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View Full Version : Couple of (visual) bugs


relliKniaP
21-07-2006, 04:24
After figthing Dark Archers (which chill with their attack) in Forgotten Tower my merc (Act II might) remains blue (not chilled, just blue) indefinitely (!?)
This does not have an impact on his performance, it's just annoying cuz he's blue all the time. Even though save&exit fix this, it happens again

While fighting Baal's minnions (Horardrims from Act II), they start raising Oblivion Knights&Mages from the dead (which spawned in entire WSK). Besides this being very unfortunate for my melee char, it looks hilarious. Like, the corpse starts moving towards me and as soon it gets to melee range with my char it "raises from the dead"

thegiantturtle
21-07-2006, 14:47
After figthing Dark Archers (which chill with their attack) in Forgotten Tower my merc (Act II might) remains blue (not chilled, just blue) indefinitely (!?)
This does not have an impact on his performance, it's just annoying cuz he's blue all the time. Even though save&exit fix this, it happens againThis is a known bug.

While fighting Baal's minnions (Horardrims from Act II), they start raising Oblivion Knights&Mages from the dead (which spawned in entire WSK). Besides this being very unfortunate for my melee char, it looks hilarious. Like, the corpse starts moving towards me and as soon it gets to melee range with my char it "raises from the dead"They're supposed to be able to raise them, but I haven't ever seen the corpse move.

nickedoff
21-07-2006, 15:36
Like, the corpse starts moving towards me and as soon it gets to melee range with my char it "raises from the dead"
LOL!
Take consecutive screenshots or something, if you can. :D