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View Full Version : Tal ammy in normal


ViperSlay
10-07-2006, 03:11
Well just the other day I was wasting time in a normal game so the game could be permed and i could do a little xfer. I was with my level 88 sorc. I was just killing all the bosses. When I killed mephy he dropped a set amulet. I was hoping for angelic but instead got tal rasha's amulet. Was this a bug? Has this happened to anyone else? Well what ever happened I'm glad it did.:smiley:

Armor_Biff
10-07-2006, 03:47
I dont think it was a bug, my friend once found it too early in the game. For some reason it must have a low item level even if it gives +2 sorc skills.

kuafu
10-07-2006, 04:04
Tal ammy has qlvl26, and normal meph is lvl26 too, so just enough to drop.

rykuss
10-07-2006, 05:19
It's happened to me twice over the years now. Both dropped from the Council in normal difficulty. I've heard a few other people from the forums have had similar luck. There's a thread buried somewhere about it in Community IIRC. Nice find BTW!:thumbsup:

ViperSlay
10-07-2006, 17:24
Well I was confused since the required lvl for tal ammy is 67. I though the item lvl would be higher than 26. Thanks for posting!

nickedoff
10-07-2006, 19:10
Way weird, I wonder why they set it up like that.

thegiantturtle
10-07-2006, 20:01
Way weird, I wonder why they set it up like that.For each set, every item in that set has the same qlvl. All of Death's Disquise is qlvl 8. All of Arcanna's Tricks is qlvl 20. All of Tal Rasha's Wrappings is qlvl 26. All of Orphan's Call is qlvl 41. For most of the set items, the qlvl has no affect on the chance the item can drop (there's no chance a level 25 monster can drop Tal Rasha's armor). For other items though, the qlvl is a major obstacle. Sander's Paragon is a TC3 cap with qlvl 20. That means that only monsters level 20 and up can drop it, but all monsters level 20 and up have a ridiculously low chance of dropping from TC3. I think this is likely the case of one of the developers not understanding how the item drop code works. They were probably thinking, hey, lets make sets uniform by giving them all the same qlvl. Maybe One of the developers was lazy and instead of saving a byte for what set an item is in, they tried to use the byte saying an item is a set item with the byte that determines qlvl.