View Full Version : Bow/WW/Kick/Stun Assassin
swiftrunner
01-07-2006, 15:54
Is this even possible? Wizadept's vids of his bow/kicksin got me really interested in this build. But I want to go one step further. I'd like to build this sin based on Speederlander's ww/kick/stun assa while having the ability to switch to bow. This build will probably differ slightly from speeder's build.
Things to achieve:
65% fcr
86% fhr
50% dr while wielding 2 claws + melee gear (fade)
50% dr while using stormshield.
60% block with 2 claws
75% block with stormshield
150% frw
Equipment:
Vs Casters
2/30/20 circlet
enigma
trangs
arach
dancers
ravens
fc ring
maras (?)
Vs Melee
shako berd
bramble in low str armor
trangs
ow belt with 25+ str
eth treks (for its str)
ravens
rare ring with huge str/dex/etc
maras/crafted/rare ammy (suggestions?)
Weapons
Widow (umd)
chaos
fury
Jade
rare claw with fool's mod+40% ias
others? ----> help me here
Some questions:
1 What's the last breakpoint you can achieve with widow when bos is on (9/8/7 frame)?
2 What does the skill point distribution look like?
I'm thinking:
Shadow tree
20 venom
20 mindblast
20 claw mastery
Martial art tree
17 dt (with items)
1 dragon flight
Traps tree
1 wof
1 ls
1 blade fury
Where to put the remaining points?
Thx in advance.
nickedoff
01-07-2006, 16:25
So what do you plan on bowing?
Whirlwinding?
Kicking?
Are you going to have Chaos on one side, and Widowmaker on the other?
You don't have any claw block, according to that scheme.
What's the last breakpoint you can achieve with widow when bos is on (9/8/7 frame)?
I think it's like, 17 BOS +10% IAS for the final widowmaker breakpoint.
Don't quote me.
W1z4d3pt has 20 into CoS as well, so you might want to consider that.
You don't have any in Shadow Warrior, which is a major part of Whirlwind/hybrid assassins.
Vs melee, you'll want to use enigma.
Mobility will win you the duel.
Watch some of W1z4d3pt's duels vs WW barbs and Smiters (If there are any on there)
He'll tele out of range, switch to bow, fire off a few arrows, and then switch back to the block gettup.
It's very important to get that timing right, cause you could screw the whole duel up if you get hit bow-side.
quick question. how are you going to achieve the high dex req for the widowmaker? i would probably hel it and switch to fury to achieve ow. just a suggestion tho.
nickedoff
01-07-2006, 21:26
If you have a Stormshield setup (With usually Fleshripper/Dweb/something that will improve your kicks), you'll need a ton of dex anyhow.
swiftrunner
02-07-2006, 10:35
Thx for the replies.
So what do you plan on bowing?
Whirlwinding?
Kicking?
Kick + Bow vs most casters mostly (ele druids, sorcs in general, trappers, hammerdin).
Kick only vs es sorcs and necros.
Bow only (with ss on switch for dr) vs ww barbs and, perhaps, ww sins.
ww vs melee (smiters, fury ww, conc/berserk barbs, jabbers, zealots, wwsins, etc).
Are you going to have Chaos on one side, and Widowmaker on the other?
Main weapon(s) & weapon switch depend on who I'm up against.
vs melee (other than ww barbs):
main : chaos + fury or fools claw + chaos
switch : cta + spirit
vs casters and ww barbs:
main : fury + ss or fury + jade
switch : widow
I don't know whether I should use kicker weapons like fleshripper or deathweb.
Can anyone help me on this?
You don't have any claw block, according to that scheme.
I wasn't very thorough in my first post, sorry.
It should be:
Shadow tree
20 venom
20 mindblast
20 claw mastery
Fade (enough to get 50% dr with melee set up)
CoS (-85 to -95 enemy's defence)
claw block (enough to get 60% block with melee set up)
1 Shadow Master
So with my caster set up I'll probably have more than 60% weapon block.
Where shoud I put the remaining points? dragon flight, shadow master?
I think it's like, 17 BOS +10% IAS for the final widowmaker breakpoint.
What's the speed for the final breakpoint? (9/8/7 frame?)
W1z4d3pt has 20 into CoS as well, so you might want to consider that.
I'm planning to do that.
You don't have any in Shadow Warrior, which is a major part of Whirlwind/hybrid assassins.
Isn't Shadow Master better?
Vs melee, you'll want to use enigma.
Mobility will win you the duel.
Watch some of W1z4d3pt's duels vs WW barbs and Smiters (If there are any on there)
He'll tele out of range, switch to bow, fire off a few arrows, and then switch back to the block gettup.
