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View Full Version : Enabling the The Constricting Ring in v1.12


Darkfenix
03-07-2006, 22:00
I think this would be really cool if we changed the Rarity from 1.88 to .ike.. 0.18, therefore almost impossible to find. this ring would be the most sought out ring in the game and worth Hr's upon Hrs. For those who dont no what it is here are the stats


Not Enabled. Details.

The Constricting Ring
Rarity: 18.9/1000< change to like.. 1.89 (18.9 is the rarity for SOJ's and BK's)

Item level: 95
Clvl req: 95
+100% Resistance To All
+15% Maximum Resistance To All
-30 Life Drain (-2.93 life/sec)
+100% Better chance of getting magical item


Note the life drain, Scary thought eh? as soon as you walk out your losing 2.93 life/second..

BlackWinterDay
03-07-2006, 22:10
It doesn't matter how rare you make it, as soon as one is found it will be duped into oblivion... Sorry to be negative, but that's what happens :sad2:

Quietus
03-07-2006, 22:37
Constricting ring won't be enabled, because it basically means sorcs would be useless pvp. +15 max resistances and +100 resist all? Ye gods, man, that just ... no. Sorcs have it hard enough against top duelers, there's no need to throw that at them.

Or did you want to have more people crying BM about more things?

baffle
03-07-2006, 22:40
Just to add: -30 life drain is not difficult to counter.

Edit: and -3 life per second mans that well-built PvP characters can take it for 1000 seconds or more, which makes it completely irrelevant anyway.

Evrae Altana
03-07-2006, 23:11
High runes are insanely rare, and yet they're cheap and easily gotten. Why? Because they've been duped, duped, duped, and did I mention duped? The same thing will happen to your precious Constricting Ring; as soon as someone finds one (which won't take very long), it will be duped, duped, duped, and did I mention duped?
And while we're at it, why don't we reintroduce Occy rings, white gloves, and Ith bows? :rolleyes:

Darkfenix
04-07-2006, 01:35
High runes are insanely rare, and yet they're cheap and easily gotten. Why? Because they've been duped, duped, duped, and did I mention duped? The same thing will happen to your precious Constricting Ring; as soon as someone finds one (which won't take very long), it will be duped, duped, duped, and did I mention duped?
And while we're at it, why don't we reintroduce Occy rings, white gloves, and Ith bows? :rolleyes:
OMG!!! Occy rings! i had completely forgoten about those... havent seen one since .09 days.... lol good times

GreyGhost
04-07-2006, 01:35
And while we're at it, why don't we reintroduce Occy rings, white gloves, and Ith bows? :rolleyes:

I agree; an overpowered item like that is not the direction blizzard will go. You wont see singular items with 3 highly-sought mods like that. If anything, they'll introduce a variety of new uniques with properties that enhance/offset eachother depending on the situation, similar to facets, 1.11 runeword armors, etc.

For the record, I used a constricting ring (and an occy ring) in 1.09 prior to the first rust storm. It was duped of course, and vanished, but for a while my sorceress was unstoppable.

WarlockCC
04-07-2006, 12:10
I vaguely recall the negative life regen could not be countered, regardless of how much positive life regen you have, your life regenerate would be set to a specified negative amount.
Then again, what do I know ?
This might simply have been the Diablo 1 Constricting ring though.
Anybody remember what that one did ? Or is that but a figment of my imagination ? Was there a Constricting ring in Diablo 1 ? Was there a Diablo 1 ? Are we real ? What is ... real ?

Quietus
04-07-2006, 15:33
I vaguely recall the negative life regen could not be countered, regardless of how much positive life regen you have, your life regenerate would be set to a specified negative amount.
Then again, what do I know ?
This might simply have been the Diablo 1 Constricting ring though.
Anybody remember what that one did ? Or is that but a figment of my imagination ? Was there a Constricting ring in Diablo 1 ? Was there a Diablo 1 ? Are we real ? What is ... real ?

