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View Full Version : furysin in pvp [wof varient]


kferny
28-06-2006, 22:55
ive set out to make a furysin variant thats viable in pvp below are the reasons stated in the furysin guide as to why its not pvp viable

Attack rating - Ignore target defence does NOT work in PvP and the Enchant just doesn’t gives enough AR to make you deadly. On top of that most people whom PvP will have a large ‘block’ and that will practically ensure that you don’t hit. If you do hit, it doesn’t help that there is a 1/9 penalty on damage in PvP, so on top of you ¾ penalty you will already be down a lot.

Speed – Opponents are faster than your blades and unlike guided arrow you shoot in a straight line. You will either have to shoot in front of them, in which case you rarely hit, or wait for them to get in close with you, in which case chances of you winning are small. People will need to be melee and stationary for you to have a good chance of hitting them, and with the PvP being what it is, I doubt there are many PvP players whom stand still to chop away at you while you shoot your blades at them.

Movement – Your movement is limited greatly since blade fury makes you planted in the ground.

i plan on solving most of them. lets get started

if you cant get the gear mentioned you should look for this in your alternatives
things your looking for:
enough ias to lay traps at 9 fpa w/ the lvl of bos you have
knockback
enhanced defense
ctc lifetap
+skills
75% res
50% dr
fhr [my set-up is lacking this]

gear
helm-2os g-skull w/ 2 40/15's
armor-coh
belt-dungoes
boots-goreriders
ammi-angelics
rings-2x angelics
gloves-dracs
wep-last wishZ
shield-cham'd stormshield

switch-demond limb-spirit/cta-spirit
backback-torch, anni, trap skillers, ar/fhr/lifer/really any sc charm that looks good[id suggest ar w/ second good mod]

skills
traps-
fire blast-20 synergy to wof
wof-20 this will keep enemies away from you while dealing alittle dmg as well
woi-20 synergy to wof
1 pt into all blade skills

shadow disclipine
20 into venom
1-20 into shadow master
prereqs-7

build complete at 89.
so basicly pre-buff, then cast bos, you plant your traps right underneath you and strike your throwing pose traps should keep people away from you while you pelt them w/ shurikens

so ive dealt w/ 2 of the problems that a furysin has in pvp; so what do you think?
ar-angelics and a demon limb solved that problem
speed/movement-we've kinda solved this problem w/ knockback and wof

HappyAssassin
29-06-2006, 04:49
Problems I see:

1. I takes too long to enter the fury animation. Once your lock is going, you'll need to stop and "assume the position" again, which means your opponent can likely run out.

2. This pause also makes you prone to tele bomb.

3. The only time you'll hit anything is when your opponent is in trap lock.

4. Lack of damage. Either go for physical or venom, and support it with your gear. Fortitude for the Physical version, bramble for the venom version. Also trangs on the venom version. Dracs are fine for a fort build. CoH strikes me as a bad choice.

5. If you follow the strategy you outline no good dueler will lose against you. Fire traps range is very short, not enough to keep people away from you.

Sry to shoot down your idea, I'd love to see a really functional furysin in pvp. Keep working at it. :smiley: