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tuxor
13-07-2006, 23:52
Hey, I was reading through Happy's ww/trap hybrid guide, and I stopped reading two hours later! (just kidding)

But seriously, can anyone give me a clear, definitive, least debate possible guide, just items, stats, and skills for a ww/trap assassin? I plan on hitting 65 fcr, probably by Trang Gloves/ Arach's/FCRing/15fcr ammy. This means I can use CoA for the DR and still hit the 65 BP.

WhiteAlien
14-07-2006, 06:21
ww/traper builds are not for newbies, if you cant read till the end guide and understand everything it is not for you. These builds are one of the most complex to play. You will have not enough keys on keybord for all shortcuts.

KICKZILLA
14-07-2006, 07:50
i think he meant it took him 2 hours to read it all not 2 hours then he stopped and couldn't finish

my ww/kick/some trap hybrid will be using 3 shadow, 20 fcr, 2os diadem, trang, arachs, 1 fcr ring, and then maras. i think all those extra skills is gonna be real helpful

what i am personally doing is putting extra points in fade to make up for the lost dr from not using a CoA... i may put a ber in one of the sockets of the circ to save 8 points, depends on all that breakpoint stuff

tuxor
14-07-2006, 15:07
yeah, White, it's not that i'm a noob and didn't read all the way through it, I did, but there seemed like there was a lot of debate over CoA vs. Circlet Mara's vs. Caster Ammy, etc. I mean, Happy addresses most of these things, I was just wondering if anyone else had any input on it. I guess I'm going to use a Circlet, with mara's and an FCR ring. Also, what's the deal with Fury vs. Fool's? It seems like half the people I meet use Fury, and the other half use Fool's, which is more efficient? "More bang for the buck" because I won't pay a lot more for a Fool's Claw when a Fury isn't that much worse.

HappyAssassin
15-07-2006, 04:26
A good Fools claw trumps Fury, we're talking high +sin and +ls, good dmg, IAS. Otherwise, Fury is better unless you're simply stacking AR. Bang for your buck? Fury, all the way, a godly Fools can run VERY expensive if you aren't lucky.

WhiteAlien
15-07-2006, 05:12
The main thing is that people overrate neccessary of high AR. I have 6k AR with classic setup of Fury + Chaos and I do very well 90% of time. Those 10% are barbs, about which I dont bother, coz even against medium barb you loose most of the time, + many of them now have doom axes (curse them) and palies, only those who have over 40k def. But then fool's + KB gloves + Chaos = dead paly.

The only biggest threat are Foh's with very high defense, coz you cant use jade, coz of high def and you cant use fools, coz of conviction.


Fury = 90% of the time
Why worry about the rest 10%, ok use Fool's. :smiley:

tuxor
15-07-2006, 16:22
Okay, so based on your input, I'm going to use chaos/fury, then if/when i need to upgrade and i have enough for it, i'll get a godly fool's claw. what claws are we talking here? runic for both? i heard fury feral claws were a good idea, with a chaos runic, wh at about that fool's claw though? runic, so i can reach max trap laying speed?

HappyAssassin
15-07-2006, 17:37
Runic is best. No sure about Feral, I think with a 1socket circlet you might miss the final trap BP.

As for the Fury vs Fools thing, it's largely a matter of opinion. I keep Fools equiped 95% of the time because I DO like higher AR. Without a Fools you will have 4k AR, which sucks. Remember, your claw mastery is low.

Finally, this is a WW/Trap hybrid. The traps aren't for eye candy, they are there because of the problems WWsins have with tough barbs and smiters. Use them a lot against these classes, because the WWsin side of your char will struggle against them.

order
16-07-2006, 22:49
slight solution to ar problems....many people never use cloak of shadows on their sins. it is a very helpful tool to use just before you go into a duel. it will land you almost double your hits plus its always fun when unexperienced ppl go "what the .... it got all dark?!?!?!"

WhiteAlien
16-07-2006, 23:44
slight solution to ar problems....many people never use cloak of shadows on their sins. it is a very helpful tool to use just before you go into a duel. it will land you almost double your hits plus its always fun when unexperienced ppl go "what the .... it got all dark?!?!?!"


:laugh: :laugh: yeah, yeah, many ppl say that

Neuroff
17-07-2006, 08:25
The only time you need AR is against pallys and barbs, who you'll probably have to be almost pure trapper against.

WhiteAlien
17-07-2006, 08:46
Everything depends what kind of Fool's claw you have. Mine is:

Suwayyah Shael'd, 229%ed, fools mod,20ias, +3 claw block, excellent for pure wwsin, imo the biggest withdraw is that it doesnot have OW :sad: so again Fury is better

I think the best fool's claw could be 3 soc Suwayyah with fool's mod, ed, ias and +3 to claw block. Then you could socket it with 2 ums for 50%OW and nef for knockback or with Lo for 20% deadly strike or simply with 3 ums for devastating 75%OW, but this kind of claws are simply ~100hrs worth.

Again, the biggest problem will be to beat Foh's with high defense, as you must wear jade instead of fool's.

HappyAssassin
17-07-2006, 13:36
Um, 3 soc can't spawn on a claw as far as I know. At least, I've never seen or heard of one, and I think I would have given how much interest people have in mere 2 socket trap claws and the like.

WhiteAlien
17-07-2006, 13:51
Um, 3 soc can't spawn on a claw as far as I know. At least, I've never seen or heard of one, and I think I would have given how much interest people have in mere 2 socket trap claws and the like.


Why not? With Artisan's prefix it adds 3 soc. But ok, even with 2 soc and knockback prefix it can be very good.


hmm... aa yee... I know why, rare items cannot have more than 2 soc :duh: