View Full Version : Skill Granting Items 2.0 tables of oskills, auras, ctc and more - By Kijya
Contents<o:p></o:p>
Post 1<o:p></o:p>
Introduction<o:p></o:p>
Included?<o:p></o:p>
Explanations<o:p></o:p>
<o:p> </o:p>
Post 2<o:p></o:p>
Oskills<o:p></o:p>
Auras When Equipped<o:p></o:p>
Mercenary Skills<o:p></o:p>
Fires Explosive Arrows or Bolts<o:p></o:p>
Fires Magic Arrows or Bolts<o:p></o:p>
Reanimate As Returned<o:p></o:p>
<o:p> </o:p>
Post 3<o:p></o:p>
Chance to cast on Attack<o:p></o:p>
Chance to cast on Striking<o:p></o:p>
Chance to cast on Kill<o:p></o:p>
<o:p> </o:p>
Post 4<o:p></o:p>
Chance to cast When Struck<o:p></o:p>
Chance to Cast on Death<o:p></o:p>
Chance to Cast on Level-Up
Charges<o:p></o:p>
Sources and Thanks<o:p></o:p>
<o:p> </o:p>
Introduction<o:p></o:p>
What character would you make if you where allowed any combination of skills independent of what class they are on? Imagine the fury of a lightning Amazon utilizing a conviction aura and casting lower resist as she wished, the fatal blows of the amplifying barb, or why not the terror brought by a bear shifted sorceress...<o:p></o:p>
<o:p> </o:p>
This foul scroll of lost knowledge is your guide to the deeps of skill combinations yet to be comprehended among the mortals in the world of sanctuary. It will open your eyes towards the holy and damned arts, each known to but a few chosen and highly trained humans … that you could steal and utilize yourself …<o:p></o:p>
<o:p> </o:p>
Included?<o:p></o:p>
All mods that let a class use a skill, that he/she does not have in any of his/her skill trees. However only those found on unique, runewords or set items. For rare and magic items there are already tables at the arreat summit (Link (http://www.battle.net/diablo2exp/)) and at d2data (Link (http://d2data.net/)). Mods found on crafted items are also excluded in this since the can easily be checked using the afflixcalc found on diabloii.nu (Link (http://www.diabloii.nu/affixcalc/)).
Note1: Updated for patch 1.11
Note2: Ladder and realm only items are included.<o:p></o:p>
<o:p> </o:p>
Explanations<o:p></o:p>
What are oskills and charges? How do they work with synergies? Is there a difference between chance to cast on striking and on attack? This section of the guide is meant to answer most questions of this kind. I'll try to give a brief explanation of each mod and how they will act in conjunction with other skills, be them natural or item granted.<o:p></o:p>
<o:p> </o:p>
Active skills: Skills that must be used by selecting and casting/using them.<o:p></o:p>
Passive skills: Skills that cannot be selected for usage but give their bonuses passively.<o:p></o:p>
<o:p> </o:p>
Oskills: Gives the passive or active skill in the same way as if you would place a point in it, apart from not giving any synergy bonuses to other skills. All oskills are capped at +3 for classes who “own” the skill, this cap was made to help balance the game. +All skills will increase the level of oskills.<o:p></o:p>
Aura When Equipped: Gives you, or your mercenary, an active aura of a certain level by just wearing the item. When carrying two items that give you the same kind of aura, they will stack and give you one higher level aura, instead of two lower ones. They do not stack with auras granted in any other way; instead you will only receive the highest level aura, how two auras of the same level act is explained at the end of this post. A feature you might want to take notice of is that the act 2 mercenary who uses a “prayer” aura will give you double healing when equipped with an insight polearm. The explanation is that the prayer aura will act as a synergy to the meditation aura from insight, baking the healing rate into that aura too wile still having prayer active.
Charges: Gives you a set number of times to cast/use a skill before you must recharge the item once again. Seeing as “recharging” an item basically means “repairing” it, ethereal items cannot be recharged. As for gaining synergy bonuses, charges will work in the same manner as the “chance to casts” skills described further down in this section.
Fires Explosive arrows or bolts: Fires explosive arrows while, and only while using normal attack. Will not work when equipped on an act 1 mercenary, where it will display but not give any extra fire damage.
Fires Magic arrows or bolts: Fires magic arrows while, and only while using normal attack. Will not work, apart from giving an attack rating bonus, when equipped on an act 1 mercenary, where it will display but not convert any physical damage to magic damage.
Reanimate As Returned: Raises a skeleton-type minion, who is independent from your party, but still fights for your cause. Will not die when you die and the corpse after raising something with this cannot be used again for anything. Will gain bonuses from party auras, and its life and damage is biased on the area level where it was raised.
