Drystan
20-07-2006, 15:37
My wolf's (SP) merc uses an eth 67 def excep cap, eth Iceblink (freezes target +1) and an eth Kelpie Snare (slows target 75%) I've done a search, but couldn't find any info on this, so sorry if I missed something.
While fighting NM Baal, he appeared to not be 'able' to do anything. (hit recovery/block?) He (obviously) was moving extremely slow, but almost every time he tried to cast something/attack, it appeared as if he was put in hit recovery (possibly block?) and couldn't cast. Is it a possible bug that bosses when using freezes target and slows target that a boss can be put in this state, or is it just one slowing mod that does this, giving me much more opportunity to put him into a slow blocking animation.
I'd imagine that hell Baal would be a longish battle, but with him unable to retaliate, it'd be an easy one.
If wanted, I could record this hit recovery and post it somewhere. I'll also be testing it on other bosses.
Thinking now, it's probably just a very slow block animation, and an easy way to beat bosses. Can anyone confirm this?
Thanks :)
While fighting NM Baal, he appeared to not be 'able' to do anything. (hit recovery/block?) He (obviously) was moving extremely slow, but almost every time he tried to cast something/attack, it appeared as if he was put in hit recovery (possibly block?) and couldn't cast. Is it a possible bug that bosses when using freezes target and slows target that a boss can be put in this state, or is it just one slowing mod that does this, giving me much more opportunity to put him into a slow blocking animation.
I'd imagine that hell Baal would be a longish battle, but with him unable to retaliate, it'd be an easy one.
If wanted, I could record this hit recovery and post it somewhere. I'll also be testing it on other bosses.
Thinking now, it's probably just a very slow block animation, and an easy way to beat bosses. Can anyone confirm this?
Thanks :)