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PoomasterSOS
22-06-2006, 04:20
Been thinking about a Necro setup alot. Not sure if I would ever find the peices through. I'm not sure how rare Trang-oul's set really is. Please tell me what you think.
This setup is for the common "Fishymancer"

Trang-oul's avatar {+5 to Summon... plus many other things}
X2 Stone of jordan {Plus 2 to summon... duh :P}
Non-magic Wand with +3 to Skeleton summon and +3 Skeleton mastery Socketed with "White" rune word. {I think skeleton mastery is better than skeleton summon. The +4 to SM would make the wand SM +7/SS +3 which is much better than the reverse.}
"Mara's Kelidoscope" Amulet {Plus 2 to summon, I don't play relm so thats the best amulet I can get.}

Some people Don't like TOA, I do. Gives me skills to fool around with when I get bored casting Amp and CE all the time {And I get to be a cool vampire. :P}. Also it has tons of bonus's, moreso even than the Imortal King set I think.

Also, I have a question about iron Golem. First of all, I'd like to point out that Clay golem annoys me. the 1 point/1 point thing dosn't seem to help its cause at all. It dosn't do any damage, and only serves only as meat sheild in boss battles. {Slows them down but decreptify does it better} case in point the iron Golem. When I'm done with the normal build I have tons of points left over.

20 Skeleton Mastery
20 Skeleton summon
20 CE
1 Amp
1 Decriptify
5 Sommon resist
5 Revive

107-73= 34 Skill points left.

I really think it more effective to make another power house. Get a thunder maul and make a golem.

20 iron golem
5+ Golem Mastery

Is there really any reason not to do this?
:undecided:

Quietus
22-06-2006, 04:43
Been thinking about a Necro setup alot. Not sure if I would ever find the peices through. I'm not sure how rare Trang-oul's set really is. Please tell me what you think.
This setup is for the common "Fishymancer"

Trang-oul's avatar {+5 to Summon... plus many other things}
X2 Stone of jordan {Plus 2 to summon... duh :P}
Non-magic Wand with +3 to Skeleton summon and +3 Skeleton mastery Socketed with "White" rune word. {I think skeleton mastery is better than skeleton summon. The +4 to SM would make the wand SM +7/SS +3 which is much better than the reverse.}
"Mara's Kelidoscope" Amulet {Plus 2 to summon, I don't play relm so thats the best amulet I can get.}

Some people Don't like TOA, I do. Gives me skills to fool around with when I get bored casting Amp and CE all the time {And I get to be a cool vampire. :P}. Also it has tons of bonus's, moreso even than the Imortal King set I think.

Also, I have a question about iron Golem. First of all, I'd like to point out that Clay golem annoys me. the 1 point/1 point thing dosn't seem to help its cause at all. It dosn't do any damage, and only serves only as meat sheild in boss battles. {Slows them down but decreptify does it better} case in point the iron Golem. When I'm done with the normal build I have tons of points left over.

20 Skeleton Mastery
20 Skeleton summon
20 CE
1 Amp
1 Decriptify
5 Sommon resist
5 Revive

107-73= 34 Skill points left.

I really think it more effective to make another power house. Get a thunder maul and make a golem.

20 iron golem
5+ Golem Mastery

Is there really any reason not to do this?
:undecided:



Only reason not to, is because it'll cost you in items. Though, IK maul with two shaels can make a very nice iron golem, and cheap as dirt. The clay golem's slow is nice, and the loss may be noticeable, but you might be able to balance that loss. My advice would be to look and see if extra points into iron golem raises it's life and attack rating - if it doesn't, I'd go one point golem, max mastery.

PoomasterSOS
22-06-2006, 05:33
Well I got the numbers for that.

A level 20 Iron golem with a level 5 mastery

life 2009 {Hell diff.}
Attack:225
Defence:840
435% damage returned
Defence bonus +700
Mana Cost:35

Also I'm not sure how true it is. But I read somwhere that summons attack/defence rating can be dismissed. Its all based on Char level. The higher your level the more they hit, reguardless of there AR. WHat do you propose? Is this good enough?

Cave
22-06-2006, 09:28
At lv80, he will have more like 3560 AR.

