fire traps. IMHO the fire traps need to be fully synergized to be useful in 8-player games. I could be wrong since I haven't played a fire trapsin before.
Well, we can always run ; )
IIRC all kind of female characters can pwnzrs hell..at least to act 4/5. And at least up to 1.10 the shadowmaster and especially the valkyre was a sick tank.
If the brown mass hits the fan..there is always time to step down and allow act 2 mercs ^^
Good luck, this is the right decision..playing with conviction and BO is something that everybody can do. KTA is also about high concept killing :D
McCain123
15-08-2006, 14:59
If our bow ama goes with "Harmony" (Tir + Ith + Sol + Ko) as main weapon, her valk will get a nice bonus and she would get revive charges, wich could be very helpful for tanking.
Wordplay
15-08-2006, 15:14
After some suggested a plaguezon I checked a few topics about it and it seems like a good, easy amazon-build. So all four elements should be covered now, although I'm still a bit unsure is it wise when thinking about the last difficulty. Another lightning-build might add some needed killing power. On the other hand, plaguezon will have some extra points to spare on buffing valkyrie, so it's 50/50.
Here is what I have been thinking:
20 Poison javelin
20 Plague javelin
20 valkyrie
Rest to passive skills.
Have to say that at NM, we really need to start thinking about taking in one or two act II mercs for better dam/aim and freeze.
Earl Grey
15-08-2006, 15:15
Peace (Shael+Thul+Amn) used by a strafer or multizon ought to result in a L15 Valkyrie being cast often enough even with the low % chance. Just tossing out the idea that such a zon might not need to put points into Valkyrie in case those points can be used better elsewhere.
I do think that we need as many Valk's and Shadows as possible, but if equipment can be used to cast them that's worth considering.
About Venom, Treachery (Shael+Thul+Lem), which I will certainly aim to get even if I'm a trapper, has a 25% chance to cast a L15 Venom, so perhaps a kicker can save those 20 points and put them elsewhere?
windwingwind
15-08-2006, 15:20
Pls put me on reserve spot too~
Pls put me on reserve spot too~
i am very sorry m8, but with already 2 reserves we really shouldnt do this. it would result in no playing time at all, and would always give a struggle on which reserve should play if there is a spot free.
sorry
After some suggested a plaguezon I checked a few topics about it and it seems like a good, easy amazon-build. So all four elements should be covered now, although I'm still a bit unsure is it wise when thinking about the last difficulty. Another lightning-build might add some needed killing power. On the other hand, plaguezon will have some extra points to spare on buffing valkyrie, so it's 50/50.
Here is what I have been thinking:
20 Poison javelin
20 Plague javelin
20 valkyrie
Rest to passive skills.
Have to say that at NM, we really need to start thinking about taking in one or two act II mercs for better dam/aim and freeze.
heya wordplay,
i think your poison ama will do very well, just ask waflob about his.
about the taking in act 2 mercs... we could always do that if we notice that we arent getting around anymore. but as long as we are doing OK i see no reason to do this.
Couple high level Shadow Masters will do the job......They will cloak and MB so much you may need torches!
I like the Plague Java vs Fender......Fenders rock early but death is coming late! Melee just must have life boosts.
Looks like a fun build to give a go, should kill fast!
I'm the one playing with fire. KTA-LickMe. Besides Hydra, what do you think? Getting all synergies or just Fireball, Hydra, Mastery then Enchant? Would that be good (mainly for the added attack more than extra fire damage?). Seems Hydra synergies give very little, but Fireball is useful in itself. Only thing putting me off on Hydra is the 2 sec casting delay, having once been a high level high on ladder tweaker sorc back in classic (with glacial spike no less!), everything with a timer ticks me off. But Meteor has one as well, so maybe Hydra is more fun. Both these spells however was GREAT fun back when they could be spammed!
Opinions?
if you ask me just max hydra, fire mastery, fire bolt and fire ball.
you will end up with a strong hydra, and a very nice fireball to spam around in the casting delay.
about enchant: i think it only becomes usefull with a heavy point investment... and i doubt you will have that many points to spare.
I will max Hydra, Mastery and Fire Ball. Then I could max either Enchant or Fire Bolt. Same amount of points. So? Either way for me.
Or do you mean Enchant also needs it's synergy (Warmth) to be useful?
Is there really such a thing as a strong Hydra? : )
Me too thinks all girls as long as we can, other merc will be an emergency measure. Let's not give up too easily. Like det said, we're high concept, aren't we?
Maxed Shadow Master (in 1.10, dunno about 1.11, have they changed?) really only died to cursed extra strong monsters and the like. But yeah, then they could die in like a second. A sure way to know when it was time to run!
As a reserve, I'll do a funky build...tankazon or tankasin.
about enchant: i think it really needs its synergy to be realy effective... without it it will still be helpfull for the AR, but the damage will be only a couple of hunderds. on the other hand... we should have many bow mercs that will take great aid from it.
about hydra: YES... hydra can become more powerfull then you think! even untwinked a damage PER BOLT of over 1000 should be easy to reach.. with 1500 no to far away i feel. that sounds little... BUT you can have 3 (or even 4 if you realy push it) hydra's active at the same time, and each has 3 heads. that means 9 firing at the same time... whilst in the middle of that you will have time to fire fireballs.
The BIG aid from hydra will come when we meet dangerous ranged monsters, as a scout and as a fire and forget skill. it is great to put on a corner and see it fire around it while you KNOW there is a big pack of souls there. the self aiming of it realy is a big plus.
You've talked me into it (Hydra). Besides, going Enchant would make me everybody's ***** ; )
Fireball gets more powerful as well since it has the same synergy as Hydra. All out fiery heads it is. At least Hydra is a very pretty skill to look at. Girls are so vain.
Earl Grey
16-08-2006, 06:43
Compare your Hydra/Fire Ball damage to the damage from my assassins fire traps! I'm convinced that the comparison will be pleasing to you.:cool:
Synergize with every point possible is the way to go in a full party. I'd go 20 Hydra, 20 Fire Ball, 20 Fire Mastery, 20 Fire Bolt, 1 Static and only after that put 1 pt each in Telekinesis and Teleport. Teleport is not used during party play anyway so you'd only need it if you want to solo after we defeat baal in hell.
Besides, what would you be enchanting if you went with Enchant? The rogue mercs? Yes, I know we will have one or two melee characters, but is that enough reason to give up on Hydra, which is what you do if you don't synergize it fully.
I just checked the damage output in the german skill calc.
Assuming the following gear:
+3 Fire Amulet
+3 Fire Circlet
+2 Spirit Sword (or a +2 Sorc/+3 Hydra orb)
+2 Enlightenment armor
+1 Shield (Sigon or something)
Hydra dmg: avg 1978 (w Orb: 2270)
Fire Ball dmg: avg 5200
Now add 8 Meteor (complete at L85) and you get:
Hydra dmg: avg 1978
Fire Ball dmg: avg 6733
Meteor dmg: avg 8343
- - - - - - - - - - - - - - - - - - - -
Now for my Assassin Fire Trapper (Complete at L80):
20 Fire Blast
20 Wake of Fire
20 Wake of Inferno
20 Death Sentry
1 Shock Web
1 Charged Bolt Sentry
1 Lightning Sentry
1 Claw Mastery
1 Psychic Hammer
1 Burst of Speed
1 Weapon Block
1 Cloak of Shadows
1 Fade
1 Shadow Warrior
1 Mind Blast
Assuming the following gear:
+3 Traps Amulet
+3 Traps Circlet
+3 Traps Claw
+3 Traps Claw
+2 Treachery Armor
Fire Blast dmg: avg 2871
Wake of Fire dmg: avg 758
Wake of Inferno dmg: avg 1124
Well, I've always thought Wake of Fire to be a beautiful spell as well, at least we will both be beautiful!
Thanks for all the numbers.
Regarding points though, I've already put points in Frost Nova, the first cold armor, Telekinesis and Static. I don't believe in putting utility points last, because then you're either dead or you don't need them anymore. It's during the course of game they're useful. This is hardcore remember. Anything that will keep you alive is a well spent point. Teleport, for example, is essential!
Besides, I always do a little soloing on the side, collecting chipped, gold, upping my gear at the vendors etc (not much time to do that properly in the KTA games). Not to mention the Countess.
Found a good orb for the lightning sorc!
Earl Grey
16-08-2006, 07:52
I forgot about the cold armors - they are very useful and pretty much a must have. I especially like Shiver Armor.
Frost Nova would be a mistake IMHO. That point is useless in this party which ought to be the only concern even if we solo on the side. Well, perhaps this is just me being :greedy:
About teleport, just don't do what our last sorc did...
Found a good orb for the lightning sorc!
great - thanks. Just be sure to wrap it up in nice paper, with pretty ribbons :-)
DelBoy
ps - I also would very much prefer to keep it all girls if possible, meaning act 1 mercs. I've swapped my fire one for a cold one. Should the going get too tough, we could always take one or two act 2 mercs. They look like they might be wearing dresses anyway. If we need further justification, we can always say that they're Bulgarian shot-putters / weight-lifters :-))
Earl, that's softcore thinking. 1 point of Frost Nova in hardcore is very useful for everyone. Would you rather have monsters storming right at you or slowly crawling? Sometimes that extra second of maneuverability is key.
Then again, I'm a very cautious player. I always max my resists (if possible) etc.
Any one point that can keep you alive I dive right into. In the end, does it matter if you max out your spells at level 83 or 84 (numbers picked randomly)? Not to me. I might not even get there.
Of course, playing styles differ. I'm used to playing sorc alone without a merc. My thinking stems from there. But it's what I'm comfortable with. I don't think the party will suffer.
Regarding teleport. I'm old school. I teleport away, not ahead. (I'm sure I'm going to choke on those words ; )
Oh, waflob. I'm already in my wrapping room!
great to hear you have chosen hydra all the way... i think you wont regret it.
and fireball will just be nice to spam here and there :wink2:
Earl Grey
16-08-2006, 10:50
Earl, that's softcore thinking. 1 point of Frost Nova in hardcore is very useful for everyone. Would you rather have monsters storming right at you or slowly crawling? Sometimes that extra second of maneuverability is key.
I'm not saying that it's a bad spell, but we have a cold sorc in the party. That and the (presumably) many cold rogue mercs should freeze things well enough. Our strafezon (?) will probably have cold dmg charms too.
In the end, does it matter if you max out your spells at level 83 or 84 (numbers picked randomly)? Not to me. I might not even get there.
The negative effect of "wasting" a point does not happen at the end when you max out a skill. From the very moment you spend a point on a skill elsewhere you are one level behind in killing power until you have finally maxed the synergies. Effectively you're one level behind from then until the end of the game.
What qualifies as "wasting" a point is debatable. Perhaps most important is how much more killing power helps. I've already predicted that this party will be so powerful only great frw will make us move as fast as the monsters will die, so this discussion is just about optimizing the build. :grin:
True, it's debatable. That's why we disagree. In hardcore (especially untwinked) optimization comes low on my list. And we all know that despite being in a good party you have to be able to handle yourself. You get ahead. You get left behind. All those situations. Playing what is safe to you and fun as well, is most important. You have to like your own character, and trust it, for it to be of any use to any party.
Or rather, we optimize differently. A whole life without Frost Nova is a life never lived ; ) It's a very comforting spell. I like it. Ever tried walking into a shaman camp without it? Big difference.
Also a lifesaver when going down bad stairs, etc. Gives you room to think (maybe I'm just slow in that department). A dead character to me isn't very optimized. And not of much use to the party.
I hope you're right about our killing speed. I'm more concerned (later on) about all the immunes. Hell's going to be hell.
Earl Grey
16-08-2006, 13:43
True, it's debatable. That's why we disagree. In hardcore (especially untwinked) optimization comes low on my list. And we all know that despite being in a good party you have to be able to handle yourself. You get ahead. You get left behind. All those situations. Playing what is safe to you and fun as well, is most important. You have to like your own character, and trust it, for it to be of any use to any party.
Or rather, we optimize differently. A whole life without Frost Nova is a life never lived ; ) It's a very comforting spell. I like it. Ever tried walking into a shaman camp without it? Big difference.
Also a lifesaver when going down bad stairs, etc. Gives you room to think (maybe I'm just slow in that department). A dead character to me isn't very optimized. And not of much use to the party.
I hope you're right about our killing speed. I'm more concerned (later on) about all the immunes. Hell's going to be hell.
Perhaps I'd have done the same as you if I were to actually play the fire sorc. It's easy for me to have opinions on your build when I don't have to face the consequences. :smiley:
Safety is surely the optimal solution here. I was totally and blindly locked into firepower optimization.
McCain123
16-08-2006, 15:57
I donīt think we need to squelch every point out of our spells. Although we have a Lightning sorc I put a point into static, just in case, she does something stupid. :azn:
Socialism
16-08-2006, 17:46
As a reserve, I'll do a funky build...tankazon or tankasin.
Haha, what's the point of making a reserve? You don't even show up to the untwinked game YOU started!
<3
Haha, what's the point of making a reserve? You don't even show up to the untwinked game YOU started!
<3
Due to circumstances beyond my control, keep that to a single thread...no need to drag banter into the KTA thread.
PhatTrumpet
16-08-2006, 18:16
After this KtA run you guys should do the complete opposite: all dudes. The catch is, since they're obviously so macho, they refuse to use spells to do their damage for them (avoiding the overpowered builds like Hammerdin and Wind Druid) and only kill via hand-to-hand combat. That's right, male characters only and melee builds only.
You could call it "KtA - Sausage Fest."
:rolleyes:
Although we have a Lightning sorc I put a point into static, just in case, she does something stupid. :azn:
Bearing in mind I'm the lite sorc, I consider this to be a very real possibility :-)
DelBoy
After this KtA run you guys should do the complete opposite: all dudes. The catch is, since they're obviously so macho, they refuse to use spells to do their damage for them (avoiding the overpowered builds like Hammerdin and Wind Druid) and only kill via hand-to-hand combat. That's right, male characters only and melee builds only.
You could call it "KtA - Sausage Fest."
Good point - it is the logical continuation. No act 1 merc then ? Or would we be just too macho to use mercs at all ? I think if we did this, we'd have proof in act 4 that IM is a cure for too much machismo.
btw - "KtA - Sausage Fest" ? You don't read Viz do you ?
DelBoy
PhatTrumpet
16-08-2006, 20:11
Good point - it is the logical continuation. No act 1 merc then ? Or would we be just too macho to use mercs at all ? I think if we did this, we'd have proof in act 4 that IM is a cure for too much machismo.
btw - "KtA - Sausage Fest" ? You don't read Viz do you ?
DelBoy
Mercs would be fine, but they'd have to be either Act 2 or Act 5.
Chaos Sanc and Worldstone would indeed be challenges, but Berzerk, Fire Claws, Rabies, Poison Dagger, and elemental Zeal (Holy Shock, Holy Freeze, Holy Fire) could all still function provided they used a low-damage weapon.
I don't have the slightest clue what Viz is.
Throwing weapons on switch would also work against IM, or is that considered girly? How about fighting bare handed?
Attract from a Necro (Confuse is fun but can get messy)
Purposfull single swings from Pallys that arent Ice or Light
Zerk from Warriors
Fireclaws
Rabies
That can get you thru those places. Hell a Holy Freezer alone is going to allow safety. Tuff to screw up when its all in slow mo......if you happen to take a Zealot he can just be an arura ***** for the minions,
I love Confusion, once in CS with my Boney I hit Desies (sp) minons all with Confuse and he IMED them while they were attacking and almost all of them died......probably a once in a blue moon thing but still one i wont forget!
