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View Full Version : Lvl 90 Necro - Skill points left.. help please


hejhej
28-06-2006, 21:35
I have 9 points left.

I have maxed :

Poison Dagger
Poison Explosion
Poison Nova

1 Into Teeth (Lvl 22 With added skill gear)
1 Into Corpse Explosion (Lvl 22 With added skill gear)

Max Raise Skeletons (34 With added skill gear)
Skeleton Mastery (16 Right now with added skill gear)
Clay Golem (14 Right now with added skill gear)
Golem Mastery (14 Right now with added skill gear)

16 into following curses now with added skill gear:

Amp, Weaken, Terror, Decrepify, Lower Resist, Iron Maiden, Life Tap.


Now, the question is:

Should I put one point into Summon Resist, would it actually help my skeletons that much? (Pretty much unkillable as it is now anyways)

Should I invest one point into Bone Armour, Bone Wall, Bone Prison, or just ditch it?

Or, should I put the whole enchilada (9 points) into Skeleton Mastery?

What you guys think? Suggestions apprecieated.

HarbingersOfSkulls
28-06-2006, 23:38
I have 9 points left.

I have maxed :

Poison Dagger
Poison Explosion
Poison Nova

1 Into Teeth (Lvl 22 With added skill gear)
1 Into Corpse Explosion (Lvl 22 With added skill gear)

Max Raise Skeletons (34 With added skill gear)
Skeleton Mastery (16 Right now with added skill gear)
Clay Golem (14 Right now with added skill gear)
Golem Mastery (14 Right now with added skill gear)

16 into following curses now with added skill gear:

Amp, Weaken, Terror, Decrepify, Lower Resist, Iron Maiden, Life Tap.


Now, the question is:

Should I put one point into Summon Resist, would it actually help my skeletons that much? (Pretty much unkillable as it is now anyways)

Should I invest one point into Bone Armour, Bone Wall, Bone Prison, or just ditch it?

Or, should I put the whole enchilada (9 points) into Skeleton Mastery?

What you guys think? Suggestions apprecieated.


Put them into skeleton mastery.

HoS

hejhej
28-06-2006, 23:40
Reason being?

I'd like to have some input,, just not straight answers.

Thanks. (Ie: pros and cons, why skeleton mastery would be better, than
investing points into other skills)


Put them into skeleton mastery.

HoS

Thyiad
28-06-2006, 23:56
You have +21 skills?:yikes:

hejhej
29-06-2006, 00:11
Heh.. looks like it.. Using Death's Web (+2 All skills, +1 To Poison And Bone skills)

Using Enigma +2 All skills
Using Mara +2 All Skills
Using Shako +2 All Skills
Using Trang Oul Shield +2 To Poison And Bone Skills
Using Trang Gloves +2 To Curses
Using Trang Oul Belt
Using x1 Soj +1 To All Skills
Using 10% Faster Cast Rate ring with +19 To Strength, Cold Res 28% Light Res 21%

Using Marrowalkboots +2 To Skeleton Mastery
Using x5 Poison and Bone skill Grand Charms
Using Annihilius +1 All Skills
Using Necro Torch +3 Necromancer Skills

Using +6 Bo Cta and Ethereal Monarch Spirit on Switch.

Which gives me thus mentioned skill points.

You have +21 skills?:yikes:

garion
29-06-2006, 01:55
you could put one into revives...and maybe one into summon res and 1 into bone armor...that should be plenty good....=P

HarbingersOfSkulls
29-06-2006, 05:08
Reason being?

I'd like to have some input,, just not straight answers.

Thanks. (Ie: pros and cons, why skeleton mastery would be better, than
investing points into other skills)

It should've been kinda obvious...for a stonger skeleton mainly for when your in hell. Since you didn't go the golem mastery/rustbucket way...and chose skeletons why not have the best skeletons you can get.

You should put 1 single point into summon resist...with your +skills you will have it at a 62% or better which is enough. As a venomancer hybrid...you dont really need to have revives because your PN and skeletons are more than enough to handle everything for you.

HoS

Jackson
29-06-2006, 08:20
Skeleton Mastery is pretty much needed if you're going to use Skeletons..

McCain123
29-06-2006, 12:51
My advise would be:
1 point in Summon resist for a lot tougher skellies
1 point in Dim Vision for a more safe entry in various rooms.

The rest of your skill points can go in skellie mastery for tougher skellies, you could also put one point in revives, although I don?like them much or you could put a point in Bone Armor and Beef it up with points in Bone Wall/Bone Prison.

hejhej
29-06-2006, 15:21
I went with 1 point into summon resist, and rest into skeleton mastery.

My advise would be:
1 point in Summon resist for a lot tougher skellies
1 point in Dim Vision for a more safe entry in various rooms.

The rest of your skill points can go in skellie mastery for tougher skellies, you could also put one point in revives, although I don?like them much or you could put a point in Bone Armor and Beef it up with points in Bone Wall/Bone Prison.

usbserial
29-06-2006, 16:50
1 point in revives will give you 12 revives. (very worthwhile!)
1 point in rev res will give your revives +60% resist all, very useful for spell-casters (obviously)

The rest in skele mastery (helps skeles and revives)