View Full Version : Rate my Sin idea(Enter the Dragon)
JyroJyro
28-06-2006, 19:58
Got tired of trying to make a PvM assassin using my Nats set.Since they all fail around hell so i'm deciding.To trade it and start from scratch on my new sin idea a dual kicker using both dragon tail and dragon talon which i shall call Enter the Dragon well if she doesn't fall flat on her face when she enters hell.If you dont know "Enter the Dragon" is an old Bruce Lee movie if u dont know who that is I pitty you.
Skills :
MA
20 Dragon tail
16 Dragon talon (24 with items)
20 Tiger strike
1 Dragon flight
Shadow
1 into all skill but Venom
Trap
20 death sentry
Items
Weapon:2xbartuc (1 with ber)
Helm:Guillaume's Face (15% ias jewel)
Armor:Treachery
Belt:String of ears
Gloves:Dracul's Grasp/crafted crushing blow/Trang-Oul's Claws (not sure which)
Boots:double up'ed Goblin Toe/up'ed Gore Rider
Ring1:Raven frost
Ring2:?
Amulets:?
So how does she look so far Treachery gives the same affect as lv 10 burst of speed a level 15 venom and 15 fade all in 1 item i dont think i need any more ias for a 7/2 kick.Right now i cant decide on how much crushing blow and open wound i need this is PvM Ber+Guillaume is 55% but i can make it go up to 90% if i went Goblin Toe and crafted gloves or would a balance of open wound and crushing blow be better Gore+Drac's make 70% crushing blow 35% open wound or just trang and boost venom. So whats your opinion on her so far.Right now im just gonna start trading off my Nats gear for some of the items i need the other stuff i have.If string of ears looks out of place lv 15 fade + string is an easy 30% damage reduction.
stuslegend
28-06-2006, 21:05
mabye try dragon armor and hoj phaseblade
and fists of fire or claws of thunder and release with tail
and and and u can weild infinity! and use dream helm!
(havent tested this yet, but i want to!!!!!)
anyways... ya, ive always wanted to make a dragon-tail sin cept i dont have access to diablo all summer!!! (plays wrist violin with steak knife) :cry:
wizAdept
28-06-2006, 21:25
Why would you use both dtail and dtalon on the same build?
You do understand that dtail fire damage is based off the physical damage you deal to the monster so it does 0 damage to physical immunes.
cb damage is also physical. So is dtalon.
So your build has nothing to cover against physical immunes.
Also, nats set pvm sins dont fail at hell difficulty, only yours does.
JyroJyro
29-06-2006, 09:20
Last time i used it unless it was changes in a patch dragon tail did phisical and then a fire explosion. Yes the physical wouldnt hit but the fire would hit them even if your right i would kick the guy next to them.I also have a lv 15 venom on her not much but meh. I didnt mention my mercenary but i planned on him useing Reaper's toll for decrip.The worst thing would be a fire physcal immune i would be left with waiting for decrip using venom and unsynergised death sentry. As for using both thats because as far as i see it dragon talon is her best skill Vs. bosses and dragon tail i picked it because it has built in crowd control with knockback and it's damage keeps up with with any charge up attack with out wasting hits.
And for Nat's phoenix assassion failing in hell is that there damage may look great on paper but she doesnt deal damage near as fast as my WWs zon and she only does 500 base and thats rounded up but i use demon limb and Treachery which takes her up another 500 to 1k compared to my sin who can net 14k+ and kills much slower.When put in a fight with a champion pack of monsters there are way to many kinds she becomes weak to. For example any enemy that fires charged bolt on being hit she won't leach fast enuff to stand it.Any pack that can send her into hit recover like Blood lords, Blunderbores, Fetish and bone Fetish or just any pack with Fanaticism. Enemy's that are magic immune or resistant and the general problem of not being able to take more than 3 or 4 enemys melee at 1 time i know she is not ment to tank a room but it is a general annoyence.
... a 7/2 kick.
It's not possible. Fastest kick is a 7/3 kick.
LilyJones
29-06-2006, 14:49
Wait a minute, are we talking about the same set?
Cause I have a natsin and she rocks in hell (even in 8 player games).
My equipment is rather mediocre (2x ravens, highlords, string of ears, bartucs, venom grip, torch and some charms).
20 LS/DS/PS/FoF
1 SM/MB/BS/BoS/DC
She has various methods of killing.
LS can kill pretty well on its own, but I usually get in there using DC and spamming meteors (or chain lightning for fire immunes). DS's are placed after the first monsters have fallen and that usually does the trick.
She can also stand from afar and cast Blade Fury (which works great with Nat's claw's ITD) while her merc and shadow are keeping the enemies busy (MB is useful for extra safety).
DTalon can also be quite useful (and fun!) if you have some crushing blow (I only have 5% - soon 0% when I switch to Lava Gout :P)
I've never run into a group that I couldn't handle.
Last time i used it unless it was changes in a patch dragon tail did phisical and then a fire explosion. Yes the physical wouldnt hit but the fire would hit them even if your right i would kick the guy next to them.I also have a lv 15 venom on her not much but meh. I didnt mention my mercenary but i planned on him useing Reaper's toll for decrip.The worst thing would be a fire physcal immune i would be left with waiting for decrip using venom and unsynergised death sentry. As for using both thats because as far as i see it dragon talon is her best skill Vs. bosses and dragon tail i picked it because it has built in crowd control with knockback and it's damage keeps up with with any charge up attack with out wasting hits.
DTail's fire explosion damage is calculated from the actual physical damage the kick has dealt. So when you release DTail on a physical immune it releases a 0 damage fire explosion. Also, unsynergised DS deals pretty little lightning damage.
I'd probably go with maxed venom and a point in BF as a backup attack. It gives you a ranged attack like DS, but with much better elemental damage.
JyroJyro
29-06-2006, 20:20
To Poro-Sorry dont know how to make those quote boxes but on the kicking basics sticky it said u could hit 7/2 but i failed to notice that bold yellow print in that post . . . .
To LilyJones- Yep your build is completly differnt from mine after getting full nats i could only find 1 guide on the site and there are no follow up posts on it. the build went 20 FoF/CoT/PS so i spent most of my time charging my attacks and getting swarmed.Maybe i will try your way before i sell all my gear.
To muzzz- Hmm well i was hoping Treachery would cover my venom needs and save some points.Is the last 5 point that needed?I geuss ill drop a point in blade fury.I had wanted Death sentry for the corpse explosion.
In general-Does open wound help to kill Physical immunes can't seem to find anything saying it's physical damage i just guess it must be.
To muzzz- Hmm well i was hoping Treachery would cover my venom needs and save some points.Is the last 5 point that needed?I geuss ill drop a point in blade fury.I had wanted Death sentry for the corpse explosion.
For venom it's not just 5 points but +skills as well. Maxed venom + dual bartuc's is level 24 venom without even looking at the rest of your item list.
IMHO, the main drawback of DS is the fact that it's fire/physical. You'll already be dealing more than enough of that with DTail. But I guess it won't be much slower than waiting for your merc to decrep stuff, so if your ok with waiting for that it shouldn't be much more of a problem.
vBulletin® v3.8.4, Copyright ©2000-2009, Jelsoft Enterprises Ltd.