Buddy of mine Jorge on his Warrior and my Boney use to do Baal runs. He would go to Zerk he was WW and I would just keep things confused and spamm Spears till we got a few bodies and start blowing them up.
Lots of stuff you can do.......
i like the idea of an all blokes team as well... and then indeed the matcho way... ONLY melee... so no singers, casters, CE... you know... only SWORDS, HAMMERS, CLUBS etc. hammering the enemy to death.
as for IM infected area's: yes .. it will be slower and thougher... but there are still plenty of options left.
i would like to see Baals face when he see's entering his throneroom this derailed bunch of wacko's armed with all kind of big slamming things, starting to hammer his minions into the ground:grin:
2 things :
firstly, shouldn't we finish this KTA before deciding on the next one ?
secondly, ignoring my own suggestion completely, if we are going to be all out macho thugs, then swords are just too wimpy, imho. It absolutely has to be big hurty mauls, hammers etc - i.e. blunt weapons that use brute force, rather than woosie skill.
DelBoy
in that case i would like to see a zealot using a massive thundermaul :thumbsup:
can you actualy zeal doublehanded?
Earl Grey
17-08-2006, 13:40
Just one word: "Obedience" :evil:
GodObelisk
17-08-2006, 15:04
As for macho, its definately barb taking those big mauls. Nothing else
Wordplay
18-08-2006, 01:10
Ah, well; today the Battle.net showed what kind of players there are. My old druid went and kicked the bucket in record-time, which is kind of a pity. Not because it was of my own mistake, but because I happened to run into a exploiter. You know the drill: 4 players, 3 bots, 1 open TP. Druid dead before the "hostile" message hit the screen and I still don't know what dealt the damage. :shocked:
Good thing I was already done with that particular character.
Earl Grey
18-08-2006, 09:21
Ah, well; today the Battle.net showed what kind of players there are. My old druid went and kicked the bucket in record-time, which is kind of a pity. Not because it was of my own mistake, but because I happened to run into a exploiter. You know the drill: 4 players, 3 bots, 1 open TP. Druid dead before the "hostile" message hit the screen and I still don't know what dealt the damage. :shocked:
Good thing I was already done with that particular character.
Tppk.
You should check this topic:
http://forums.diabloii.net/showthread.php?t=487720
and this:
http://forums.diabloii.net/showthread.php?t=126729&page=69
Wordplay
18-08-2006, 19:22
Exactly the same as in the latter link (your char). Same place, same method. Except that he now uses bots to deceive. Ah, well... Would had lost that char anyway after getting my fill from the current KTA-15 run.
2 things :
firstly, shouldn't we finish this KTA before deciding on the next one ?
secondly, ignoring my own suggestion completely, if we are going to be all out macho thugs, then swords are just too wimpy, imho. It absolutely has to be big hurty mauls, hammers etc - i.e. blunt weapons that use brute force, rather than woosie skill.
DelBoy
Ribcrackers FTW!!!
Could make it a bit less limited and allow any (2) hander.....
Earl Grey
20-08-2006, 17:14
Hope everyone will make it tomorrow evening and that BNet behaves better than it has the last few days!
well... sorry to announce that i will NOT be able to make it tonight.
maybe, very unlikely but maybe, i could pop in the last bit of the session. dont expect to much from it.
stay safe and fight good,
good luck
Tika
I PLAN to be on, but I have a sick child, so it depends a little on how she sleeps. I mean IF she sleeps.
I PLAN to be on, but I have a sick child, so it depends a little on how she sleeps. I mean IF she sleeps.
That's always a bummer, but please - make her priority 1. I know you will and that's good.
Depending on how old she is, there's always that old West Indian trick of dunking the dummy in rum :-) **
see you all later
DelBoy
** only kidding - don't do it really ...
I will be a bit late tonight... between 20:00 - 20:30 if nothing happens
Earl Grey
21-08-2006, 23:34
Six of us eventually played tonight although we were only three when we created the game and got going. :rant:
KTA-Arrowplay --- Amazon
KTA-SpankMe --- Amazon
KTA-KickMe --- Assassin
KTA-TribMe --- Assassin
KTA-BiteMe --- Sorceress
KTA-LickMe --- Sorceress
The first quest was The Countess and she was kind enough to drop a Tir. :unimpressed: We went on at breakneck speed with maybe a few close calls here and there due to the quick pace. Duriel went down fast, someone apparently had time to drink a pot of some sort, but it was quick and totally risk free.
As a consequence McCain123 has to publicly get down on his virtual knees and repent for his crappy prediction:
Some forecasts from [McCain123]: Normal Duriel will be a lot of running. No tanks and he hits hard and chills...
Yeah, right... :jig:
Levels at end were 20-22. Life were 215-271, except for KTA-BiteMe who had 169, but that might be due to unspent stat points perhaps? We were all suffering from mana deprivation and anyone can get desperate after quaffing hundreds of mana pots. KTA-Arrowplay couldn't take it and spent five points in Mana, which I just had to tease him for. :content:
Message to the reserves:
Be in the channel when we start the game on Monday evenings. It's very likely that you will get to play since we have not been a full 8-player team for ages now.
Message to the reserves:
Be in the channel when we start the game on Monday evenings. It's very likely that you will get to play since we have not been a full 8-player team for ages now.
Sounds excellent. Is there a character type that would compliment the group based on what it currently has?
Hey Earl - nice report !
Got most of the important points (bad prediction - nooby usage of stat points :-)
Didn't a unique drop somewhere ? An axe that nobody could use ?
Sounds excellent. Is there a character type that would compliment the group based on what it currently has?
Good question - what chars do you prefer ? Looking at the list, something like a lite trapper might be useful. Up to you really ...
DelBoy
Earl Grey
22-08-2006, 09:30
Hey Earl - nice report !
Got most of the important points (bad prediction - nooby usage of stat points :-)
Didn't a unique drop somewhere ? An axe that nobody could use ?
Good question - what chars do you prefer ? Looking at the list, something like a lite trapper might be useful. Up to you really ...
DelBoy
Yeah, except a lightning trapper is just too cookie cutter, just as lightning javazon or meteorb sorc would be. IMHO (mind you, this is just my opinion) there should not be any such builds in this party.
We have three sorceresses, one of each element, so sorc is out.
We have a fire trapsin, a kicker as well as a poison javazon and a strafe/multishot zon.
More? I don't remember. :scratch:
KickMe might appreciate another melee build to share that burden. Something with a maxed big bad Valkyrie or Shadow Master I think would get a hearty welcome.
The Gnasher dropped, I think KickMe has it now since it has 20% cb.
Either The Hand of Broc or Bloodfist was dropped by Andy, I don't know who picked them up, I just briefly saw unique gloves on the ground. Andy also dropped Cleglaw's gloves, but I think they might eventually have been sold.
We did have one near-death, when (KickMe was it?) exited and came back with only 4 life. Maggot Lair. That place had us all cramped togehter, like always. Hard to avoid the lightning from all the bugs. Just as hard to run away (people blocking your way, probably me).
Gnasher dropped, with it's crushing blow and open wounds I think it's an excellent kicker's weapon! I always built my kickers around crushing blow, only way to go really, to be effective in hell.
Other crushing blow items to look out for (lotsa them really, but these are cheap): Strength runeword in 2 os melee weapon (Amn + Tir) gives 25% cb & 7% life leech. Crafted Blood gloves (Nef + perf ruby + any jwl + heavy gloves) gives 5-10% cb & life leech & life.
Just a thought.
Great fun guys, looking forward to the jungle. Ugh.
(I actually downed a whole full rejuv at duriel's, but that was pure reflex. Only half life gone or smth. Never know with that creep, is it really a she?)
Yeah, please bigD72, something a bit more unusual. Besides, lightning trapper is rather boring. I played one last. Poison assassin? (Just don't ask me how to build one, but more poison damage couldn't hurt.)
If there's a shortage on melee, what about a daggerzon ?
I've played one before and they're different. Also needs CB gear towards the end, but you'll have a maxed (or near maxed) valk. Actually, you only need skills from the passive tree.
Maybe an idea ? And certainly not cookie-cutter.
DelBoy
VisMaior
22-08-2006, 13:57
Sorry to have dropped out again, folks. I dont think putting points into mana in untwinked is such a bad thing. Especially at early levels it can help heaps.
Wordplay
22-08-2006, 14:11
It's really depends of what the person likes to play if he joins, so any of the theme-following builds will be okay. Another melee char might be the most helpful, though, like jabberzon or melee-assassin. Lightning-trapsin is good too.
Don't remember exactly were the gloves Bloodfists, but that is possible. They had no special bonuses of interest in any case.
Earl Grey
22-08-2006, 15:27
... I dont think putting points into mana in untwinked is such a bad thing. Especially at early levels it can help heaps.
At early levels we clearly do not need extra killing speed. The help is needed to survive at later stages and any points spent in energy are wasted unless you have a build that uses Energy Shield.
Solo play is a different matter (even so I still think points in energy is a waste), but this is party play. If you don't kill the monsters then someone else will do it - and do it fast.
Use pots and socket with sapphires if desperate.
...
Don't remember exactly were the gloves Bloodfists, but that is possible. They had no special bonuses of interest in any case.
Must not have been Bloodfist then because those gloves have great mods: 30 fhr, 10 ias and 40 life. Even Hand of Broc is nothing to sneeze at. In fact all unique normal gloves are good.
Bloodfists rule! Didn't even see the drop, people are quick ; ) But please don't sell any uniques even if you think they're no good, drop them in town instead.
i agree that we dont really need any cookie cutter build.
please be a bit more original :scratch:
builds with skills like freeze arrow, jab/impale/fend, blade fury or pheonix strike (or its synergies) come to mind. lots of fun in that corner, and they all can be quite effective.
as for the tank needers among us.. i will be maxing my Valk as well, it will be 1 more tank.
Tika,
p.s. i am building my ama along the lines of a "speedazon". which means.. how to get as much arrows flying in as short a time as possible. this means maxing strafe and multyshot, and then IAS, IAS and more IAS. so if you encounter any items i could use with IAS on it... please show me.
Hi guys,
real life keeps getting in the way ...
I'll be delayed on Monday evening, and expect to turn up about an hour late.
Sorry about this - better late than never ...
DelBoy
Hi guys,
real life keeps getting in the way ...
I'll be delayed on Monday evening, and expect to turn up about an hour late.
Sorry about this - better late than never ...
DelBoy
I wouldn't mind doing a melee build at all, like I mentioned earlier I was thinking tankazon or tankasin, if you could just give me a quick run down, I'll get caught up for next Monday.
I wouldn't mind doing a melee build at all, like I mentioned earlier I was thinking tankazon or tankasin, if you could just give me a quick run down, I'll get caught up for next Monday.
Never tried a tankasin, but tankazons are fun. I personally think a zon would be more useful, with another good valk, but the choice ultimately rests with you.
DelBoy
Earl Grey
28-08-2006, 22:01
KickMe, SpankMe, LickMe and TribMe made it to the Hellforge quest this evening. Levels are 24-25.
Sorry again about triggering the Fire Shrine. :embarassed:
Every session needs it's kind of danger.
Wordplay
29-08-2006, 03:06
Sounds like you made it pretty far. Sorry for not being there, but I had absolutely no way to get online due of my ISP doing some maintenance-work. Was there, ready to play, but without connection. But I'll try to catch you up; maybe I get some boost from the pubs.
Earl Grey
29-08-2006, 08:35
Tonight at 22.00 CET I'll be online to help windwingwind catch up with his new character (probably a Frostmaiden).
Anyone else who need to catch up can join too.
Tonight at 22.00 CET I'll be online to help windwingwind catch up with his new character (probably a Frostmaiden).
Anyone else who need to catch up can join too.
Count me in.
Apologies for being not only late as expected, but absent. I got back when the session had finished. There was a parents' evening in the school. These things always take longer than they should, especially when you consider that nobody really wants to be there. Everyone complains that these things take too long and then they don't stop waffling on about all sort of trivial and irrelevant nonsense. </rant>
Sorry - needed to get that off my chest :-)
There is another parents' evening tonight, but this should be finished by the time this extra session starts.
Apologies once again
DelBoy
windwingwind
29-08-2006, 12:54
Thx Grey
I have two plans for my zon, which one is better for the group?
Frostmaiden: Max FA, CA, Valk
CS Tankazon: Max Valk, Charged strike, 10 each D/A/E
Wordplay
29-08-2006, 14:56
@ Earl Grey
That would be 24.00 GMT+2, no? The name/pw are the usual too? Hope you are feeling like kicking Memphisto's butt again. ;)
it was a fun evening again yesterday. kicked mephys bottum, but he didnt want to drop anything nice. maybe if we kuddle hin to death next time he will be more kind? :grin:
i was a little surprised of the low amount of people showing up... considdering we have a full team of 8... and then 2 reserves. so people... please be a little more consistent with showing, or at least with telling you cant make it.. (this of cource does not go for the people who did tell it, as well as the ones who had internet problems... must have been frustrating sitting behind te PC.. knowing the others are having fun, and nothing you can do to join... maybe it makes you feel better to know that someone else had to sit in a schoolclass... listening to the teacher of his kid.... :grin: :wink3: )
about what kind of zon to play... i dont think it really matters for the group which of the 2 builds you choose... both will have a valk, and both will bring safety in some way or another. go for the 1 you like best.
hope to see you all next monday on 19:30 in channel KTA
Tika
p.s. maybe.. very maybe i will show tonight to help lvl some that are stuck behind... dont count on it dough
That would be 24.00 GMT+2, no?
Correct (the no part at least ...)
It's 22:00 CET - i.e. 10 pm in Europe, which is 8 pm (or 20:00) GMT.
DelBoy
Earl Grey
29-08-2006, 15:50
@windwingwind
Personally I like the CS Tankazon better. Either one is fine, so as always, pick the one you will enjoy the most. :)
Perhaps the other amazon players have some thoughts on this? :wave:
@wordplay
We start at 21.00 GMT, which is 22.00 CET.
If your timezone is GMT+2 then the time is 23.00.
Yes, same old channel and game name/pw.
Edit for clarity:
London: 21:00
Copenhagen: 22:00
Helsinki: 23:00
Hope everything is crystal clear now. :smiley:
Wordplay
30-08-2006, 14:42
Yea, but my connections is still a bit screwed, so I couldn't show up as intended (again). Not even sure if I can rely on it working tonight either, so if it doesn't work; have to start calling to my ISP. :largeannoyed:
Wordplay
30-08-2006, 19:14
Okay, got my char to lv.25 with act4 q1 done and q2 done soon. Inventory half full of all kinds of res charms and stash full of gems. :D
Hopefully everything works next week.
I did hellforge and scored me a tir! How the team will be happy!
/end sarcasm
That's half a prudence or strength runeword :-))
No need for sarcasm - that's major w00tage !!!
DelBoy
McCain123
03-09-2006, 13:17
Iīm back from my trip to the Baltic Sea, we had lots of wind and rain, so I guess I wonīt do any camping for a few years. I will try to catch up to Hellforge this evening, so that Iīm at the same level as the rest tomorrow. See you guys ... ehm I mean girls :girly: ... then.
hey guys
sad news... i cant make it tomorrow, and this time i dont even have anything to look forward to that is the reason of me not being there... i got to work :embarassed: :undecided: :upset: :rant:
i will try to catch up teusday... but i will need some help.. i wont be able to tackle diablo alone.
good luck girls.. be safe and have fun
Wordplay
03-09-2006, 19:42
And so the ranks disperse one by one... But that isn't a problem as long as there are reserves. "The king is dead, long live the king!" And so forth. :D
By the way, does someone still have a good idea of who is on? I have been thinking of rushing through normal difficulty and half of the nightmare (on pubs), so it might be a good idea if we got through the menial parts a bit quicker than usual. IMO, the real game begins only at the Hell -difficulty.