All “Chance to cast” (From now on know as “ctc”) classes have two things in common. Firstly, they will all gain synergies from skill-points in any of the synergies of the skill in question. Secondly, the ctc, measured in percent, will stack when using two items that give the same level spell/curse/whatever, in the same ctc class. If they are in separate classes (like “on attack” and “on striking”), or if they are of different level, then they will never stack, but instead be rolled independently from each other. Curses will work just as if casted by a necromancer, meaning they will override each other, possibly canceling the effect you wanted if you have two ctc curses.
Ctc on Attack: Rolled when attacking, but does not work with whirlwind or ranged attacks such as strafe, throw or blade fury. If the skill is meant to be cast in a direction, then it will be cast in the direction you swing your weapon. These effects do also work with blade shield, but here they will only work in the same manner as “on striking” effects, meaning that the blade shield skill has to make a successful hit for a chance to trigger them.<o:p></o:p>
Ctc on Striking: Rolled when you hit your enemy with a non-spell attack. Does not work with whirlwind but will work with other melee attacks and ranged attacks, including blade fury. Take notice of that multiple shot only receives the ctc on the center two arrows in each “wave”.
Ctc on Kill: Is rolled when you kill an enemy with a non-spell attack. Does not work with whirlwind or blade shield, but works with ranged attacks including blade fury. Note that the “enchant” from Obedience runeword will always be cast on the wielder.
Ctc when Struck: Is rolled when something hits you with a non-spell attack. These skills do not work while in whirlwind-animation.
Ctc on Death: Casts a spell, on the place of your corpse, when something kills you. Chain Lightning, in this case, will be cast in the direction of whatever killed you. Remember that all on death chances are already 100 percent, meaning that stacking is useless since having 100% or 200% of a ctc makes no difference.
Ctc on Level: Casts a spell when you gain a level on your position/yourself. As stated on ctc on Death, having 100% or 200% of this kind of effect is irrelevant.
Aura Priority Laws: for auras of the same level and same type (example: two fanatism auras)
1. Merc vs Player: The merc will override player
2. Player vs Player: The player who activated his/her aura last will override a previously activated aura.
3. Merc vs Merc: None overrides the other; instead they will keep their own aura.
These three simple laws apply for every situation. Aura when equiped, aura by skillpoint investment, who owns what merc, if the auras were activated while being outside of reach for eachother, or if the auras were activated while not partied, are all irrelevant.
Oskills<o:p></o:p>
Skill Level Found On Class Type<o:p></o:p>
Arctic Blast 7-14 Frostwind Unique Cryptic sword
Battle Command 2-6 Call to Arms RW 5 Socket Weapons
Battle Cry 1-4 Call to Arms RW 5 Socket Weapons
Battle Orders 1-6 Call to Arms RW 5 Socket Weapons
Berserk 1 Passion RW 4 Socket Weapons
Critical Strike 2 Peace RW 3 Socket Body Armor
Critical Strike 1-6 Insight RW 4 Socket Polearms/Staves
Feral Rage 3-6 Wolfhowl Unique Fury Visor
Fire Mastery 3 Trang-Oul's (Full) Set -
Fire Wall 13 Trang-Oul's (3 Parts) Set -
Fire Baal 18 Trang-Oul's (2 Parts) Set -
Guided Arrow 3-5 Widowmaker Unique Ward Bow
Hydra 10 Dragonscale Unique Zakarum Shield
