BlueOctoberFan
05-07-2006, 21:37
I think that they should include brands/marks which would give an indication of what kind of character you are. They could be like re-doable quests, or something that you could make permanent on a character.
Ex. Traitors Brand:
quest - kill all level bosses in a full game without partying.
effect: additional damage, some other beneficial mods (they won't do it, so I don't care to spend all of my time making it)
make perm - pk a character
effect: enhance the above effect, automatically declare hostility when you enter a game
Ex. Arbitrator Mark:
quest - stand outside during a duel, with hostility declared, and sustain no damage
effect: bonus to life and defense, penalty to damage
make perm - loot a pked character from an acct not on your friends list, and return the items
effect: enhance the above, you cannot declare hostility, nore can it be declared on you.
The general idea is to have something your character can do anywhere in the game that will have a lasting effect, and could possible be displayed on the party screen so that other players can get an idea of what kind of player you are.
Ex. Traitors Brand:
quest - kill all level bosses in a full game without partying.
effect: additional damage, some other beneficial mods (they won't do it, so I don't care to spend all of my time making it)
make perm - pk a character
effect: enhance the above effect, automatically declare hostility when you enter a game
Ex. Arbitrator Mark:
quest - stand outside during a duel, with hostility declared, and sustain no damage
effect: bonus to life and defense, penalty to damage
make perm - loot a pked character from an acct not on your friends list, and return the items
effect: enhance the above, you cannot declare hostility, nore can it be declared on you.
The general idea is to have something your character can do anywhere in the game that will have a lasting effect, and could possible be displayed on the party screen so that other players can get an idea of what kind of player you are.