I plan to be on on monday. However the game for me is no longer get quick to hell. I like to enjoy all the stages. Rushes are boring and not really why I joined this group. I like to play mondays and enjoy every moment of it, the company, etc. Hell characters are not a goal in itself (have had many) but having fun is. So for me, playing the game through is what I like.
It's usually quick enough as long as people show up. What does hamper speed is everybody not being able to join. When we are 6-8 ppl we rip things up.
Can only confirm what Hatoil said. KTA isn't a rush group, or else it would have a very different name. There are those among us who do partake in rushing etc, but not within the confines of KTA.
Wordplay, if you want to do some rushing, we can. Just not on Mondays :-)
See you all later
DelBoy
Wordplay
04-09-2006, 22:45
Nevermind that then.
We just finished 'normal' and now we all are "destroyers." Have to say that I did have a lot of fun despite the easiness, since we ran into some pretty good items on the way. First, I got a new javelin that is especially effective against demons (which, of course, were the main ante of act 5). Then Diablo dropped Arctic belt and basically maxed out my cold res. Thirdly, Baal dropped Iceblink armor that should be useful throughout 'nightmare.' And finally, at the last minutes, the Cow King dropped Nokozan amulet, which should rise my fire res to whopping 80%.
So to me it was a good game, but -unfortunately- it wasn't that for everyone of us. Not sure of the name, but one of our assassins kicked the bucket when he accidentally rushed to the middle of a pack of Hell Bovines. His HP-meter hit red in a second and bang: one dead asssassin. Hopefully he manages to rush through normal and catch us up with his new char soon, if he is still feeling like it.
IMAGE (http://www.saunalahti.fi/~hs83/stats_arrowplay.jpg) of my current stats. Won't be spending any more points on strenght, unless we find some absolutely über item, and even though vitality is important, the next 5 levels will be all about dexterity to maximize the damage. Armor (defence) is not important, since I'll be staying strictly ranged and behind the summons. Plague-javelin has 16 points at the moment, so that should be maxed by level 40 (with 10 points in poison-javelin).
Notice the lack of space both in my stash and inventory. :jig:
Earl Grey
04-09-2006, 23:38
It was KickMe who bought the farm. We started a rush and got her reincarnation to act 2 but had to call it a night then because time ran out.
With all the new members it would be nice if someone who has been a part of KTA for a long time could make a post about KTA philosophy, rules and history. :smiley:
Players this evening were:
BiteMe (lightn sorc)
LickMe (fire sorc)
Arrowplay (bowzon)
BearWithMe (cs tankzon)
KickMe (kicksin)
TribMe (fire trapsin)
hey guys (girls)
good to hear you all had fun, sad to hear of a casualty.
which lvl are you guys atm? so i know what to aim for when catching up. i will be trying a catch-up session tonight, but i will need some help. both diablo, the ancients and baalhimselve will be to hard to tackle alone. i will be online at 20:00 moost likely, and if noone is there to help i will be logging in some more times later. I could also help with the rush of a new sin, since her deeds obviously have to be followd by a reincarnation and revenge!
as for the poost on KTA rules, history and philosophy... i guess i am the 1 to take that on me, so here comes.
History:
KTA began a long long time ago with, how could it be anything else, KTA 1. this was several years in the past, at a stage that i was not yet into this game or forum. the first KTA i joined was KTA 4 i think, and i played and had fun playing all KTA's up to 9. i then toke a complete break from Diablo, only visiting the forum once in a while.. seeing KTA still active etc. i think it was KTA 12 that was the last being played... after wich silence remained. then, now more then a year in the past now, i decided to come back to diablo. and however all my accounts had expired i decided to try and start up again what i had moost fun in KTA. so KTA 13 was born, and with just a small team played to all the game. At this moment we are into KTA 15.. i think, could also be 16, and still going strong.
Not all sessions with KTA have been based on exactly the same rules. for exemple we played a KTA meets Kill Bill session. it was a barb, a pally and 6 assa's, based on the movie (that i never saw) this session we allowed some key items to be muled in, since we had some quite special, even bizar, assa builds. the 1 thing that binds all KTA's together is not the rules, it is the fun and friendlyness we find in team play.
in the interval, between KTA 12 and 13 (or something like that, i cant be to sure of all the numers... sorry) some of the then members decided to start a KTA "clan" in WoW, which is still active, however small. that is about the history of KTA as i know it, of cource from my point of vieuw, the parts i wasnt there i cant know of cource.
Basic rules:
- no twinking
- playing the game from A to Z, from act 1 to 5 from normal to hell. NOT nececarely doing all WP's and quests, but moost of them for sure. KTA has nothing to do with rushing, except for catching up reincarnations, or members that missed a session.
- no hacks/cheats/dupes/etc... NOTHING of this all. We dont need to cheat to beat this game...do we?
Philosophy:
- ABOVE ALL, THE GOAL IS TO HAVE FUN!! in some cases in the past we walked past the rules to improve on the fun, and if needed we will do so again.
- KTA is not about "uber builds", super items, or other L33T stuff... our power lies in our teamplay.
- We play the game as it was intended to be played by the makers of it. those makers did a great job, and we honor them by playing their game as they though it should be played.
- we are friendly, to eachother and others, we help eachother whenever we can and are prepared to give our lives defending others (however we hope of cource this is never needed)
- we have still more fun!
i hope this gives a good summary of KTA. of cource i will have forgotten some, so please feel free to add.
cya next monday, and some hopefully tonight.
Tika
Earl Grey
05-09-2006, 11:06
Thanks for that post, Tikadea!
I will be online this evening to help out.
Correction on my previous post: Arrowplay is not a bowazon. I think she is a plague javazon.
windwingwind
05-09-2006, 11:22
@Tika: Ppl generally got to around lvl 35 last night. I'm lagging behind at lvl 25. It would be nice for us, plus KickMe (not sure of acct name sorry), to do some catch up tonight. I will be online at around 21:00 UK time (or a bit earlier), that's 22:00 CET. My acct *windwinghc
McCain123
05-09-2006, 14:42
I have to appologize, that I couldnīt make it yesterday. It was my first day back at work and over the last two weeks there was quite some work left. Iīll catch up this week and be back next Monday.
good to hear that more people are comming to catch up tonight... a quick rush, and then some baalruns to get to lvl 35ish should not take all that long. we might have some time left then to lvl our "replacement" assa a bit as well.
tika
i will be there around 20:00 for sure, i doubt i van make it a lot longer then 22:00.
even if i might not be there when you log in at times just stay online, i will log in several times etc.. but cant say what time exact.
Earl Grey
05-09-2006, 21:00
We just did one catch-up session from diablo to baal. Will be back at 22.00 CET for more.
windwingwind
06-09-2006, 00:37
When I do some normal Mephi runs, Serpent Lord and dusk deep dropped in two consecutive games :laugh: Nothing girly
Wordplay
06-09-2006, 15:54
I have good news and bad news. The good news are that I went and socketed Iceblink. The bad news is that I accidentally inserted a +6 dex gem to it instead of Tal (+30 poison res). Sucks. Should had alt + f4'ed out of it. Not a big deal, but now I need to have a better shield.
Earl Grey
06-09-2006, 18:22
I don't understand why you would want to use Iceblink. The only mod that could be interesting is the "Freezes Target", but how much use is that when we have cold act 1 mercenaries as well as a cold sorc?
Iceblink Splint Mail
Defense: 163-172 (varies)(Base Defense: 90-95)
Required Level: 22
Required Strength: 51
Durability: 30
+70-80% Enhanced Defense (varies)
Freezes Target
Cold Resist +30%
Magic Damage Reduced By 1
+4 To Light Radius
The obvious alternatives are "Stealth" and "Peace"
Stealth
Magic Damage Reduced By 3
+6 To Dexterity
+15 To Maximum Stamina
Poison Resist +30%
Regenerate Mana 15%
25% Faster Run/Walk
25% Faster Cast Rate
25% Faster Hit Recovery
Peace (Shael+Thul+Amn)
4% Chance To Cast Level 5 Slow Missiles When Struck
2% Chance To Cast level 15 Valkyrie On Striking
+2 To Amazon Skill Levels
+20% Faster Hit Recovery
+2 To Critical Strike
Cold Resist +30%
Attacker Takes Damage of 14
... or socketing a nice rare armor or even just sticking pgems in a 3s normal armor?
Wordplay
06-09-2006, 23:58
Iceblink with 25% slow and knockback is pretty neat, no? It basically gives free shots for cumulative slow. But after that little accident of mine, I have to say that it might be better on my merc (for the freeze). For some reason my merc is still using fire-arrows even though I swear I changed to ice merc in act 1. Changing now would mean that her HP would drop from 340 to 240. :azn:
Been thinking of upgrading my rare javelin to do a bit more dam, but not sure if that is worth the bugger.
Wordplay, I don't know what you are using, but is this any good to you?
Ceremonial Javelin (dex needed 109):
Throw dmg 18-56
+1 javelin & spear skills
+2 max dmg
+14 attack
+7 poison dmg over 3 seconds
+1 mana per kill
Most mods not very impressive, but +1 to certain skills and damage ... haven't got the faintest clue. Too low for you or better than what you've got?
McCain123
07-09-2006, 09:29
Yesterday I started my catching up and first had to find out, that my sorc still was stuck in the middle of act 1. I did the rest of act 1 and before going to Andy, I did some countess runs, in order to get some runes and so my merc could catch up. Andy was easy, a couple of statics, Ice Blasts and arrows and she went down, wihout me ever drinking a bottle.
Act 2 went easy aswell. My Ice Blast was geting weaker and weaker, but I found some decent Rare Bows for my merc on the way, so she did the killing job more and more. Revivers in the tomb were a real pain, as I had to insure, that I freezed everything, before my merc got a shot at it, otherwise the bad guys would get back on their feet. I finnally got to Duriels chamber and got unsure, if it was a good idea to visit him, with an 8-pocket-belt and a weak Ice Blast, but I remebered your words how much of a pussy he was, so I loaded up on smalls rejuvs and went in. Whohoa, pussys donīt hit that hard and while I tanked and staticed him my merc repeadly pirced him with arrows. He went down after 6 of 8 rejuvs and since it still was not too late, I decided to do some parts of act 3 aswell.
Luckily I found an armor with something like 20% lightning and fire res on my way in act 2, because I rolled a map with gloams and they hurt. The Zakarum ( these little fast running >insert insult< ) made my progression pretty slow, as my merc could take one or two out, before the two of us got swarmed and I had to tele out. But I made my way to Lower Kurast, with all the quests on the way solved and decided to call it a day.
Apart from the gear Iīm wearing I have some runes ( El - Ith ), some small rejuvs, a nice amount of gold to gamble with and I collected every crappy form of Diamonds and Skulls so I have almost a Flawless Diamond and a Flawed Skull. Next catch up session for me will be on the weekend and I should at least get close to Baalruns there.
Post when you will be on and maybe one or two of us can help you!
Wordplay
07-09-2006, 19:25
@ Hatoil: It might be a wee bit better than my current javeling, but that can be seen next Monday. Even though the base-damage isn't that important, the poison does almost all of the damage, I guess it should get past 100 -mark, at least.
By the way, I couldn't resist doing a few Countess -runs for runes. Got two amn -runes and one hel, but not the sol I was looking for. I can only wish we come across some ohm and sur -runes, since "Bramble" armor would double the poison damage. Yeah, right...
Earl Grey
07-09-2006, 20:07
@Wordplay
I gather that poison/plague javazons want +skills above all else due to the progression of the poison skills. Thus it appears like Peace armor (+2 zon) should make a very happy poison javazon.
Ahum... Countess can't drop over Ral in normal. Try not to rush too far ahead of the group. Solo play in areas we have already been through is quite ok I think.
Sorry guys, I can't play tomorrow. Been invited to a party, and as a single dad, that's too good an offer. I've played ahead a little (found Magefist!) but I may need some help later in the week (with waypoints if nothing else) to catch up. Stay safe & have fun!
Earl Grey
11-09-2006, 13:51
I will be late today, but will join you by around 20.30 CET.
McCain123
11-09-2006, 14:00
Catch up session part 2:
On Saturday I started my second session to get to act 5 like the rest of the group and in the beginning I had to move carefully, as my Ice Blast was still low damage and my resistances and life were not the best either. When I finally hit level 24, things got a lot easier. Blizzard did a lot more damage and was good mass control and e-shield made myself a lot tougher. Just what I needed, before I lured the coucil one by one out and killed them. On the way to Mephisto I met a few dolls, but nothing I coudnīt evade and finally I prepared for the first of the Prime Evils. My plan was basically to tele on top of him, static him, while he toasts the merc and use the moat trick for his last hit points. Things went exactly like planned, the merc went down after 5 seconds, and Mephi half a minute later. In act4 I got lucky with the map, as there were no gloams and Izual was pretty isolated, so he was no problem. Same picture on the River of Flame, hardly any damage for me and the monsters went down fast. Hephasto had no nasty mods and so I got annother Eth, together with some gems, mainly skulls. In the Chaos Sanctuary still no resistance, I cleared all seals without trouble and for Diablo the plan was basically the same as for Mephi, but with more running, since you canīt use a Moat Trick on him. Things went wrong ... terrible wrong. Diablo showed no interest for my merc and gave me a warm and pink welcome. I could see me life melt away fast and wanted to tele out to remove his life with Blizzards from distance, but ... I had no mana. My e-shield had drained me empty and was collapsed and in panic I hit the numbers for some rejuv out of my belt. I hit mana twice and antidote, but not the so much needed rejuv and got deeds. I stared at the screen for a few seconds and tried to realize, what just had happened. Bad preparation, combined with carelessnes and bad luck just got me killed. For a moment I thought about remaking her, but you guys already have completed 1/3 of the run, so I guess Iīm just out and will join the next KTA-session. Good luck to you.
sad to hear that MCcain.
you should have asked someone to help you out with diablo... everyone knows that he can be a pain in the *** at low lvl.
sad to hear that you aint going to rebuild, but i can understand your choise.
don't you happen to have any mid lvl caracter that could join the party? either now or when we are a bit further on our way?
for the rest of you girls... cya tonight!
McCain123
11-09-2006, 17:06
Now that you mention it, I have a Trap Assa some where in the 60ies and late nightmare. She started untwinked aswell, wears cappy stuff, I would just have to change the merc to Rogue. I will check her, when Iīm back home and join the girl group with her, when you all reach that level.
windwingwind
11-09-2006, 17:33
Sorry to hear that McCain. Hope you will join again later ~
I will be a bit late tonight too ^^. See you girls then~
Wordplay
11-09-2006, 22:13
@ McCain123: We got another casualty today, so if you still want to catch up, you can now have a buddy. Plus, I'll try to be online tomorrow at the regular time/game/place to help rushing through the menial parts (and perhaps net a few gems in the process). With 7k+ dam we should be able to get through acts 1-3 in a few hours and three players should get a nice EXP bonus too.
Beside the casualty, we found a bunch of charms. Something like 8-10 grand charms and as many smaller ones in total. I found a new weapon to slightly boost the poison damage and a 3-socket gothic armor to make "peace" of. Once we find both Shael and Thul.
windwingwind
11-09-2006, 23:24
How about listing those charms and see who's best use of them? ^^
windwingwind
12-09-2006, 00:11
BiteMe died
We are in short of sorc now...
What happened?
And how far did you get?
windwingwind
12-09-2006, 00:34
BiteMe was standing too near Andy....think one of andy's poison strike got her...
