Aeonios
12-06-2006, 17:37
So, recently I built a PvP scythe barb built mostly as traditional BvC. It was a big disappointment, since the dmg on the scythe doesn't compare to 2 frame attack dual wielding and the 5 range on my ebotd Gthresher really didn't seem any different than a range 3 zerk. So, my next non-cookies char of choice is a fire druid. I figured while I'm waiting for a grush I'd post here and see if anyone had any suggestions or insight from previous experience.
Here's the basics of my build:
3ele/20fcr/2os circ w/2x fire facets
mara's
hoto
enig
eld SS (max block @ lvl 90)
mages
arach
soj + bk
treks
7x ele fhr GCs, 2x lifers, 10x life/mana scs
This will hit the 99% fcr and 99% fhr breaks, and give me lvl 48 fissure.
Skills:
20 firestorm
20 fissure
20 volcano
1 in rest of ele tree
20 oak sage
1 raven, spirit wolf, dire wolf
rest in nado to synergize cyclone armor.
SP testing has shown somewhere around 5k fissure dmg.
Plan for pvp is basically tele around with dire wolf stack, ravens, and geddon and spam fissure at people. Well, fissure for general use, volcano to stunlock/kill anything that teleports, and I throw a big fat moulten boulder rock in the face of anything that tries to charge lock or teleport on me, then cast a fissure so they get knocked into it. I need to test boulder and volcano to make sure they'll work well enough, and I need to test everything vs pallies because their 2 frame block makes volcano near useless vs them. If it stops them from teleporting though, it can be a valuable tool to buy me time to fissure them.
EDIT: Oh, and my big question, is 5k fissure really going to kill people? I mean I know it hits a LOT if it doesn't put people into fhr, but 5k still kinda makes me wonder.
Here's the basics of my build:
3ele/20fcr/2os circ w/2x fire facets
mara's
hoto
enig
eld SS (max block @ lvl 90)
mages
arach
soj + bk
treks
7x ele fhr GCs, 2x lifers, 10x life/mana scs
This will hit the 99% fcr and 99% fhr breaks, and give me lvl 48 fissure.
Skills:
20 firestorm
20 fissure
20 volcano
1 in rest of ele tree
20 oak sage
1 raven, spirit wolf, dire wolf
rest in nado to synergize cyclone armor.
SP testing has shown somewhere around 5k fissure dmg.
Plan for pvp is basically tele around with dire wolf stack, ravens, and geddon and spam fissure at people. Well, fissure for general use, volcano to stunlock/kill anything that teleports, and I throw a big fat moulten boulder rock in the face of anything that tries to charge lock or teleport on me, then cast a fissure so they get knocked into it. I need to test boulder and volcano to make sure they'll work well enough, and I need to test everything vs pallies because their 2 frame block makes volcano near useless vs them. If it stops them from teleporting though, it can be a valuable tool to buy me time to fissure them.
EDIT: Oh, and my big question, is 5k fissure really going to kill people? I mean I know it hits a LOT if it doesn't put people into fhr, but 5k still kinda makes me wonder.