Inferno 12-18 Flamebellow Unique Balrog Blade
Lycanthropy 3 Beast RW 5 Socket Axes/Scepters/Hammers
Lycanthropy 3-6 Wolfhowl Unique Fury Visor
Meteor 10 Trang-Oul's (4 Parts) Set -
Teleport 1 Enigma RW 3 Socket Body Armor
Valkyrie 2-6 Harmony RW 4 Socket Missile Weapons
Warmth 1 Enlightenment RW 3 Socket Body Armor
Vengeance 1 Kingslayer RW 4 Socket Swords/Axes
Werebear 3 Beast RW 5 Socket Axes/Scepters/Hammers
Werewolf 3-6 Wolfhowl Unique Fury Visor
Whirlwind 1 Chaos RW 3 Socket Claws
Zeal 1 Passion RW 4 Socket Weapons<o:p></o:p><o:p></o:p>
Auras When Equipped<o:p></o:p>
Skill Level Found On Class Type<o:p></o:p>
Concentration 16-20 Pride RW 4 Socket Polearms
Conviction 12 Infinity RW 4 Socket Polearms
Defiance 13-16 Exile RW 4 Socket Paladin Shields (only)
Fanaticism 9 Beast RW 5 Socket Axes/Scepters/Hammers
Fanaticism 12-15 Faith RW 4 Socket Missile Weapons
Holy Fire 16 Hand of Justice RW 4 Socket Weapons
Holy Fire 14 Dragon RW 3 Socket Body Armor/Shields
Holy Freeze 12 Doom RW 5 Socket Axes/Polearms/Hammers
Holy Freeze 18 Ice RW 4 Socket Missile Weapons
Holy Shock 15 Dream RW 3 Socket Helms/Shields
Meditation 10-17 Insight RW 4 Socket Polearms/Staves
Might 17 Last Wish RW 6 Socket Swords/Hammers/Axes
Redemption 10-15 Phoenix RW 4 Socket Weapons/Shields
Sanctuary 6-18 Lawbringer RW 3 Socket Swords/Hammers/Scepters
Sanctuary 10-13 Azurewrath Unique Phase Blade
Thorns 15-21 Bramble RW 4 Socket Body Armor
Thorns 15 Edge RW 3 Socket Missile Weapons
Vigor 10 Harmony RW 4 Socket Missile Weapons<o:p></o:p><o:p></o:p><o:p></o:p>
Mercenary Skills<o:p></o:p>
Skill Act Class<o:p></o:p>
Bash 5 All
Blessed Aim 2 Normal and Hell Offensive
Charged Bolt 3 Lightning
Cold Arrow 1 Cold
Defiance 2 Normal and Hell Defensive
Fire Arrow 1 Fire
Fireball 3 Fire
Frozen Armor 3 Cold
Glacial Spike 3 Cold
Holy Freeze 2 Nightmare Defensive
Ice Blast 3 Cold
Inferno 3 Fire
Inner Sight 1 All
Jab 2 All
Lightning 3 Lightning
Might 2 Nightmare Offensive
Prayer 2 Normal and Hell Combat
Stun 5 All
Thorns 2 Nightmare Combat<o:p></o:p><o:p></o:p>
Fires Explosive Arrows or Bolts<o:p></o:p>
Lvl Found On Class Type<o:p></o:p>
15 Brand RW 4 Socket Missile Weapons
13 Blood Raven's Charge Unique Matriarchal Bow
7 Kuko Shakaku Unique Cedar Bow
6 Demon Machine Unique Chu-Ko-Nu
5 Hellcast Unique Heavy Crossbow
3 Raven Claw Unique Long Bow<o:p></o:p><o:p></o:p><o:p></o:p>
Fires Magic Arrows or Bolts<o:p></o:p>
Lvl Found On Class Type<o:p></o:p>
20 Witchwild String Unique Short Siege Bow
11 Widowmaker Unique Ward Bow
5 Wizendraw Unique Long Battle Bow
3 Witherstring Unique Hunter's Bow
1 M'avina's Bow Set Grand Matron Bow<o:p></o:p><o:p></o:p><o:p></o:p>
Reanimate As Returned<o:p></o:p>
Chance Found On Class Type<o:p></o:p>
10% Faith RW 4 Socket Missile Weapons
10% Tomb Reaver Unique Cryptic Axe<o:p></o:p><o:p></o:p>
Chance to Cast on Attack<o:p></o:p>
Skill Level Chance Found On Class Type<o:p></o:p>
Cain Lightning 14-20 5% Lightsabre Unique Phase Blade
Charged Bolt 20 20% Last Wish RW 6 Socket Swords/Hammers/Axes
Fireball 6 10% Todesfaelle Flamme Unique Zweihander
Fireball 16-20 10% Hellslayer Unique Decapitator
Frozen Orb 21 16% Rift RW 4 Socket Polearms/Scepters
Glacial Spike 18 25% Death RW 5 Socket Swords/Axes
Nova 22 15% Destruction RW 5 Socket Polearms/Swords<o:p></o:p><o:p></o:p><o:p></o:p>
Chance to Cast on Striking<o:p></o:p>
Skill Level Chance Found On Class Type<o:p></o:p>
Amplify Damage 2 5% Atma's Scarab Unique Amulet
Amplify Damage 5 2% Witchwild String Unique Short Siege Bow