I left immediately after killing andy.
Earl Grey
12-09-2006, 10:14
It was the good old I'm-just-going-to-tele-in-and-static-her-first! deeds.
I can help with any rushing from now until Friday and on Sunday evening.
McCain123
12-09-2006, 10:18
If I find the time this week, I will redo KTA-Catchme, as you seem to get short on sorcs and their static fields make fights a lot shorter. I will post here, if I make progress with Catchme 2.
we played until NM andy yesterday, but that was only after doing some baalruns to lvl a bit more.
some of us where around 47-48 when we finished, but some others only in the 41-42 range.
the sad news was our lightning sorc dying while we were fighting andariel... hope she can rebuild as well.
and about the rebuilding actions: please poost here when you know you are going to play at certain times. several people could be handy to help out now and then... i could for example.. but i have to know when to be there!
i did have fun... loads of fun... despite a casualty.
Tika
p.s. did anyone else feel that certain skills are WAY overpowerd? i barely get the chance to fire of 1 volly of strafe before monsters are ripped appart by firetraps and charged strikes:thumbsup:
Earl Grey described the situation perfectly.
Yesterday was a bit strange.
I was suddenly and unexpectedly busy at work, and managed to get of at 19:15, charging back on the pushbike (was a nice day), narrowly avoiding getting run over by idiot car drivers not looking before turning into the road etc, only to find that I had no internet once I got home. Grrr ....
A quarter of an hour resetting and fiddling with cables and it started working again. I'm really starting to dislike my isp.
(OT - I lost a high level freezealot the other day and was looting, when my idiot isp decided to reconnect me. Lost all the gear, apart from the body armour, ring and ammy, all of which were not worth the effort. The weapons and the rest of the armour was what I wanted to get back /OT)
Anyway, I really felt like a big leech yesterday. My lite skills weren't bad, but I really didn't do too much. One of the Baal runs went the way I thought it should be. Tele'd on Baal, staticed him, tele'd out and finished him with lite spells. Tried the same on NM Andy and it didn't work quite as well. Spent most of the time picking up gold.
The corpse was looted, but I really doubt there was anything there that was remotely useful for anyone. Maybe when you saw my gear, the deeds wasn't so surprising after all.
This is maybe going to come across wrong, but I hope not.
I heard someone say yesterday that they had no space to pick up a charm. This surprised me at the time, as I had exactly 4 charms and one of those was a +12 stamina large charm, one was donated after comparing life values and the other 2 were discarded (a few % res). I wasn't aware that there were so many charms being found, so maybe what I'm saying is this: share stuff around, based on who needs it, not on who picked it up first. You saw my gear. Most of it was the discards from people who had found something better.
Looking at my plans for the next few weeks, I'll be away on customer site all next week, preparing for it this week, one week back at work and then 2 weeks holiday. I don't know when I'll have the time to rebuild, especially as you're approaching the 50% completion mark. Sorry.
I do have several possible girlie candidates for re-joining, if there's space (and nobody objects). One is a blizz sorc, around lvl 50. Another is a cold/fire bowzon, also around lvl 50. The lite trapper won't be a good candidate, as the level is too high (65-70 ish) and there is already one on the team. I also have a daggerzon, but can't remember the level (about 40 ish, I think). All 'relatively' untwinked. i.e. no mega good gear, but no crap either. A lot of self found stuff as well. Given a choice, I would go for one of the zons, but I'm very open to suggestions.
DelBoy
windwingwind
12-09-2006, 11:46
Let's be a team, give loots to those who need most....
@Tika: sorry about the CS.... I maxed CS just for faster item running on my own, and now I would not put anymore point into LS (currently lvl 1). It's because I will bump up Valky, decoy and D/A/E. The role I hope BearwithMe to pick up is the one standing in front and tank, not the main killer. So the power will be more and more balanced towards the end of NM. In Hell, things will be different because of LIs ^^.
Earl Grey
12-09-2006, 12:38
...
p.s. did anyone else feel that certain skills are WAY overpowerd? i barely get the chance to fire of 1 volly of strafe before monsters are ripped appart by firetraps and charged strikes:thumbsup:
Never having played a fire trapsin before I did not know before the game at which stages she would be good or even if she would have a chance to shine at any point. Now I agree that she is great, probably overpowered in comparison.
For comparison here are the current stats of KTA-TribMe
Fire Blast: 469-588 dmg
Wake of Fire: 182-209 dmg, shoots 5 times.
Wake of Inferno: 230-318, shoots 10 times.
Death Sentry: 1-100 lightning dmg (dmg here is irrelevant), 5 yard radius, shoots 11 times.
Life: 618
Mana: 297 (3s Gothic Plate w 3 P Sapphires --> +114 mana and a gorgeous blue color!)
Resistances: Fire and cold are around 0, lightning and poison are around 50.
Str: 75 (80)
Dex: 75 (82)
Life: 135 (135)
Ene: Base
...
Anyway, I really felt like a big leech yesterday. My lite skills weren't bad, but I really didn't do too much. One of the Baal runs went the way I thought it should be. Tele'd on Baal, staticed him, tele'd out and finished him with lite spells. Tried the same on NM Andy and it didn't work quite as well...
This is maybe going to come across wrong, but I hope not.
I heard someone say yesterday that they had no space to pick up a charm. This surprised me at the time, as I had exactly 4 charms and one of those was a +12 stamina large charm, one was donated after comparing life values and the other 2 were discarded (a few % res). I wasn't aware that there were so many charms being found, so maybe what I'm saying is this: share stuff around, based on who needs it, not on who picked it up first...
Maybe extra points in Static is a good idea to get a larger radius? It would seem like a waste, but a large radius appear to be necessary to stay safe. I've no idea what gear you sorc's are planning on but I'd guess dual spirits and +skills from helm and amulet. Maybe blocking shield instead of spirit shield, but there are a good number of skill points there anyway so I really don't know what to think about extra skill points into Static. :undecided:
Each build should get a chance to prove her worth in hell when we encounter mucho immunities so even if the damage output is not the best now she will be great later.
About charms and loot. Certainly the loot must be shared. Whenever picking something up you should consider whether one of the others might need it more.
I have the following charms:
3x frw gc
1x mana gc
2x life sc's (10) (12)
2x sc's (+2 str) (+1 str, +7% pres)
I had forgotten about the life sc's, so if you have low life compared to the rest of us let me know and I'll give them to you!
The same goes for the strength sc's since I don't need them anymore!
I'll just add, when on the subject of gear, that I gamble and shop between sessions to get better gear.
McCain123
12-09-2006, 13:36
I've no idea what gear you sorc's are planning on but I'd guess dual spirits and +skills from helm and amulet. Maybe blocking shield instead of spirit shield, but there are a good number of skill points there anyway so I really don't know what to think about extra skill points into Static. :undecided:
My plan for end game was pretty fixed in some choices and open in others:
Weapon : Spirit CS ( Skills and Mana and fcr )
Shield : 3 PDiamond Shield ( Kite would be my favorite ) Spirit is no option here, as Iīm not going to spend round about 200 life points to wear that.
Amu : Blue/Yellow +cold skills and whatever I get ( fcr, life, mana, res ). No +sorc skills here, as I need a low level e-shield to cope with the mana consumption.
Armor : I have 3 runewords here, depending on the forge drops, smoke being the no 1 choice.
Helm : Blue/yellow Circlet with +cold skills and the mods I get ( fcr, life, mana, res ) Again, no sorc skills please.
Belt : Blue/Yellow Important: 16 slots, fhr / Nice adds: Life, Mana, res
Gloves : Should we find Frosties, these would be top choice, apart from that, the best blue/yellow I get.
Boots : Blue/Yellow Important: FRW, res / Nice adds: FHR, life , mana
That is of course, should I find the time to catch up. :grin:
Earl Grey
12-09-2006, 14:29
My plan for end game was pretty fixed in some choices and open in others:
Weapon : Spirit CS ( Skills and Mana and fcr )
Shield : 3 PDiamond Shield ( Kite would be my favorite ) Spirit is no option here, as Iīm not going to spend round about 200 life points to wear that.
Amu : Blue/Yellow +cold skills and whatever I get ( fcr, life, mana, res ). No +sorc skills here, as I need a low level e-shield to cope with the mana consumption.
Armor : I have 3 runewords here, depending on the forge drops, smoke being the no 1 choice.
Helm : Blue/yellow Circlet with +cold skills and the mods I get ( fcr, life, mana, res ) Again, no sorc skills please.
Belt : Blue/Yellow Important: 16 slots, fhr / Nice adds: Life, Mana, res
Gloves : Should we find Frosties, these would be top choice, apart from that, the best blue/yellow I get.
Boots : Blue/Yellow Important: FRW, res / Nice adds: FHR, life , mana
That is of course, should I find the time to catch up. :grin:
I've been playing Paladin so much that I forgot non-paladins need 156 str to use a Spirit shield. :shocked: Of course Spirit shield is out of the question.
Just a reminder to everone --- I carry our pgems! Current stock of diamonds are two or three (can't recall exactly) PDiamonds. Anyone need pgems, just ask. The pgems are meant to be used. :smiley:
Wordplay
12-09-2006, 18:05
I have a bunch of gems and runes too, but mainly saved for rerolling some grand charms. So when should I start rolling for +1 skills? Also, is there any way I could create prismatic rings out of the p.gems?
At the moment, I have poison- and plague-javelin maxed, with about one point in every passive skill. With the exception of critical-hit, which has three points. Impale will also have 3 points soon enough, after which everything goes for valkyrie.
As to the status of my inventory... Take a look (http://www.saunalahti.fi/~hs83/stats_arrowplay_inventory.jpg). All but one are resistance-charms, with the exception being a +6 dex charm.
Weapon 1: Ceremonial Javelin (damage about 35-65).
Weapon 2: Wand of Attract (crowd-control, lower-resist from someone else would be a nice supplement).
Shield 1: Faithful Bone Shield of Deflection (65% block).
Shield 2: Barbed Shield (2-sockets, saved for 'Rhyme').
The rest of my items I have shown before. Stats:
Str: 68
Dex: 140
Vit: 80
Ene: 30
Please don't use any perfect diamonds to reroll charms, I would very much like 3 for a shield (from you or Earl). I suspect more will need as well.
windwingwind
12-09-2006, 19:10
@wordplay: GCs after NM travincal can be rolled into skillers
Earl Grey
12-09-2006, 19:37
Please don't use any perfect diamonds to reroll charms, I would very much like 3 for a shield (from you or Earl). I suspect more will need as well.
Agreed. The first priority for pgems is to socket them into something. Only after all such needs have been fulfilled should they be used for rerolling gc's.
Not only PDiamonds are useful. Sapphires for mana (which you know I've used) and Rubies for life are great choices although sapphires and rubies might be less useful once we get runes enough to make runewords.
I believe Nightmare Great Marsh and Flayer Jungle are the first places where normal (i.e. not champions etc.) monsters can drop skillers. That means that any gc that drops in these areas and later can be rerolled with a chance of getting a skiller.
Wordplay
12-09-2006, 20:27
Didn't intend to waste the diamonds for that in the first place. A 4-socket shield with +50% to all resistances is still quite nifty. Perhaps even a Faithful Grim Shield of Deflecting socketed with a single diamond (65% block and +16% all res is pretty decend). Of course, the chances of landing a shield like that are slim, so I may have to content to the Bone Shield I currently use, which has a weaker armor-rating (55). Perhaps I should socket that, eh?
Or maybe I should socket that bone-helm with 54% bonus to hit-rating. Decisions... decisions...
McCain123
13-09-2006, 09:47
KTA-CatchmeII was born yesterday, made her way all throught act 1 and half way through act 2. Radament gave me the only close call of the day, when he poisened me and some of his skellies started to attack. The maggot lair was a pain in regions of my body I donīt want to mention. Positioning the merc without teleport ... sigh. But soon I will be level 18 and rocking the place with my godly Ice Blast again. :wink3: I found two items worth mentioning: A 20 poison over 2 seconds jewel and a 20 poison over 2 seconds jewel. These two beauties help my merc a lot and since his armor his three sockets, maybe I find a jewel with something like 20 poison over 2 second today. :grin:
About saving gems, donīt roll with Diamonds, Rubys, Saphires and Skulls.
Diamonds = Resist
Ruby = Life
Saphire = Mana
Skull = Leech without wasting an amn
Hi Guys,
a voice from the grave ... (* cue spooky music *)
As mentioned previously, I don't think I'll have the time to rebuild the lite sorc. The best alternative would be to use the daggerzon. I've checked and she is level 43, with NM andy to complete. This is as near as dammit to where you guys (gals) are, so unless there are objections, I'll try to get to the next game with that char.
Opinions please
DelBoy
please do so, it will be fun to see a daggerzon in action, and an extra valk to battle up front is a welcome reinforcement.
remember... its about fun... so if you dont have time to rebuild but DO have another option availeble. GO FOR IT.
Tika
p.s. my valk is now strong enough to tank the last wave of baals minions by herselve :afro:
McCain123
14-09-2006, 12:50
I could catch up more yesterday. Made my way past Duriel and through most of act 3. I had planned to complete act 3, but I had to change games due to lag two times and decided to stop, before batteling the Council members. KTA-CatchmeII is now level 23 and found two nice items on the way: A 3 soc Kite shield :grin: and Cathans Ring. If we have someone who can use the leech, I gladly pass the ring, as I have no use for it.
life leach might be of my interest, now using some sucking 3% ll ring with some other crappy mods.
if you state times when you will be catching up i might be able to help a bit here and there. tomorrow and tonight might be difficult, but in the weekend there should be time.
McCain123
14-09-2006, 17:24
Thanks for the offer, but this is something I want to do alone, especially the rematch against Diablo ( should I make it that far ). Today I wonīt be able to catch up, tomorrow only a little, so basically Iīll try my best on the weekend.
Thanks for the offer, but this is something I want to do alone, especially the rematch against Diablo ( should I make it that far).
Sounds like someone's bearing a grudge :-)
Just remember - no amnesty !!
DelBoy
McCain123
15-09-2006, 13:13
Sounds like someone's bearing a grudge :-)
No, I guess Dia and me will be good friends, after I killed him and he dropped something useful to make up for his inadequate behaviour in our first meeting. :grin:
Since our Dart match yesterday was over pretty early I could catch up some more and the Council, Mephisto and Izual are history now. No useful finds on the way though.
McCain123
18-09-2006, 11:48
On the weekend, it was time for my rematch with Diablo and I was extremly careful, not allowing him to get closer than half a screen. Since I couldnīt use static that way the fight went for arround five minutes, but in the end he finally went down. No good drops though. Act 5 was easy and without any risk I made it to the ancients. The ancients however were really troublesome, because on my first duel with them I brought one of them down, then my merc died and the remaining two put to much pressure on me, so I opened a tp and decided to get some more levels, before trying it again. The rematch was a lot better, the first two of them were down pretty fast and the last took half a minute more, but didnīt give me any danger aswell. I was a little afraid of Baals last wave of minions, so I cleared the whole area, before spawning the waves. I had to do some strategic retreats on the last two waves, but both were not too difficult, so I decided, to try Baal aswell. Surprise again, no trouble at all, so I did Baalruns until I was level 36, then I started NM. My Orb did good damage at that time, so monsters had no chance to get close and inflict damage. When I reached the outer cloister. I decided, to do the countess a couple of times, to finally get that missing amn for my Spirit. The first two countess runs gave me crap runes, on the third run the game had one of its funny moments again. When I went down to Tower level 4, I dropped dead, before I could do anything. I was surrounded by ghosts and could see some archers at the edge of the screen. The loading time was obviously enough for the ghosts to empty my mana pool and deactivate my e-shield and for the archers to shoot me to hell. Very anoying death wihout me having made a mistake. :sad2:
I guess you can understand, that I wonīt try to catch up again, no matter how many sorcs are left. If its OK with you, I will join with my untwinked level 66 Assa, once you reach the same areas, otherwise, I just wait for the next KTA.