*Watches Warlock disappear in a puff of smoke*

Guess he wasn't... neat trick though. *Slips on his constricting ring, along with a few +regen items, and is just fine*

Veilside
04-07-2006, 16:03
how about adding mermans sprocket and spirit keeper too?

Merman's Sprocket
Wyrmhide Boots
54-62 Defense
646-482
12 Durability
50 Str Required
Item Level:
Clvl req: 69 +410-420 Defense
+310 Defense Vs. Missile
+65% Faster Run/Walk
Replenish Life +5
Regenerate Mana 8%
+60-75 Magic Absorb
+55 Cold Absorb
Cannot Be Frozen
+ (0.75 Per Character Level) +0.75-74.24 To Mana (Based On Character Level)
+ (0.75 Per Character Level) Poison Resist +0.75-74.24% (Based On Character Level


Spirit Keeper
Shadow Plate
446-557 Defense
946-1082
70 Durability
230 Str Required
Item Level:
Clvl req: 87 +(500-525) Defense
+ (4.5 Per Character Level) Heal Stamina Plus +4.5-445.5% (Based On Character Level)
+(50)% Faster Run/Walk
+(50)% Faster Hit Recovery
+(30)% Lightning Resist
+(60)% Poison Resist
+(80) Cold Absorb
Attacker Takes Damage of 120
35% Chance To Cast Level 10 Poison Nova When Struck
Socketed (4)


thankfully i don't think we'll be seeing these overpowered items anytime soon.

MadMachine
04-07-2006, 16:08
The Constricting Ring
Rarity: 18.9/1000< change to like.. 1.89 (18.9 is the rarity for SOJ's and BK's)

Item level: 95
Clvl req: 95


What's the point in reducing the rarity of the ring when Baal is the only monster that can drop it? Unless I'm wrong on that one.

sirwhere
04-07-2006, 17:29
I agree; an overpowered item like that is not the direction blizzard will go

huh..? what do you call ebtod, grief, lifetap items, atma's and other assorted items that make this game as difficult as breaking a dish with a 10 kg maul?:rolleyes: :rolleyes: :rolleyes:

bg1256
04-07-2006, 18:07
This idea would ruin the game more than it already is....by dupers as has been said.

Quietus
04-07-2006, 18:44
What's the point in reducing the rarity of the ring when Baal is the only monster that can drop it? Unless I'm wrong on that one.


Baal is indeed the only monster that can drop it. However, reducing the rarity would mean that in addition to Baal being the only monster that can drop it, he would be 10x as likely to drop a soj. This wouldn't increase the odds of soj dropping, it would just be *that rare*.

And for the record - I have a spirit keeper. Too bad it's a druid pelt and not a shadow plate though. :badteeth:

HardyTarget
04-07-2006, 21:05
I think this would be really cool if we changed the Rarity from 1.88 to .ike.. 0.18, therefore almost impossible to find. this ring would be the most sought out ring in the game and worth Hr's upon Hrs. For those who dont no what it is here are the stats


Not Enabled. Details.

The Constricting Ring
Rarity: 18.9/1000< change to like.. 1.89 (18.9 is the rarity for SOJ's and BK's)

Item level: 95
Clvl req: 95
+100% Resistance To All
+15% Maximum Resistance To All
-30 Life Drain (-2.93 life/sec)
+100% Better chance of getting magical item


Note the life drain, Scary thought eh? as soon as you walk out your losing 2.93 life/second..

I think it would be way cooler if they fixed the lag/duping.
Enabling some funny items at this point when the game is close to not being playable, would make them look even more ignorant.

Mikk0
06-07-2006, 13:45
I think it would be way cooler if they fixed the lag/duping.
Enabling some funny items at this point when the game is close to not being playable, would make them look even more ignorant.

agreed :innocent:

sirmessbu
06-07-2006, 14:20
High runes are insanely rare, and yet they're cheap and easily gotten. Why? Because they've been duped, duped, duped, and did I mention duped? The same thing will happen to your precious Constricting Ring; as soon as someone finds one (which won't take very long), it will be duped, duped, duped, and did I mention duped?
And while we're at it, why don't we reintroduce Occy rings, white gloves, and Ith bows? :rolleyes:


So true about the duping, if only it could end some day.