Amplify Damage 1 5% The Gavel Of Pain Unique Martel de Fer
Amplify Damage 1 6% The Vile Husk Unique Tusk Sword
Amplify Damage 1 4% The Cranium Basher Unique Thunder Maul
Amplify Damage 3 33% Lacerator Unique Winged Axe
Blizzard 5 6% Zakarum's Hand Unique Rune Scepter
Bone Spear 18 100% Brand RW 4 Socket Missile Weapons
Bone Spear 10 15% Bone RW 3 Socket Body Armor
Bone Spear 16 15% Bonehew Unique Ogre Axe
Bone Spirit 20 30% Oath RW 4 Socket Swords/Axes/Maces
Chain Lightning 17 10% Crescent Moon RW 3 Socket Axes/Swords/Polearms
Chain Lightning 10 5% Stormrider Unique Tabar
Charged Bolt 9 11% Chaos RW 3 Socket Claws
Charged Bolt 13-20 10% Stormrider Unique Tabar
Confuse 18 11% Delirium RW 3 Socket Helms
Confuse 1 10% The Fetid Sprinkler Unique Holy Water Sprinkler
Decrepify 15 20% Lawbringer RW 3 Socket Swords/Hammers/Scepters
Decrepify 1 30% Wrath RW 4 Socket Missile Weapons
Decrepify 1 5% The Fetid Sprinkler Unique Holy Water Sprinkler
Decrepify 1 33% The Reaper's Toll Unique Thresher
Enchant 10 2% Lava Gout Unique Battle Gauntlets
Fireball 15 5% Enlightenment RW 3 Socket Body Armor
Firestorm 22 40% Phoenix RW 4 Socket Weapons/Shields
Firestorm 10 25% Hell Torch Unique Large Charm
Firestorm 12 4% Hellmouth Unique War Gauntlets
Firestorm 16 12% Flamebellow Unique Balrog Blade
Fissure 7 5% Earthshaker Unique Battle Hammer
Fissure 14 25% Earth Shifter Unique Thunder Maul
Fist of the Heavens 7 5% Goldstrike Arch Unique Gothic Bow
Fist of the Heavens 4 5% Hand Of Blessed Light Unique Divine Scepter
Fist of the Heavens 7 6% Cloudcrack Unique Gothic Sword
Frost Nova 22 25% Ice RW 4 Socket Missile Weapons
Frost Nova 8 33% Shadow Killer Unique Battle Cestus
Frost Nova 3 10% Heaven's Mace Set Reinforced Mace
Frozen Orb 11 9% Chaos RW 3 Socket Claws
Frozen Orb 13 15% Voice of Reason RW 4 Socket Swords/Maces
Frozen Orb 3 5% Bing Sz Wang Unique Dacian Falx
Holy Bolt 5 100% Principle RW 3 Socket Body Armor
Holy Bolt 3 10% Disciple Gloves Set Bramble Mitts
Hydra 15 12% Dragon RW 3 Socket Body Armor/Shields
Ice Blast 20 18% Voice of Reason RW 4 Socket Swords/Maces
Ice Blast 3 10% Hwanins Polearm Set Bill
Ice Blast 20 18% Coldkill Unique Hatchet
Life Tap 5 15% Exile RW 4 Socket Paladin Shields only
Life Tap 18 10% Last Wish RW 6 Socket Swords/Hammers/Axes
Life Tap 10 5% Dracul's Grasp Unique Vampirebone Gloves
Life Tap 10 5% Wrath RW 4 Socket Missile Weapons
Lightning 16 10% Wisp Projector Unique Ring
Lower Resist 1 4% Pus Spitter Unique Siege Crossbow
Meteor 4 2% Hellmouth Unique War Gauntlets
Meteor 6 2% Skystrike Unique Edge Bow
Meteor 6 5% Moonfall Unique Jagged Star
Molten Boulder 23 5% Destruction RW 5 Socket Polearms/Swords
Nova 15 10% M'avina's Bow (3part) Set Grand Matron Bow
Nova 8 5% Baezil's Vortex Unique Knout
Nova 9 25% Warshrike Unique Winged Knife
Poison Explosion 9 15% Viperfork Unique Mancatcher
Poison Nova 8 5% Guardian Naga Unique Naga
Poison Nova 4 5% Plague Bearer Unique Rune Sword
Static Field 13 7% Crescent Moon RW 3 Socket Axes/Swords/Polearms
Static Field 10 15% Stormlash Unique Scourge
Static Field 10 20% Schaefer's Hammer Unique Legendary Mallet
Taunt 1 10% Myth RW 3 Socket Body Armor
Tornado 9 10% Wind RW 2 Socket Melee Weapons
Tornado 16 20% Rift RW 4 Socket Polearms/Scepters
Tornado 15 20% Horizon's Tornado Unique Scourge
Tornado 18 20% Stormlash Unique Scourge
Twister 15 5% Rain RW 3 Socket Body Armor
Twister 13 8% Carrion Wind Unique Ring
Twister 22 33% Windhammer Unique Ogre Maul
Valkyrie 15 2% Peace RW 3 Socket Body Armor
Weaken 5 5% Blackleach Blade Unique Bill