[Edit] Funny to see, what I wrote on page 1 of this thread ...
Some forecasts from me: Normal Duriel will be a lot of running. No tanks and he hits hard and chills and normal Dia could result in the first death if we are not careful.
Duriel was a pain two times and Dia got me killed once.
very sad to hear this happening to you.
those towers to the countess are a real pain, i know it for myselve. i tryed a countes run myselve as well yesterday, and quite the same as you i encountered a nasty group right when going down. they actualy managed to kill my valk AND merc before the game had loaded up completely... and i had just a shiver of life left. a reaaaaaaal quick save and exit saved the day, but considdering the fact that my valk is MUCH harder to kill then myselve i have been very lucky.
of cource you are welcome to join again with the assa, at least you will be able to play Hell with us that way.
for the others: i feel like having fun tonight again, hope you all can be there and have fun with me.
Wordplay
18-09-2006, 14:50
Very anoying death wihout me having made a mistake.
**** happens on an old engine. D2 would really need swift transitions so that players wouldn't be "phased out" for a moment when moving to a new area. After all, in real life you are always aware of where you are going. :azn:
We should hit lv.66 somewhere around act 4 or 5, since I'm already lv.50. Only 16 levels to go.
Earl Grey
18-09-2006, 19:03
...
[Edit] Funny to see, what I wrote on page 1 of this thread ...
Some forecasts from me: Normal Duriel will be a lot of running. No tanks and he hits hard and chills and normal Dia could result in the first death if we are not careful.
Duriel was a pain two times and Dia got me killed once.
Well, that prediction was made for the party and not for solo playing. The party had no problem whatsoever, but we all know that solo Duriel and Diablo are notoriously hard.
Very sorry to hear that your latest attempt failed when you had almost caught up with us.
Wordplay
18-09-2006, 22:34
Finished the session a few minutes ago and again we had a casualty. KTA-BearWithMe kicked the bucket this time, burned apart by a fire-enchanted monster in the harem-level. More of a bad luck, I guess, since the monsters (apes) weren't particularly dangerous and died soon after. Strange.
The session was mostly unremarkable item-wise, although I did get a new armor with +15% to max cold-res (poor armor-rating, though) and an amulet with +1 to all amazon skills (which will increase poison damage by 1-2k). Oh, and then there were these gloves with +2 to passive skills. Otherwise my char is now able to suck up about 420HP of damage and dish out 12k. All my plaguezon now needs is a shield with a high block and good res to make the last difficulty a walk in a park, far behind the valkyries.:hide:
Might do this by socketing my current Bone Shield, which has 65% block, and adding a perfect diamond. Should be relatively decend then, although it is a compromise between resistances and blocking. Just have to patch it with other equipment, but that can be seen only once Baal is dead. ;)
I'd be curious to see the stats of others, if you guys can bother to take a screenshot of your items and char-stats.
windwingwind
18-09-2006, 23:16
Sorry guys, my girl died ^^
Unfortunately the KTA sessions overlap with one of my "phone duty everyday", so I could rarely type when playing.
I will try to catch up, provided that my hall improves on its pitiful wireless network. Earl knows how crappy it is ^^. I was using school's LAN for KTA sessions, between. Too dangerous to do solo runs with hall's connection. Numerous complaints have been filed, hope situation get better.
McCain123
19-09-2006, 10:27
How far did you get and what level are you girls? My assa is waiting ... :grin:
Hm, anyone know how to take a diablo screenshot on a macintosh? Then I'd be glad to post pictures.
Oh, and where do I post them? (Kinda lost track of my old website account.)
We got the brain in Flayer Jungle, and wp, that's how far we got. Too bad about your death windwing : ( Anyway I'm good set but might be lacking in the items department for hell, but we're not there yet. A bit behind the others in levels as well. Can't wait to max out some of my skills, and maybe add a bit to static to improve radius. Being the only sorc in such a big tittied party makes me feel weird. I hate getting close up to static.
suppose I should add my $0.02 as well ...
I was glad that I could join with my daggerzon. She is a dagger-wielding passive zon. Wordplay - you want to swap those gloves for bloodfist ?
The loss was a bummer. The fe characteristics had been told, but still happened.
I was uncertain as to the reliability of my connection. As mentioned earlier, I was away on customer site, but the hotel had internet connection. I was playing on the laptop, which was unusual for me. I was also really tired. The plane was delayed, and I got to my hotel at about 2 am Monday morning. Was on-site for 8:30 and did a whole day training and stuff. Was surprised to stay alive for the whole session (the char - not me !!)
Was fun - should be back for next week, so everything as normal then.
Greeting from Tirana, Albania
DelBoy
windwingwind
19-09-2006, 11:46
What's "bummer"?
Earl Grey
19-09-2006, 11:48
We had the following levels at start:
51 Arrowplay (Amazon)
50 BearWithMe (Amazon) RIP
48 TribMe (Assassin)
47 SpankMe (Amazon)
44 DaggerGrrl (Amazon)
42 LickMe (Sorceress)
When we finished TribMe was level 52.
At one point we did a Life check and got these numbers:
372 - Arrowplay (Amazon)
495 - BearWithMe (Amazon) RIP
669 - TribMe (Assassin)
515 - SpankMe (Amazon)
472 - DaggerGrrl (Amazon)
531 - LickMe (Sorceress)
Impressive life on TribMe but also on LickMe considering that LickMe had almost ten levels less than the highest character in the party and also is a sorceress (w less life/vit than the rest of us).
The resistances were:
85/75/75/75 Arrowplay (Amazon)
?/?/?/? BearWithMe (Amazon) RIP
-12/7/45/56 TribMe (Assassin)
70/16/49/40 SpankMe (Amazon)
74/90/67/59 DaggerGrrl (Amazon)
75/75/75/18 LickMe (Sorceress)
Yes, my resistances are a source of concern. I know. I have two sc's with minor poison resistance (6-8%), but no other resistance charms.
TribMe stats at level 52
Life: 711
Mana: 315
Str 79 (84)
Dex 79 (86)
Vit 162 (162)
Ene 25 (25)
79 str and dex is req to use Greater Talons. Atm I do not intend to go higher than that so the rest goes into vitality.
Fire res: -12
Cold res: 7
Light res: 45
Poi res: 64
Defense: 245
Chance to Block (claw/claw): 44%
Fire Blast: 586-734 dmg (3.3 radius)
Wake of Inferno: 424-536 dmg (shoots 10 times)
* * * * * * * * *
"Bummer" -> "an unpleasant experience".
Trib, do you use fade? That could help you with resists (if it isn't already).
Yeah, I'm kinda proud of my high life. Lotsa crap charms add up to that, plus vit is practically the only thing I put points into.
I have bloodfist in my stash if anyone needs it. Maybe I should try to level a bit on my own (Countess?) until next time, so I will not fall too far behind.
Tirana!? Sounds exciting!
I was also very tired and thought I'd surely die from being slow and dumb the last half hour. Kid is sick and we don't sleep well from all the coughing, none of us. So I was lacking in that department as well. Still, I had a very enjoyable evening, lids half closed.
i guess i was about the only one awake then? :rolleyes:
fun evening guys, and i hope catching up can take place so nexyt week we are complete as far as possible.
good luck guys
Wordplay
19-09-2006, 22:10
Wordplay - you want to swap those gloves for bloodfist ?
Do they happen to be "KTA-Arrowplay's Bloodfist?" :azn:
Anyway, my HP is now past 400 mark after buffing vit a little bit and tweaking equipment. Armor really sucks now, but the specials are nice. For example: someone dropped an armor that gives +15% to max ice-res, so hopefully my resistances will be 90/90/75/75 soon.
pureneeb
20-09-2006, 03:33
nvm goodluck with this
Do they happen to be "KTA-Arrowplay's Bloodfist?" :azn:
For example: someone dropped an armor that gives +15% to max ice-res, so hopefully my resistances will be 90/90/75/75 soon.
No, not those gloves - I have my own (unpersonalised, of course).
Also, I dropped the armour that you have.
DelBoy
windwingwind
24-09-2006, 02:07
Hi anyone is willing to help me doing a bit of catching up today (Sunday)? ^^
I was doing NM countess runs before it became too lag and I came here to post.... so I'm not far. KTA-LookafterMe is currently lvl 42. And anyone with a spare Sigon shield for her to use will be very appreciated.
*windwinghc
windwingwind
24-09-2006, 09:25
Countess was kind enough to drop me a shael, so a sigon shield isn't in need anymore. CBF ftw ~~ :D
Lvl 44 now, just need someone to get me through Andy and Duriel then I can return to the squad.
Earl Grey
24-09-2006, 10:34
How about an hour this evening. Would 21.00-22.00 CET (20-21 GMT) be alright?
windwingwind
24-09-2006, 10:48
Tikadea was very kind to rush me through Act 2 this morning :).
Now lvl 45, would be nice if Earl you can help me catch up a bit in char lvl. See you tonight.
Do we still have a cold sorc? Found this orb:
+2 cold skills
20 fcr
+2 Blizzard
+ 16 life
+ 19 mana
Earl Grey
24-09-2006, 21:28
Just gambled two nice rare Coronets:
+1 Amazon skills
+5 min dmg
+17% cold res
+27% lightning res
Def 40
Req level: 39
+1 Sorceress skills
+17 Dex
+28% Poison res
Def 65
Req level: 51
I also found a 8 max dmg / 64 AR grand charm.
Who needs?
windwingwind
24-09-2006, 21:56
Sorry Grey I fell asleep while waiting ^^.
np if you are not coming back again tonight
that's a nice circlet I can use. but let's see if arrowplay needs it too.
GIB GC !!!! :grin:
that gc really is very usefull to me, but sadly i will have to wait using it till next week. :shocked:
supposedly i am totaly impossible to miss at work... again.
it could be that i am popping in the last half our or so, but dont count on it.
i hate this... believe me, i love playing diablo a lot more then working late evenings.
well.. stay safe, and fight hard!
good luck to all
Tika
p.s. if noone needs that ama circlet i could find a use for it as well... i doubt none of the others wants it however!
p.s.2. i also found a rare assa claw with some 24x % ed... now giving 3x - 6x dmg, but i suppose it could be upped for real nice dmg. am saving it in my stash atm.
Hi all,
Although I will be available this evening, I might not have an internet connection. I had no internet virtually all weekend and am bringing my DSL modem back to the supplier for checking. They might just give me another one, but I don't know exactly what will happen.
Apologies in advance if I'm unable to make it - stay safe
DelBoy
ps - if nobody else wants the cold sorc item, I have one (outside of KTA) who could use it
Wordplay
25-09-2006, 18:05
@ Earl Grey
I could use that first circlet to boost the poison-damage while waiting for Sol to drop. I also found this neat +2 skills staff for a sorc that also has some extra candy. Seems like they are getting the best stuff while still going belly up one-by-one. :tongue:
Guess what Wordplay? I got a Sol!
I can use the sorc circlet, pls. Imbued one but got necro. : ( No necros in this party.
I even have a 2 socket Sallet, to put it in, if you provide your own Ort.
Wordplay
25-09-2006, 22:25
Got the rune and made "Lore" out of a death mask (armor 80), so the helmet should do for a while now. Next, only shael for armor and another shael for shield are missing, so I'll be trying to get them from a few Countess runs. Otherwise today's session was pretty rich in loot.
-- Found an unique amulet with +10 to both stats and resistances.
-- Found a better 3-socket armor for "Peace."
-- Found a nice, unique +10 all res belt.
-- Found Guillemaut's Face, which has nice bonuses (like crushing blow and deadly strike). This went to our strafer for max benefit.
And gained a few levels. As a result, most of my resistances went up and life hit the 500 hp mark (with 100 in VIT). Likewise, plague-javelin now causes about 12k damage over 12 seconds after just one hit. Most of the time went to Hellforge -runs, as everyone wanted their own high-level rune. All I got was Dol, for which I have no use...
windwingwind
26-09-2006, 02:10
Just wonder.....anyone can make use of this circlet:
5% ctc nova when struck
20% frw
15% resist all except
LR is 37%
minor mod
hey guys (girls :-)
work was finished a lot earlyer then expected yesterday evening, so that is why you could see me pop in just after 9. i had a great hour of playtime, and did my HF afterwards, finding lem.
my biggest item improvement was 2 GC's... both max dmg / attack rating. these things help me A LOT, even more then i thought they would.
about the guillames face: i was wondering if it would work if i put it on using 2 str rings or a str amulet? if i have it on, and switch the rings back to the normal.. will it still work its duty?
i dont look forward to investing 39 more points into str, seems like a lot of vit/dex that could be in place.
cya next time
Tika
Next, only shael for armor and another shael for shield are missing, so I'll be trying to get them from a few Countess runs. Otherwise today's session was pretty rich in loot.
don't really understand why you want to put so many shaels in everything. What is the benefit to you ?
DelBoy
windwingwind
26-09-2006, 10:17
don't really understand why you want to put so many shaels in everything. What is the benefit to you ?
DelBoy
Seems he wants a Peace Armor and Rhyme shield. Decent choices for his build if you ask me.
I want to do some crafting. Would anybody mind I use some Perfect Emerald and Thul? If not could someone who keeps them pls give some to me tonight? Thx :wave:
Earl Grey
26-09-2006, 11:47
Seems he wants a Peace Armor and Rhyme shield. Decent choices for his build if you ask me.
I want to do some crafting. Would anybody mind I use some Perfect Emerald and Thul? If not could someone who keeps them pls give some to me tonight? Thx :wave:
IMO doing a single crafting is a waste. Either massive amounts of crafting to get something good or none. Gamble instead.
PEme+Thul is the Safety Amulet which gives 1-10% ICB, but recalculate that increased blocking into dex points and gamble for an Amulet with dexterity instead. You'll have more chances of getting a decent amulet that way than by crafting with the very limited gems/runes we have.
I think we're better off cubing gc's than spending the pgems on crafts.
Since I now have an Edge rw (-15% vendor costs) bow I can gamble for all of us, if you just give me the gold and tell me what you want me to gamble for. :smiley:
Seems he wants a Peace Armor and Rhyme shield. Decent choices for his build if you ask me.
I see - I was taking his statement too literally :-)
Thanks for pointing that out
DelBoy
windwingwind
26-09-2006, 13:23
IMO doing a single crafting is a waste. Either massive amounts of crafting to get something good or none. Gamble instead.
PEme+Thul is the Safety Amulet which gives 1-10% ICB, but recalculate that increased blocking into dex points and gamble for an Amulet with dexterity instead. You'll have more chances of getting a decent amulet that way than by crafting with the very limited gems/runes we have.
I think we're better off cubing gc's than spending the pgems on crafts.
Since I now have an Edge rw (-15% vendor costs) bow I can gamble for all of us, if you just give me the gold and tell me what you want me to gamble for. :smiley:
I don't insist to craft. Limited resource is really a concern, and as I said if anyone of us mind using gems/runes that way then forget about it.
