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kferny
17-06-2006, 05:20
didnt know where to post this
would fanat affect werebear attack speed??
i was thinking of makeing a pure dmg palabear
and does anyone have any suggestions??
if i could get it really fast i was thinking about using a lo'd dcleaver w/ goreriders for 100% ds; about 4k dmg at 5-ish fpa sounds pretty nice imo.

Doctor Clock
17-06-2006, 19:15
Yes, fanatacism will increase the attack speed of a paladin in wereform. However, werebears have different breakpoints than paladins I believe. For more information, check the Palabear guide located in the guide thread stickied up top, but linked here for you convenience.


http://forums.diabloii.net/showthread.php?p=2854732&posted=1#post2854732

Bladewind
17-06-2006, 19:27
Werebears with Beast Caddies and alittle IAS swing so fast as if they were on crack. :D

kferny
17-06-2006, 21:03
Yes, fanatacism will increase the attack speed of a paladin in wereform. However, werebears have different breakpoints than paladins I believe. For more information, check the Palabear guide located in the guide thread stickied up top, but linked here for you convenience.


http://forums.diabloii.net/showthread.php?p=2854732&posted=1#post2854732

i read the guide and it said fanat WILL NOT help...:shocked:
now im kinda confused

-Fanaticism- Another damage modifying aura, this will provide more damage than concentration will and it also brings attack rating as well. Normally this skill increases speed, but in wereform that speed will not help. Per point this skill recieves +17% enhanced damage starting at 50%, and +5% attack rating starting at 40%. Fanaticism gives off a limited amount of damage to party members.

Jackson
17-06-2006, 22:31
I think what he meant was that since you'll be swinging at the max speed anyways, the extra IAS from Fanac won't help.

Nebulus
18-06-2006, 18:07
Doesn't Deadly Strike max out at 90%? ... so maybe with a highlord wrath ammy gore boots and a little something else you might be able to choose a different wpn.

Doctor Clock
18-06-2006, 19:32
Deadly strike, along with crushing blow and open wounds, can go up to 100%.

Jackson
18-06-2006, 23:07
Err... doesn't Deadly Strike not "stack"? So technically it'll never get to 100%?

Bladewind
19-06-2006, 14:22
No when they mean does not stack it means there won't be multiple separate checks for DS if you have multiple sources of DS. This is to prevent multiple deadly strikes from occuring.

kferny
20-06-2006, 01:56
i was originally gonna use this idea for a 100% ds zealer next season
so i guess ill just go w/ that since this idea is way to confusing

kingdryland
20-06-2006, 02:09
Deadly strike sources all stack. DS zealots use Eth Death cleaver (66%), gores (15%) and guil or blood crafted helm for 91-96% ds. What DOESN'T stack is critical strike. Game first checks for a chance to critical and only if that fails checks deadly.But paladin skills do not offer ct critical.