Weaken 3 8% Soul Drainer Unique Vambraces
Weaken 3 8% Doombringer Unique Champion Sword
Weaken 3 10% Heaven's Helm Set Spired Helm
Venom 15 35% Grief RW 5 Socket Swords/Axes
Venom 15 25% Treachery RW 3 Socket Body Armor
Volcano 18 5% Doom RW 5 Socket Axes/Polearms/Hammers
Volcano 12 23% Destruction RW 5 Socket Polearms/Swords<o:p></o:p><o:p></o:p><o:p></o:p>
Chance to Cast on Kill<o:p></o:p>
Skill Level Chance Found On Class Type<o:p></o:p>
Cain Lightning 20 50% Infinity RW 4 Socket Polearms<o:p></o:p>
Decrepify 6 50% Executioner's Justice Unique Glorious Axe<o:p></o:p>
Enchant 21 30% Obedience RW 5 Socket Polearms<o:p></o:p>
Poison Nova 20 50% Breath of The Dying RW 6 Socket Weapons<o:p></o:p><o:p></o:p>
Chance to Cast when Struck<o:p></o:p>
Skill Level Chance Found On Class Type<o:p></o:p>
Amplify Damage 14 35% Brand RW 4 Socket Missile Weapons
Blaze 15 5% Enlightenment RW 3 Socket Body Armor
Blaze 8 5% Infernostride Unique Demonhide Boots
Blizzard 6 4% Stormchaser Unique Scutum
Blizzard 7-20 5% Snowclash Unique Battle Belt
Bone Armor 10 15% Bone RW 3 Socket Body Armor
Bone Prison 2 10% Arm Of King Leoric Unique Tomb Wand
Bone Spirit 10 5% Arm Of King Leoric Unique Tomb Wand
Chain Lightning 5 18% Cow Kings Armor Set Studded Leather
Chain Lightning 5 12% Naj's Circlet Set Circlet
Chain Lightning 5 5% Stormspire Unique Giant Thresher
Charged Bolt 4 12% Immortal King's Gloves Set War Gauntlets
Charged Bolt 5 15% Stormrider Unique Tabar
Charged Bolt 3 25% Stormspike Unique Stiletto
Charged Bolt 20 2% Stormspire Unique Stiletto
Chilling Armor 15 20% Fortitude RW 4 Socket Weapons/Body Armor
Confuse 15 10% Dream RW 3 Socket Helms/Shields
Cyclone Armor 15 5% Rain RW 3 Socket Body Armor
Delirium 50 1% Delirium RW 3 Socket Helms
Dim Vision 3 15% Gloom RW 3 Socket Body Armor
Dim Vision 3 6% Darksight Helm Unique Basinet
Fade 11 6% Last Wish RW 6 Socket Swords/Hammers/Axes
Fade 15 5% Treachery RW 3 Socket Body Armor
Fade 8 5% Spirit Ward Unique Ward
Fire Wall 17 25% Pride RW 4 Socket Polearms
Fist of the Heavens 7 5% Thundergod's Vigor Unique War Belt
Frost Nova 9 5% Tiamat's Rebuke Unique Dragon Shield
Frost Nova 5 10% Coldkill Unique Hatchet
Glacial Spike 3 10% M'avina's Armor Set Kraken Shell
Holy Bolt 12-28 50% Boneslayer Blade Unique Gothic Axe
Howl 1 3% Myth RW 3 Socket Body Armor
Hydra 6 3% Tiamat's Rebuke Unique Dragon Shield
Iron Maiden 2 10% Saracen's Chance Unique Amulet
Iron Maiden 2 6% Corpsemourn Unique Ornate Plate
Iron Maiden 1 5% The Gavel Of Pain Unique Martel de Fer
Iron Maiden 6 8% Steel Carapace Unique Shadow Plate
Lower Resist 7 10% Medusa's Gaze Unique Aegis
Meteor 13-19 2% The Rising Sun Unique Amulet
Mind Blast 14 6% Delirium RW 3 Socket Helms
Nova 3 25% Disciple Armor Set Dusk Shroud
Nova 7 5% Tiamat's Rebuke Unique Dragon Shield
Poison Nova 10 10% Carrion Wind Unique Ring
Poison Nova 5 5% Radament's Sphere Unique Ancient Shield
Poison Nova 6 9% Pus Spitter Unique Siege Crossbow
Poison Nova 15 15% Andariels Visage Unique Demonhead
Slow Missiles 5 4% Peace RW 3 Socket Body Armor
Static Field 5 25% Cow Kings (full) Set -
Static Field 3 10% Hwanins Armour Set Tigulated Mail
Teleport 1 25% The Oculus Unique Swirling Crystal
Terror 13 14% Delirium RW 3 Socket Helms
Terror 3 15% Boneflame Unique Succubus Skull
Tornado 5 4% Stormchaser Unique Scutum
Twister 1 7% Zephyr RW 2 Socket Missile Weapons
Weaken 5 4% Blackoak Shield Unique Luna
Venom 18 20% Dragon RW 3 Socket Body Armor/Shields<o:p></o:p><o:p></o:p>
Chance to Cast on Death<o:p></o:p>
Skill Lvl Chance Found On Class Type<o:p></o:p>