For the Occy ring, I always wanted to see an Arreatface ring for my barbs, wouldn't that be overpower :scratch:

NoobXDon
06-07-2006, 15:44
ive seen an arkaine valors ring... now thats over powered (+2 all skills)

nickedoff
06-07-2006, 23:34
Constricting ring in Diablo 1
I think I remember one too...infact, my Diablo 1 sorceror found one just a little while ago.
It might not have been Constricting Ring (but it probably was), however, it had the same + major res -major life.

Gerard
22-03-2007, 12:13
*Watches Warlock disappear in a puff of smoke*

Guess he wasn't... neat trick though. *Slips on his constricting ring, along with a few +regen items, and is just fine*

I found 2 @ diablo 1 just do lazarus runs , you can even find them on multiplayer :laugh:

kingdryland
22-03-2007, 13:56
how about adding mermans sprocket and spirit keeper too?

Merman's Sprocket
Wyrmhide Boots
54-62 Defense
646-482
12 Durability
50 Str Required
Item Level:
Clvl req: 69 +410-420 Defense
+310 Defense Vs. Missile
+65% Faster Run/Walk
Replenish Life +5
Regenerate Mana 8%
+60-75 Magic Absorb
+55 Cold Absorb
Cannot Be Frozen
+ (0.75 Per Character Level) +0.75-74.24 To Mana (Based On Character Level)
+ (0.75 Per Character Level) Poison Resist +0.75-74.24% (Based On Character Level)


This one offers lots of frw,lots of mana mods,cbf,a handy cold absorb,an almost useless magic absorb,defense and a nice psn resist. Now, this pair of boots would put orb sorcs into deep trouble and at the same time offer protection from poison, give a godly 65% frw and nice defense. This would be the pvp bowazon's choice, useful in some melee duel setups,in the stash of many smiters etc. Besides destroying orb and giving grief to psn builds like rabies, this item isn't game breaking at all. More builds would be able to desynch,sure but perhaps this would bring balance at the same time.


Spirit Keeper
Shadow Plate
446-557 Defense
946-1082
70 Durability
230 Str Required
Item Level:
Clvl req: 87 +(500-525) Defense
+ (4.5 Per Character Level) Heal Stamina Plus +4.5-445.5% (Based On Character Level)
+(50)% Faster Run/Walk
+(50)% Faster Hit Recovery
+(30)% Lightning Resist
+(60)% Poison Resist
+(80) Cold Absorb
Attacker Takes Damage of 120
35% Chance To Cast Level 10 Poison Nova When Struck
Socketed (4)




This one has a major problem.It is an armor and it would have to compete with enigma, which as it is means we would barely see it in pvp at all. But let's see the mods. The 50% frw seems impressive but this is a shadow plate,as heavy as france and spain put together, which means the biggest portion of this bonus is lost from the frw penalty. 50% fhr, not bad.30% light res, quite nice.60% psn res, nice as well.+80 cold absorb, an orb killer indeed.946-1082 defense, nothing superb,even in eth form. 4 sockets, great but you'll probably waste two of them to make the requirements tolerable (like 150 :tongue: ) . This item is rather mediocre actually,even for pvm.

Darkflight
22-03-2007, 14:53
Yeah, they would not be very useful in PVP, but those Marmans Sprockets would be my top choice for boots any day in PVM. And that Spirit Keeper is not bad at all. 4 15%allres/-15% req jewels and it would be pretty insane as far as resists go.

When talking about those Occy rings and stuff, I would like to see Earth Shifter rings, Mang Songs Lesson rings, Deaths Fathom rings, Heavens Light rings, Death's Web rings, Fleshripper rings ....

Because these rings wouldn't be overpowered at all :badteeth:

Arkardo
23-03-2007, 00:39
Constricting ring won't be enabled, because it basically means sorcs would be useless pvp. +15 max resistances and +100 resist all? Ye gods, man, that just ... no. Sorcs have it hard enough against top duelers, there's no need to throw that at them.

