View Full Version : PvP Mage (finally a good one)
barttange
15-06-2006, 20:54
Hi all,
I always hated palladins for being so boring and coockiecutter until I found out about the mage (hammer+foh).
This will be my gear:
Griffon 5/5 die
Hoto
Low str Enigma
Spirit (45@)
Bloodfist
Arachnid mesh
Waterwalk
10% fcr ring with mods
Bk/soj
Mara
Anni
Torch
9 Pc skillers
20 life sc's
5FHR/mods sc
Cta/spirit switch
this setup gives me:
90 FHR which brakes the 86 break point
130 FCR which breaks the 125 break point
Enough res (without anya quests) for max resist taking facet's into account.
+17 all palladins skills
+9 Paladin combat skills
This will be my skill layout:
15 Foh
17 Holy shock
19 Hammer
3 Conc
12 Blessed aim
20 Vigor
1 Conviction (enough if they don't stack res and no wasted skillpoints if they do stack resist)
This wil give me:
~8k Hammer dmg
~5,1k Foh
This, for me, seems to be the ultimate legit mage, I might be wrong though, so give me your opinions!
kingdryland
15-06-2006, 23:34
The optimization for hammers is between blessed hammer,blessed aim and concentration.Perhaps instead of 19/12/3 you could try 20/10/4 for ~50 extra hammer damage or so.
Sometimes 86% fhr is overkill,then for 48 you can always go for hoz for the extra damage. 125% fcr is obtainable with griffon's/hoto/arach/gloves/amy. Boots can be shadow dancers in this case.
Always keep some room for customization. Sometimes you'll need to stack resists or switch belt/shield etc. 9 palacombats might a 1-2 too many.
DuffMacane
16-06-2006, 01:42
Hi all,
I always hated palladins for being so boring and coockiecutter until I found out about the mage (hammer+foh).
This will be my gear:
Griffon 5/5 die
Hoto
Low str Enigma
Spirit (45@)
Bloodfist
Arachnid mesh
Waterwalk
10% fcr ring with mods
Bk/soj
Mara
Anni
Torch
9 Pc skillers
20 life sc's
5FHR/mods sc
Cta/spirit switch
this setup gives me:
90 FHR which brakes the 86 break point
130 FCR which breaks the 125 break point
Enough res (without anya quests) for max resist taking facet's into account.
+17 all palladins skills
+9 Paladin combat skills
This will be my skill layout:
15 Foh
17 Holy shock
19 Hammer
3 Conc
12 Blessed aim
20 Vigor
1 Conviction (enough if they don't stack res and no wasted skillpoints if they do stack resist)
This wil give me:
~8k Hammer dmg
~5,1k Foh
This, for me, seems to be the ultimate legit mage, I might be wrong though, so give me your opinions!
That's nice. I'd say go w/ shako as your regular gear seeing as how it adds str, mana, and benefits both hammer and foh, not just foh like griffs. (does griffs have +skill btw? No matter, though shako should be your regular gear imo) Good idea, kinda like V/T but w/ hammer instead of smite. But I wouldn't say paladins are boring, it's on the same level with other classes - (fireball/orb/light sorcs - ww barbs- wind druids - trap/ww sins - fury zons - bone necros - hammer/smite/zeal/foh paladins)
Go with griffs so you can have FCR and skills; use bk instead of soj and just drink blue pots
BoboBobbins
16-06-2006, 02:06
i am a noob but i got a pair of bloodfists for my pally and i didnt think they were that good, r they? shouldnt there b something better then those?
You get 40 life that'll be ~65 after BO and 30 fhr. Very nice gloves if you need the fhr if not dual stat/res rares will offer more life in the form of saved stat points
kingdryland
16-06-2006, 04:35
I use both griffon's and shako in my mage actually,depends on opponent. Eg shako vs windies,griffon's vs hammerdins.
barttange
16-06-2006, 14:41
The optimization for hammers is between blessed hammer,blessed aim and concentration.Perhaps instead of 19/12/3 you could try 20/10/4 for ~50 extra hammer damage or so.
Sometimes 86% fhr is overkill,then for 48 you can always go for hoz for the extra damage. 125% fcr is obtainable with griffon's/hoto/arach/gloves/amy. Boots can be shadow dancers in this case.
Always keep some room for customization. Sometimes you'll need to stack resists or switch belt/shield etc. 9 palacombats might a 1-2 too many.
Hammer dmg is optimal the way i did it.
so you recommend hoz+dancers?, Do i have enough str for dancers?
kingdryland
16-06-2006, 16:02
so you recommend hoz+dancers?, Do i have enough str for dancers?
Depends on gear,but enigma/hoz builds can equip dancers without points to strength (depends on rest of gear).
And no,your hammer damage is not optimized as you did it. 19hammer/12 aim/3 concentration is 34 hard skill points, that give 7988-8048 hammer damage. 20 hammer/10 aim/4 concentration is 34 hard skill points again,that give 8008-8064.
kmk-soldier
16-06-2006, 18:41
whats the lvl of the mage?
kingdryland
16-06-2006, 18:45
whats the lvl of the mage?