Blizzard 37 100% Rainbow Facet Unique Jewel
Chain Lightning 47 100% Rainbow Facet Unique Jewel
Chain Lightning 44 100% Death RW 5 Socket Swords/Axes
Meteor 31 100% Rainbow Facet Unique Jewel
Meteor 45 100% Destruction RW 5 Socket Polearms/Swords
Meteor 48 100% Hand of Justice RW 4 Socket Weapons
Nova 44 100% Medusa's Gaze Unique Aegis
Poison Nova 51 100% Rainbow Facet Unique Jewel<o:p></o:p><o:p></o:p><o:p></o:p>
Chance to Cast on Level-Up<o:p></o:p>
Skill Lvl Chance Found On Class Type<o:p></o:p>
Blaze 29 100% Rainbow Facet Unique Jewel
Blaze 36 100% Hand of Justice RW 4 Socket Weapons
Blaze 40 100% Phoenix RW 4 Socket Weapons/Shields
Blizzard 40 100% Ice RW 4 Socket Missile Weapons
Frost Nova 43 100% Rainbow Facet Unique Jewel
Nova 41 100% Rainbow Facet Unique Jewel
Venom 23 100% Rainbow Facet Unique Jewel<o:p></o:p>
Charges<o:p></o:p>
Skill Lvl Charges Found On Class Type<o:p></o:p>
Amplify Damage 8 3 The Gavel Of Pain Unique Martel de Fer
Attract 17 30 Delirium RW 3 Socket Helms
Blizzard 16 12 Nord's Tenderizer Unique Truncheon
Blood Golem 15 9 Bloodmoon Unique Elegant Blade
Blood Golem 22 15 Death RW 5 Socket Swords/Axes
Bone Prison 33 13 Marrowwalk Unique Boneweave Boots
Chain Lightning 7 60 Holy Thunder RW 4 Socket Scepters
Clay Golem 16 16 Stone RW 4 Socket Body Armor
Cloak of Shadows 13 9 Nadir RW 2 Socket Helms
Cloak of Shadows 5 30 Darksight Helm Unique Basinet
Corpse Explosion 14 30 Bonehew Unique Ogre Axe
Corpse Explosion 4 12 Black RW 3 Socket Clubs/Hammers/Maces
Corpse Explosion 5 40 Corpsemourn Unique Ornate Plate
Cyclone Armor 21 30 Infinity RW 4 Socket Polearms
Decrepify 3 30 Spellsteel Unique Bearded Axe
Enchant 10 45 Todesfaelle Flamme Unique Zweihander
Enchant 23 20 Demon Limb Unique Tyrant Club
Fire Wall 10 20 Todesfaelle Flamme Unique Zweihander
Firestorm 12 60 Spellsteel Unique Bearded Axe
Frozen Orb 9 50 Sureshrill Frost Unique Flanged Mace
Grim Ward 13 30 Blackhand Key Unique Grave Wand
Heart of Wolverine 16 20 Oath RW 4 Socket Swords/Axes/Maces
Heart of Wolverine 3 12 Passion RW 4 Socket Weapons
Heart of Wolverine 5 13 Wisp Projector Unique Ring
Holy Bolt 10 100 Spellsteel Unique Bearded Axe
Holy Bolt 20 200 Boneslayer Blade Unique Gothic Axe
Hydra 6 36 Hexfire Unique Shamshir
Hydra 30 10 Hellfire Torch Unique Large Charm
Immolation Arrow 18 150 Hellrack Unique Colossus Crossbow
Irom Maiden 15 40 Rift RW 4 Socket Polearms/Scepters
Iron Golem 17 14 Oath RW 4 Socket Swords/Axes/Maces
Iron Golem 22 11 Metalgrid Unique Amulet
Iron Maiden 12 20 Metalgrid Unique Amulet
Life Tap 12 10 Marrowwalk Unique Boneweave Boots
Meteor 11 60 Moonfall Unique Jagged Star
Molten Boulder 16 80 Stone RW 4 Socket Body Armor
Nova 15 80 Baezil's Vortex Unique Knout
Oak Sage 2 15 Wisp Projector Unique Ring
Oak Sage 4 25 Heart of the Oak RW 4 Socket Staves/Maces
Oak Sage 5 27 Nature's Peace Unique Ring
Plague Javelin 11 60 Gargoyle's Bite Unique Winged Harpoon
Poison Creeper 21 15 Carrion Wind Unique Ring
Poison Explosion 15 27 Venom RW 3 Socket Weapons
Poison Explosion 6 40 Radament's Sphere Unique Ancient Shield
Poison Nova 13 11 Venom RW 3 Socket Weapons
Raven 14 60 Heart of the Oak RW 4 Socket Staves/Maces
Raven 8 15 Cranebeak Unique War Spike
Revive 20 25 Harmony RW 4 Socket Missile Weapons
Revive 5 30 Blood Raven's Charge Unique Matriarchal Bow
Revive 8 88 Eternity RW 5 Socket Melee Weapons
Slow Missiles 12 60 Sanctuary RW 3 Socket Shields
Spirit of Barbs 13 33 Bramble RW 4 Socket Body Armor
Spirit of Barbs 7 11 Wisp Projector Unique Ring