Or did you want to have more people crying BM about more things?

Note that Blizzard doesn't care about PvP, so that's no argument as why Blizzard would enable it.

But Blizzard doesn't enable it, because it's simply way too overpowered; one of these frees up a lot of equipment options and make you laugh at elemental attacks...

That armor is half decent and those boots are awesome, leaning towards overpoweredness as well, in my opinion.

shiftyz
27-03-2007, 14:56
maybe if they invented this new uber mod called: cannot be duped or XX% dupe resistance LOL.

IntelligentX
27-03-2007, 15:32
I think I remember one too...infact, my Diablo 1 sorceror found one just a little while ago.
It might not have been Constricting Ring (but it probably was), however, it had the same + major res -major life.

The only difference is the max resistance in Diablo 2, which it does not appear in Diablo 1.

LeftForDead
01-04-2007, 08:22
Spirit Keeper
Shadow Plate
446-557 Defense
946-1082
70 Durability
230 Str Required
Item Level:
Clvl req: 87 +(500-525) Defense
+ (4.5 Per Character Level) Heal Stamina Plus +4.5-445.5% (Based On Character Level)
+(50)% Faster Run/Walk
+(50)% Faster Hit Recovery
+(30)% Lightning Resist
+(60)% Poison Resist
+(80) Cold Absorb
Attacker Takes Damage of 120
35% Chance To Cast Level 10 Poison Nova When Struck
Socketed (4)




hey i tried and i have made the spirit keeper armor like he posted and here is what it would look like in the game (Note:i did this on sp) or close to it
http://img403.imageshack.us/my.php?image=screenshot053ti7.jpg

Veilside
01-04-2007, 14:41
This one offers lots of frw,lots of mana mods,cbf,a handy cold absorb,an almost useless magic absorb,defense and a nice psn resist. Now, this pair of boots would put orb sorcs into deep trouble and at the same time offer protection from poison, give a godly 65% frw and nice defense. This would be the pvp bowazon's choice, useful in some melee duel setups,in the stash of many smiters etc. Besides destroying orb and giving grief to psn builds like rabies, this item isn't game breaking at all. More builds would be able to desynch,sure but perhaps this would bring balance at the same time.



This one has a major problem.It is an armor and it would have to compete with enigma, which as it is means we would barely see it in pvp at all. But let's see the mods. The 50% frw seems impressive but this is a shadow plate,as heavy as france and spain put together, which means the biggest portion of this bonus is lost from the frw penalty. 50% fhr, not bad.30% light res, quite nice.60% psn res, nice as well.+80 cold absorb, an orb killer indeed.946-1082 defense, nothing superb,even in eth form. 4 sockets, great but you'll probably waste two of them to make the requirements tolerable (like 150 :tongue: ) . This item is rather mediocre actually,even for pvm.


I wouldn't have thought that the +80 cold absorb would effect orb damage that much, let alone the +55 on the mermans sprockets, though i guess orb damage are rather low so after the pvp penalty and res it would cut significantly into their damage. I imagine spirit keeper would be a pretty cool armour, very rare and with only limited functionality like tyraels might.

Mr.FartKnocker
24-10-2007, 00:20
Spirit Keeper would be pretty GG on CS Zons. Stormshield helps with the Str Requirement. 4os means 20/20 with 50FRW/50FHR = GG.

fledgeling
25-10-2007, 04:23
Im not sure if this can be discussed here, but as far as I understand diablo's mechanics and duping, such a ring could NOT be duped.
Dupers could not "perm" it, as they cant "perm" the unique armor (tyrael's might) or for example 45 life skillers.

This way, if a person would find this ring, he would either keep it, to (in theory) be a top pvp dueller or trade it for runes.
If one can duplicate runes, he can pay even 1000 runes for the ring. As long as it does not harm the shops, which trade the runes for money diablo will become unaffected.