Just talk about dex:
You seem to forget crafted ammy can spawn +dex mod as well, not just gambled ammy. For a 10% block 15 dex crafted ammy (guranteed achievable at clvl 46) you need to gamble a 35 dex ammy to match that, which is not spawnable at all. Even for a 1% block ammy, 1% block + 15 dex = 17 dex. You have to get a lvl 64 char to gamble in order to gurantee the perfection mod is spawnable, but note 1% block +15 dex is craftable at clvl 46 already:
Mod (ilvl req.)_____Guranteed clvl for craft*_____Guranteed clvl for gamble**
10-15 dex (43)__________46_________________________48
16-20 dex (59)__________62_________________________64
*Guranteed clvl for craft = [(ilvl req of mod)*2+5]/2, assume the input blue ammy is from gamble so input ilvl = clvl - 5
**Guranteed clvl for gamble = ilvl req of mod + 5
I want to say, gambling is not a better way to get an ammy with dex/block mod than crafting.
But I'm happy not to craft. :smiley:
P.S. anyone teach me how to insert table in posting would be nice :jig:
I'd very much like a Spirit, so if we have the runes for that. Lore helmet too would be nice, seeing we got a second Sol. I only have like Thul as my highest rune, but haven't done NM Hellforge yet.
Yes, please, hold on a bit with the crafting of good gems and runes, some of us don't have all that gear we want yet. My merc could use some perfects in her bow for example.
Wordplay
26-09-2006, 13:54
@ waflob
Rhyme
ShaeEth
Shae (13) + Eth (5)
Shields (All types)
Clvl Required: 17 Cannot be Frozen
40% Faster Block Rate
20% Increased Chance of Blocking
Regenerate Mana 15%
+25% to all Resistances
+25% to Magic Find
+50% Extra Gold from Monsters
This put to a 2-socket horned shield (armor 80, block 45%). Good block, good res, nice candy.
Lore
OrtSol
Clvl Required: 27
+1 to all skill levels
+2 Mana per Kill
Lowers Damage by 7
30% Lightning Resistance
+10 Energy
+2 Light Radius
Now have it. Skills and res.
Peace (Amazon)
Body Armour, 3 Sockets
[Shael] + [Thul] + [Amn]
4% Chance To Cast Level 5 Slow Missiles When Struck
2% Chance To Cast level 15 Valkyrie On Striking
+2 To Amazon Skill Levels
+20% Faster Hit Recovery
+2 To Critical Strike
Cold Resist +30%
Attacker Takes Damage of 14
And a +1 all, +1 javelin-skills, exceptional javelin. And +2 javelin-skills gloves. Cheap and effective gear, no? :jig:
By the way, now that I look at this, it seems to be that Nokozan amulet (+50% fire res, +10 faster hit recovery, +10 max fire res) would fit to this setup better than the one we found this Monday (+10% defence/attack/res, +10 stats). Even though it *would* give me +30 pt of life... Ah, well; can't have everything. Dropping it next time. :azn:
Earl Grey
26-09-2006, 14:16
@windwingwind
I want to say, gambling is not a better way to get an ammy with dex/block mod than crafting.
I disagree.
You only get one chance at crafting (well, maybe a couple depending on supply of PEme+Thul), but with gambling you're only limited by gold, so you get plenty of chances.
I don't disagree that a crafted amulet can be better than a rare one. Only that the cost for a crafted one is Pgem+Thul, while the cost for a gambled one is gold.
Gold is easy to get. Runes+pgems are not. Show me that crafting will produce a good amulet faster than gambling and I'm all for it! :smiley:
(Also let's not forget that dex gives both increased block and AR, while icb gives only block, so "1% block + 15 dex = 17 dex" does not tell the whole truth.)
windwingwind
26-09-2006, 14:46
Only that the cost for a crafted one is Pgem+Thul, while the cost for a gambled one is gold.
Gold is easy to get. Runes+pgems are not. Show me that crafting will produce a good amulet faster than gambling and I'm all for it! :smiley:
I agree. What I mean is gambling is a cheaper alternative to crafting, while having less potential to give good ammy. When these two ways do not give exactly the same result, one can't compare them directly. So, "gambling is not a better way to get an ammy with dex/block mod than crafting" still hold. I didnt' say gambleing is a worse way. :) Given the resource concern, gambling is the way to go.
(Also let's not forget that dex gives both increased block and AR, while icb gives only block, so "1% block + 15 dex = 17 dex" does not tell the whole truth.)
Then why did you tell me to "recalculate that increased blocking into dex points and gamble for an Amulet with dexterity instead"? Ain't you wasting my time to do all these m8 :laugh: !
Earl Grey
26-09-2006, 15:38
We're probably thinking the same now then. Both gambling and crafting require big volume to produce acceptable results and the KTA-group can only produce volume by gambling.
Of course another way of looking at it (compared to the high-volume-is-the-only-solution) is the "lottery" way: I have a one-in-a-million-chance of getting the winning ticket, so I'll buy that lottery ticket.
I'm a firm opponent of that lottery philosophy.
Sorry about tricking you into spending time on calculating blocking percentages! :wink:
you guys having fun here ? :thumbsup:
i could use that amulet of yours very well... the 10 this and 10 that. it also gives + AR.. right?
i could give you a kokozan for it.. but i think you already have 1?
McCain123
26-09-2006, 16:36
*spooky voice from the grave*
How is the going, girls? From what I read you seem to be doing nm-forges now, right? I checked my assa again and she is done with nm and has finished the Den in hell, but at lvl 66 she could use a few more Baals, so tell me, when you get there.
Yeah, we did Diablo and stopped. 2 of us has Hellforge left. You're welcome to join anytime you like. Levels are, currently, between 50-55 I believe? Something like that, maybe a little higher.
i think it is wise to wait 1 more session.
we should be able to complete NM comming monday, and do some runs thereafter. you would be over 10 lvls higher then average if you were to join now, and i think that is a bit to much.
hope to have you with us soon however, so if you really cant wait... WTH just join in and come have fun... its all about fun anyways :laugh:
p.s. i did my HF directly after the run, got lem.. so only 1 left i guess
Earl Grey
26-09-2006, 21:44
My assa is level 58, but IIRC wordplay's zon is level 60, so there is still a big difference in levels since there the lowest was 52 when we stopped. The difference between highest and lowest was a whopping eleven levels when we started yesterdays session.
windwingwind
26-09-2006, 23:18
Just met tika and wordplay online, gave a shael to wordplay and did some countess runs with him. We got a string of 8 elds I think. What a night. :lipsrsealed:
Wordplay
26-09-2006, 23:36
...And the Countess was scrooge enough NOT to drop another shael for me to finish my gear with Rhyme. Counting in the previous 8 runs, all she gave was about 14 elds in total. Arr.
I gave the unique amulet for Windwingwind already, so ask from him if he needs it. I'm already using Nokozan for the hefty fire-res bonus it gives. The good news is that the Countess *did* drop one sol. This means that one of us can get "Lore" next week, if we have a 2-socket helmet.
I have a Sallet. But no Ort. Next session should bring them in by the truckload. (Quest.)
windwingwind
27-09-2006, 00:09
I gave the unique amulet for Windwingwind already, so ask from him if he needs it. I'm already using Nokozan for the hefty fire-res bonus it gives. The good news is that the Countess *did* drop one sol. This means that one of us can get "Lore" next week, if we have a 2-socket helmet.
I didnt take the Mahim-Oak Curio though. Someone who needs can still get from wordplay.
Earl Grey
27-09-2006, 00:28
Lore is overrated at this point. Need I say it? Yes, you know I love to!
:soapbox: Gamble for coronets!
gamble-gamble-gamble! :jig:
that ort should be no problem, i think i have 1 or 2 in stash.
together with Waflob i did some 3 countess runs as well.. giving.. el, then tir, then el + tir:shocked:
we saw that as a sign and said "No more". and started to hunt down mephy, meph himselve dropped nothing whatsoever worth mentioning.. BUT.. on our way there some monster dropped duriels shell!
i have it in my stash now, as both me and waflob were unsure who would benefit the moost from it. I could use it, thats for sure. its a huge improvement on my lousy stealth armor. However, it feels more like a melee armor to me, with pretty nice defence, CBF, extra life per lvl, and very nice resists. and besides that it would compromise my goal of reaching high ias lvls. so.. if anyone has some ias armor to trade it for.. that could be done.
my ias goal is 86, for the 9/2 strafe breakpoint.
my intention on reaching that is:
2 sheals in bow = 40 (i need those sheals still btw.. so still much more sheals needed)
gloves = 20
the rest i have to plan yet!... so any help is apreciated.
could be 2 ias juwels in armor and/or helm. (of wich i already found 1) but could also be some armor or helm wich provides ias. an ias amulet would be all to nice, but chances of finding that are slim at best.
poost your plans for the future as well, so others can help looking for stuff you still need.
that ort should be no problem, i think i have 1 or 2 in stash.
together with Waflob i did some 3 countess runs as well.. giving.. el, then tir, then el + tir:shocked:
we saw that as a sign and said "No more". and started to hunt down mephy, meph himselve dropped nothing whatsoever worth mentioning.. BUT.. on our way there some monster dropped duriels shell!
i have it in my stash now, as both me and waflob were unsure who would benefit the moost from it. I could use it, thats for sure. its a huge improvement on my lousy stealth armor. However, it feels more like a melee armor to me, with pretty nice defence, CBF, extra life per lvl, and very nice resists. and besides that it would compromise my goal of reaching high ias lvls. so.. if anyone has some ias armor to trade it for.. that could be done.
my ias goal is 86, for the 9/2 strafe breakpoint.
my intention on reaching that is:
2 sheals in bow = 40 (i need those sheals still btw.. so still much more sheals needed)
gloves = 20
the rest i have to plan yet!... so any help is apreciated.
could be 2 ias juwels in armor and/or helm. (of wich i already found 1) but could also be some armor or helm wich provides ias. an ias amulet would be all to nice, but chances of finding that are slim at best.
poost your plans for the future as well, so others can help looking for stuff you still need.
windwingwind
27-09-2006, 10:55
my ias goal is 86, for the 9/2 strafe breakpoint.
my intention on reaching that is:
2 sheals in bow = 40 (i need those sheals still btw.. so still much more sheals needed)
gloves = 20
the rest i have to plan yet!... so any help is apreciated.
could be 2 ias juwels in armor and/or helm. (of wich i already found 1) but could also be some armor or helm wich provides ias. an ias amulet would be all to nice, but chances of finding that are slim at best.
Twitchthroe + ias jewel
Twitchthroe + goldwrap
2 soc helm + 2 ias jewel
Earl Grey
27-09-2006, 11:12
Duriel's Shell. Wow! Nice find, girls!
It just screams "melee armor", so my vote goes to whoever still has a living melee character.
The set-up I'd like to get for my firetrapper TribMe is this:
Head: Rare +2 assa
(currently life+dex, no skill)
Amulet: +2 Assa
(currently +1 assa w res)
Body: Treachery armor (shael+thul+lem) +2 assa, +45 ias, +20 fhr, +30 cres, ctc Fade/struck.
(currently 3 PSapp Gothic Plate)
Weapon1: +2 Assa w ias
Weapon2: +2 Assa w res (currently plain +2 assa)
Switch1: +3 Shadow
Switch2: +3 Shadow
The mods on gloves, belt, boots and rings have the following priority for me:
1. Resistance
2. Life
3. Ias from gloves (for trap speed) and frw from boots.
I need Shael for Treachery (I have Lem and Thul) and a 3s Dusk Shroud or Wyrmhide, which will be harder to find than Shael, but I'm not spending my Lem on a non-elite armor (drops only in Hell).
windwingwind
27-09-2006, 12:06
CS/LS zon KTA-Lookafterme:
Helm:
Desired - Rare +2 Ama skills, resist all, life/mana, Dex,
Current - +1 Ama skill, 30 fire resist, 27 light resist, ~17 cold resist)
Amulet:
Desired - Rare +1 Ama skills, resist all, life/mana, Dex,
Current - crap 3 resist all + 2 str
Armor:
Desired - Smoke Dusk (I have the Lum from HF.....need a 2 soc dusk now)
Current - Sigon
Shield:
Desired - Rhyme Grim Shield
Current - Rhyme Bone Shield
Weapon
Desired - Rare +3 java +1 Ama
Current - Rare +2 java
Glove:
Desired - Rare +2 java, resist
Current - Sigon
Belt:
Desired - Rare resist, fhr, str, life/IK/Credendum
Current - Sigon
Boot:
Desired - Rare frw, resist/Natalya
Current - Sigon
Wordplay
27-09-2006, 15:03
Desired - Rare frw, resist/Natalya
Remove resist, swap frw to ftw, and maybe then you can have a rare Natalya. :p
IMO, Duriel's Shell (http://www.battle.net/diablo2exp/items/exceptional/uarmor.shtml) could go as well to Tikadea, if he could benefit of it and found it. There really aren't any melee-characters left and those bonuses are nice for any class. Also, add a socket from Larzuk to make it even better (add Ort for +50% in lightning-resist).
I have a bunch of charms in my stash if anyone needs (Ral/Ort/Tal/Sol/Dol/Hel/Amn). In general, I'm starting to get pretty happy with the gear (after Shael) and my merc has decend stuff too. She could use a new bow, since she uses a basic, blue bow with only a improved damage (25-65). She has a +30/+30/+30/+0 grand crown and a trellised armor with +20/+20/+0/+0. Probably socket that for Ort and that's it: good resists/armor to last throughout the rest of the game.
windwingwind
29-09-2006, 21:13
I will be absent for two or three weeks. Sorry guys~ I will rejoin, if you guys havn't finished hell baal yet by then. GL and be safe ^^
hey all... couldnt sleep last night... and finaly after being awake for several hours i decided to do some countess runs, to try and improve on my ias.
i did like 15 runs or so... and a total bunch of el's, eld's, and some tirs popped out... i was ready to stop when on the final run she gave el... and when i looked better... SHEAL :thumbsup:
my moral improved, and i did some more runs, and in the next 3 or 4 runs i found my second sheal... together with a tal and i believe 2 orts (not that we were in need of those :grin:
so... my bow is now socceted with 40 luvin iaspoints... :afro:
sad to hear you cant make it wind, hope to cya back soon
Is Aldurs weapon useful to anyone (not in this party maybe but to anyone at all)?
Got Hel from Hellforge : (
Also found Hexfire that I suppose I can use myself if I get the dex, which I don't have. Not sure it's worth it.
I've been a bit busy in the last two weeks, but finally got the time to catch up with you. Just did the hellforge, got a Fal. I was hoping for an Um to make Crescent Moon, but no luck :cry:
My assa is currently at level 53, 658 life, 72/75/75/43 res. My equipment is so-so, I need to replace with something better the armor (Artics Furs), the belt (Hsarus) and the gloves(rares w/ +8 lr and other negligible mods). Also looking for Mesh/Battle/War boots, mods don't matter
Hatoil, I could use the Aldurs (currently using a white sword with skulls)
I have a few things in the stash...
sc +6 lres
sc +1 max +12 ar
ring +11 all res
amulet +2 sorc fire skills
shael, fal, pdiamond
If any of you need something ask for it
I still need to kill Diablo, but I don't think my assa can clear the CS by herself... any help would be appreciated
Saving the Aldur for you then! If you're on this evening I can help you with Diablo. I may play a bit during the day as well. Sure sounds like you need to upgrade your gear! I got a +1 assassin skills amulet with decent mods (forgot which), interested?
You're gonna love this. After a gazillion Countess runs I found 3 Shaels in like 4 runs! Still no Amn for me tho, so I had to make one from all the Thuls she gave me.
Finally I got me a Spirit!
The Shaels are up for grabs, although I may save one for myself.
Well, I'm online right now... as for that amulet, I'm using one with 15 all res/57 life, so I don't know if should replace it. I'll have to look at the other mods before deciding...