Summon Dire Wolf 15 18 Wolfhowl Unique Fury Visor
Summon Grizzly 13 5 Beast RW 5 Socket Axes/Scepters/Hammers
Summon Spirit Wolf 18 30 Crescent Moon RW 3 Socket Axes/Swords/Polearms
Teleport 1 20 Spellsteel Unique Bearded Axe
Teleport 11 69 Naj's Staff Set Elder Staff
Twister 13 127 Wind RW 2 Socket Melee Weapons
Weaken 6 18 Smoke RW 2 Socket Body Armor
Venom 3 11 Arachnid Mesh Unique Spiderweb Sash
Venom 3 20 Andariel's Visage Unique Demonhead
Volcano 14 30 Earth Shifter Unique Thunder Maul<o:p></o:p>
Sources and Thanks<o:p></o:p>
Thanks to the Arreat Summit and d2data.net for providing the basic information. Also thanks to everyone at forums.diabloii.net for giving me enough inspiration and motivation to write this guide/table collection.<o:p></o:p>
<o:p> </o:p>
Special thanks to: usbserial, thulsa, jgreg7, thegiantturtle, RTB, Baffle, nickedoff, quientus, SSoG and helvete, for giving feedback, tips and corrections in the two threads (at forums.diabloii.net) which lead to this guide.<o:p></o:p>
<o:p> </o:p>
If you find any wrong information please notify me in a PM or post here.<o:p></o:p>
<o:p></o:p>
Great! If this gets a sticky, we'll have less questions, or at least a thread to link to when these questions come. (And they will).
One thing: I hate orange fonts ;)
thegiantturtle
19-07-2006, 15:37
conjurationconjunction? with other skills, be them natural or item granted.<o:p></o:p>
<o:p> </o:p>Aura When Equipped: Gives you, or your mercenary, an active aura of a certain level by just wearing the item. When carrying two items that give you the same kind of aura, they will stack and give you one higher level aura, instead of two lower ones. They do not stack with auras granted in any other way; instead they will either alternate or only give you the highest level aura. A feature you might want to take notice of is that the act 2 mercenary who uses a “prayer” aura will give you double healing if equipped with an insight polearm. The explanation is that the prayer aura will act as a synergy to the meditation aura from insight, baking the healing rate into that aura too wile still having prayer active.If there are two auras from different sources, the higher one stays active. They do not alternate.
Great! If this gets a sticky, we'll have less questions, or at least a thread to link to when these questions come. (And they will). Thanks, sure hope it'll get some glue to it :smiley:
One thing: I hate orange fonts ;) No other color codes work it seems, only highlight witch gives that orange color :azn:
conjunction? with other skills, be them natural or item granted. Thanks for pointing it out that misstake. I'll gather a cupple misstakes and PM them to a mod for correction.<o:p></o:p>
<o:p> </o:p>
If there are two auras from different sources, the higher one stays active. They do not alternate. And if they are of the same level? (like if you wear a faith for fana and then party with a pala who has the same level of that aura active)
That was what I was thinking about, but might have formulated it a bit unclear, thank for comment :thumbsup:
thegiantturtle
19-07-2006, 16:05
And if they are of the same level? (like if you wear a faith for fana and then party with a pala who has the same level of that aura active)Hmm...that is a question. Especially with an aura like fanatacism which gives a much bigger damage bonus to the owner than to partied members. I do think that could be written differently though. It sounds like you're unsure if the 2 different level auras would alternate.