So this item could be enabled, because as far as I know it could NOT be duped easily, unless there is a working dupe "unique" dupe hack (I think there is none, however I believe that the dupers might have a friend at blizzard).
They just cube the runes (not sure how do they dupe them on NON-ladder though, that's a mystery for me - perhaps they dissapear there quickly - sorry I dont play LOD that much - and if the runes dissapear - the rings would dissapear too, if duped).

Another question is whether such a ring would make the game less balanced. In my opinions LOD is allready ruined (I play classic) and it would be even worse. In classic barbs can have up to 4k life. In LOD 10k? ...


as for bringing it back - they could repair classic - and allow some affixes back - e.g. -40req

Alc
09-11-2007, 18:51
I don't know whether you've ever seen any of the online shops for D2 items, but I have a hard time imagining that all their items are legit. More like they have a dupe method you don't know about. I imagine we'll get in trouble if we continue this discussion much further, though.

Anyway, most of the duping problems arise in D2 because certain things are just so rare that the demand encourages it. I'm not saying Tyrael's should drop from carvers, just that a 1 in 10,000 chance (or whatever it is for Tyrael's Might) to drop from the last boss on the hardest difficulty is absolutely absurd. Adding another item that is even less likely to drop does not make any sense at all.

cookie_monster
13-11-2007, 19:04
griffon ring;D

MYK
14-11-2007, 01:09
What's wrong with Spirit Keeper?

thepandafactor
14-11-2007, 01:14
Both those items are too insane to be enabled. With both of them you could easily absorb BLIZZ sorcs even. And 4 os in that armor? 160/60 with 50 frw anyone? Not to mention massive fhr.

Arkardo
14-11-2007, 01:40
Do consider that Diablo 2 is not designed for PvP. I wouldn't mind the enabling of the Spirit Keeper if there was no duping, now that I think of it. Yes, Spirit Keeper can be insane, but any legit player will have an extremely hard time filling the sockets with good stuff to make it worthwhile.

Radamer
20-11-2007, 21:11
They could activate those items for single player, at the very least.

As for the duping complaints, here's an idea to fix it: no more uniques on battle.net. That way, no one has incentive to dupe. Or we could just accept that there are a bunch of dorks out there who want to spend way too much time trying to dupe items for a game not many people play that much anymore.

Senshiki
20-11-2007, 21:35
how about adding mermans sprocket and spirit keeper too?

Merman's Sprocket
Wyrmhide Boots
54-62 Defense
646-482
12 Durability
50 Str Required
Item Level:
Clvl req: 69 +410-420 Defense
+310 Defense Vs. Missile
+65% Faster Run/Walk
Replenish Life +5
Regenerate Mana 8%
+60-75 Magic Absorb
+55 Cold Absorb
Cannot Be Frozen
+ (0.75 Per Character Level) +0.75-74.24 To Mana (Based On Character Level)
+ (0.75 Per Character Level) Poison Resist +0.75-74.24% (Based On Character Level


Spirit Keeper
Shadow Plate
446-557 Defense
946-1082
70 Durability
230 Str Required
Item Level:
Clvl req: 87 +(500-525) Defense
+ (4.5 Per Character Level) Heal Stamina Plus +4.5-445.5% (Based On Character Level)
+(50)% Faster Run/Walk
+(50)% Faster Hit Recovery
+(30)% Lightning Resist
+(60)% Poison Resist
+(80) Cold Absorb
Attacker Takes Damage of 120
35% Chance To Cast Level 10 Poison Nova When Struck
Socketed (4)


thankfully i don't think we'll be seeing these overpowered items anytime soon.

You know, Ithink adding Spirit Keeper would be great. Since most runeword items are so overpowered, it would be nice to see unique items come back into the light. Not to mention this thing stomps all over a 4 os armor with 4 facets. The only drawback is the sheer power of using the Ruby Jewel of Fervors in it, making smiters and zealots more hard to kill than they already are.

MYK
27-11-2007, 01:20
I think it's sort of funny that these items are only being called "overpowered" when put into a pvp situation where overpowered items are left and right...

Not that there's anything wrong with that...

Ps. I'd really like a set of those merman's sprocket boots. Magic absorb would be lovely.