It's very important to get that timing right, cause you could screw the whole duel up if you get hit bow-side.
I'm planning to melee using ww vs other melee chars (except ww barbs). And I think I'll forego enigma for bramble. I'll do the standard ww techniques (clipping, ww away). W1z4d3pt's sin is kicker/bow which makes it impossible for his build to go toe to toe with a grief smiter.
Help meh thx
nickedoff
02-07-2006, 15:37
Isn't Shadow Master better?
Probably in this case.
I don't know whether I should use kicker weapons like fleshripper or deathweb.
Can anyone help me on this?
When you're killing WWbarbs/smiters/whatever else with the bow, you'll want either fripper, dweb or wizspike on your switch with SS.
Fire arrows, switch to the other side, and teleport until you're far off enough.
wizAdept
02-07-2006, 16:38
lawls nick, where'd you get that I use 20 CoS?
Only slvl 28 needed after +skills for the -95% cap.
W1z4d3pt's sin is kicker/bow which makes it impossible for his build to go toe to toe with a grief smiter.I just bow them to death ;p
What realm are you building this character on btw?
swiftrunner
02-07-2006, 19:43
What realm are you building this character on btw?
Asia.
I tried this charater in single player to see how she works. It seems that 9 fpa with widow is the fastest she can get. Is it possible to go any faster?
When you're killing WWbarbs/smiters/whatever else with the bow, you'll want either fripper, dweb or wizspike on your switch with SS.
Fire arrows, switch to the other side, and teleport until you're far off enough.
Yes, I'm thinking of doing this to barbs because it's almost impossible to melee a good barb with an assassin. So I'll probably shoot arrows then switch and tele.
I'm thinking of keeping a deathweb. And perhaps a malice, too. I don't like fleshripper as much although I know it's useful and many sins use it.
Can anyone shed some light on how Cloak of Shadows work in terms reducing the opponent's defence? If a smiter has, say, 40k defence, how much does -95% CoS reduce that kind of defence?
Anyway this seems like too big a project. Hope I can finish this build.
wizAdept
02-07-2006, 20:11
CoS doesn't work vs 40k pallies. By that I mean the -95% def works on base def, so expect to cut maybe 3-4k def from their 40k.
As I mentioned I use guided to kill smiters, so their def doesn't concern me. If you plan to ww them, that's another story. You should probably work your build so you have ar to hit them without cloak, and cloak for that extra bit of help when you can.
I use -95% def cloak vs casters. Why do you ask? well, I have 11k ar, that gives (roughly) 80-85% chance to hit against an average caster opponent of the same level. Cloak is my assurance of 95% chance to hit against classes that do not have a +def% skill boost. Every unblocked kick hitting a stunned opponent = gg. I dont use it every duel, but it helps, especially vs block casters, where you can expect to have most kicks blocked, every unblocked hit needs to count.
If you need skill points elsewhere, cloak works fine at 1 point. I have some extra skill points in my build, and only takes a few to reach the slvl 28 with my +skills, so I got it. It's not necessary if you need the points elsewhere. As a ww hybrid, you will probably want extra points in fade for the dr on a c/c setup. My build is (almost) pure BoS, I use ber'd SS for dr when I need it, so fade remains at 1 point. Also I of course dont have points in claw mastery.
swiftrunner
02-07-2006, 20:21
I see. Thanks.
Since I'll use fool's claw + chaos + enchant which = 20k+ ar, I think I'll keep CoS at level 1 then. My +skill items will take it to a nice level I guess.
After maxing venom, claw mastery, mindblast, and getting 3 kicks with dt, and 50% dr from fade with melee set up, I believe I'll still have some spare skill points. Where do you suggest I invest them. Dragon flight? Shadow Master?
wizAdept
02-07-2006, 20:35
Weaponblock is always good if it doesn't take you too many points to reach the next 1%.
Talon if you want more kicks, some players like 3 kick bursts, some players like 4 or 5. Higher kick numbers are problematic when your opponent sidesteps out of the way and you kick air, however they pack higher ar and less winddown time, so they are more effective once the player is already stunlocked and trapped at melee range.
Shadow master is another choice, at higher levels it spawns immune to elements more often, however there is a tradeoff that it seems a higher level shadow master casts mindblast less often. It's a good idea to have shadow ~slvl 25 or over so it's fairly consistent at spawning fire/light immune.
swiftrunner
02-07-2006, 20:45
Wow, I didn't know SM could be immune to elements.
I already did some tests in single player, if you get 60% claw block on melee set up, you get 61% on caster set up. So ya I'll definitely put more points in it.
I think I'll keep 3 kicks because it allows you to swap skills faster and it's easier to use hit and run tactic when you have 3 kicks.
Thx for your answers WizAdept.
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