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View Full Version : The AntiRange or Mage


rayk
12-06-2006, 23:45
Well since Armaggaedon hits the ground at arbitrary spots, I am wondering if it's actually an useful spell in PvP when you are against mad teleporters like windies and sorcs. Is 2k enough damage for armaggaedon? What does it mean by average fire damage? I want to know how useful this spell is because I have not seen any fire druids that use armaggaedon so I am just assuming it blows but I want to make a druid that's anti range and thought armaggeadon or windies could do it. Please put some suggestions because I learned enough about SS druids, now it's time for me to move on to ele druids.

P.S. I think windies probably make good antimages, but think their build is rather boring.

Valvolux
13-06-2006, 00:00
It seems pretty random but you can get used to it when used enough. 2k isn't enough to much damage to anyone (83 damage after pvp penalty and resists), aim for 10k+, unless its a 1 point wonder on your fire druid (pointless IMO).

Geddons range isn't huge...so I'm not sure what you mean by "antirange"?, if you plan on duelling bowazons using just geddon, that's going to be hard.

hmw
13-06-2006, 15:23
I have been messin' around in open w/ a fire druid, and armageddon in the 10k actually did some pretty nice dmg, but i don't think you should count on it to hit every melee, if you are just standing still and trying to tank them, walk around and the meteors will fall down behind you, or even tele and they will fall down on the spot you just left.
This is because they work as the meteor skill, they are set to fall down at a spot near you, and they fall down at that spot, even when you have left it.
I'm not sure if that explanation was any good, if not you might be able to find a good explanation using the 'search' option:thumbsup: .