Wordplay
01-10-2006, 19:57
<Double-post. Baleet.>
Wordplay
01-10-2006, 20:00
Good to hear that there are now excess Shaels. Could use one right away, when we begin our session. Already have Peace and Lore, so Rhyme -shield should complement it nicely. It doesn't give skill bonuses, but still...
I will also clean up my stash at the beginning of the session.
Earl Grey
03-10-2006, 13:17
We did the entire act V and finished off Baal in Nightmare yesterday. On top of that we also did a couple of extra Baalruns and did the Den quest in Hell.
It was very hard and dangerous work... not!
Afterwards I did a solo baalrun and that was honestly hard for my fire trapper. No more of that for me. Damn fire immune minions!
Life at end of the session:
971 KTA-TribMe
962 KTA-LickMe
815 KTA-SpankMe
600 KTA-Arrowplay
534 DaggerGrrl
??? KTA-KickMe
Levels ranged from 65 (DaggerGrrl) to 70 (LickMe). My preference is that we are in the 70-75 range before leaving nighmare baalruns behind us.
My resistances are good (around 50) when using Fade in Hell. Without Fade they are around 0.
I need a good 3s light armor to make Treachery in. That means Mage Plate (exceptional), Dusk Shroud (elite) or Wyrmhide (elite).
Shaftstop dropped from one of the minions and it was agreed that KickMe could put it to best use.
I just took some screenies of my sorc. Anyone know of a good place to put them, for posting here?
Only real danger last night was when KickMe lagged out amongst Baal's minions and went down to a sliver. Right after putting on Shaft, maybe the new armor helped there a bit?
Session started with a massive unloading of chests, seems more people than me do a little mf on the side ; )
Monsters were real easy for us as a group, not trouble whatsoever anywhere. BUT. Immunes already are getting me pissed. I'm going to hate them when we go into Hell. I feel so ... powerless.
Wordplay
03-10-2006, 19:18
Yea, the monsters are really cranking up the HP and resistances now. I believe poison takes the whole 12 seconds to kill one, so lower resist is becoming more and more useful. To compensate, I'm aiming for maxed strafe and a good bow in swap 2, since strafe has no synergies and should give something to do during the wait.
Shouldn't cost anything either, since poison- and plague-javelin, and valkyrie are already maxed and at 26 points. The bonuses also bring my other passive skills to a level where it no longer matters do I spend points there or not. Have absolutely no intentions to go to the front, so strafe it has to be. My character is at level 69, meaning that I will have about 10 points left to spend on strafe, bringing it to lv.11 (+4). Just have to think about how we're going to use lower resist from that point...
Equipment-wise I'm happy with what I have. During this session the char got the third and last shael, so she now has Rhyme, Peace, and Lore in the main-slots. The rings and etc are also good, almost all of them giving "resist all" in a moderate amount (+39%), so my resists are well at the positive side (85/31/66/57). Annoying that you can't socket javelins...
Oh, and we ripped through the monsters during the session. They never even got through the summons. :wink2:
Earl Grey
03-10-2006, 23:05
I just took some screenies of my sorc. Anyone know of a good place to put them, for posting here?
...
photobucket.com
McCain123
09-10-2006, 13:55
Hi girls,
I will be pretty late this evening, canīt even say if I can make it on time. My lvl 66 assa is at the same stage as the other chars ( nm Baal and Hell Den finished ) so if Iīm at home somewhere near 7.30 Iīll jump in. Hope to see you then.
Earl Grey
09-10-2006, 23:22
A quick report from this evenings session.
We started with a couple of n/m baalruns to get some more levels for those of us who do not play solo with their character during the week. The levels differed as much as from 65 to 75.
Finished with Baal, who naturally was unwilling to give up any useful loot, we moved on to Hell and got as far as the Jail wp and killed the Smith.
The best item drop of the evening was probably Duriel's Shell. There were a few other nice items like Crown of Thieves and Dwarf Star, but I'm not sure if they dropped during the session or if they were brought in via solo play.
My assa started at level 67 and is now 72. She got a Mage Plate from someone and made her Treachery runeword which is very nice to have.
It was a nice session. <thumbs up>
Wordplay
10-10-2006, 00:39
Some good items, yes. I got a headache of trying to decide of what I should do to certain items and should I prefer defence over offence. So, here are the battle-pairs:
Blackthorn's Face vs. Lore runeword (http://www.saunalahti.fi/~hs83/diablo2_temp2.jpg) Basically, it has better armor, a lot better resistances, and a neat slow -effect for strafe. On the other hand, lore's +1 to all skills would mean about +2k more poison-damage. Notice, res, plague-javelin damage, and life. Picture up temporarily.
Peace runeword vs. Duriel's Shell. (http://www.diablo2guide.com/database/unique-items/duriels-shell-id685.php) Shell would give me about 650 armor, +20% to all resistances, and 75 life whereas Peace +2 to skills.
Dwarf Star vs. Stone Loop. (http://www.saunalahti.fi/~hs83/diablo2_temp1.jpg) The question is, is +40 life, 13 pt reduced magic damage, and 15% fire absorb better than plain good res for fire and lightning?
In the end, I could put on Nokozan, Dwarf Star, Duriel's Shell (which we now have two!), 2x +11 all res rings, Blackthorn's Face, and Rhyme shield, causing mere 10k of poison-damage and having weaker stats throughout the tree while having more life, semi-immunity in res, and three times better armor.
OR I could go the skill-route: +1 skills amulet, Stone Loop, Peace, Rhyme, Lore, and +11 res ring, causing about 17k damage, but having poor armor, 65% res, and no special effects (remember: strafe multiplies the benefit). Yet, every point after this would increase the damage exponentially, perhaps breaking 20k line after one more point and 30k after three more (+2 amulet, +2 javelin). That's some strong poison. :drunk:
McCain123
10-10-2006, 12:00
I got home at 22.30 yesterday, so I didnīt turn on the computer, as you most likely were finished by that time. Catching up shouldnīt be a problem.
here's what happened yesterday.
We started punctually with 4 players (or was it 5 ?) and went to rescue Cain for one of the players who hadn't completed that quests yet. All was fine, but we weren't really warmed up yet and the result of this was a very early deeds. My DaggerGrrl was still sleeping when she engaged the tree guarding monsters. Very wierd ... my second deeds this kta :-)
What seemed like ages passed and finally all the monsters in the area were cleared and the looting could begin. I hope someone found something useful to help suvivability later.
I think there was another deedsout of game, as there was a diffreent char there (Zicke ?). If someone could elaborate on that, that would be great.
Quick change of char and came back with a plague/lite zon and apart from the odd close shave, we carried on until about 9:30 pm. At this time, it would appear that bnet had done something silly, like knocking the switch on the power cord and we were all kicked and couldn't start another game, despite reconnecting etc.
During the course of play, we exanded our numbers until we were a grand total of 7. Andariel dropped rubbish and we finished up finding the maggot lair to get the staff when we crashed.
All in all, a very enjoyable evening. Hope next week will be as well.
DelBoy
windwingwind
17-10-2006, 11:28
Sorry to hear the causality, Waflob.
I would need some lvling to catch up with you guys. Would anyone likes to help me tonight please?
McCain123
17-10-2006, 11:36
Since my Cold Sorc bit the dust two times while catching up, I was playing RDA-Zicke, the Lightning Trap Assa yesterday and I was also the one who was in need of the Cain Quest. Gorebellies on speed and an amp damage from annother group was indeed devastating and I almost got deeds aswell. The rest of the evening was a walk in the park, as we always cast traps, Hydras and Valks in front of us, so that we couldnīt be surprised by the monsters.
If one of you girls has gear with resistances that she doesnīt need, I would be grateful for that, as my res are slightly above zero, even after fade.
[Edit] Could get pretty late today, but I could help, if you are still on then.
Wordplay
18-10-2006, 15:31
Those Inifuss brutes were pretty tought, with amplify damage and extra-strong mods. I believe one hit blew away over 300 hp, so going in would had been a suicide. Unfortunately, that's exactly what happened to DaggerGrrl, who was happily flaying devilkin when the brutes came. Four brutes, 300 dam per strike, 4x300 = 1200 dam in a second. RIP. Exactly why I always let the valkyrie take the punishment.
Andariel was a push-over, though, and I hardly even noticed her before she went down. Radament was a bit tougher, with his poison doing massive damage to a few unwary players, but he, too, went down under very soon. Which is good, because I think I saw two players with exactly 1 hp. :azn:
As to the gear, not much new. Got a better shield, so my resistances are firmly maxed with 20% lightning-absorb and 10% fire-absorb (from dwarf star). Strafe got pumped to lv.16, which is good, but a new bow would be so nice. My current one has a decend damage, but no special effects, excluding the 20% slow from Blackthorn's Face. With all the poison-immunes, I also have to rely more on that bow, so hopefully a better one drops soon.
Yesterday started much the same way as it did last week. With a very fast casualty. We don't really know what happened, but while looking for the maggot lair, the message
"Tika's uber char was slain by a very small monster"
Very strange indeed ...
We looted and he came back, complete with a char from the previous kta, so now the emphasis was on assassins and not amazons.
Not sure about anyone else, but I find it really hard to see what the hell is going on sometimes. I think it's the combination of hydras, fire and lite traps, together with fade. Makes actually seeing the monsters hard. The other thing that caused me frustration yesterday was the liberal use of mind blast (I think). The converted monsters can't be attacked and usually became 'unconverted' while standing right next to me. Had a few scares due to things like that.
Certainly not dull :-)
Don't think there were any really good drops (apart from the looting), but please correct me if I missed anything in all that chaos.
All in all, very enjoyable, but very tiring. I don't think I could do that all day.
Maybe next time, go for something a bit easier on the eyes, like 'boys with bows'. I dunno - let's get this finished first :-)
Was also really good having a nearly full team.
DelBoy
yea... it was me who died yesterday.
i dont exactly know what happend, but i think it is a combination of bad luck a tiny little bit of lag and a small, but for some reason quiet powerfull, monster.
the first thing i noticed that things started to go wrong was when i was hit by one of these birds out of nothing... that is where that little lag entered the game... i didnt see anything comming flying towards me, i could only see it after it hit me the first time. it directly put me into yellow health.
about half a second later i could see the bird charging me again, and without any time to react or whatever... DEAD!.
i have no idea if i was cursed or anything, but that bird toke away over 800 life with 2 hits.
anyways... still had a fun evening with my trapper.
wont be able to play next week, so see you all 1 week later.
Tika
Earl Grey
24-10-2006, 12:12
I use Mind Blast only when I think we could be in trouble which is not often. I also use Shadow Warrior who only uses the spells on left/right mouse button and there I keep Fire Bomb and a Trap. I can only guess that some other assa has Shadow Master who uses *any* assa spell and that is probably the reason for the annoying, less useful castings of Mind Blast. It's a trade-off between a good SM and the annoying spells she sometimes casts.
For the record: a "Black Raptor" killed SpankMe.
McCain123
24-10-2006, 14:46
I saw, just what Tika wrote. He turned from full to yellow and less than half a second later to dead, without ever being red. One part of the bad circumstances was, that we all were amped at that time and it seems, that the bossraptor chose Tika for his attack. I didnīt see his mods, but together with Amp even Raptors tend to get dangerous and they fly pretty fast.
I had one really scary moment aswell. I realized, that the game was lagging heavily ( 2k-4k ping ), but for some reason I decided to stay in the game. Bad idea, that almost got me killed, when the game caught up 20 seconds in 2 seconds. 5 big purples later with me hitting red health at least three times, game speed was normal again. Unnecessary to tell, that I was the only idiot to decide, that he could manage to stay in the game. :grin:
Apart from that we made our way past Duri without much trouble. The maggot lair was a pain, with all of us lined up and one poor soul in the lead, hoping that the Valks and Shadows managed to do the tanking.
My res are at an average of 40% now, thanks to some useful gear ppl parted, but unluckily the most importent are the lowest ( fire and lightning ).
See you girls next week.
i never saw myselve have the AMP curse... but it doesnt surprise me AT ALL if it was there anyway. all in all it seems that i was cursed and then hit twice in about 1 second, of wich i lagged half a sec :starry:
stuff like this can happen... not much to do about it...
aldough it tends to happen much faster without oak and/or BO. next session we should have some of those around
windwingwind
25-10-2006, 11:06
My gal died on Sat when Tikadea was helping her to get quests in hell....then it's Tikadea's gal.....some curses there are :P
Wordplay
25-10-2006, 16:28
The first casualty came from a Black Raptor, yes, but I don't remember him being cursed or boss. Wouldn't be a surprise either, since most of the monsters in Hell can kill you in two or three hits. The same happened twice this time, the first one when we were going for Cain and the second from the zombies in Lost City.
The first one was more of a surprise death due of lag, I believe, but in the second case the zombies were quite sneaky. Came from behind and kicked some amazon butt. This leaves me the only amazon alive since we begun. The other ama came along a bit later, after the kicker went down under (IIRC). Remember why we have valkyries and decoys? :wink3:
Item-wise there was nothing of value, apart from the reshare of items from dead players. Also ditched some of my items that I had been keeping, now that a few of these new items put my resistances on a firm footing. Dropped items like +10% all res boots (+1 pally skills), +1 skills amulet with res (green, "Disciples"), and a +2 skills amazon bow. They should be in good use, since I have this feeling like the other amazon is aiming to become a plaguezon/strafer -hybrid too.
I believe my char is now immune to lightning and semi-immune to fire, thanks to absorbs and increased max res. Should keep me alive in case one of the monsters *actually* makes it close and personal. Could someone tell me how resistant is 75% light-res + 20% absorb? Or 85% fire-res + 10% absorb? Also, if I add 'Nef' to a socketed armor/item for knock-back, does the effect transfer to my bow and strafe?
windwingwind
25-10-2006, 17:46
75% light-res + 20% absorb = 85% light resist
Can't find the no. for 85% fire-res + 10% absorb
Nef gives +30 Defense Vs. Missile in Armor/Helms/Shields instead of Knockback
McCain123
31-10-2006, 09:46
Not many girls yesterday. First it was Trib and me waiting, then Kick found her way in the channel and finally, when we just wanted to give up, because there were to few of us, Giftweib joined and we started. This time no early deeds, as we moved cautious through act3. We missed some WPs, but did all quests on the way, getting the usual crap rings from ormus. The council wasnīt a threat either, so we agreed, that finishing the evening with Mephisto would be a good thing. Some dolls on the way kept us on our toes, but Mephi himself was a pushover and without losses we moved to act4.
We found Natalyas Armor, but since all of our Assas are low on strength none of us could use it so far.
hi girls
good to hear you had a safe evening yesterday.
i announced last week already that i couldnt make it... and it was way past midnight when i returned home from work :undecided:
looking forward to next week however... hope to cya all!
Wordplay
31-10-2006, 18:43
Sorry to say, but I totally and completely forgot our session yesterday (it was Monday already?). A temporary amnesia, perhaps. In any case, I could now use some boost to catch up with you, since I have only quest 1 done in act 3. If anyone is online at the regular time today or the coming two days, I could use some help with Memphisto.
Sorry guys and dolls, I forgot as well. My excuse is I have been sick for the last two weeks, and days start to blur. I actually thought about it tuesday, saying. ****! I shoulda played yesterday : (
I'll look for you online Wordplay, I need catch up as well.
Wordplay
01-11-2006, 17:21
Actually, one of the guys (Tikadea?) boosted me through act 3 yesterday. Good thing too, since the game I started had pretty much the worst Duranace you can imagine: all filled up with dolls and poison-immunes. A real insta-gib heaven, not to forget that the next level had some council members very near the stairs.