His skill distribution together with prerequisites is 104 total. With all skill quests done that's a minimum lvl 94.
vietl0yalty
16-06-2006, 20:15
griffons > shako for a mage unless ur dueling like a windy or someone who stacks/sorbs against ur foh
125fcr is a must... i prefer griffons arachs gloves spirit hoto
48fhr from spirit is all u need if u kno how to utilize vigor charge
9k hammer is what u should aim for... worry about foh after that
if ur plannin to stack vs sorcs ur hammers and foh dmg is gonna drop a ****load... to me its not worth it so i just throw on like 2x wisps instead of 2x bks (only lose 2+ skills) if im going against lightning elementals... if that doesnt work theres always prebuff with fade and cyclone armor... only in cases of BM
mages are versatile but they cant beat everybody even with the appropriate gear... so all that gear switching and planning is a waste of time... if ur that concerned to beat everybody make a char that counters a mages weakness
barttange
18-06-2006, 12:43
so what you are saying is the following:
Griffon
Enigma
Hoto
HoZ
Arach
TO-gloves
Shadowdancers
10% fcr amu
10% fcr ring
bk
now I only have 30 FHR, shall i shael the griffon then?
Res/FHR SCs or 2x Pcomb FHRs
so what you are saying is the following:
Griffon
Enigma
Hoto
HoZ
Arach
TO-gloves
Shadowdancers
10% fcr amu
10% fcr ring
bk
now I only have 30 FHR, shall i shael the griffon then?
Aint it possible to get 20% fcr from an amu?:undecided: If, then use a 20% fcr amu and you can have another bk or soj:thumbsup:
Better secondary mods on a rare 10 fcr amu
kingdryland
18-06-2006, 21:49
You can get/craft a nice 20% fcr +2 paladin amulet. They are pricy though.
hmm with a bit of re shuffle i think he can get higher hammer dmg cuz my setup does higher than this at lvl 93 also as kindryland stated like me i use both shako and griffon, griffon can get you to the breakpoint with fcr amu etc can get you to the 125% fcr mark when needed but the easiest way is to switch and use your spirit ideally a pala spirit sacred targe or sacred rondache for the best block.
Also i dont think the bloodfist is needed and i personaly think the best boots to use are eth sandstorm as they give strenght and vita psn res and 20% fhr so this means you need only 28% fhr from charms to make the breakpoint easily.
So you can go for 2x pc with 12% fhr and 1x 5fhr sc or 6x 5fhr scs.
And no 125% fcr is not a neccesity for this build i mostly fight at 75% perfectly fine only certain fights i go beyond this but most fights vs mele u will find you will need to drop fcr in order to get the dr needed.
And no shael in helms as you will be possibly switching helms so you would lose the bp if ur rellying on the shael in your helm.
Also the only fight 86% fhr is needed is vs trappers with mb but if u charge hammer, desync you will be ok with just 48%.
EDIT
Also about fcr amu the best is pala skill + 20 fcr and mana/ dex/ etc or you can go for a 10fcr amu with simular mods with a nice 10 fcr ring with Mana res other usefull mods.
Also good gloves i.e magefist i use but trang gloves are more usefull as you will need tjhese to hit the fcr breakpoints
vietl0yalty
18-06-2006, 23:30
best boots would be waterwalks for the life... if u use spirit u already have 55%fhr and thats good enough for everything xcept for traps... eth treks are good for defense str and a bit of life if needed but my mage doesnt really need all that
as for gloves trangs is ideal in my opinion... but if u use 75fcr breakpoint then i d go with bloodfists for the extra life and fhr
125fcr isnt necessary for some people... but to me it is... i have personally tried 75fcr and it was good... u would be able to get like 9k hammers / 6k foh since ur gear slots are more flexible making it possible to reach high end damage on both skills... the only downsides are slower tele hammering... not being able to teleport as fast wen u need it (vs necros u cant depend on desynch)
u dont really need DR unless u are going against a windy... and even then there are ways to achieve 125fcr and max dr... its just a matter of setups and how much u are willing to spend on it
a good barb (BvC) or good smiter u will need to reach a certain amout of dr
and like i said i fight mostly on 75% very few fights do i up the fcr. only vs highly defensive dueling casters or a good caster.
and you can reach 125% with close to max dr but it will result in usally losing alot of dmg and i can think only one way for this. Any other way will result in a loss of fcr for dr items.
kingdryland
19-06-2006, 02:39
125% with spirit and griffon's. Spirit (35%) griffon's (25%), arach (20%),hoto (40%), 10% ring. (8% DR).
125% with hoz and griffon's. The missing 35% comes from gloves (20%),and crafted pally amulet (15%+). (8% DR,can be 16% with ber hoz).
125% with spirit and shako. We need 25%. The first setup with a 20% amulet (instead of 15%) and 20% fcr gloves. (DR 18%, can be 26%with shako).
125% fcr and ~max dr can be obtained with griffon's/hoto/gloves/2xrings/20% amy/stormshield (43%-51%dr) or with sprit/hoto/20fcr amy/1x10% ring/gloves/coa ber /verdungo 15% (46% dr,open socket in coa).
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