But if you want your golem to have more life, you would gain more from adding points to golem mastery then the golem itself.
Only clay golem gains life per level in skill and mastery, the other golems just haft to rely on mastery.
The drawback is lower thorns damage and defence. Not that I think the defence make much of a difference, 19 points is only 665 def.

If you have +10 summoning skills at lv80, your iron golem would have these stats. (1 in mastery, iron golem and pre-req.)
life: 3185
ar: 3710
def: 525
300% damage return

Adding 9 points in mastery would bump his life to 4949(+1764) and AR to 3935(+225).
Adding 9 points in iron golem would have the same life and AR but increases thorns to 435% and defence to 840.

I have a question about iron golems too.
When reading about iron golem on Arreats Summit, it says "Currently you do not receive the damage benefit for using two-handed weapons."
Don't know what benefit that doesnt work, many says ik maul is a ok iron golem weapon, but it is two-handed. Does that mean only the cb is working, not the physical part?

Mad Mantis
22-06-2006, 12:05
When reading about iron golem on Arreats Summit, it says "Currently you do not receive the damage benefit for using two-handed weapons."
Don't know what benefit that doesnt work, many says ik maul is a ok iron golem weapon, but it is two-handed. Does that mean only the cb is working, not the physical part?

A bit of outdated info on the AS.

Quietus
22-06-2006, 15:11
I think what they're referring to is the strength bonus to damage... I *think*. Whether that's true or not, I don't know. The physical damage does, indeed, work, and that 40% crushing blow is what you're really after anyway. With good skeletons, they'll easily outdamage the golem. The crushing blow from the golem is sweet for bosses, though.

PoomasterSOS
22-06-2006, 16:02
Outdamage yes, but with a Might merc at the side his damage HAS to equal out to somthing useful. Moreso if I'm using a thundermaul or IK. I'd rather have a golem that can deliver {And return in this case} decent damage {And crushing blow} Than a golem that sits there and takes hits. {And slows down the enemy a little... but once again there is decreptify}

So what is the call for this? Should I raise Golem mastery more than the Golem itself? Or vise versa? Or should I split it down the middle like a 10/10 deal?

Cave
23-06-2006, 10:51
I have never acctually played around with iron golem, but if I would, I would put more points in golem mastery so he will spawn will atleast 5k life.
As life increase so does his regen.

Other weapons beside ik maul could be..
Bonesnap - 40% cb, +30% fire/cold res.
Bloodtree Stump - 50% cb, +20 res all, higher damage then bonesnap.
Obedience(RW) - 40% cb, +20-30 res all, very high damage if made in eth elite polearm.

Or why not Hwanin's Refuge, 10% static when struck, good if IG is being ganged all the time. More hits, more static.

Quietus
23-06-2006, 15:18
I have never acctually played around with iron golem, but if I would, I would put more points in golem mastery so he will spawn will atleast 5k life.
As life increase so does his regen.

Other weapons beside ik maul could be..
Bonesnap - 40% cb, +30% fire/cold res.
Bloodtree Stump - 50% cb, +20 res all, higher damage then bonesnap.
Obedience(RW) - 40% cb, +20-30 res all, very high damage if made in eth elite polearm.

Or why not Hwanin's Refuge, 10% static when struck, good if IG is being ganged all the time. More hits, more static.


Ooooh... Hwanins, I never thought about that. Not sure how effective it'd be, with a bunch of skeletons around to take hits, though. The Obedience, on the other hand... with a good level of summon resist, doesn't it take that, and add the resistances to it, which can effectively make your golem have 9x+ resists?

Cave
23-06-2006, 16:43
You need 40 fire/cold res(Summon Resist at lv12) to make him immune to all elemental attacks. He is already immune to lightning/poison. :thumbsup:


If I understand IG IEAS breakpoints..(I take for granted WSM affect them, not only IAS)
A 2xsheal IK maul would make iron golem attack with an 11 frame attack instead of the normal 15. (Compare to skeletons, who have 18 without fanatism)
Obediance in a polearm with -10 WSM would give him a 14 frame attack.
Bonesnap/bloodtree are both slow and don't have any IAS, giving him a crummy 17 frame attack.

Sadly there is nothing you can do to affect the 15 frame waiting period between attacks. :sad2:

Aww, damn. My ride is here. O well.