Needless to say, we proceeded very carefully. After the first level and council-members, Memphisto was a piece of cake due of some bug we shamelessly abused (mudding?). No special loot worth of mentioning, but I got to level 83 and strafe is becoming quite useful against the poison-immunes. Just 4 more points to go until it has been maxed.
@ Hatoil: Shure, the regular time, the regular game. Not today (Wednesday), though, since I have military combat in RL. Real life *** kickery. ;)
Hi all,
quick reminder that it's Monday today :-)
Hope we're all well and happy and looking forward to playing
See you later ladies
DelGirl :-)
Hi all,
just a quick post to let you know the situation. Unfortunately, general sad bnet uselessness means that we have to kill Diablo again, as we no longer have the quest.
DelBoy
Wordplay
07-11-2006, 00:21
Good! :)
It's 01.15 at the moment, after finishing working with three near deadline assigments, and it just occurred to me that "Fusck, we had that KTA game some 5 hours ago and I didn't even set the alarm-clock ringing."
So sorry if I missed the game again. Had some RL thing on my mind, although I was happily surfing on the net when the session should had begun. Guess the Nth year-long break is approaching before I play D2 again... But I'll try to be there next Monday and set that damn clock ringing when the session begins. ;)
I'll try to get Izual down before that. Hellforge isn't that important, unless you guys to want to do it before Diablo? And before I forget, I found +3 skills assassin-gloves. Anyone need? I can also throw a 65% block "Rhyme" grim shield on the way.
Hi again,
I'll try and give a few more details (bit unsure of some of the details- sorry) ...
We started with 4 (?) players and quickly finished act 3 that Hatoil (?) needed and then on to act 4. Tika brought in a different char from a previous KTA, rather than the lite sin. This was a hybrid FA/LF, which actually went better with the team than the other char. The only down-side for him was having to give up his insight merc (keeping with the girls theme) and get an act 1 merc.
My char was the poison zon, and the plague javelins were doing their damage over 14 seconds or so. This fact, combined with lots of poison immunes and Tika's permanent whining (only kidding !!) about not having an insight merc and how mana starved he was etc etc etc caused me to take the insight stick on switch.
I think this helped a bit, as I could chuck the odd plague javelin and then switch back to the insight stick and let the real damage dealers spam.
Izzy went down quite quickly, and before we really knew it, we were entering the Chaos Sanctuary. This is where things slowed down a bit. The trip up to where it broadens out was one long slogging grind. The monsters took forever to sort out. I think one of the council members in Trav was a bit like that as well, but whereas that was one monster, this was virtually every monster.
I've also decided that my act 1 merc is about as useful as a chocolate teapot. She is just too fragile and a waste of money. I spent most of yesterday without her and didn't really notice most of the time. The valk was far more useful and, in direct contrast to the merc, isn't a useless old slapper.
Anyway, we cleared the area, popping seals as we went and when we got to the last seals (the ones on the right), we had a relatively long chat about what to do in case of difficulties, had tps ready etc and the all fell over in about 2 seconds :-) All that planning for nothing ...
Once we spawned Diablo, we set about making bbq steaks out of him. I really thought we would lose Kick_Me. The life bar was going up and down like the Syrian Empire (to quote a great film). It would appear that the lite hose was causing the trouble and that 3 fat purples saved the day.
We did one hel forge, but decided to move on to Diablo rather than doing the rest. Also, after Diablo had been dispatched, we had connection problems and decided to call it a night about 5 minutes early. Unfortunately, this also means that we have to do Diablo all over again, as we lost the quest in the subsequent rollback. Reading the previous post from Wordplay softens the blow a bit, but it's still kinda sucky.
All in all, a good session. We're also starting to think about the next KTA, so don't be shy. All suggestions welcome.
See you next week at the latest (I think)
DelBoy
heya all
certainly was a fun night... except for the laggy end that is.
i decided not to play my trapper assa, since she is not versitile enough, and since we have a trapper already. lightning immumes are a pain... and when you cant have a 2th element at your side you can use things become silly. also the mindblast used by the shadow is to much often.
so i played with my LF/FA zon, and the freeze effect made things much safer at times. (specialy true for the last wave of beasts from the seals at diablo, they can be very quick... except when frozen)
i noticed the loss of my insigh stick on the merc very badly... and both LF and FA are very mana intensive. and since my build was never ment to play without insight there is only a small mana pool available. you helped me out a lot waflob!
and for the killing speed in the choas sanctuari... did anyone notice a chance (faster) once i came back from the phone? :grin:
i have to admid that specialy once the insight went active i had the possiblility to trow a dozen or zo LF's in a row into packs... and that helps a lot with killing speed. but still those fire spitting devils are though guys... man
cya all laters, hope to finish this session next week
bye
so ... now a little about next session... what themes could be available, anf of cource FUN.
we could go ALL MALES, aldough we would lack some major elemental damage dealing builds, we would have ample acces to curses, aura's, shouts and spirits. we could deversify this a little bit further to say we all go PHYSICAL dmg... er even all go MELEE. i could see a party with might, conc, fanat, heart of wolverine, and all enemy's amped... that should work :rolleyes: and with BO + Shout + OAK to keep us safe... it should be doable.
other options...
an all ranged builds... and i dont mean skills like meteor, blizz, etc.. no just the single spells/things that fly away from you in a straigt line, and you have to aim... skills like fire ball, ice bolt, arrows, bone spirit, trowing weapons
please suggest any party you like, lest hear the options.
an all ranged builds... and i dont mean skills like meteor, blizz, etc.. no just the single spells/things that fly away from you in a straigt line, and you have to aim... skills like fire ball, ice bolt, arrows, bone spirit, trowing weapons
I still like the idea of 'boys with bows'. 3 ranger pallys, each missing one offensive aura (i.e fire + cold, fire + lite and cold + lite), maxing 2 auras, plus synergies. i.e. a pally with no combat skills and no shield. A summoner (necro and/or druid) with Edge and/or Harmony RW bows. A bowbarb for BO etc. Mercs won't quite fit, but if we did the usual and kept to various act 2 geezers, they would at least all look the same.
I think that a group like this would totally RAWK !!!
DelBoy
i actualy think a group like that will be haveing huge trowble killing in hell...
if we would have bowusing pala's i would suggest they use aura's that are of use to the other members as well... stuff like conc/fanat/conviction etc come to my mind.
problem of this party is that a bow using druid or barb or necro is not what moost people would call the moost fun we could have... at least i wouldnt like it THAT much that i would seriously considder any of these builds to play with several months. (sorry if this sounds to hard, not ment that way, but i have to be honest right?)
i actualy think a group like that will be haveing huge trowble killing in hell...
if we would have bowusing pala's i would suggest they use aura's that are of use to the other members as well... stuff like conc/fanat/conviction etc come to my mind.
problem of this party is that a bow using druid or barb or necro is not what moost people would call the moost fun we could have... at least i wouldnt like it THAT much that i would seriously considder any of these builds to play with several months. (sorry if this sounds to hard, not ment that way, but i have to be honest right?)
depends ...
the advantage of using 2 offensive auras is that you can switch if there is an immunity to one of them. If the monster is immune to both, well bad luck. That's what the rest of the team is there for. I did have a cold/lite ranger pally (remember ?), but he died to the lag monster in hell. Was a fun char.
Also, I'm fairly sure that a summoner druid with a bow is a standard hunter build. The necro would play like a normal necro, but without the advantage of skill improving wands and heads. Doesn't mean he can't have them on switch for prebuffing.
Please do give an honest opinion - I won't take offense !
DelBoy
Chiller_babe
07-11-2006, 17:07
An amusing variant could bethe CTC group. Basically all the fastest hitting melee (Jab/Zeal/Fury etc) builds with CTC gear always taking preference over anything else.
A conviction Pally zealot too and it is rather amusing seeing as you just never know what spell is going to hit the screen next.
Mayhap a bad idea - but glad to see KTA is still sweeping all before it:wave:
Wordplay
07-11-2006, 20:40
@ waflob: I have already decided that if I'm to keep playing Diablo 2, before the break, the only thing I'm willing to try is a BO/double-throw barb. It would be interesting to see how well he fares with the support of amp.damage and paladin's auras, since he would be fodder alone (if the merc can't hold out the monsters). Would take Holy Freeze merc, of course.
McCain123
08-11-2006, 12:15
First a few words to last Monday, I aswell as some others do next to no damage to monsters with my traps, as I concentrated on maxing the shadow and had to put more than one point in fade to fix my resistance problem. Only if some corpses are lying arround my DS does noticable help in the killing process. Having to do Dia again is a bummer, but maybe he drops better this time.
Concerning the next group, Iīm pretty much open to everything but melee only sounds for me like IM-Deeds and exploding doll-Deeds all the way. Maybe a stupid idea, but what about a group that does not interact in fights and just lets the mercs and minions do the job aka "The lazy bunch". A summon necro, a summon Druid, Valks, Decoys, Shadows, an Auradin and a Singer. Annother idea would be a Bow-Only group. Only act1 mercs, choose the char you like best, but give him a bow. Three Palas ( migth, conc and fana ) with a bow, a Necro ( Amp ) with a Bow, a Barb ( BO ), a Druid ( Oak ), a Sorc ( Enchant ) would fit nice, no tankers allowed and the theme would be "The Sherwood Folk".
Anyway, see you girls next Monday. :grin:
Concerning the next group, Iīm pretty much open to everything but melee only sounds for me like IM-Deeds and exploding doll-Deeds all the way. Maybe a stupid idea, but what about a group that does not interact in fights and just lets the mercs and minions do the job aka "The lazy bunch".
I agree that a melee only group will have precisely the problems you described.
My own personal opinion on the "lazy bunch", is that it will probably be "the bored bunch", as standing around and waiting for the mercs to do the work doesn't really make my mouth water. Opinions may differ ...
This is something we haven't talked about, but what about a sports theme ? As long as you can link in the main skill(s) with a sporting activity, it's ok.
Examples could be :-
leap barb (high jump, long jump)
charger pally (sprint)
bowazons of all types (archery - duh !)
javazons of all types (javelin - duh !)
hammerdin (hammer - duh !)
spear wielder (polevault ?)
I dunno - just a thought I had. Probably daft ...
DelBoy
Wordplay
08-11-2006, 17:11
Let's just finish this run before planning the next, okay? :wink3:
Izual was kind of a push-over, by the way, since he didn't seem to have much resistance against poison and was hardly able to damage my valkyrie. Next Monday we should start from Hellforge and then proceed to Diablo. After that we should try to get Anya free before calling it a day.
i agree with first finishing this run... but starting to think about the next run will moost likely make the decidion proces a bit more smooth.
and... since diablo has to die again... it will moost likely take 2 more weeks to finish this run.
but still on towards the theme discussion.. simply because i like it.
a team based on chance to cast xxx when you strike will at the very least require heave muling in of specific items. and even then i dont think we will be able to kill a thing in hell, since neither of these spells will be synergised in any way. the sight will be great however, and there will be huge fun to be had. only for that reason we could think of it, and we could try to make it work with certain build choises.
the wait for the mercs to kill all team will be very much fun.... for about 5 minuts :undecided:
afther that i will get bored, run forward and start hurting the beasts myselve.
a bow only party has some appeal, sepcialy if we allow trowing weapons as well (and maybe assa with those little stars), that would bring at least some divversity. if we want to do this right we should make 8 zons with maxxed multishot and strafe as their only skills... THAT would be some arrows :rolleyes:
about a sports theme... yeah, that sounds not bad at all, and then lets call us the olympics team. there are many options here, as there are quite some builds where you could think of some sport or another that relates in some way to the skill.
how about all going bare handed and being a boxing team?
i have been reading true the discussion we had about this last round and found some rather interesting things that i will gladly reintroduce here.
we have talked about the TOADS team, but decided it wont work. then we thought about a flying circus, a combination of jumping barbs/chargers and teleporting assa's. that COULD work.
we have talked about necro's dating sorcs, wich in my opinion still is a very viable option.
and we have talked about a fun/crazy builds team. this where everyone can choose their own build, as long as its fun/crazy/uncommon. builds like the jumping barb, a charger, a pheanix striker, a blade sentinel/fury assa, a blaze/nova sorc,etc etc etc...
anyhow, cya next monday
Tika
windwingwind
09-11-2006, 11:52
About the next KTA, firstly I would like to ask would it be better for most ppl if the session is gonna held in weekend instead of Monday?
Next is, how about an all druid animal team? Everything fighting have to be animals, werebears, werewolfs, ravens, spirit wolfs, Grizzle bears, you get the idea. I have never played druid so I dont know whether such a team can deal with different immunities. Anyway just throw out an idea ^^.
McCain123
09-11-2006, 12:11
Next is, how about an all druid animal team? Everything fighting have to be animals, werebears, werewolfs, ravens, spirit wolfs, Grizzle bears, you get the idea. I have never played druid so I dont know whether such a team can deal with different immunities. Anyway just throw out an idea ^^.
The idea is pretty funny, the only problem I see is, that all eight of us would need the same equipment and mercs are out. Apart from this I have never build a Shapeshifter before and would most likely screw him, but that isnīt really a problem.
I like the idea of the unusual builds best so far, as this would allow a lot of different themed builds and gear would not be problematic. One char of each class ( two chars from one class ) would make it easy to share the drops.
Of course the leapers would be fun too, as I would like to see a KTA-team get owned, before Hell. :grin:
Weekends will (at least for me) lead to much more times that i wont be able to make it, and i assume that more people will have this problem since peoples programmes tend to be rather irratic and unpredictable in weekends, at least much more then during weekdays.
concerning the all animal team: that really sounds like a good plan... but wouldnt that limit our class choise to druids only? and then shapeshifters only?
that sounds a bit to narrow for me, since 8 druids will be difficult with equipment, and diversity will be low.
or did i miss any beast builds?
p.s. i agree with McCain that a "wierd builds" party holds the moost appeal to me.
Weekends are out for me as well, except Sunday evening.
As for an animal group, there are summoners as well. One could specialise in wolves and another in a bear. I doubt anyone would seriously make a max raven build, but you never know :-)
Shape-shifters would give several builds, such as fury wolf, rabies wolf, fire claws, mauler bear, shock bear ... (others ?)
Diversity isn't the problem, but it will mean that we will be competing for gear nearly all the time. Who would get that +2 SS helm ? That sort of thing.
Or, we could go all nostalgic and go back to the origins of GAT and make a team of pallys. Diverse, but item competition as with the druid team.
DelBoy
those 2 options are perfectly combinable... paladins and beasts, sounds great to me.
i can inmagine that it could work quite good as well, and it solves the item competition problem for at least a little bit.
on the other hand.. the more i think about it, the more i like the fun builds option... and that 1 should include at least 1 paladin (i would considder playing a charger myselve) and a druid as well, which i would love to see running around in animal form.
McCain123
10-11-2006, 11:49
"Pallys and their pets" could be a theme, with 4 Pallys and 4 Shapeshifters, but so far the unsual builds still leads on my side.
Earl Grey
10-11-2006, 13:46
With a bit of imagination and good will a "toad barbarian" can be included in the animal idea that windwing came up with.
Even a Revive Necro could make it if he limited (read: crippled) himself to only reviving animals and using curses. :astonished:
Something like this: 20 Revive, 20 Skeleton Mastery, X Summon Resist and the rest in curses like Amp Damage. (No cheap CE's here!)
Two Necro's, two Toads, a Grizzly summoner, a Dire Wolf summoner, a Werewolf and a Werebear. 4 Druids, 2 Barbs and 2 Necros, that'd be a nice and reasonably diverse party. Less competition for items that way than an all druid party.
The idea sounds fun.
vBulletin® v3.8.4, Copyright ©2000-2009, Jelsoft Enterprises Ltd.