Maybe you could change this:They do not stack with auras granted in any other way; instead they will either alternate or only give you the highest level aura. to something like this:They do not stack with auras granted in any other way; instead the higher level aura will override the lower level aura. Prayer is an exception to this rule. Multiple prayer auras can coexist and all partied players in range will receive the benefit from each one. Also, it is currently unknown what happens if both auras are the same level.
In case of same level auras:
Test 1: 2x faith lvl 15 aura
Patch: 1.11
Playing mode: SP, RWM
Test subject: lvl 95 strafe ama. Act 1 rouge merc from hell, type cold.
Firstly I equipped faith on player and got a 3k max damage, then I equipped a faith on merc and the damage dropped to 2.6k, I waited for 1 minute without damage increasing. Equipped the bows in the other order without a higher damage.
Conclution: Merc equipped with "aura when equipped" overrides a player "aura when equipped".
----------------------------------------------------------
Test 2: 1x faith lvl 15 aura on merc vs paladin who has the fana in skillpoints lvl 15
Patch: 1.11
Playing mode: SP, RWM
Test subject: lvl 99 pala. Act 1 rouge merc from hell, type cold.
Firstly I place 15 points in fana (+those in prereqs) and activate the aura, damage shows 8-28 (short sword with base damage used), then I equipped a faith on merc and the damage dropped to 5-18, I waited for 1 minute without damage increasing. Switched the fana off and on again on the pala without damage increase.
Conclution: Merc equipped with "aura when equipped" overrides a player who has the skill activated from pure skillpoint placement.
----------------------------------------------------------------
In the end never equip a merc with an aura you use yourself ... having a faith merc will lower your damage if you're using a fana of the same level yourself.
thegiantturtle
21-07-2006, 15:41
In case of same level auras:
<snip>
In the end never equip a merc with an aura you use yourself ... having a faith merc will lower your damage if you're using a fana of the same level yourself.
We still should test two characters with the aura, two mercs with the aura, and a character and a merc (off a different character) with the aura.
We still should test two characters with the aura, two mercs with the aura, and a character and a merc (off a different character) with the aura. All tested now:
2 chars = the one who activated his/her aura last will apply for both chars (aura when equiped or by skill doesn't matter)
2 merc = keep their own aura (no one overrides the other, when equiped, don't know about by skill as it's rather hard to test)
1 char and someone elses merc = merc aura overrides char (aura when equiped or by skill doesn't matter)
thegiantturtle
01-08-2006, 18:04
All tested now:
2 chars = the one who activated his/her aura last will apply for both chars (aura when equiped or by skill doesn't matter)
2 merc = keep their own aura (no one overrides the other, when equiped, don't know about by skill as it's rather hard to test)
1 char and someone elses merc = merc aura overrides char (aura when equiped or by skill doesn't matter)Good to know. I guess IMy fanatic zealot will be flashing fanatacism when he's around other zealots.
What about the case when two characters are out of range of each other, turn on their auras, and then come close to each other?
Good to know. I guess IMy fanatic zealot will be flashing fanatacism when he's around other zealots.
What about the case when two characters are out of range of each other, turn on their auras, and then come close to each other? tried it and found that it was always the same char who lost his own aura regardless if he or the other pala was the one moving closer (even tested moving in from different directions), don't know why (same lvl aura, same char lvl, same equipment, not same name...) :rolleyes::laugh:
thegiantturtle
01-08-2006, 19:53
tried it and found that it was always the same char who lost his own aura regardless if he or the other pala was the one moving closer (even tested moving in from different directions), don't know why (same lvl aura, same char lvl, same equipment, not same name...) :rolleyes::laugh:Tested with them turning on their auras in a different order?
Tested with them turning on their auras in a different order?
you where right, that was it :smiley: The one who activated his aura last will override the other (doesn't matter who is the one moving closer).
thegiantturtle
02-08-2006, 14:41
you where right, that was it :smiley: The one who activated his aura last will override the other (doesn't matter who is the one moving closer).Good stuff. I do appreciate the testing.
vBulletin® v3.8.4, Copyright ©2000-2009, Jelsoft Enterprises Ltd.